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Missions & Complexes

 
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Concord LP Store

First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#221 - 2012-10-17 20:59:26 UTC
Mara Rinn wrote:
Being a law enforcement division, CONCORD should have:

  1. A T1 & T2 hull that specialises in web and scram, no offenses (Arazu/Rapier crossover)
  2. A deployable, time limited relay beacon that halves local CONCORD response times
  3. Legal boosters which improve tackling performance (which pirates will of course subvert to offer improved versions)
  4. Scanner probes that specialise in locating ship signatures
  5. A deployable which temporarily puts local into delayed mode
  6. Better/stronger code breakers and analyser (preferably without sansha slave heads in them)
  7. A T1 & T2 hull that specialises in hacking and archaeology (standard and covops Echelon)
  8. BPCs for secure containers of all sizes
  9. New 10,000 m3 secure containers to make life easier for Orca pilots


If other LP stores are likely to be on the table at some time, I'd like to see an unarmed ORE covops hull that specialises in probing, with the Orca's bonus to survey scanner range (perhaps sacrificing the ability to light cynos).

2nd'ing some of the ideas in this post. Faction exploration profession items (preferably containing a variety of severed heads) would be interesting as well as a version of the echelon with a bit more of a purpose to fly.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#222 - 2012-10-18 20:13:14 UTC
Faction miniproffesion modules.
Warp speed boosters (say 50%)
have pirate bpcs availible
Universal charters for poses
bufnitza calatoare
#223 - 2012-10-19 01:44:41 UTC
NEONOVUS wrote:

have pirate bpcs availible


concord = anti pirate

**** you are a smart one aint ya?
Freundliches Feuer
Garoun Investment Bank
Gallente Federation
#224 - 2012-10-19 09:22:35 UTC
bufnitza calatoare wrote:
NEONOVUS wrote:

have pirate bpcs availible


concord = anti pirate

**** you are a smart one aint ya?


Concord can go rogue you never know...
DarthNefarius
Minmatar Heavy Industries
#225 - 2012-10-19 18:34:17 UTC
Concord store needs Doughnut boosters which make your SEC status temporarily higher but adds mass to your ship's fat arse as a penalty Lol
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Nuela
WoT Misfits
#226 - 2012-10-21 03:07:04 UTC  |  Edited by: Nuela
A POS or system thingee for null sec that sends out a pulse decloaking all ships in the system. Maybe can only be done every hour or so and takes fuel.
Rahzi
Sons Of Brutor
#227 - 2012-10-21 03:49:34 UTC  |  Edited by: Rahzi
Decoy probes. These would duplicate your sig at probe location. Probes are targetable and can be destroyed.
1: Have them follow the same rules as scan probes. 8 probes max out equals 9 of your sigs in the system.
OR
2: Only 1 probe active allowed, but your ship acts as if it is cloaked (to scan probes and D-scan) while active.

No on probes that can scan cloaked ships, unless they have a very long scan time.
Maybe a shuttle that can pick up cloaked ships on D-scan.
handige harrie
Vereenigde Handels Compagnie
#228 - 2012-10-21 19:23:20 UTC
BPC's for all things SOV:

Ihub + upgrades
TCU's
SBU's

---
Concord faction Ewar modules

---
new nullsec outpost BPC:

Concord Field office;
Increases all other outposts in Constellation with 50% more slots (Production, research, offices, Refinery rates).
Increases Bounty payout and Mining bonuses (Depending on Ore type, low end ores get a higher bonus)
Decreas JB Fuel costs in constellation
Makes WH's in same constellation as the outpost viewable on the Map so you can see in which system they are, but to be able to warp to them or use them, you still have to scan them down.

---
Concord POS mods; guns, hardeners and ewar batteries

---
BPO's for the satellites used to get to the districts needed to do the Planetary Bombartement in nullsec and WH space

---
LP payment to copyright medal designs for a certain period (extendable) , so no other corp can make exactly the same ones

---
Concord Faction hardwire set

Baddest poster ever

Solomunio Kzenig
Incursions Missions and Mining
#229 - 2012-10-22 12:38:16 UTC
Sarmatiko wrote:
Alternative ammunition blueprints from old unpublished resources.

Advanced Laser Crystals:
Blaze, Lux (Exp/EM)

Advanced Hybrid Charges:
Desolation, Bolt (EM/Therm)

Advanced Projectile Charges:
Storm, Shock (EM, Therm)

Also, Reverb Target Painter should return.

These will be popular for sure and pretty expensive Cool


This, oh God this please......
LordPidey Adtur
Aloren Foundations
#230 - 2012-10-22 12:46:54 UTC
Some sort of police hat.

Maybe a novelty hat that says "I helped stop an incursion, and all I got was this lousy hat"

Some way of halfway renting a hisec PI office, getting HALF of the tax.

A concord frequency emergency distress signal. -Causes concord to arrive 1 second sooner when your ship is under attack.
Twoso
Doomheim
#231 - 2012-10-24 16:16:08 UTC
Satea Marsh wrote:
Lots of cool ideas. Go with the police angle.

These are listed in order of acquistion/price. You must have the previous item to get the next item (example, must have deputy badge to get sheriff badge):

* Deputy's Badge: Can now fire on criminals using the faction police rules in .5, .6, .7 systems (example, could fire on -3.5 in .7 system); must have and maintain +3.0 sec status or better at all times. GCC instantly voids the badge.

* Sheriff's Badge: Can now fire on criminals using the faction police rules for all sec systems (example, could fire on -2 in Jita); must have and maintain +5.0 sec status or better at all times. GCC instantly voids the badge.

* Captain's Badge: same as Sheriff, plus access to Concord Agents (of which a small number would be reintroduced/re-enabled)

* Judge's Robes: Same as Captain's badge, plus can fire on any negative sec status, anywhere, anytime

cool
Opertone
State War Academy
Caldari State
#232 - 2012-10-24 19:07:56 UTC
Concord license - a mandate to kill

Concord shuttle - faster, better, destruction calls instant concord spawn

Concord capsule - white and black, with Concord labels and symbolic all around it.

STATE ISSUE battleships?

CONCORD protection, escort - concord captain in a condor can protect you 10 000 LPs/Day

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Zukaris Ijonen
Jitter Necks
#233 - 2012-10-26 18:04:48 UTC
Structure hardeners.
DarthNefarius
Minmatar Heavy Industries
#234 - 2012-10-30 05:53:02 UTC
Zukaris Ijonen wrote:
Structure hardeners.


As in a POS structure hardener or a Concord Hull FACTION hardener... like say a faction Concord Damage Control mod?
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Bugsy VanHalen
Society of lost Souls
#235 - 2012-10-30 16:26:30 UTC  |  Edited by: Bugsy VanHalen
Nuela wrote:
A POS or system thingee for null sec that sends out a pulse decloaking all ships in the system. Maybe can only be done every hour or so and takes fuel.

^^ This would be awesome. Even if it could only be used once every 24hrs. AFK cloaking spys would be in danger as they would not know when the pulse could be used to decloak them.

If AFK cloaking is going to continue at least add some element of risk to it.
Lipbite
Express Hauler
#236 - 2012-10-31 11:27:33 UTC
Actual monocle - thin gold ring around eye without removing an eyebrow - for 1Mil LP +1Bil in cash. Could be great LP/cash sink.

Or CONCORD hulls. Or CONCORD uniform.
Daniel Plain
Doomheim
#237 - 2012-10-31 12:05:53 UTC
Lipbite wrote:
Actual monocle - thin gold ring around eye without removing an eyebrow - for 1Mil LP +1Bil in cash. Could be great LP/cash sink.

Or CONCORD hulls. Or CONCORD uniform.


wtb a cylinder or a melon hat

I should buy an Ishtar.

Lipbite
Express Hauler
#238 - 2012-10-31 14:53:45 UTC
Daniel Plain wrote:
Lipbite wrote:
Actual monocle - thin gold ring around eye without removing an eyebrow - for 1Mil LP +1Bil in cash. Could be great LP/cash sink.

Or CONCORD hulls. Or CONCORD uniform.


wtb a cylinder or a melon hat


Also cane and tuxedo could be nice. Now I have to dress like a post-modern peasant.
DarthNefarius
Minmatar Heavy Industries
#239 - 2012-10-31 18:49:05 UTC  |  Edited by: DarthNefarius
<--------- Current tinoil hat has a receeding tin line Ugh
Lipbite wrote:
Actual monocle - thin gold ring around eye without removing an eyebrow - for 1Mil LP +1Bil in cash. Could be great LP/cash sink.

Or CONCORD hulls. Or CONCORD uniform.


At this time I want to repost my request for a Concord/NEX Faction Tinfoil hat that covers me entire head so I gots a total chrome dome & gives 10% bonus to forum likes Big smile

On a more serious note... will there be any additions to the Concord LP store for RetributionQuestion I know its a small thing compared to the POS & Crimewatch changes but am still curious if Incursions are going to get any love next expansion. I do understand that the Drone regions right now REALLY need ALOT more luv due to the Escalation nerf so they are probably first in line for the content designers to do lists.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#240 - 2012-10-31 21:54:00 UTC
where to start. (controversial potions at bottom of post)


  • concord sanctioned compact jump drive
  • micro cynos for inner system jumps (used in conjunction with above)
  • concord EW mods
  • concord warp scram/disputer (scram:4 point strength out to 10km, disputer: 2 point strength out to 20km both with high cap cost)
  • concord drones (primarily logistics)
  • DED implants
  • concord sanctioned hull conversions for 1 of each racial destroyer/BC (concord paint jobs)
  • concord weapons (using 2 weapon skills)
  • concord faction ammo
  • concord Passive armor re-constructors (less armor HP better nanobot distribution)
  • concord hacking device/savager/analyzer/ship scanner/cargo scanner
  • concord target spectrum breakers
  • Avatar clothing
  • concord gravity well (stops a ship dead in its tracks, has a 60second cycle time and uses capacitor boosters)
  • concord Pos modules. (DED large blaster battery, excet..)
  • concord scan probes +25% base scan strength -75% flight time
  • TAG offers for LP (purchased in sets of 10, primary navy tags only)
  • concord (DED) faction transport ships (built around stealthy logistics)


"CONTROVERSIAL"

concord "deploy able in SOV null and WH" communications shards (can be turned off/on to force local to Kspace/Wspace modes)
needs a large pos and takes 90% of the PG/CPU to be online, is anchored outside the force field, has the HP of a warp scrambling battery, (once incapacitated local will update after the next session change)

concord radiation smart-bombs:

these bad boys are your answer to AFK cloakers:
-using something akin to the old torp impact anim,
-when activated the ship will emit a pulse that will radiate outwards from the hull at about 250ms to a maximum distance of 100km -upon hitting a cloaked vessel will then bounce back (visually) giving you a rough location of the cloked ship.
-to counter spamming of these on gates there will be a 120second delay between activation's (this means all activation's of any mod designed for the same purpose) and they can not be activated with in 25km of a gate or station.

there will be 6 varients for this module. (these are all high slot mods) ( and and will incure a suspect flag on hitting neutral shipping)
1 for each sensor type (total 4) higher base SS
1 for multiculturm, low base SS
1 for extended range multispectrum (max range 5Au at 1Au every 60seconds) see bottom for info

to go with this: add to any hull designed to use cloaking devices the following role bonus

+100% to native sensor strength while cloaked.

these mods will be scripted with the following:

100km range (no script) - base sensor strength
50km script - 2x base sensor strength
25km script - 3x base sensor strength
5km script - 5x base sensor strength

this will not be an activate HIT/MISS module, instead it will works as following:

-mod emits pulse unscripted with a base ss of 5 - target has ss of 5 (50% reverb chance)
-mod emits pulse unscripted with a base ss of 5 - target has ss of 10 (25% reverb chance)
-mod emits pulse unscripted with a base ss of 5 - target has ss of 1 (95% reverb chance)

note for example 3: it should be designed this way to alow for one off failures and "lucky brakes"

the extended range multispectrum radiation SB:

this module works in the same way as the other 5 variants. with a few exceptions:

-first and foremost it has a "DEAD RANGE" this range is hard flawed at 100,000km
-it is not scripted
-there is no suspect flag incurred upon activation
-to see results you need to be in system map (results are shown as small spheers about .25Au in diameter)
-it s base senser strength is 100 across the board (no cloaked ships location is safe)
-the pulse on this baby will energize a ships hull for 5 seconds, enabling hunter killer pares to track down and possibly kill the target ship (if it is truly afk)
-when a cloaked ship is hit with this wave it will act as if it has been ECMd and the appropriate indicator will appear on the pilots HUD (not showing from whom, only that they have been hit by the pulse)