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Player Features and Ideas Discussion

 
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[Winter] Exploration Frigate Rebalance

First post
Author
aoeu Itonula
School of Applied Knowledge
Caldari State
#161 - 2012-08-17 19:16:19 UTC
really digging the last round of changes
Lili Lu
#162 - 2012-08-17 21:00:02 UTC
This thread reminds me of when the blockade runners were being reworked. The devs were constructing the ships based on racial tanking theories. I responded that BRs will not be tanking. They will only want two things (besides the cov ops cloak they were getting) agility-speed and cargo capacity. I pointed out how slot assignments and active tanking bonuses based on racial theories were totally misdirected. The devs stuck with their concepts. So now we have BRs with active tanking bonuses, even active armor tanking bonuses Lol. Raise your hand if you use those.Roll And of course they made the base cargo space small for the ones with more lows so that you would have to fill those lows with expanders just to get the same cargo space as the "shield tannking" BRs. And, you certainly would not lose a low to an armor repper.

So now we are being presented with "science vessels." Vessels that will use medium slots heavily. So what does this new dev team do but insist on racial flavor and construct an Amarr science vessel with 3 mid slots. Meanwhile the Caldari science vessel will have 5 mid slots. Raise your hand if you would rather have 3 midslots than 5 on your science vessel.
Loco Ramos
Vicious Traditions
#163 - 2012-08-18 12:42:18 UTC
This thread and ideas are nice.

I want to use this oportunity to beg to the art team to consider giving the Imicus/Helios model a good hard look Blink
God Zirra
Dusty Hagglers Ventures
#164 - 2012-08-18 17:29:52 UTC
Key question - can these frigs be used to attempt lower tier low-sec profession sites?

If not, i think they are only mildly interesting as an advanced newbie ship.

They should allow a newish player to attempt some low sec sites (not breeze through them like a tengu or ishtar), after braving gate camps / pirates / etc.

I'm guessing that means tweaking dps / tank so that a player can tradeoff between either to run the site. One thought would be to buff a racial resist for each frig, making it a little easier to tank. That wouldn't really affect pvp utility, or tip the balance...

Any way, the more the game can be designed to encourage new players to leave hi sec and give riskier play a try, the better. Cheap mini profession frig is one way to do it...
Kuehnelt
Devoid Privateering
#165 - 2012-08-18 17:42:19 UTC
God Zirra wrote:
Key question - can these frigs be used to attempt lower tier low-sec profession sites?


Yeah, sure. I used to run radar and mag sites lowsec with a ridiculous Dramiel with a AB+MSE+DCII for tank and drones for its total DPS.

It wasn't fast. It also wasn't hard.
Dread Pirate Pete
Doomheim
#166 - 2012-08-19 13:07:19 UTC
On the issue of exploration; currently it seems the explorer ships are camped into hisec in a number of ways.

Firstly we have the rats, these new exploration vessels and covops either get shot down or face serious time grinding to clear a site befor the can get the loot.

Secondly we have pirates, as you basically have to go afk you will be a prime target for pirates who see an easy kill on scan. If you want to be able to scan you need a cloak, but covops don't have weapons to take care of rats.

This means that unless covops are given a minimum of defensive weaponry the only ships that can reliably explore solo in hostile space are in fact non-science vessels (or dualboxers).

Does CCP have any plans to give covops the ability to reliably access low/nullsec exploration sites, or should I sell my cheeta and start exploring in lolfit pve ships?
5nipe
Pator Tech School
Minmatar Republic
#167 - 2012-08-19 13:19:37 UTC
Dread Pirate Pete wrote:


Does CCP have any plans to give covops the ability to reliably access low/nullsec exploration sites, or should I sell my cheeta and start exploring in lolfit pve ships?


Pilgrim

period
God Zirra
Dusty Hagglers Ventures
#168 - 2012-08-19 19:20:23 UTC
Dread Pirate Pete wrote:
On the issue of exploration; currently it seems the explorer ships are camped into hisec in a number of ways.

Firstly we have the rats, these new exploration vessels and covops either get shot down or face serious time grinding to clear a site befor the can get the loot.

Secondly we have pirates, as you basically have to go afk you will be a prime target for pirates who see an easy kill on scan. If you want to be able to scan you need a cloak, but covops don't have weapons to take care of rats.

This means that unless covops are given a minimum of defensive weaponry the only ships that can reliably explore solo in hostile space are in fact non-science vessels (or dualboxers).

Does CCP have any plans to give covops the ability to reliably access low/nullsec exploration sites, or should I sell my cheeta and start exploring in lolfit pve ships?


....don't need covops to do exploration.... and don't go afk.

Dread Pirate Pete
Doomheim
#169 - 2012-08-19 20:38:52 UTC
God Zirra wrote:
....don't need covops to do exploration....


Well that is the problem I was wondering if they would address! Why can't I use the T2 exploration vessel for exploring? My Cheetah that I got to try out lowsec exploring is gathering dust in a station in favour for a cloaky lol-Thrasher! Why is my lol-Thrasher a better choice for lowsec exploring than my Cheeta!?! :p

The Cheetah is a Probe with cloak, logic dictates the best vessel for peaceful exploration would be the T2 exploration vessel. Not gimped combat hulls. If I want to play Jacques Cousteau in space I don't want my Calypso looking like the Bismark with an codebreaker where the AA-guns should be! It should be the guns that are unbonused and out of place on a dedicated explorer, not the other way around.

Alls I want is half a fistful of drones for my Cheetah to fend of the lowsec space-krakens. And now that the Probe is getting two extra highslots and drones for pew I was getting my hopes up for some of that love to trickle up so I could dust of my old trusty T2 explorer for its original intent.
Nagarythe Tinurandir
Einheit X-6
#170 - 2012-08-19 21:06:49 UTC
Dread Pirate Pete wrote:
God Zirra wrote:
....don't need covops to do exploration....

...
The Cheetah is a Probe with cloak, logic dictates the best vessel for peaceful exploration would be the T2 exploration vessel.
...



i highlighted the point where you made an assumption, not based on facts. " your logic is flawed"
the cheetah is a covert ops frigate. its ment to sneak around in hostile space. beeing a scout for more combat oriented ships like bombers, black ops and "normal gangs"
you'll find this in the description of this ship. so a dedicated exploration ship is yet to come. although you can say, t3 cruiser fit very well in this role.
Dread Pirate Pete
Doomheim
#171 - 2012-08-19 22:22:46 UTC
Nagarythe Tinurandir wrote:
i highlighted the point where you made an assumption, not based on facts. " your logic is flawed".


The Cheetah is literally a Probe with a cloak (and better resists/slots). It has the same bonuses only better + cloak and covert cyno. It stands to reason then that since they share the same hull and bonuses it shares the same purpose, as well as gains one as a scout, it does not stand to reason that it looses its purpose because it gains another.
Mechael
Tribal Liberation Distribution and Retail
#172 - 2012-08-20 06:49:32 UTC
Dread Pirate Pete wrote:
Nagarythe Tinurandir wrote:
i highlighted the point where you made an assumption, not based on facts. " your logic is flawed".


The Cheetah is literally a Probe with a cloak (and better resists/slots). It has the same bonuses only better + cloak and covert cyno. It stands to reason then that since they share the same hull and bonuses it shares the same purpose, as well as gains one as a scout, it does not stand to reason that it looses its purpose because it gains another.


Well, ideally the T1 version does two things reasonably well. In this case, scouting (PvP) and exploration (PvE). Ideally, there would be two T2 versions. One that is a better scout than the T1, but not as good at exploration, and one that is better at exploration than the T1, but not as good at scouting.

What it ought to be is:
T1 = generally good at a handful of roles
T2 = specifically and significantly better at one of the roles of it's T1 version, but worse at all of the others. Specialized.
T3 = mix and match your own pros (and for every pro, a con.)
Where none are outright better than any of the others. It should always be a game of give and take so that players have to make good decisions and choose the best ship for the job.

Sadly, it doesn't quite look like this is what's going to happen. Close, but not quite at any rate.

Whether or not you win the game matters not.  It's if you bought it.

Luscius Uta
#173 - 2012-08-20 14:21:36 UTC  |  Edited by: Luscius Uta
I like the idea. However, one of the reasons why scanning frigates are used to light cynos is because they have much larger cargo capacity than other T1 frigates. Since CCP is planning to introduce an ORE mining frigate in winter expansion, I recommend introducing a dedicated cargo frigate along with it, with stats like this:

ORE frigate skill bonus:
5% cargo capacity per level
5% max velocity per level
(intentionally identical with bonus for T1 Industrial ships)

Base cargo capacity:
400 m^3
Drone bay: none
Slot layout: 1/2/3
Possibly a role bonus for reduced liquid ozone consumption or cynosural field duration
Nominal price: 250-300k
Other stats (CPU, PG, HP) comparable with other T1 frigates

It would also fit a decent purpose for doing lvl 1-2 courier missions for newer players and those who need to quickly raise standings.

Workarounds are not bugfixes.

Alystin Wyndyl
Night's Shadows
#174 - 2012-08-21 20:26:22 UTC
Loco Ramos wrote:
This thread and ideas are nice.

I want to use this oportunity to beg to the art team to consider giving the Imicus/Helios model a good hard look Blink


They already did that. That's why it melted. Those art folks have some serious laser beams for eyes!!!
MeBiatch
GRR GOONS
#175 - 2012-08-21 20:34:09 UTC
Luscius Uta wrote:
I like the idea. However, one of the reasons why scanning frigates are used to light cynos is because they have much larger cargo capacity than other T1 frigates. Since CCP is planning to introduce an ORE mining frigate in winter expansion, I recommend introducing a dedicated cargo frigate along with it, with stats like this:

ORE frigate skill bonus:
5% cargo capacity per level
5% max velocity per level
(intentionally identical with bonus for T1 Industrial ships)

Base cargo capacity:
400 m^3
Drone bay: none
Slot layout: 1/2/3
Possibly a role bonus for reduced liquid ozone consumption or cynosural field duration
Nominal price: 250-300k
Other stats (CPU, PG, HP) comparable with other T1 frigates

It would also fit a decent purpose for doing lvl 1-2 courier missions for newer players and those who need to quickly raise standings.


wow if only there were low cost industrial ships... ccp please make these asap!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

mine mi
Garoun Investment Bank
Gallente Federation
#176 - 2012-08-22 18:51:28 UTC
Instead of four frigates with the same bonus, why not make a sisters of eve´s frigate ?
Magic Crisp
Amarrian Micro Devices
#177 - 2012-08-23 14:47:16 UTC
CCP Fozzie wrote:
Good morning everyone.
Finally there has been a lot of excitement about the concept of a pure science vessel. I mentioned it in the OP because I do really like the idea and like that these ships could someday serve as a stepping stone. That being said we have no hard plans for a ship of that nature so I can't promise we'll make one and if we do it will likely not be for a while. Details like whether it would be a cruiser or frigate, racial variants or a single SOE ship are all fun to brainstorm about but I can't provide any answers because we simply do not have any design planned at this time.


This please! :)
Exactly how the noctis is being done for salvaging, something very similar would be awesome to have for analyzing+codebreaking. Also, I think both a lighter and heavier version has its propose, or either t3 subsystems could include such bonuses. Wormhole holders would especially be happy about it, it'd save a lot of time when opening those cans.
CCP Fozzie
C C P
C C P Alliance
#178 - 2012-08-23 18:38:58 UTC
For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Bloodpetal
Tir Capital Management Group
#179 - 2012-08-23 18:51:25 UTC
CCP Fozzie wrote:
For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid.


Technical reasons?

You got me curious now.

Too much awesome with 2 Turrets+2 Launchers?

Where I am.

CCP Fozzie
C C P
C C P Alliance
#180 - 2012-08-23 18:59:44 UTC
Bloodpetal wrote:
CCP Fozzie wrote:
For technical reasons the 4th highslot on the Probe is getting bumped, so I'm moving that slot to a mid.


Technical reasons?

You got me curious now.

Too much awesome with 2 Turrets+2 Launchers?


Not enough space on the model. Oops

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie