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[Winter] Exploration Frigate Rebalance

First post
Author
MotherMoon
Tribal Liberation Force
Minmatar Republic
#21 - 2012-08-13 18:06:34 UTC  |  Edited by: MotherMoon
A quick example to explain my reasoning.

Rifter: Offense/defense bonuses

Slasher: Offense/EW bonuses

Vigil: Defense/EW bonuses


Hell the Slasher gets 3 bonuses, why doesn't the vigil? It can just be as simple as Role bonus: 15% more hull hp per level

http://dl.eve-files.com/media/1206/scimi.jpg

Dersen Lowery
The Scope
#22 - 2012-08-13 18:33:53 UTC
This would almost be evil, but one thing CCP could do to keep drones from homogenizing everything is to give every ship with a drone bay a role bonus to its faction's drones--or, more draconian, require a mod or a rig to control another faction's drones. This could be waived for dedicated drone boats.

To keep that from being a total nerf, the drones themselves could get a looking-over. But that's another topic.

If you changed the role bonus to a greater % chance of success per Analyzer or Codebreaker cycle, that would be awesome. Also, what MotherMoon said.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Michael Harari
Genos Occidere
HYDRA RELOADED
#23 - 2012-08-13 18:45:38 UTC  |  Edited by: Michael Harari
CCP Fozzie wrote:
We felt that they were good enough as cyno ships as is, and that capital projection isn't really an area of the game that needs a buff right now.

Since cyno lighting is such a big part of their use, the equalized cargo capacity is intended to make sure that each of them can at least keep up with the old Probe.

The avenues for these ships to become more useful to older players most likely will lie with hacking and archaeology.


The old imicus was the best by far, because it could solo highsec radars with its drones. As an experiment, one of my corpmates started an alt, gave him like a 10 mil loan and then plexed the account on its own merits in I think 3 weeks, by doing highsec radars in an imicus.

What about giving a probe launcher cycle time bonus? Its just a quality of life thing, where it would take less time to launch your probes and start probing. Also a cloak fitting bonus maybe?
Alystin Wyndyl
Night's Shadows
#24 - 2012-08-13 19:17:25 UTC  |  Edited by: Alystin Wyndyl
How about giving them a role bonus that decreases the speed penalty while under cloak? since these ships are the precursors of true covert ops ships, having this bonus makes sense.

Example: 10% reduction in speed penalty when fitting a prototype or tech II cloaking device.

This would actually be a useful bonus to these ships, as a common tactic in exploration sites is to warp in, cloak and then approach the target containers. This shortens the time spent in transit to the containers.

Increasing the range on Analyzer and Hacking modules is not a useful effect. Increasing their success chance per cycle ... now THAT is useful. Maybe if it would be too much to do 5%/level, that could be a 2%/level or 2.5%/level increase.

Also, I agree with Mother Moon about science-type vessels need to have more EHP, but not firepower. Put it in the hull, they have large cargo bays to justify the additional hit points there. Large drones bays too. Those both say ... there's more structure here to blow up, but it's non-volatile stuff.
Obsidiana
Atrament Inc.
#25 - 2012-08-13 19:27:07 UTC
While I see why you want drones as the main weapon, this really isn't fair to a young Caldari pilot. Many ships later on have no drone bay at all or negligible ones. This forces them to put SP into drones when they need to put it into missiles or *sigh* guns. Since the new secondary weapon for Amarr will be drones, it makes sense for them. Since Minmatar kinda use everything at this point, it makes sense for them. Gallente is a no brainer. Caldari makes no sense.

I would rather see this use the secondary weapon systems as the main weapons for each race.
Deena Amaj
Native Freshfood
Minmatar Republic
#26 - 2012-08-13 19:35:07 UTC
I didn't think about that with drones.

I totally forgot that drones are getting a bit overused. I actually liked the old Probe with its 10m³ drone bay.


It is probably a long shot to say this, but drones should actually be a Gallente aspect aside to their common x-tra dmg/hp bonuses. But that is a different topic. It is just unfortunate that a ship will only really gain fame when it has at least some 3 or 5 drones.

Quote:
How about giving them a role bonus that decreases the speed penalty while under cloak? since these ships are the precursors of true covert ops ships, having this bonus makes sense.


Makes sense in my eyes. I indirectly wrote a small idea for the scouting frigates regarding "stealth fighters".
Nevertheless, having better cloak speed - without cloaked-warp - makes sense.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Rees Noturana
Red Rock Mining Company
#27 - 2012-08-13 19:38:49 UTC
Obsidiana wrote:
While I see why you want drones as the main weapon, this really isn't fair to a young Caldari pilot. Many ships later on have no drone bay at all or negligible ones. This forces them to put SP into drones when they need to put it into missiles or *sigh* guns. Since the new secondary weapon for Amarr will be drones, it makes sense for them. Since Minmatar kinda use everything at this point, it makes sense for them. Gallente is a no brainer. Caldari makes no sense.

I would rather see this use the secondary weapon systems as the main weapons for each race.


I think most pilots benefit from being able to control scout drones at a decent level at various points in their careers.

I'm curious what would be the problem with allowing a covert ops frigate to fit 3 racially oriented but unbonused weapons though. They should have just enough firepower to clear a high sec radar or mag site. They are still weak enough to prevent them from being effective in PvP.

_ _

Takeshi Yamato
Ministry of War
Amarr Empire
#28 - 2012-08-13 19:55:42 UTC  |  Edited by: Takeshi Yamato
The rationale behind these ships using drones is that they let you pick a damage type appropriate for the region you're operating in.

I too thought these frigs looked very similar to each other and was going to suggest the Magnate to use lasers instead because they don't consume ammo, but then realized this would make the Magnate suck in Caldari and Minmatar space.

Where's the fix for em and kinetic drones by the way?
aoeu Itonula
School of Applied Knowledge
Caldari State
#29 - 2012-08-13 21:32:02 UTC
Curious about the logic of keeping the Imicus (and then the Helios) to only two highs. Really cripples the ships.
Liang Nuren
No Salvation
Divine Damnation
#30 - 2012-08-13 21:36:34 UTC
aoeu Itonula wrote:
Curious about the logic of keeping the Imicus (and then the Helios) to only two highs. Really cripples the ships.


With the Helios specifically, it kinda depends on what you're going for right? The only thing that the Helios can't really do is fit cloak + prober + cov cyno. But if that isn't what you're after, it makes a fantastic frigate with a great slot layout...

-Liang

I'm an idiot, don't mind me.

Manssell
OmiHyperMultiNationalDrunksConglomerate
#31 - 2012-08-13 21:56:51 UTC  |  Edited by: Manssell
Obsidiana wrote:
While I see why you want drones as the main weapon, this really isn't fair to a young Caldari pilot. Many ships later on have no drone bay at all or negligible ones. This forces them to put SP into drones when they need to put it into missiles or *sigh* guns. Since the new secondary weapon for Amarr will be drones, it makes sense for them. Since Minmatar kinda use everything at this point, it makes sense for them. Gallente is a no brainer. Caldari makes no sense.

I would rather see this use the secondary weapon systems as the main weapons for each race.



After a new pilot steps up to the Drake one of the best ways to run some of the exploration combat sites is to focus fire on the cruisers while the drones mop up the frigs. Yes, that is a secondary weapon, but it certainly is not a wasted skill to have light drones.
aoeu Itonula
School of Applied Knowledge
Caldari State
#32 - 2012-08-13 21:57:26 UTC
Liang Nuren wrote:
aoeu Itonula wrote:
Curious about the logic of keeping the Imicus (and then the Helios) to only two highs. Really cripples the ships.


With the Helios specifically, it kinda depends on what you're going for right? The only thing that the Helios can't really do is fit cloak + prober + cov cyno. But if that isn't what you're after, it makes a fantastic frigate with a great slot layout...

-Liang

For PvP. combat, the slot layout is fine, because it has the drones. But as a support ship, or an exploration ship, it suffers. In PvP support you can't fit cloak/probes/cyno, and in exploration, you can't fit cloak/probes/salvager.
Marcel Devereux
Aideron Robotics
Aideron Robotics.
#33 - 2012-08-13 22:00:26 UTC
Liang Nuren wrote:
aoeu Itonula wrote:
Curious about the logic of keeping the Imicus (and then the Helios) to only two highs. Really cripples the ships.


With the Helios specifically, it kinda depends on what you're going for right? The only thing that the Helios can't really do is fit cloak + prober + cov cyno. But if that isn't what you're after, it makes a fantastic frigate with a great slot layout...

-Liang


The point is if every race is getting a exploration ship then the Gallente are not. Already we tell noobs don't train for the Helios because it can't fit a cloak + probe + other high slot (salvager, cyno, etc...). If we aren't going to be using the Imicus as a exploration ship then it should be removed from the game. A great slot layout with gimped stats doesn't make it a great frigate.

Please drop the drone bay down to 15m3 and move the mid slot to a high slot.
Obsidiana
Atrament Inc.
#34 - 2012-08-13 22:04:35 UTC
Rees Noturana wrote:
I think most pilots benefit from being able to control scout drones at a decent level at various points in their careers.
Eventually, yes. They are great in a BS or a BC. My problem is that this ship has more drones than a Caracal, the next step in the line of Caldari missile ships. That SP would be better placed in missiles for a young player.

There also is a question of scaling. Drones do not scale well with Caldari. If they make exploration a line of ships, then an exploration drone cruiser makes even less sense for the Caldari. I would like to see exploration become more than what it is. It should be a viable alternative to missions.

aoeu Itonula wrote:
Curious about the logic of keeping the Imicus (and then the Helios) to only two highs. Really cripples the ships.
That I can explian: the Imicus has 4 drones.

All of the others have 3 drones and 3 highs.
All of them have 6 total offensive... thingies. o.O?

As for the Helios, it and T2 ships will be tweaked (at least slightly) down the line. T1 needs to be first though.
Gevlin
Pator Tech School
Minmatar Republic
#35 - 2012-08-13 22:07:04 UTC
It is nice to see drones on these ships as you can assign them th a friend and allow one to do their work

And a drone bay of a good sizes means options of role for this support ship

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Gevlin
Pator Tech School
Minmatar Republic
#36 - 2012-08-13 22:09:38 UTC
It is nice to see drones on these ships as you can assign them th a friend and allow one to do their work

And a drone bay of a good sizes means options of role for this support ship

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Kitt JT
True North.
#37 - 2012-08-13 22:09:54 UTC
I'll echo the thought that the range bonus is mostly useless. You have to close to within 2500m to loot it anyways.

Maybe a cap reduction for those modules? Assuming you active tank these, and new players tend to have ****** cap skills (because most noobs train the skills to do NEW things rather than those +5% skills)

That extra cap could be of huge use to them!
Liang Nuren
No Salvation
Divine Damnation
#38 - 2012-08-13 22:09:57 UTC
Marcel Devereux wrote:
Liang Nuren wrote:
aoeu Itonula wrote:
Curious about the logic of keeping the Imicus (and then the Helios) to only two highs. Really cripples the ships.


With the Helios specifically, it kinda depends on what you're going for right? The only thing that the Helios can't really do is fit cloak + prober + cov cyno. But if that isn't what you're after, it makes a fantastic frigate with a great slot layout...

-Liang


The point is if every race is getting a exploration ship then the Gallente are not. Already we tell noobs don't train for the Helios because it can't fit a cloak + probe + other high slot (salvager, cyno, etc...). If we aren't going to be using the Imicus as a exploration ship then it should be removed from the game. A great slot layout with gimped stats doesn't make it a great frigate.

Please drop the drone bay down to 15m3 and move the mid slot to a high slot.


Ah yes. That does make sense.

-Liang

I'm an idiot, don't mind me.

Dracoth Simertet
Red Federation
RvB - RED Federation
#39 - 2012-08-13 22:14:11 UTC
As others have mentioned the 50% bonus to Codebreaker and Analyzer range isn't that big of a deal and since these ships are aimed at newer players maybe replace that with a tanking bonus suitable to the race would be more useful.

Magnate 5% bonus to armor resistances per skill level
Heron 5% bonus to shield resistances per skill level
Imicus 5% bonus to armor repairer effectiveness per level
Probe 5% bonus to shield boosting per level

o7
Drac
Vincent Athena
Photosynth
#40 - 2012-08-13 22:55:18 UTC  |  Edited by: Vincent Athena
One thing to think about is an exploration frig can only make use of 2 of the 6 site types: Mag and radar. The grav, ladar, combat and wormhole sites will not be accessible content to a frigate. (Unless the pilot likes exploding). Although the changes to the frigates are nice, they do not address this one issue. For a new explorer it is frustrating. Scanning down site after site that you cannot do anything with is not good game play. (Ive gone to using a T3 so I can do the combat sites, and skilling to use deep space probes so I can sort out most of the sites I do not want).

The changes needed to address this are not changes to the frigates though, but to exploration itself. It sure would be nice to have something like the old observer probe back. It gave you absolutely no information on site location, but it would tell you all the site types.

Or if the site type was shown at lower signal strength. And wormholes had a different type than combat sites (Say "Unstable").

Another thing to consider is low, null and W space operations. There you need 3 high slots: Cloak, probe launcher, and salvager. Not all these frigs have 3 highs. The result will again be: You scan a site and find its non-accessible content.
Edit: The salvager drone actually may resolve this issue, Load in one of those and you can live with 2 highs.

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