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Are sleepers effected by Wormhole Environmental Effects?

First post
Author
Keith Planck
Hi-Sec Huggers
#1 - 2012-08-13 03:49:17 UTC  |  Edited by: Keith Planck
kapolov
Doomheim
#2 - 2012-08-13 03:54:21 UTC
You need to leave your WH and move back to HS and do those incursions you so fondly miss.

I can't read another rabble thread you will write without learning how to google first.
Keith Planck
Hi-Sec Huggers
#3 - 2012-08-13 03:55:34 UTC
kapolov wrote:
You need to leave your WH and move back to HS and do those incursions you so fondly miss.

I can't read another rabble thread you will write without learning how to google first.


Dude, I've been GOOGLEING all night... Most posts are from 2010 or earlier about this...

Try not to troll my serious topics ok? Thanks.
kapolov
Doomheim
#4 - 2012-08-13 04:00:27 UTC
Keith Planck wrote:
kapolov wrote:
You need to leave your WH and move back to HS and do those incursions you so fondly miss.

I can't read another rabble thread you will write without learning how to google first.


Dude, I've been GOOGLEING all night... Most posts are from 2010 or earlier about this...

Try not to troll my serious topics ok? Thanks.



I will try to stop trolling you when you stop being one.

TL;DR Troll fight
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#5 - 2012-08-13 04:48:52 UTC
sleepers are not affected by any system effects, and if they are it is a bug and should be reported.

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Keith Planck
Hi-Sec Huggers
#6 - 2012-08-13 04:50:01 UTC
Asayanami Dei wrote:
sleepers are not affected by any system effects, and if they are it is a bug and should be reported.


That's what I think however, I'd like to pull together the hard proof in a to-date topic since I can't find any CCP mention of it post-2010
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#7 - 2012-08-13 05:06:45 UTC  |  Edited by: Asayanami Dei
Well, if system effects applied to sleepers, people like aharm would be ******.
In general, a sleeper battleship deals around 600 dps. In a C6 that means, that doing a dual escalation, like most people do, meaning carrier+dread, would spawn around 10,000 dps (probably more), which is easy to tank in Triage. Now in a C6 magnetar that same escalation would be 20,000 dps. The alpha alone would be 14,000 damage (from each BS).
I'd hate to be the triage pilot if that was the case

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Keith Planck
Hi-Sec Huggers
#8 - 2012-08-13 05:20:17 UTC
Asayanami Dei wrote:
Well, if system effects applied to sleepers, people like aharm would be ******.
In general, a sleeper battleship deals around 600 dps. In a C6 that means, that doing a dual escalation, like most people do, meaning carrier+dread, would spawn around 10,000 dps (probably more), which is easy to tank in Triage. Now in a C6 magnetar that same escalation would be 20,000 dps. The alpha alone would be 14,000 damage (from each BS).
I'd hate to be the triage pilot if that was the case


I had a possible recruit flat up put me on his ignore list because apparently our wormhole corp isn't even worth communicating with since we don't believe that sleepers are effected by the armor resistances buff in wolfs...
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#9 - 2012-08-13 05:30:15 UTC  |  Edited by: Asayanami Dei
I suck at math, but sleepers have 70% resist in armor, omni. C6 wolf rayet has a 50% bonus to armor resists, so 50% out of 70 is 35. 70+35=105.
Have fun shooting NPC's with 105% armor resist x]
of course that's not how resists are calculated, but still..
another example would be a black hole, i have never seen sleeper battleships zoom around at interceptor speeds, which the effect would enable if it affected sleepers.

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Keith Planck
Hi-Sec Huggers
#10 - 2012-08-13 05:59:52 UTC
Asayanami Dei wrote:
I suck at math, but sleepers have 70% resist in armor, omni. C6 wolf rayet has a 50% bonus to armor resists, so 50% out of 70 is 35. 70+35=105.
Have fun shooting NPC's with 105% armor resist x]
of course that's not how resists are calculated, but still..
another example would be a black hole, i have never seen sleeper battleships zoom around at interceptor speeds, which the effect would enable if it affected sleepers.

lol you do suck at math :P Sleepers have between 60-80% resistances I do believe, defenders have more then preserves and preserves have more then upholders.

But simply put if they did have 70% resistances, it would be 50% of the renaiming 30% (15%)

So they would 85% resistances :P Easily noticeable with a couple of missile combat logs ^o^
Faulx
Brother Fox Corp
#11 - 2012-08-13 07:54:02 UTC
Hard data on each effect would be welcome: by me, if no one else. I too have gone all around the forums and people say all kinds of different things, often contradictory. Not many offer hard data either way on the matter. Furthermore, you might consider publishing your documents as html, so people can view them without having to log in.

Also... grammar check:

Keith Planck should have wrote:

I plan to answer this question. First we assumed that sleepers are either e̶f̶f̶e̶c̶t̶e̶d̶ affected, or not e̶f̶f̶e̶c̶t̶e̶d̶ affected (n̶o̶ p̶a̶r̶t̶i̶a̶l̶ e̶f̶f̶e̶c̶t̶e̶d̶ not partially affected). Hits will be l̶o̶g̶e̶d̶ logged and averaged on sleepers with no E-War orbiting at their optimal range every time to normalize the damage dealt and reduce random factors. This is not a place for "FROM MY EXPERIENCE"es. As we run more tests I'll update this and eventually post all the numbers.

Effects that don't e̶f̶f̶e̶c̶t̶ affect sleeper mechanics are excluded (Drone Control Range/Smart Bomb Damage/Capacitor)
Splodger
Brutor Tribe
Minmatar Republic
#12 - 2012-08-13 07:54:59 UTC
Keith Planck wrote:

Sleepers have between 60-80% resistances I do believe


wow your defiantly onto some thing there, keep googling!!!
Archdaimon
Merchants of the Golden Goose
#13 - 2012-08-13 08:31:44 UTC  |  Edited by: Archdaimon
Living in a c6 magnetar it is my (our) experience that sleepers are not affected by wh effects.
Neither damage nor tracking range.

If you google and find the trustworthy sites, you'll find that to be the case. Might as well end your research here.

Wormholes have the best accoustics. It's known. - Sing it for me -

Obax Bannon
Caldari Provisions
Caldari State
#14 - 2012-08-13 08:50:49 UTC
There was a post on this sometime ago on a different forum.
Can't find the link now but will look for it.

The only thing affected by wh effects are the ships we are flying.

Sleepers, POS and POS mods are NOT affected by any of the effects.
Confirmed by a CCP dev on the original post.

Altrue
Exploration Frontier inc
Tactical-Retreat
#15 - 2012-08-13 09:25:23 UTC  |  Edited by: Altrue
Oh wow !

I remember back in 2010 in my drake, I had an easier time doing anoms in a pulsar than out of one. (And I'm not talking of my tanking). But perhaps this has been fixed..

And you're saying that POSes as well remains unaffected ? We will have to figure this out.

Also, don't trust any guy that pretends quoting CCP without the link to the original post. You can find one thing and it's opposite version like that.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

kapolov
Doomheim
#16 - 2012-08-13 09:32:42 UTC
Yes we must investigate this for the ex incursion runners and reinvent the wheel for them....
Dino Boff
The Scope
Gallente Federation
#17 - 2012-08-13 11:07:53 UTC
CCP confirmed at fanfest that wh effects don't apply to sleepers.
Obax Bannon
Caldari Provisions
Caldari State
#18 - 2012-08-13 12:09:52 UTC  |  Edited by: Obax Bannon
Altrue wrote:
Oh wow !

I remember back in 2010 in my drake, I had an easier time doing anoms in a pulsar than out of one. (And I'm not talking of my tanking). But perhaps this has been fixed..

And you're saying that POSes as well remains unaffected ? We will have to figure this out.

Also, don't trust any guy that pretends quoting CCP without the link to the original post. You can find one thing and it's opposite version like that.



Well I distinctly remember the post...let me see if i can find it for you


http://eve-search.com/thread/18462-1/page/1#23


Read the paragraph by GM Rust and Two Step near the bottom of the page

"After verifying this mechanic, I can now state with confidence that wormhole environments do not influence Player-owned Structures (POS) or any of their subsequent structures, nor do they affect the Sleeper NPC entities within the wormhole system. The only parties influenced by the wormhole environment are the player-controlled ships themselves. Again, I do sincerely apologize for any confusion that my previous statement may have caused."
Keith Planck
Hi-Sec Huggers
#19 - 2012-08-13 13:42:09 UTC
Splodger wrote:
Keith Planck wrote:

Sleepers have between 60-80% resistances I do believe


wow your defiantly onto some thing there, keep googling!!!


http://i.imgur.com/ByFuF.png

ERMUGEWD IT GEWS AGAINST WUT E-UNI TOLD ME!
Keith Planck
Hi-Sec Huggers
#20 - 2012-08-13 13:46:05 UTC
Obax Bannon wrote:
Altrue wrote:
Oh wow !

I remember back in 2010 in my drake, I had an easier time doing anoms in a pulsar than out of one. (And I'm not talking of my tanking). But perhaps this has been fixed..

And you're saying that POSes as well remains unaffected ? We will have to figure this out.

Also, don't trust any guy that pretends quoting CCP without the link to the original post. You can find one thing and it's opposite version like that.



Well I distinctly remember the post...let me see if i can find it for you


http://eve-search.com/thread/18462-1/page/1#23


Read the paragraph by GM Rust and Two Step near the bottom of the page

"After verifying this mechanic, I can now state with confidence that wormhole environments do not influence Player-owned Structures (POS) or any of their subsequent structures, nor do they affect the Sleeper NPC entities within the wormhole system. The only parties influenced by the wormhole environment are the player-controlled ships themselves. Again, I do sincerely apologize for any confusion that my previous statement may have caused."


Wooooo thank you, you just saved me sooooo much work that I knew wasn't going to come up with anything useful \o/
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