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Atron: anyone tested one in PVP?

First post
Author
Denuo Secus
#41 - 2012-09-10 13:38:41 UTC  |  Edited by: Denuo Secus
Hrett wrote:
Denuo Secus wrote:
I tried a rail-kiting Atron and had issues with tracking, even with faction ammo. How do you fly it? Piloting manually is a bit hard in a frig going 3.5k. So I used the orbit command at 17km (faction ammo loaded) + keep at range (30km) from time to time if I expected a sling shot or more people on grid.

Tracking was poor this way. So I tried keep at range below long point range. Almost every time I got sling shooted - by equally fast frigs ofc..

How do you fly the kiting Atron?


Did you have a TE in the lows? A Metasis rig? An OD fit? A TD?

I'm still learning to fly kiting frigs well myself, but this is what I have been told and what I have been doing:

Keep at range is set to 17. Orbit the same. I only orbit heavier ships or other kiting frigs. Otherwise against frigs I keep at range with some manual piloting if they get too close. The TD with optimal range script is your tank, so you don't really need to orbit other frigs. Just overheat guns from the start, and you have a good chance. TD condors and Hookbills will tear you up. Ive never killed an ares or taranis yet, but I have gotten them into structure before they warped off. Against another rail ship, whoever has a TD wins. I haven't solo fought an arty or beam ship yet. You should be able to kill all short range Destroyers though. Honestly, my biggest problem so far has been other frigs escaping me when I have them into structure. I've started using approach a lot more to try to reduce that, but that can be a dangerous game in something so thin.

Boosted scrams have killed me. As has overconfidence on a wolf that I had into structure. I approached thinking I had the fight won and wanted to make sure he didn't elude my point, but it was too early and he was able to burn me down before I finished him. There have been a few times I have been scrammed, but without a web, my momentum carried me out of its range and I was able to warp out.

They are fragile as hell and leave little room for error, but I have learned more manual piloting with this ship than any other. Of course, I have lost 20 of them, and just bought 20 more that will meet the same fate. Because of the lack of the MWD bloom bonus, you will almost certainly die in any largish fleet engagement, so just accept that. Constant warping out will extend your doom a bit.

I'd love to hear from other frig pilots that have more experience on the tactics they use. But I have a feeling that the way to get good with the types of ships is to just lose a lot of them.


I had 1 TE + 2 MFSs fitted. One tracking rig. Only 125mm rails because of better tracking (my intention was to orbit). I also hate the look of 150mm rails ^^ Faction lead ammo works nice for kiting/long point range. TD as defense. No speed mod, just a MWD.

Maybe that's the issue here: speed&agility. When trying to keep range I always got caught when my ship does a full-stop. This happened when:

1 - my opponent flies away from me
2 - I follow
3 - he stops and makes an u-turn
4 - I stop
5 - before I'm at max speed again to get away from him I had scram + web on me
6 - me dead very quick

I guess the keep at range command has a slight delay. It works nice against slower targets like destroyers. But facing equally fast and agile ships it becomes difficult. At least so far my own experience. Maybe I just did something wrong with kiting. I should re-consider manual piloting...
Hrett
The Scope
Gallente Federation
#42 - 2012-09-10 14:12:32 UTC
Again, I'm not sure, but maybe setting keep at range to inside point range and letting the autopilot do the 'instant' work for you. Problem is, a overheated MWD that close is hard for man or machine to counter quickly. I'm no pro manual pilot, but when I see them closing on me, I burn off at an angle and then hit orbit before I keep at range again. Uncertain as to it's effectiveness.

Me personally, I fit a damage control. The Atron has a lot of structure for a frig, and that is your best tank. If you aren't going to use a DCU, then swap in a nano. That might give you the agility edge to maintain range. Let us know how it goes.

spaceship, Spaceship, SPACESHIP!

Liang Nuren
No Salvation
Divine Damnation
#43 - 2012-09-10 18:19:52 UTC
Hrett wrote:
I'd love to hear from other frig pilots that have more experience on the tactics they use. But I have a feeling that the way to get good with the types of ships is to just lose a lot of them.


Hmmm, so what I've been seeing with the Atron and other turret fits is that your damage is just going to be bad if you're going full speed. It's one of the reasons I focus so heavily on tracking instead of damage mods and I'm pretty sure my lows in the Atron are 2 TEs and a Nano. Even still, I tend to manually slow down once I've got a firm grasp on how fast the enemy is and what the margin for error is.

I tend to orbit at 18.5-20 because I'd rather miss a kill than get scrammed, but the truth is that if the opposing frig is MWD fit and has even the slightest clue you won't land the kill. I've lost dozens of kills to people that overheat their MWD and burst out of range long enough to get away. The only way to avoid it is to orbit close enough that you WILL get scrammed (which is how I lost my last Condor).

Another way to fly is to keep at range with some comfortable margin. It's dangerous as hell against ships bigger than you but works reasonably well against frigates. I don't use this very often, but I have used it and I've seen it used. It's extremely useful when you're facing a blob of frigs and orbiting is extremely dangerous.

-Liang

I'm an idiot, don't mind me.

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