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The new Mackinkaw, new king miner, better than a hauler, all in one, afk mining machine.

Author
James 315
Experimental Fun Times Corp RELOADED
CODE.
#281 - 2012-08-15 18:29:18 UTC
sYnc Vir wrote:
If CCP's goal was too make all the barges useful, they need to check again cause only the stupid fly the hulk now.

Excellent observation. Smile
Vaerah Vahrokha
Vahrokh Consulting
#282 - 2012-08-15 18:35:18 UTC
Tippia wrote:
I suppose that, like Zishy, you are not familiar with the word “context”. He offered it up as something that could not be ganked by Catalysts. In highsec, the shield booster is a bad choice because it doesn't help any more (and in fact much less) than an expander would; outside of highsec, it doesn't help at all.

Yes, you would need a booster if you're caught alone, but that's completely irrelevant to the kind of problem he incorrectly claimed it could solve.


For some reason I immediately understood he's talking about 0.0. That's his context and he's teasing hi seccers in the same posts even when referring to catalysts (something he and you well know he won't see in 0.0 anyway).
Now feel free to start your umpteenth tirade and hair splitting, but his post was just about that, not about your context and nothing you say will change that.


Tippia wrote:

There are. ECM, logi, counter-ganking, mutual webbing, etc. etc. etc.


Once again you theorycraft and speak out pure on paper reality. You can count those fleets on the tip of one finger, which is the middle finger people show at you and Ruby Porto when you suggest theoretical garbage like mutual webbing and similar.


Tippia wrote:

…and none of those are problematic for a well-sorted fleet to overcome. A fleet is not a goup of people solo-mining together — it's a group where each person fills a slot and does a specific job. Again, that is what Zishy's picture show: people solo-mining together. If you do not intend to use a fleet properly then yes, a Mack will do a better job. This is by design. If you get your act together, then the supposed disadvantages of the Hulk become irrelevant and its advantages destroy all competition in terms of yield.


A fleet is formed by GAMERS (not serious RL logistics nutjobs) who want to do X to achieve Y.
As of now the :effort: of using Hulks vs the meager reward completely skews their viability. And most of all, cost vs zero survivability even when guarded.
Also, for being a fleet ship, Hulks are the ship that gets the worst from Orca buffs, that's so much fail right in that. At least they should have made an Hulk unique Orca buff 130% multiplier just to make Hulks benefit as much as the other ships do in absolute tank terms.

It's days I only and exclusively find: Macks, Retrievers (even more than Macks!) - glad my BPOs are churning them out in droves, some procurers and a rare Skiff. There are some Hulks some times but they are old relics waiting to get popped (Hulks are what gankers ATM go after, they are the bright shining white flea) or going to be used outside belts.

You can paper-pretend all day long, Macks are the new king. Unlike others, I don't complain as I am getting even more money than I thought I'd stop doing at patch speculation day AND I actually love those ships so much I am tempted to mine again myself.
Ranger 1
Ranger Corp
Vae. Victis.
#283 - 2012-08-15 18:38:35 UTC  |  Edited by: Ranger 1
Errrm, one would think it's rather evident that the numbers of Hulks would decrease significantly in high sec in favor of the Mac or Skiff... most likely the Mac because greed (Hulk) and safety (Skiff) is apparently not as motivating as lazy (Mac).

The intent was for Hulks to see more use in Null Sec where it is much easier to see the enemy coming from several systems away and get the Hulk fleet to safety.

I don't see why people are surprised Mac's have gained popularity in high sec while the Hulks has declined... as this is exactly what was intended.

Go out to Null, if you can find a mining fleet that hasn't dispersed by the time you get into system you'll likely find that (aside from the odd solo miner out there) that the majority are in Hulks with a proper mining fleet. Primarily because, in typical blue space Null Sec conditions, there is zero reason to use a Mac over the Hulk unless you are mining solo.

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Tippia
Sunshine and Lollipops
#284 - 2012-08-15 18:43:03 UTC
Vaerah Vahrokha wrote:
For some reason I immediately understood he's talking about 0.0.
…meaning his comment was both off-topic and full of bad advice. He was just flat-out wrong.

Quote:
Once again you theorycraft and speak out pure on paper reality. You can count those fleets on the tip of one finger
That's their problem. It doesn't mean the means and mechanics are not there — it means they are not willing to use them and claiming that nothing exist is ignorant.

Quote:
A fleet is formed by GAMERS (not serious RL logistics nutjobs) who want to do X to achieve Y.
As of now the :effort: of using Hulks vs the meager reward completely skews their viability. And most of all, cost vs zero survivability even when guarded.
Yes. And the effort pays off. A tiny bit of effort will also give them far more than zero survivability. The purpose of the Hulk is to achieve maximum yield. It does exactly that when supported by a fleet. If you “Y” is something else than “get the most minerals” then yes, the Hulk might not be the right choice. This is by design.

Quote:
Also, for being a fleet ship, Hulks are the ship that gets the worst from Orca buffs
They get the same buffs everyone else gets.

Quote:
It's days I only and exclusively find: Macks, Retrievers (even more than Macks!)
Yes? And? People like to solo mine. Macks and Retrievers are the solo mining ships. What's the problem?
Vaerah Vahrokha
Vahrokh Consulting
#285 - 2012-08-15 20:16:10 UTC  |  Edited by: Vaerah Vahrokha
Tippia wrote:
…meaning his comment was both off-topic and full of bad advice. He was just flat-out wrong.


Forgot you are the resident forum mod, deciding what the others can and cannot post. Oh wait, you usually derail everything with your overblown hair splitting turning a 5 pages thread in a 20 pages likes farming nitpick-naught.



Tippia wrote:

That's their problem. It doesn't mean the means and mechanics are not there — it means they are not willing to use them and claiming that nothing exist is ignorant.


The world is full of means and mechanics... that get ignored because they are not worth it. Current Hulk - as stated since weeks now - is one of them.


Tippia wrote:

Yes. And the effort pays off. A tiny bit of effort will also give them far more than zero survivability. The purpose of the Hulk is to achieve maximum yield. It does exactly that when supported by a fleet. If you “Y” is something else than “get the most minerals” then yes, the Hulk might not be the right choice. This is by design.


"Tiny bit of effort"... tiny enough that nobody bothers and Hulks now are deep blueball 0.0 material.
But hey, I suppose if you try hard enough you may demostrate the sky is pink too.


Tippia wrote:
Yes? And? People like to solo mine. Macks and Retrievers are the solo mining ships. What's the problem?


I don't see a problem (see? I also go off topic, sue me).
But I do see how Hulks are seriously not worth it even for fleets.
When something is relegated to small scale (notice the contradiction of intended usage) L4 mission mining or blue ball sov 0.0 it means that it's now a super small niche feature.

I did not miss the Tiericide plan of making all ships flown (not totally equally but still...). Did you?

Because now Hulk is the new Procurer.
Sarton Wells
The Scope
Gallente Federation
#286 - 2012-08-15 20:26:11 UTC
Vaerah Vahrokha wrote:
"Tiny bit of effort"... tiny enough that nobody bothers and Hulks now are deep blueball 0.0 material.


And that's what they were designed to be. "Glass cannons" for roid munching.
Idris Helion
Doomheim
#287 - 2012-08-15 20:35:35 UTC  |  Edited by: Idris Helion
Vaerah Vahrokha wrote:
Because now Hulk is the new Procurer.


If you truly think that then you shouldn't be flying a mining ship, because you obviously don't know what the hell you're doing.

The old Procurer was truly worthless: tank-less, hold-starved, and it could be outmined by an Osprey. Its only value was as a hull for the Skiff. (The new Procurer? Pure awesomesauce. Cheap, too!) The new Hulk is still the king of yield, and if you're using a Mack instead of a Hulk in a fleet, you're leaving about 20% of your yield on the table because you're too lazy to use the right ship for the op. If you're a solo miner or a dual-boxer, then the new Hulk isn't intended to be your ship -- that's what the Retriever/Mackinaw is for. And those ships are awesome in that role; I still can't believe the whining from people who ought to be crazed with glee.

The Hulk was badly overpowered before the patch; there was no point in flying any other mining vessel if you could fly a Hulk. That's no longer true...and that's a good thing. Smart miners will figure out ways to leverage all the hulls now instead of just defaulting to the Hulk all the time. This helps the EVE economy in a lot of ways (miners profit, ship-builders profit, traders profit, and gankers will profit once they figure out a counter to all the Macks now inhabiting the belts of hisec.)

This patch has just convinced me all over again that mining in EVE is the one trade that benefits most from the ability to do math, yet draws people who have no ability to actually do math.
Vaerah Vahrokha
Vahrokh Consulting
#288 - 2012-08-15 20:38:51 UTC
Sarton Wells wrote:
Vaerah Vahrokha wrote:
"Tiny bit of effort"... tiny enough that nobody bothers and Hulks now are deep blueball 0.0 material.


And that's what they were designed to be. "Glass cannons" for roid munching.


That kind of goes against the whole "tiericide" CCP project.

Care to demonstrate how replacing the One King To Rule Them All with another goes along with tiericide?I can foresee a majority going for the Mack but it should be 60% not 90% (then 7% Skiffs). Ofc the numbers are taken out of my ass but they quite describe what's easily visible in both ice and roid belts in The Forge and around Rens.
Sarton Wells
The Scope
Gallente Federation
#289 - 2012-08-15 20:45:30 UTC
The hulk was better than every other mining ship in every single way (except ice mining perhaps). The current mackinaw is not better than any other ship in every single way. Actually it's not better in any way. It's a ship for compromises. Which happens to fit what the solo afk miner likes to do.

The tiercide was not meant to make all the ships equally used. It was meant to create roles for every ship. And that's what it has done.
Vaerah Vahrokha
Vahrokh Consulting
#290 - 2012-08-15 20:55:44 UTC
Sarton Wells wrote:
The hulk was better than every other mining ship in every single way (except ice mining perhaps). The current mackinaw is not better than any other ship in every single way. Actually it's not better in any way. It's a ship for compromises. Which happens to fit what the solo afk miner likes to do.

The tiercide was not meant to make all the ships equally used. It was meant to create roles for every ship. And that's what it has done.


Of course, after all we have those T2 battleships that are so fitting a role and... wait, there are more titans than T2 battleships (so a dev blog said).

So, making all ships get a role is one step but making them played is good game design.

CCP should rethink their game design before the go ahead with further Tiericide else it'll be just the same fail we have today, just with different ships being neglected and others being the king.
Malcanis
Vanishing Point.
The Initiative.
#291 - 2012-08-15 20:59:44 UTC
Vaerah Vahrokha wrote:
Sarton Wells wrote:
Vaerah Vahrokha wrote:
"Tiny bit of effort"... tiny enough that nobody bothers and Hulks now are deep blueball 0.0 material.


And that's what they were designed to be. "Glass cannons" for roid munching.


That kind of goes against the whole "tiericide" CCP project.

Care to demonstrate how replacing the One King To Rule Them All with another goes along with tiericide?I can foresee a majority going for the Mack but it should be 60% not 90% (then 7% Skiffs). Ofc the numbers are taken out of my ass but they quite describe what's easily visible in both ice and roid belts in The Forge and around Rens.



What are the percentages in 0.0? Since you speak so definitely, I assume you are in possession of those statistics?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sarton Wells
The Scope
Gallente Federation
#292 - 2012-08-15 21:04:22 UTC
Vaerah Vahrokha wrote:
Sarton Wells wrote:
The hulk was better than every other mining ship in every single way (except ice mining perhaps). The current mackinaw is not better than any other ship in every single way. Actually it's not better in any way. It's a ship for compromises. Which happens to fit what the solo afk miner likes to do.

The tiercide was not meant to make all the ships equally used. It was meant to create roles for every ship. And that's what it has done.


Of course, after all we have those T2 battleships that are so fitting a role and... wait, there are more titans than T2 battleships (so a dev blog said).

So, making all ships get a role is one step but making them played is good game design.

CCP should rethink their game design before the go ahead with further Tiericide else it'll be just the same fail we have today, just with different ships being neglected and others being the king.


The difference being that the hulk is useful and the t2 battleships - not so much. For example I'm still solo mining with a covetor. For my play-style it gives me better isk/hr than a retriever. So why should I be using a retriever? That's not the case with black ops (I assume you meant them since the marauders are quite common).
Tippia
Sunshine and Lollipops
#293 - 2012-08-15 21:15:58 UTC
Vaerah Vahrokha wrote:
Forgot you are the resident forum mod, deciding what the others can and cannot post.
Good thing that I said nothing of the kind. I'm merely stating the fact that while everyone is talking about suicide ganks, he steps up with a nonsensical fit and claims that it is enough to protect against a catalyst gank… and when called on it tries to get away by discussing a completely different and completely irrelevant scenario.

Quote:
The world is full of means and mechanics...
…so don't be dishonest by claiming that there are none.

Quote:
"Tiny bit of effort"... tiny enough that nobody bothers and Hulks now are deep blueball 0.0 material.
Tough. Miners are apparently a lazy bunch… who'd'a thunk it? Again, it's no surprise that people who have consistently shown a preference for solo and AFK work has a matching preference for the solo and AFK ship.

Quote:
I don't see a problem (see? I also go off topic, sue me).
But I do see how Hulks are seriously not worth it even for fleets.
They're worth it because they can squeeze out that much more ore in the time available. If you've never found yourself in a situation where time is a factor, then good for you. vOv

Quote:
That kind of goes against the whole "tiericide" CCP project.
No, it really doesn't. It's fully in line with tiercide: they are to mining ships what tier-3 BCs introduced to that class of ships — more oomph at the cost of almost everything else. Glass cannon is an excellent parallel and it shows perfectly with the idea that each ship has its own role and speciality.
Vaerah Vahrokha
Vahrokh Consulting
#294 - 2012-08-15 21:52:10 UTC  |  Edited by: Vaerah Vahrokha
Tippia wrote:
I'm merely stating the fact that while everyone is talking about suicide ganks, he steps up with a nonsensical fit and claims that it is enough to protect against a catalyst gank… and when called on it tries to get away by discussing a completely different and completely irrelevant scenario.


Playing forum sheriff is not your business. The other readers can make their own opinion about him without you showing them the light.


Tippia wrote:
so don't be dishonest by claiming that there are none.


Close to useless tends to none.


Tippia wrote:
Again, it's no surprise that people who have consistently shown a preference for solo and AFK work has a matching preference for the solo and AFK ship.


It's not about AFK work. Its about "CBA to bother with menial tasks done through a laggy and terrible UI (you should know about it, eh?) to get somehow better yield".
My industry alt has been CEO in an industry corp (Minerva) that peaked at 50 members, all involved in mining operations both in hi and 0.0 sec. Just in May I was having multi-corp mining ops with 2 other corps.
I am a sample of a mining op because I have done and organized it in practice and if I tell you that Hulks are NOT worth the hassle maybe it's because it's true. The crystal menial task per se would not be so bad if it did not also add to a number of other purposedly imposed hassles. Try, just TRY to defend a wet paper fleet against motivated gankers.
I have seen how it goes, the only place where Hulks may still be used is strong sov 0.0.
But wait, I did not read that Tiericide = one ship class now is relegated to strong sov 0.0.
On paper you can pretend to do the fleet thingy in hi sec but hey, even the same friends who ALWAYS used Hulks now all replaced them with Macks.

Are everybody who don't conform to your theories "soloers" now?



Tippia wrote:
No, it really doesn't. It's fully in line with tiercide: they are to mining ships what tier-3 BCs introduced to that class of ships — more oomph at the cost of almost everything else. Glass cannon is an excellent parallel and it shows perfectly with the idea that each ship has its own role and speciality.


Of course I also have Tier 3 BCs BPOs so maybe I tested them?

Tier 3 BCs have this thing: they effing shine at their purpose. Hulks don't shine. They crawl above the others and only in very situational "all stars aligned" situations.

I suppose your idea of Tiericide on BCs will involve making a Tornado alpha 15% more than a Cyclone right? In exchange of some asinine UI titillating of course. And when they will fail you'll tell it's just intended?
Suddenly Boom
Royal Amarr Institute
Amarr Empire
#295 - 2012-08-15 22:37:39 UTC  |  Edited by: Suddenly Boom
edit
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#296 - 2012-08-16 00:17:30 UTC
Smohq Anmirorz wrote:
Urgg Boolean wrote:

Skiff : L4 Recon 3 - the ONLY ship I know of that has decent speed and can tank the poison clouds then harvest all that juicy ore on the far side. This is the ONLY way to make L4 Recon 3 actually pay. If any corp member gets L4 Recon 3, we fleet up and run it with three Skiffs.


Any ship can get past the clouds. Timing.

Well, I'm talking about making L4 Recon 3 actually pay. Yeah, you can run it with a lot of ships, but which of the ships that can make the crossing can ALSO effectively harvest the ore? The missions pays by rapidly munching rocks at the end.

You say ANY SHIP can make it. If you are suggesting that a Hulk can make the run, post an un-photo-shopped screen snap and I'll gladly eat my words.
Smohq Anmirorz
State War Academy
Caldari State
#297 - 2012-08-16 00:58:07 UTC  |  Edited by: Smohq Anmirorz
Urgg Boolean wrote:
Smohq Anmirorz wrote:
Urgg Boolean wrote:

Skiff : L4 Recon 3 - the ONLY ship I know of that has decent speed and can tank the poison clouds then harvest all that juicy ore on the far side. This is the ONLY way to make L4 Recon 3 actually pay. If any corp member gets L4 Recon 3, we fleet up and run it with three Skiffs.


Any ship can get past the clouds. Timing.

Well, I'm talking about making L4 Recon 3 actually pay. Yeah, you can run it with a lot of ships, but which of the ships that can make the crossing can ALSO effectively harvest the ore? The missions pays by rapidly munching rocks at the end.

You say ANY SHIP can make it. If you are suggesting that a Hulk can make the run, post an un-photo-shopped screen snap and I'll gladly eat my words.


I'm saying a shuttle can do it. One ship warps in, tanks the waves, the other warps in just as they're done. They won't reset right away. You're going to get a lvl 4 recon much faster than I will right now, try it out, you'll figure it out. :)

Another trick with that one is to warp to within 50 km from beyond the gate, you can land pretty close to the gate.

If you want to get used to how it works first, you can always try the level 2 recon to get the hang of it.
Sarton Wells
The Scope
Gallente Federation
#298 - 2012-08-16 03:49:56 UTC  |  Edited by: Sarton Wells
Vaerah Vahrokha wrote:
I suppose your idea of Tiericide on BCs will involve making a Tornado alpha 15% more than a Cyclone right? In exchange of some asinine UI titillating of course. And when they will fail you'll tell it's just intended?


Actually 15% is quite huge when you start multiplying it by every hulk in a fleet. Let's say corp A uses 10 mackinaws with full fleet boosters etc. They can mine (in theory) about 1000k m3 per hour. If they're mining arkonor that means about 350m isk per hour. On the other hand corp B is using 10 hulks and they're mining about 1150-1200k m3 per hour. Which translate to about 410m isk per hour. Tell me again why the hulk isn't worth it.

P.s. Those numbers were pulled from the eve isk per hour calculator.

Edit: Disregard the m3 per hour. Forgot to account for the reduced cycle times >< Isk per hour should be accurate though.
Vaerah Vahrokha
Vahrokh Consulting
#299 - 2012-08-16 05:26:20 UTC  |  Edited by: Vaerah Vahrokha
Sarton Wells wrote:
Vaerah Vahrokha wrote:
I suppose your idea of Tiericide on BCs will involve making a Tornado alpha 15% more than a Cyclone right? In exchange of some asinine UI titillating of course. And when they will fail you'll tell it's just intended?


Actually 15% is quite huge when you start multiplying it by every hulk in a fleet. Let's say corp A uses 10 mackinaws with full fleet boosters etc. They can mine (in theory) about 1000k m3 per hour. If they're mining arkonor that means about 350m isk per hour. On the other hand corp B is using 10 hulks and they're mining about 1150-1200k m3 per hour. Which translate to about 410m isk per hour. Tell me again why the hulk isn't worth it.

P.s. Those numbers were pulled from the eve isk per hour calculator.

Edit: Disregard the m3 per hour. Forgot to account for the reduced cycle times >< Isk per hour should be accurate though.


The problem with "EFT" (or, in this case IPH) theorycrafting is that you get the same kind of information you get when you read new cars reviews.

The manufacturer will tell his car runs 100km with 5 liters, but when you actually buy the car and start using it you find out it uses 6 and not 5. Because 5 was measured at perfect conditions, perfect weather, in a perfectly levelled and straight track, with a 70 kg pilot and nobody else, no baggage...

Hulk too sells with those numbers, then all it takes is a pair of empty-ish roids, 2 crystals to change (having 3, it will happen more often than the othe ships), the "crystals servant" delaying a bit, a need to move 2-3 km to fetch the next roids... and immediately the peak performance plummets into Mack range, while all the annoying drawbacks (beginning with the no survivability for achieving that max yield) are still all there.
Mack instead is much more lenient so in no way its numbers would drop down to say Skiff levels. Even when moving, no problem, with all that cargo 2-3 km won't be any trouble.
Sarton Wells
The Scope
Gallente Federation
#300 - 2012-08-16 06:02:47 UTC
Those same annoyances apply to the mackinaw as well. Though I agree that a "real world" test would be the best comparison between the two. I'd love to see someone doing it :)