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For those who want to nerf PvE (Mission Running)

Author
Herold Oldtimer
State War Academy
Caldari State
#61 - 2012-08-11 10:11:39 UTC
Please feel free to "ruin my day" any time you want. Just don't expect me to really care.
Syler Puuntai
Nomadic Asylum
#62 - 2012-08-11 10:55:12 UTC
Sabrina Solette wrote:
Syler Puuntai wrote:
The whole PVE system needs a revamp. How missions are done and rewards, also how loot works(in general). Sadly most will cry foul and say its a nerf because they are too stuck in their ways to see how damaging the current system really is. Not only from a economic standpoint but also from a new player retention aspect.




Player retention, how is making high-sec worthless going to help with player retention?

Those that think that making high-sec worthless so people will go to low-sec or 0.0 are just deluding themselves.



It would take a major overhaul of the way the game works to get people into low-sec and 0.0. It's not going to happen.


I personally have said nothing about making high-sec worthless. In fact I would want to see the PVE not only in high sec but everywhere more interesting. I also said nothing about nerfing it either. What I've been stating is that Pve in general needs a overhaul, with how rats work, how missions work, how loot system works, and removing or scaling heavily back on the bounty system.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#63 - 2012-08-11 10:57:50 UTC
Reading all of this, i smell a good opportunity to bait mission runners into
shooting outlaws that zoom around in the missions in a fast vigil ...

This needs further investigation !
Jonah Gravenstein
Machiavellian Space Bastards
#64 - 2012-08-11 11:02:56 UTC
Solstice Project wrote:
Reading all of this, i smell a good opportunity to bait mission runners into
shooting outlaws that zoom around in the missions in a fast vigil ...

This needs further investigation !


I'll make sure to leave a couple of web and scram frigates for you Pirate

In the beginning there was nothing, which exploded.

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Feyd's Survival Pack

Solstice Project
Sebiestor Tribe
Minmatar Republic
#65 - 2012-08-11 11:06:33 UTC  |  Edited by: Solstice Project
Jonah Gravenstein wrote:
Solstice Project wrote:
Reading all of this, i smell a good opportunity to bait mission runners into
shooting outlaws that zoom around in the missions in a fast vigil ...

This needs further investigation !


I'll make sure to leave a couple of web and scram frigates for you Pirate


That's very nice, but i don't think i have to worry about much at 6kmsec+ ... xD

The other guy, though ............................ HAHAHAHA XD

(edit: otoh, at my luck, i warp into a mission with webbing sentry turrets -.-)
Zera Kerrigan
The 420th Token
#66 - 2012-08-11 11:12:11 UTC
Quote:

Nerf Bounties, Move l4 out of high sec, etc... they pop up weekly.

I agree with you there mate! Smile
feihcsiM
THE B0YS
#67 - 2012-08-11 11:54:29 UTC
James Amril-Kesh wrote:
L4s don't need to be nerfed. Lowsec ratting needs to be buffed.


fixed

It's the end of the world as we know it and I feel fine.

Gun Gal
Dark Club
#68 - 2012-08-11 13:40:45 UTC
Starting to wonder, don't you closet idyots know that more playerbase dwells within highsec than low/ null?

Ie: don't skrew with the main source of funding for the game, or you'll be back to the lame games you came from.

There is nothing wrong with level 4 mission payout and rewards, more missions need to be added, if anything .
Xython
Federal Navy Academy
Gallente Federation
#69 - 2012-08-11 13:49:07 UTC
Gun Gal wrote:
Starting to wonder, don't you closet idyots know that more playerbase dwells within highsec than low/ null?

Ie: don't skrew with the main source of funding for the game, or you'll be back to the lame games you came from.

There is nothing wrong with level 4 mission payout and rewards, more missions need to be added, if anything .


I'm trying to wonder if "idyots" like you realize most highsec players are nullsec alts.

Because Nullsec is so broken, it's easier to make a highsec alt and use that to make money rather than live in null 100% of the time.

I do agree with you at the end there -- there's nothing wrong with level 4 mission payout and rewards -- they just need to be moved to lowsec and nullsec, and not in Highsec.

And they definitely need to add more missions -- in lowsec and nullsec.
Josef Djugashvilis
#70 - 2012-08-11 14:34:21 UTC
Renan Ruivo wrote:
James Amril-Kesh wrote:
L4s don't need to be nerfed. Nullsec ratting needs to be buffed.


Just a little bit, and they need to make it harder to rat with capital ships.

Level 4's are fine. Most serious runners will only invest a couple bil at most on an efficient ship and farm LP's to sell faction stuff. It feeds the market and it does not creates money (most of it, anyway) out of thin ice.


So that's where I am going wrong!

My level 4 Navy Domi and fittings is worth quite a bit less than 1 bill.

It does the job, why pay more and be a gank magnet?

This is not a signature.

Andski
Science and Trade Institute
Caldari State
#71 - 2012-08-11 15:11:42 UTC
the problem with anomalies is that there is literally only one type worth running

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Alavaria Fera
GoonWaffe
#72 - 2012-08-11 15:28:22 UTC  |  Edited by: Alavaria Fera
Josef Djugashvilis wrote:
Renan Ruivo wrote:
James Amril-Kesh wrote:
L4s don't need to be nerfed. Nullsec ratting needs to be buffed.

Just a little bit, and they need to make it harder to rat with capital ships.

Level 4's are fine. Most serious runners will only invest a couple bil at most on an efficient ship and farm LP's to sell faction stuff. It feeds the market and it does not creates money (most of it, anyway) out of thin ice.

So that's where I am going wrong!

My level 4 Navy Domi and fittings is worth quite a bit less than 1 bill.

It does the job, why pay more and be a gank magnet?

If you're not going for some moronic 10billion+ faction ship fit that will get ganked/awoxed, you're obviously doing it wrong.
Andski wrote:
the problem with anomalies is that there is literally only one type worth running

Tell the nice people so they can nerf it to be in line with the "risk: reward" they've clearly thought through in the progression of anomalies from easiest to hardest.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Caldari Acolyte
Shark Enterprises
#73 - 2012-08-12 03:35:43 UTC
Xython wrote:
Gun Gal wrote:
Starting to wonder, don't you closet idyots know that more playerbase dwells within highsec than low/ null?

Ie: don't skrew with the main source of funding for the game, or you'll be back to the lame games you came from.

There is nothing wrong with level 4 mission payout and rewards, more missions need to be added, if anything .


I'm trying to wonder if "idyots" like you realize most highsec players are nullsec alts.

Because Nullsec is so broken, it's easier to make a highsec alt and use that to make money rather than live in null 100% of the time.

I do agree with you at the end there -- there's nothing wrong with level 4 mission payout and rewards -- they just need to be moved to lowsec and nullsec, and not in Highsec.

And they definitely need to add more missions -- in lowsec and nullsec.

Nothing needs to be moved to null, null is far from broken isk wise, if you can't cut it in null your doing it wrong. As one who utilizes both null & empire i see no problem making decent isk in either.
Bommel McMurdoc
The Scope
Gallente Federation
#74 - 2012-08-12 05:22:32 UTC
Bleh ninja's aren't worth my time to fall for their traps. I'll just warp out, abandon mission or do it another time (if no mission item involved), go do something else. No sweat off my back.

Feed the troll, the troll's gonna stick to the food source.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#75 - 2012-08-12 05:32:29 UTC
or don't touch missions at all because they are not a problem at all
-
if anything, add more items to LP stores that only need isk and LP to take them and don't drop. example, implants... they drop from story missions are not worthless for the most part.
Piugattuk
Litla Sundlaugin
#76 - 2012-08-12 06:26:58 UTC
All day everyday you get troll threads nerf, nerf, nerf, when will all these Mrs. Crabbits just play and stop worrying about their neighbor isk making ways, if it makes isk'ies then do it because if you worry so much its obvious you have a fail plan and nerfing your neighbors won't help your lack of imagination on how to get the most out of this game.
Piugattuk
Litla Sundlaugin
#77 - 2012-08-12 06:41:55 UTC
And lastly stop trying to move everything into low sec, are you low sec people so desperate for targets wacking your puds it hurts soooo much your anguish over the need to pee in others Wheaties you want PVP but only on your terms in your element join Red VS BLUE or FW there's many ways to get targets in high sec don't get CCP to put food in your dog bowl.
Gabrielle Lamb
Pator Tech School
Minmatar Republic
#78 - 2012-08-12 07:21:58 UTC
What they need to do is move PVE away from beeing all about "Bigger Ship = More Money".

For instance, in hisec you generally want to fly a Battleship, with as much damage as humanly possible. Forget about Tengus, a 750 DPS Tengu can't compete with the income of a 1200 DPS deadspace fit Golem. But a Tengu would on the other hand be a perfect lowsec mission / ratting platform. Because there is no way a 3 billion isk Deadspace fit golem would survive there for very long, but the Tengu on the other hand would be capable of getting out of dodge or even engaging and chasing off his enemies.

My suggestion:
*Massively buffed rat bounties in lowsec, but same difficulty. So that you can make a solid income there in a fast, agile, PVP fit ship.
* Massively buffed LP gains in lowsec missions, and a 25% regen debuff for rats as well as -25% EHP. (Meaning it takes less DPS to achieve the same income in lowsec as you would make in hisec)
0.0 would also recieve a LP buff, and a buff to cruiser and frigate bounties. As well as increased Battleship bounties in "bad" regions.
Balancing out lvl 3 and 4 missions so that fast lvl 3's can compete with high bounty lvl 4's. Making the choice between running level 3's and 4's a real one.
Major buff to level 5 rewards, nobody really runs them so it's needed!
Increased chance of rarespawns, possibly adding some new ones, chasing these makes PVE more interesting, and increased availability of modules would be balanced out by more people taking risks while using them.