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Friday Special: Replace all NPC bounties with lootable tags

First post
Author
Syler Puuntai
Nomadic Asylum
#81 - 2012-08-10 19:53:28 UTC
Shameless Avenger wrote:
This thread is just trolls... they can't be serious.


I wasn't. Eve's general PvE needs a change badly, not to mention the never ending battle of faucets vs. sinks and the downfall of the industrial professions.
Shameless Avenger
Can Preachers of Kador
#82 - 2012-08-10 19:57:15 UTC
Syler Puuntai wrote:
Shameless Avenger wrote:
This thread is just trolls... they can't be serious.


I wasn't. Eve's general PvE needs a change badly, not to mention the never ending battle of faucets vs. sinks and the downfall of the industrial professions.


Troll... We have been having bounties for almost a decade. It's not broken.

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Shameless Avenger
Can Preachers of Kador
#83 - 2012-08-10 19:59:31 UTC
You guys seem to forget the drone regions, back when there was no bounty. How well did that worked?

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Radius Prime
Tax Evading Ass.
#84 - 2012-08-10 20:00:16 UTC
BS

Lets nerf hi-sec blabla. One step closer to completely getting rid of it right? Let's flame some carebears while we are at it as well right? Who would you hunt when everyone is a pvp player. Most of you tough guy griefers don't even like a fight you can't easily win. You wont stop nagging till you can camp Trial account spawning stations and make sure you kill Eve. Coward shark warped as soon as he saw he lost.

Removing hi-sec is making null-sec hi-sec. You do get that there would be no more reason for travel anymore. Everybody will just stick to the small/large pocket of space controlled by their alliance. Solo and small gang pvp would effectively become rare to non-existant in favour of all out alliance lag wars where skill becomes meaningless.

Tired of these short-sighted people.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Anslo
Scope Works
#85 - 2012-08-10 20:00:40 UTC  |  Edited by: Anslo
Syler Puuntai wrote:
Shameless Avenger wrote:
This thread is just trolls... they can't be serious.


I wasn't. Eve's general PvE needs a change badly, not to mention the never ending battle of faucets vs. sinks and the downfall of the industrial professions.


Who cares, I play this game for spaceships, not economic hardships from gouging greedy ****s. Things will stay as they are. Deal with it.

[center]-_For the Proveldtariat_/-[/center]

Bagrat Skalski
Koinuun Kotei
#86 - 2012-08-10 20:10:02 UTC  |  Edited by: Bagrat Skalski
Quote:
Replace all NPC bounties with lootable tags

I say YES, more tags please. But not all NPC should have it, just more tags, less bounties.
Quote:

Combine this with rat AI revamp

I say YES.
Quote:

removal of L4s from hisec

I say NO.
Also add random mission generator. Something like random dungeons in RPGs.
Quote:
AFK ISK miners problem

Make non respawning, scannable ALL anomalies and DED complexes. That will teach them. COSMOS missions also should be more like normal missions non respawnable (in sense of NPCs). Also make the locations scannable, like this one mission in caldari epic arc. Now even miners have to switch rocks sometimes. Why someone should do ISK by AFKing game? PI is enough, and you produce things, not make raw ISK.
Syler Puuntai
Nomadic Asylum
#87 - 2012-08-10 20:40:59 UTC  |  Edited by: Syler Puuntai
Shameless Avenger wrote:
Troll... We have been having bounties for almost a decade. It's not broken.


This just shows the lack of knowledge when it comes to economics. Eve tries to mimic a RL economy, however one major fault is that in Eve money isn't based on any set value nor is it in limited supply, it comes out of no where. So as time goes on and population grows, more and more money gets seeded into the market which can and will cause hyperinflation or in actuality devaluation of goods. While their are sinks in place to remove money from the game aswell as the destruction of goods which helps remove some, however even with that the faucets out weigh the sinks heavily.

In short the current system doesn't scale well with population.

Shameless Avenger wrote:
You guys seem to forget the drone regions, back when there was no bounty. How well did that worked?


Drone regions where one of the wealthiest and productive groups when it comes to being self sustainable and production ability. The failure of drone regions was that the loot system didn't necessarily complement the industrial base as a whole, it actually destroyed one aspect of it. Not only that your talking about a single area that was a completely different concept then the rest of its peers. If the entirety of the bounty system was changed then it wouldn't be as much of a problem. Other then people complaining they have to loot stuff. If people can have a lazier way to do the same thing they will choose that, if you remove that people will adapt or quit, Eve isn't about making things easy, its more a darwinist mentality. Also to counter your argument, WHs use the same loot system and has done very well since its release.

Anslo wrote:
Who cares, I play this game for spaceships, not economic hardships from gouging greedy ****s. Things will stay as they are. Deal with it.


Very narrow sighted if you can't see how the economics and all other aspects of Eve rely heavily on each other. Ignoring one aspect can greatly effect another. If you can't see why things need a change and why CCP has been slowly shifting towards this type of system anyways to reduce faucets, then you will be in for a real surprise.
Renan Ruivo
Forcas armadas
Brave Collective
#88 - 2012-08-10 21:12:28 UTC
Yes to replacing bounties with tags.
No to NPC tag buy orders
No to removing LP payouts from FW.

This would actually help with the faction module/ship market. A lot.

The world is a community of idiots doing a series of things until it explodes and we all die.

Syler Puuntai
Nomadic Asylum
#89 - 2012-08-10 21:38:28 UTC
Renan Ruivo wrote:
Yes to replacing bounties with tags.
No to NPC tag buy orders
No to removing LP payouts from FW.

This would actually help with the faction module/ship market. A lot.


it depends on what you mean by helping that market. If your talking about it from a buyers standpoint then yes. Since it will flood the market with tags making items cheaper. If your a seller then no, since it will reduce profit if you collect the tags yourself.

Adding NPC buy orders would be bad, at least from some of the original reasonings for this system. Since it still injects isk into the market out of thin air. It just creates a extra burden without actually solving the underlining problem.
Renan Ruivo
Forcas armadas
Brave Collective
#90 - 2012-08-10 23:17:51 UTC
Syler Puuntai wrote:
Renan Ruivo wrote:
Yes to replacing bounties with tags.
No to NPC tag buy orders
No to removing LP payouts from FW.

This would actually help with the faction module/ship market. A lot.


it depends on what you mean by helping that market. If your talking about it from a buyers standpoint then yes. Since it will flood the market with tags making items cheaper. If your a seller then no, since it will reduce profit if you collect the tags yourself.

Adding NPC buy orders would be bad, at least from some of the original reasonings for this system. Since it still injects isk into the market out of thin air. It just creates a extra burden without actually solving the underlining problem.


It depends. I'm a faction item seller, and acquiring the tags is a big part of the investment. LP is another part of that investment, and to get LP i need to kill rats. I also do the salvage, so if i got the tags from the rats that i had killed, it might lower the costs of buying the tags from the market.

So actually, i guess, i'd suggest replacing bounties with LP. Bounties generate ISK out of thin air, and LP generate itens that can be destroyed.

The world is a community of idiots doing a series of things until it explodes and we all die.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#91 - 2012-08-10 23:42:48 UTC
Renan Ruivo wrote:
Syler Puuntai wrote:
Renan Ruivo wrote:
Yes to replacing bounties with tags.
No to NPC tag buy orders
No to removing LP payouts from FW.

This would actually help with the faction module/ship market. A lot.


it depends on what you mean by helping that market. If your talking about it from a buyers standpoint then yes. Since it will flood the market with tags making items cheaper. If your a seller then no, since it will reduce profit if you collect the tags yourself.

Adding NPC buy orders would be bad, at least from some of the original reasonings for this system. Since it still injects isk into the market out of thin air. It just creates a extra burden without actually solving the underlining problem.


It depends. I'm a faction item seller, and acquiring the tags is a big part of the investment. LP is another part of that investment, and to get LP i need to kill rats. I also do the salvage, so if i got the tags from the rats that i had killed, it might lower the costs of buying the tags from the market.

So actually, i guess, i'd suggest replacing bounties with LP. Bounties generate ISK out of thin air, and LP generate itens that can be destroyed.

That doesn't help the LP item market though as it makes LP accrue faster and thus devalues it.
Sentamon
Imperial Academy
Amarr Empire
#92 - 2012-08-11 00:18:49 UTC
Yeah looting, there's a stimulating game mechanic. Roll

~ Professional Forum Alt  ~

Syler Puuntai
Nomadic Asylum
#93 - 2012-08-11 00:22:30 UTC
Sentamon wrote:
Yeah looting, there's a stimulating game mechanic. Roll


Its like christmas with every rat you kill. However the discussion of loot isn't about stimulating game play, its more about curbing the trillions of isk bounties inject into the economy.
Renan Ruivo
Forcas armadas
Brave Collective
#94 - 2012-08-11 00:22:48 UTC
Tyberius Franklin wrote:
Renan Ruivo wrote:
Syler Puuntai wrote:
Renan Ruivo wrote:
Yes to replacing bounties with tags.
No to NPC tag buy orders
No to removing LP payouts from FW.

This would actually help with the faction module/ship market. A lot.


it depends on what you mean by helping that market. If your talking about it from a buyers standpoint then yes. Since it will flood the market with tags making items cheaper. If your a seller then no, since it will reduce profit if you collect the tags yourself.

Adding NPC buy orders would be bad, at least from some of the original reasonings for this system. Since it still injects isk into the market out of thin air. It just creates a extra burden without actually solving the underlining problem.


It depends. I'm a faction item seller, and acquiring the tags is a big part of the investment. LP is another part of that investment, and to get LP i need to kill rats. I also do the salvage, so if i got the tags from the rats that i had killed, it might lower the costs of buying the tags from the market.

So actually, i guess, i'd suggest replacing bounties with LP. Bounties generate ISK out of thin air, and LP generate itens that can be destroyed.

That doesn't help the LP item market though as it makes LP accrue faster and thus devalues it.


Suggesting that they replace bounties with LP is a high-level suggestion. Of course that things like not ******* up the LP stores would have to be considered.

For instance, if now theres more LP being distributed, then make itens cost more LP. Its not an easy change, and sacrifices will have to be made. But i know that they are not affraid of upseting the status-quo.

The world is a community of idiots doing a series of things until it explodes and we all die.

Sentamon
Imperial Academy
Amarr Empire
#95 - 2012-08-11 00:27:15 UTC
Syler Puuntai wrote:
Sentamon wrote:
Yeah looting, there's a stimulating game mechanic. Roll


Its like christmas with every rat you kill. However the discussion of loot isn't about stimulating game play, its more about curbing the trillions of isk bounties inject into the economy.


Boring people into quitting will defiantly do that.

~ Professional Forum Alt  ~

Syler Puuntai
Nomadic Asylum
#96 - 2012-08-11 00:30:05 UTC
Sentamon wrote:
Syler Puuntai wrote:
Sentamon wrote:
Yeah looting, there's a stimulating game mechanic. Roll


Its like christmas with every rat you kill. However the discussion of loot isn't about stimulating game play, its more about curbing the trillions of isk bounties inject into the economy.


Boring people into quitting will defiantly do that.


Thats pretty much what PvE already does, so I don't see the issue.
Shameless Avenger
Can Preachers of Kador
#97 - 2012-08-11 00:32:15 UTC
Syler Puuntai wrote:

Drone regions where one of the wealthiest and productive groups when it comes to being self sustainable and production ability.


AKA... it was carebear heaven. That's what we want? More null regions full of occators and manufacturing arrays? Where carriers are only deployed to bring BPOs from empire?

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Syler Puuntai
Nomadic Asylum
#98 - 2012-08-11 00:36:57 UTC
Shameless Avenger wrote:
Syler Puuntai wrote:

Drone regions where one of the wealthiest and productive groups when it comes to being self sustainable and production ability.


AKA... it was carebear heaven. That's what we want? More null regions full of occators and manufacturing arrays? Where carriers are only deployed to bring BPOs from empire?


More bears=more targets.
Hiyora Akachi
Blood Alcohol Content
T O P S H E L F
#99 - 2012-08-11 00:42:30 UTC
Posting again in a blatant "Play EvE my way or leave" thread.
Sentamon
Imperial Academy
Amarr Empire
#100 - 2012-08-11 00:53:47 UTC  |  Edited by: Sentamon
Guess who loves looting? yeah BOTS and bot writers.

How about just don't AFK for 24 hours straight and leave the casual players be.

~ Professional Forum Alt  ~