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Friday Special: Replace all NPC bounties with lootable tags

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Author
Goremageddon Box
Guerrilla Flotilla
#41 - 2012-08-10 13:28:33 UTC
Tom Gerard wrote:
This post makes sense, you know how we are always trying to switch from wireless technologies to wired technologies with massive physical requirements?

Just the other day I was talking to my buddy Joe, and we changed his cell-phone out for a VOIP router and 1,600 ft of cable on a spool.


....

The CORRECT course of action would be to remove tags all together, and make LP a market commodity.


wireless is garbage. reliability and ease of hackers getting your ****.


also this thread is GARBAGE.


**** no. i would unsub in a heartbeat.
Jonah Gravenstein
Machiavellian Space Bastards
#42 - 2012-08-10 13:31:01 UTC
Roime wrote:
Yes,

it's time to curbstomp AFK activities, inflation, botting and blitzing, and expose the revenue streams to PVP. Replace all NPC bounties with lootable tags, that can be sold to NPC buy orders. Same goes to LP, no automatic, ungankable payouts anymore anywhere in New Eden.

Combine this with rat AI revamp and the removal of L4s from hisec, and EVE economy is back on track again.

Have a nice weekend!



While I agree with the need to stomp all over the bots, replacing the NPC bounties with tags to be sold to NPC buy orders would be a step backwards with regards to a player run economy, LP I believe is a primary source of faction ammo (at least that's where a lot of my LP goes).
L4 missions should be available in hisec, although an AI revamp to sleeper or incursion levels will certainly make them a lot more entertaining and increase risk which would remove the blitzing/afk tactics that some players use. Fits would change, people would lose ships and tears would be collected. Familiarity with the concept of their ships assploding may also encourage people to indulge in PvP.

L1-3 missions are fine, leave their AI as is, we don't want players who are still relatively new being discouraged from playing by being wtfpwned by NPCs in what is supposed to be relatively safe space

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#43 - 2012-08-10 13:32:47 UTC
Karl Hobb wrote:
Sabrina Solette wrote:
Karl Hobb wrote:
I agree with this, but leave L4s in high-sec; ninja-looting is a lot of fun and would be even more fun under this proposal.

And that's probably the best reason for leaving it as it is.

Please explain.




As it stands ninja salvagers get away with loot and salvage quite often virtually with no risk in most cases. The proposal you agree with means the missioner would get nothing for their trouble other than the mission reward, they might not even get that if it requires an item that the ninja salvager looted first.

But of course I did not need to tell you that as you already knew hence the more fun for you comment.
Dinsdale Pirannha
Pirannha Corp
#44 - 2012-08-10 13:38:34 UTC
Roime wrote:
Dinsdale Pirannha wrote:


So, you want to hammer the hell out of PVE income generation, and you just stated that trading is not the easy mode of generation ISK.

Precisely then, how do YOU make your ISK to fund your PvP activities and such.


I had to reread my posts, and still can't see where I said I want to hammer the hell out of anything? I'd like to decrease the ATM-like nature of current PVE, not decrease the actual profits. About trading I only echoed Richard's statement that trading is hardly risk-free.

And since you asked, by long-term investments using capital I accumulated during my active trading period(s). I also run a wh PI setup (most of that I feed now to corp wallet to buy ice products). I used to explore a lot but mostly for entertainment, now pretty much the only PVE I do is sleeper sites, and only because I want to give my corp members fun, regular and involving means of income generation, and I use my share to fund my corp's monthly award program.

Guess that answers Anslo's petty trolling as well.



1. By converting bounties into lootable tags, you dramatically increase the time required to acquire the bounties. Looting and then flying to NPC buyers takes time. Time = money. And that does not even begin to touch the potential of someone getting ganked with a hold full of tags.

2. You stated that you want L4's removed from high sec. Kind of destroys PvE ISK generation right there, in a big big way.

As for you methods of generating ISK, sorry, most people can't do that, or don't have the time to do it. I lived in wh's for a long time, and am fully aware of the time commitment required for a successful Sleeper op. Many people do not have the ability to block off a contiguous chunk of time to run in a sleeper op, or an incursion op.

L4's are their only source of decent income..

This thread is simply yet another "nerf hi-sec thread".
Karl Hobb
Imperial Margarine
#45 - 2012-08-10 13:43:44 UTC
Sabrina Solette wrote:
As it stands ninja salvagers get away with loot and salvage quite often virtually with no risk in most cases. The proposal you agree with means the missioner would get nothing for their trouble other than the mission reward, they might not even get that if it requires an item that the ninja salvager looted first.

High-sec ninja-looting is low risk because :carebears:. Would you agree that the proposed changes give more incentive to protect your loot and possibly work with a team for greater rewards?

A professional astro-bastard was not available so they sent me.

Bunnie Hop
Bunny Knights
#46 - 2012-08-10 13:49:52 UTC
The myriad of idiotic ideas from the low-null sec muppets aimed at destroying hi sec is amazing. Destroy hi sec and you destroy eve, take the tin foil off and get it thru your heads.
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#47 - 2012-08-10 13:54:45 UTC
Karl Hobb wrote:
Sabrina Solette wrote:
As it stands ninja salvagers get away with loot and salvage quite often virtually with no risk in most cases. The proposal you agree with means the missioner would get nothing for their trouble other than the mission reward, they might not even get that if it requires an item that the ninja salvager looted first.

High-sec ninja-looting is low risk because :carebears:. Would you agree that the proposed changes give more incentive to protect your loot and possibly work with a team for greater rewards?



No I don't agree, because that's not how high-sec works in general. There's a lot of high-sec players in NPC corps, they're effectively solo players with a chat line.

That propasal would just give you more loot and cause more grief to the other player for no more effort on your part which is why you consider it fun.

The greater rewards you refer to are not isk and what you may consider a reward someone else may not.
Karl Hobb
Imperial Margarine
#48 - 2012-08-10 14:09:05 UTC
Sabrina Solette wrote:
That propasal would just give you more loot and cause more grief to the other player for no more effort on your part

It could be a very hazardous job if people had incentive to defend their loot... In wormholes, for instance, you run the risk of losing your ship and the loot.

Sabrina Solette wrote:
which is why you consider it fun.

I actually find ninja-looting fun because of the implied risk rather than for some abstract "tears" (although watching idiots rage in local is pretty funny), but it becomes more boring the more I realize no one is really ready to defend their loot. I think this change would be better overall.

A professional astro-bastard was not available so they sent me.

Andski
Science and Trade Institute
Caldari State
#49 - 2012-08-10 14:15:38 UTC
Bunnie Hop wrote:
The myriad of idiotic ideas from the low-null sec muppets aimed at destroying hi sec is amazing. Destroy hi sec and you destroy eve, take the tin foil off and get it thru your heads.


hi uh this proposal would have the same effects on anomalies

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Anslo
Scope Works
#50 - 2012-08-10 14:21:21 UTC
Andski wrote:
Anslo wrote:
Stop PvPing and you will.


Okay we'll quit PvPing and you can go find buyers for your deadspace loot, LP store items or ores when nobody is shopping for any of those things because they're not getting blown up.


Fine by me.

[center]-_For the Proveldtariat_/-[/center]

Goremageddon Box
Guerrilla Flotilla
#51 - 2012-08-10 14:23:41 UTC
I'd like to reiterate my big NO.


Kinis Deren
Mosquito Squadron
D0GS OF WAR
#52 - 2012-08-10 14:25:25 UTC
I agree with OP - remove bounties and sec gain from all sov null ratting activities and switch the reward to worthless lootable tags instead! P
Andski
Science and Trade Institute
Caldari State
#53 - 2012-08-10 14:31:07 UTC
Kinis Deren wrote:
I agree with OP - remove bounties and sec gain from all sov null ratting activities and switch the reward to worthless lootable tags instead! P


i guess you also agree with the OP on the whole "remove l4s and incursions from hisec" part

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Goremageddon Box
Guerrilla Flotilla
#54 - 2012-08-10 14:32:58 UTC
wouldnt a better way just be that ccp sends a jove ship to afk people after an hour of sitting in space?
Anslo
Scope Works
#55 - 2012-08-10 14:34:38 UTC  |  Edited by: ISD TYPE40
Andski wrote:
Kinis Deren wrote:
I agree with OP - remove bounties and sec gain from all sov null ratting activities and switch the reward to worthless lootable tags instead! P


i guess you also agree with the OP on the whole "remove l4s and incursions from hisec" part


*snip*

EDIT: Post responsibly please - ISD Type40.

[center]-_For the Proveldtariat_/-[/center]

Karl Hobb
Imperial Margarine
#56 - 2012-08-10 14:35:38 UTC
Anslo wrote:
Andski wrote:
Kinis Deren wrote:
I agree with OP - remove bounties and sec gain from all sov null ratting activities and switch the reward to worthless lootable tags instead! P

i guess you also agree with the OP on the whole "remove l4s and incursions from hisec" part

If we get screwed, so do you goon stooge.

These are hard words from a hard man.

A professional astro-bastard was not available so they sent me.

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#57 - 2012-08-10 14:35:48 UTC
Karl Hobb wrote:
Sabrina Solette wrote:
That propasal would just give you more loot and cause more grief to the other player for no more effort on your part

It could be a very hazardous job if people had incentive to defend their loot... In wormholes, for instance, you run the risk of losing your ship and the loot.

Sabrina Solette wrote:
which is why you consider it fun.

I actually find ninja-looting fun because of the implied risk rather than for some abstract "tears" (although watching idiots rage in local is pretty funny), but it becomes more boring the more I realize no one is really ready to defend their loot. I think this change would be better overall.





Ninja salvagers will go where they can get the max profit with the least risk, which is why L4s get targeted often. That risk won't increase with that proposal because high-sec has a lot of solo players and the ships are fitted for PvE.

Implied risk, if you like to think it's risky that's up to you but in most cases the risk is next to nothing. Some might let you take the stuff, others might blow up the stuff but the risk to you is minimal in general.
Andski
Science and Trade Institute
Caldari State
#58 - 2012-08-10 14:36:17 UTC
Anslo wrote:
If we get screwed, so do you goon stooge.


oh dear, faction mods might cost more than a pittance?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Xenuria
#59 - 2012-08-10 14:39:43 UTC
Lyskal Oskold wrote:
Does make sense. I approve. AFKers bug me and make FW turn into a carebear fest...


Your avatar looks like a girl I used to know.
Josef Djugashvilis
#60 - 2012-08-10 14:54:49 UTC
Roime wrote:
Destination SkillQueue wrote:
I'd rather have bounties and LP. Having to loot every wreck for tags in order to make an income is boring as ****.


Salvaging is about 400% more interesting than shooting rats.

People in wormholes already loot & salvage everything, and never complain- because having your income in a tangible form, exposed to hostiles actually adds interesting gameplay.



If you think salvaging/looting is enjoyable then feel free to do so.

Do not try to force me to do it as well.

Thank you.

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