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What would you want to try in EVE

First post
Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#41 - 2011-09-25 13:24:37 UTC  |  Edited by: Salpun
CCP Zulu wrote:
Keras Authion wrote:
Live in a wormhole as a lone (or a small group of) nomad. At the moment the options are either doing a trip back and forth from ouside, anchoring a pos or getting a second account for an orca.

What I'd like to see is some sort of a way to have a feasible small base of operations that can store a few ships and some loot. Setting up a pos takes a few hours and the orca option needs a second account.


Like renting a U-Haul trailer full of ammo, ships and supplies and hitching it to your Raven?


Having a game machanic that represents the people that work for you. Having new wh systems that pos can not be anchored in but in which players can be nomads maybe a T3 ship that has a sepperation fuction like the Enterprise did. So combat can be done on a seperate part of the hull. ie drone that you can control like a real ship.

There use to be a game that allowed a player to pilot a single player craft thru mazes. Cant remember the name. If you can get off the quality band wagon and allow players to build there own missions and systems you can get more people back.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

non judgement
Without Fear
Flying Burning Ships Alliance
#42 - 2011-09-25 13:26:23 UTC
I did start a Character to use in FW but put him on hold for a bit. but he was just doing missions to get standings to join.

Even thought of joining Eve-Uni, Red v Blue or Ouch.
But I was just going to join FW to see what all the fuss is about.
I was just going to join to hopefully lose a lot of small ships and learn to do some pvp stuff. Not sure how much pvp I'd learn like that.
Maybe, I'd just learn how to die heaps.
Large Collidable Object
morons.
#43 - 2011-09-25 13:27:22 UTC
CCP Zulu wrote:
Out of interest, for those saying they want to try Factional Warfare: What is it that you're looking for? The roleplay? the storyline involvement? The "casual" PVP? Which experience are you looking at the Factional Warfare system to fulfill?



When I joined FW, I was looking for meaningful small gang warfare, which I got to some extent (I left 2 years ago and there was still some activity in it) as in 'it makes sense to field a small gang for the purpose of gaining sov'.

Unfortunately, gaining sov was entirely pointless in itself, so it became a pointless isk sink for :goodfites: - just as any small gang warfare.

On top of that, it ruined faction standings and was broken on so many levels, I'll just point towards the numerous threadnoughts on the topic...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Keras Authion
Science and Trade Institute
Caldari State
#44 - 2011-09-25 13:28:49 UTC
CCP Zulu wrote:

Like renting a U-Haul trailer full of ammo, ships and supplies and hitching it to your Raven?


That could work.

Anything that doesn't go boom the instant a hostile ship enters the system and allows you to live off it at least a few runs of sleeper/mission/whatever sites is good :)

I was thinking of something like hard to scan but reasonably fragile mini-pos. Enough HP to survive long enough to be able to get to defend it in-system but not that much overall. There's enough hp grinds as is already. Maybe something unscannable with probes but needs to be anchored near (500 km?) a celestial and can be found with d-scan and mwd?

This post was rated "C" for capsuleer.

Jowen Datloran
Science and Trade Institute
Caldari State
#45 - 2011-09-25 13:31:06 UTC
Smoking Blunts wrote:



all the current topics, all the things in features and ideas and you still dont know what people have been asking for over the last 12months or so?

Interestingly, the majority of the people that agree to something being "wrong" with EVE disagrees what exactly is wrong and totally disagree on solutions and order of priority.

Or they simply claim something is wrong but cannot pinpoint what and most certainly have no suggestions to how things could be improved.

Mr. Science & Trade Institute, EVE Online Lorebook 

CCP Zulu
C C P
C C P Alliance
#46 - 2011-09-25 13:35:37 UTC
Jowen Datloran wrote:

Interestingly, the majority of the people that agree to something being "wrong" with EVE disagrees what exactly is wrong and totally disagree on solutions and order of priority.

Or they simply claim something is wrong but cannot pinpoint what and most certainly have no suggestions to how things could be improved.


Please, sir. These are the EVE forums. There's no room for your logic and levelheadedness here.
Hirana Yoshida
Behavioral Affront
#47 - 2011-09-25 13:42:32 UTC
CCP Zulu wrote:
I know a lot of the solutions people are proposing, I still feel it's not quite as obvious what they're trying to solve. In fact I think a lot of different people are trying to solve different problems. Plus it doesn't hurt to ask I suppose.

Heh, a little late to the party are we?

Search the now archived forums for FW related threads, they go back 2+ years with descriptions of what is wrong, what is right and what is needed for awesomeness. We represent the first (and probably last) group of players who have managed to keep a whine going for over two years with no interruption .. longer than the silly "boost hybrid!" crowd even Lol
If you truly want to know and gather feedback then do so in the appropriate forum (always wanted to say that to a Dev .. hahahahaha) by asking politely, just don't be alarmed by the flood of response such a thread is likely to get .. Big smile

Demica Diaz
SE-1
#48 - 2011-09-25 13:45:27 UTC
I always wanted to try skill up 2nd EVE character to become something like trade/planetary interaction guy. But cant because I need skill up this one and I am not hardcore EVE player to buy 2nd account. :)
Ishtanchuk Fazmarai
#49 - 2011-09-25 13:55:16 UTC  |  Edited by: Ishtanchuk Fazmarai
F*** THE TIMER!!!!!!!!!

CCP Zulu wrote:
Smoking Blunts wrote:
CCP Zulu wrote:
Out of interest, for those saying they want to try Factional Warfare: What is it that you're looking for? The roleplay? the storyline involvement? The "casual" PVP? Which experience are you looking at the Factional Warfare system to fulfill?



all the current topics, all the things in features and ideas and you still dont know what people have been asking for over the last 12months or so?


I know a lot of the solutions people are proposing, I still feel it's not quite as obvious what they're trying to solve. In fact I think a lot of different people are trying to solve different problems. Plus it doesn't hurt to ask I suppose.


To keep it short after losing the long post I had written: more stuff for casual players. Something that can be done only once a day so it is not grinded to death but provides a long term goal to keep loggin in daily. Stop penalyzing people who got a real life and use EVE for leisure by adding more and more time-comsuming stuff outside of their reach or moving casual stuff out of hisec.

Epic arcs where a step in the right direction. Moving Lvl5 to lowsec made them outrageously bad from the point of risk vs reward and is an instance of what should NOT be done to casual players.

BTW, I also fancied to solo Lvl5, and fancied to fly a Carrier into a swarm of NPC and make a hell of a battle.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Jowen Datloran
Science and Trade Institute
Caldari State
#50 - 2011-09-25 13:56:14 UTC
CCP Zulu wrote:
Jowen Datloran wrote:

...


Please, sir. These are the EVE forums. There's no room for your logic and levelheadedness here.

I know,my talent is being wasted.Straight

At least I will give you props for spending your Sunday doing this no matter what comes out of it.

Mr. Science & Trade Institute, EVE Online Lorebook 

Nikodiemus
Ganja Clade
Shadow Cartel
#51 - 2011-09-25 14:02:53 UTC
I wanted to fly in space. Work on that part please.
Perramas
DreddNaut
#52 - 2011-09-25 14:03:40 UTC
You might entice me into FW if you changed up how LP is awarded. Award standing gains and some LP for destroying opposing player militia ships. Also add a %bonus to standing gains and LP rewards to the militia that holds the contested system. Maybe give bonuses to standing gains and LP for using smaller ship classes in PvP.

Do something like that and I could see me joining FW for a tour of duty or two.

Great minds discuss ideas, average minds discuss events, small minds discuss people- Eleanor Roosevelt

Klandi
Consortium of stella Technologies
#53 - 2011-09-25 14:11:45 UTC
Defeat a Jove invasion.A thousand strong BS,BC force that starts at drone regions and works it way round null sec then low then high sec - Jove frigates would be able to destroy any sc with impunity, groups of Jove BS smashing outposts with careless disregard of whether it is NPC or player built and just before it blows - all occupants are ejected. Then it smashes all the ships ... but it has a weakness...

The ONLY thing that can kill them is noob ships with miner 1s. But it would require a lot of them - Chribba is the FC and VELDSPAR FOREVER is his warcry that converts all and sundry to dedicated miners.

Then we start again.


(/me takes another toke and goes back to scamming Jita public)

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

DarkAegix
Center for Advanced Studies
Gallente Federation
#54 - 2011-09-25 14:14:05 UTC
The "bounty hunter" profession is non-existent, due to currently broken mechanics, and it's exactly the kind of profession many players want. They read about EVE and want to become some intergalactic bounty-hunter, but there's no option open for them.

A new, unexploitable, fun bounty system must be made. One which doesn't require on impossible pod-kills, or getting an alt to collect your own bounty.
So, you suicide-gank the target's ship, perhaps in highsec, and receive the ISK value of modules/cargo and ship destroyed (minus what they gained from insurance). The ISK should be gained from the bounty pool. Obviously, if you destroy a ship with Estamel's Modified Exotic Dancers in it, and the bounty is only 1 mil, you only receive the 1 mil. The bounty is split across the killmail.
Cozmik R5
Chez Stan
#55 - 2011-09-25 14:14:18 UTC  |  Edited by: Cozmik R5
How about making fighting on a Low-sec gate with small ships possible? It would encourage the return to small gang PvP. There also needs to be more incentives to go to Low-sec. Better combat sites that attract noobs and vets alike? And while I'm on the subject of Low-sec... need I mention yet again the reduction of the GCC timer? The fixing of station unmanliness?

Finally, how about if CCP devs interacted more in-game without hiding in the secrecy of a secret character that can't talk to anyone. Flying around in Polaris frigs is one thing but I feel that some of you should actually play the game. Join mining ops. Join pirate gate camps. Roam around in Null-sec gangs. Shoot sov modules. Gank noobs. Get blobbed. In short, do what we do instead of just watching us do stuff.

Try not. Do. Or do not. There is no try.

CCP Zulu
C C P
C C P Alliance
#56 - 2011-09-25 14:20:31 UTC  |  Edited by: CCP Zulu
Cozmik R5 wrote:
...I feel that some of you should actually play the game. Join mining ops. Join pirate gate camps. Roam around in Null-sec gangs. Shoot sov modules. Gank noobs. Get blobbed. In short, do what we do instead of just watching us do stuff.


A lot of us do. You just don't know who we are.
Zaxix
State War Academy
Caldari State
#57 - 2011-09-25 14:21:20 UTC
I've always wanted to be the person who found the path into Jove space.

Bokononist

 

seany1212
M Y S T
#58 - 2011-09-25 14:27:01 UTC  |  Edited by: seany1212
Large Collidable Object wrote:
I've tried most of the things I was remotely interested in

- nullsec (NPC and Sov), FW, lived in a WH, highsec, cosmos missions, l5 missions, trading...

Yet what I'd really ike to be able to do would be meaningful small scale warfare.

Imho, small gangs are the most fun to be had in this game, but from a strategic or financial PoV, they're pointless - there's no strategic goal that can be achieved and from a financial pov, it's mostly a losing bargain.

So I'd really love to see raidable moon mining arrays - we'd finally have an incentive beyond :goodfites: to get into a 10 man hac gang and fly somewhere into 0.0 - i.e. steal peoples moongoo.

Large powerblocks would be forced to actually defend their space against small gangs instead of jumping around supercap blobs like locusts, taking loads of space, setting up poses and then only log in to refuel them, jump/titanbridge and sell their goo.


This. So much this. I actually think it would fix null sec, in that you´d need to spread forces evenly to both maintain front line and to keep your money making stockpile intact, it would mean smaller undetectable gangs could go into large alliance space and disrupt the cash flow Smile

EDIT: Cozmik´s idea of frigates on low sec gates is a terrible idea, all you´ll end up with in Tama/Amamake/Rancer is the current large gangs with the added bonus of now insta-locking frigates. The only people able to enter lowsec after that would be people efficient enough with a covert ops cloak or people in corp/alliance with the campers, or of course an anti-pirate blob. Roll
Cozmik R5
Chez Stan
#59 - 2011-09-25 14:56:26 UTC
CCP Zulu wrote:
Please, sir. These are the EVE forums. There's no room for your logic and levelheadedness here.


Arnar. You want our help? Please stop trolling your own forums.

Try not. Do. Or do not. There is no try.

Large Collidable Object
morons.
#60 - 2011-09-25 15:12:35 UTC
Cozmik R5 wrote:


Arnar. You want our help? Please stop trolling your own forums.



I once had the hypothesis that the original devs were eaten and replaced by Icelandic trolls. Did some research and found out they don't reach up to the high moral standards of a proper Icelandic troll (maybe some spoiled-brat troll from abroad).
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)