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T3 Ship insurance

Author
Nikk Narrel
Moonlit Bonsai
#21 - 2012-08-10 14:02:03 UTC
Think outside the box.

What is the intention of insurance? Assistance in recovering after an event that costs ISK to recover from.

Why do insurance companies charge different rates?
Risk differences combined with anticipated payout.

Suggestion: (As compared with current platinum payout)
High sec losses should be least expensive to cover, as these are least probable in theory.
Max coverage should pay 125% or hull replacement, whichever is less.

Low Sec losses are more likely. Keep current rates and replacement levels.

Null Sec losses are expected to the point where if a ship lasts longer than the original contract, it is considered to be special.
Max coverage should pay 75% or hull replacement, whichever is less.

Insurance automatically scales based on location of event.
Concord involvement against pilot at time of event: No Payout due to criminal cause.

BONUS
Offer perfect level of coverage:
After three twelve week contracts at max level are completed, your ship will be replaced with an identical hull if lost. No modules or rigs or any items beyond the hull, however, are included.
Herold Oldtimer
State War Academy
Caldari State
#22 - 2012-08-10 14:13:17 UTC
Insurance payout values are dynamic (effective since the release of Tyrannis). This means in short that you can choose to insure your ship at a price where the payout will be calculated at the time of the ship loss based on the (then) current market prices and the type of ship you were flying at the time.

What this means is that after every set insurance period, an index will be created calculating the trimmed average values for all building materials that are used in the building of ships (minerals, T2 and T3 components) and when a ship is destroyed, this index will be used to calculate the full replacement value of that ship based on the materials required to build it. The player will then receive an amount of ISK that is defined by the:

(value of the ship according to the index) * (percentage of insurance coverage) * (ship type multiplyer)

The ship type multiplier is used to make some ships more expensive to lose then others. For example; a Tier 1 battleship will have a multiplier of 1, therefore receiving the full benefit of the type of insurance bought, but a Titan may have a multiplier of 0.01, thus only granting a fraction of the insurance value. This change will allow insurance to scale along with changes in the market and is meant (among other things) to minimize the risk of insurance fraud.
Corina Jarr
en Welle Shipping Inc.
#23 - 2012-08-10 14:35:19 UTC  |  Edited by: Corina Jarr
Vaal Hadren wrote:
stuff

Last I checked, T1 ships (used to make T2 ones) still used the minerals.

And I'm not sure since I've never seen one, but I think the BPOs use minerals rather than the T1 ship.


And this was implemented (referring to mineral based insurance that slowly changes based on mineral costs of construction) with the change to insurance (about six months ago I think... may have been a year by now). Last I checked, we had T2 more than that.
Lord Zim
Gallente Federation
#24 - 2012-08-10 18:27:42 UTC
Corina Jarr wrote:
And I'm not sure since I've never seen one, but I think the BPOs use minerals rather than the T1 ship.

They use the T1 hull, not the minerals.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

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