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Something that could really help fixing FW

Author
David Devant
CTRL-Q
Ushra'Khan
#21 - 2012-08-10 11:58:52 UTC
Very simple fix: Remove lp payout for plexing entirely. The incentive for occupancy then becomes tier control for mission lp payouts. Defers gratification considerably whilst keeping occupancy meaningful.

Personally I think they should scrap it all and start again, eh.
Dan Carter Murray
#22 - 2012-08-10 12:17:42 UTC
David Devant wrote:
Very simple fix: Remove lp payout for plexing entirely. The incentive for occupancy then becomes tier control for mission lp payouts. Defers gratification considerably whilst keeping occupancy meaningful.

Personally I think they should scrap it all and start again, eh.


Nope.

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

David Devant
CTRL-Q
Ushra'Khan
#23 - 2012-08-10 12:27:52 UTC
Love your witty and incisive riposte dcm. What next? U mad? L2p? Please go on, this is truly a masterclass!
Cearain
Plus 10 NV
#24 - 2012-08-10 15:24:20 UTC  |  Edited by: Cearain
Crosi Wesdo wrote:
Kuehnelt wrote:
Bezerk'ah Vulkan wrote:
One of the main problems now with FW is the power that noob alt farmers, from ppl that aren't even concerned with the militia for who they are plexing for, have in the warzone.


Bezerk'ah Vulkan wrote:
but ALSO, it will make that the farmers that are here only for the LPs go plex in more violent and enemy home systems, actually helping the militia


Great, farmers that run away from everthing would just run away from us in home systems. All that would mean for the gallente for example is that plexing would be wall-to-wall in the 6-8 hours that each of the homes ystems have noone logged on. I dont fancy waking up to 30-40% vuln every morning.

First, NPC's should have to be killed making farming plexes a more hands on activity, Also, faction war has always been a good source of income, but i would say that the tier system has increased potential income to a broken level and is just encouraging people to place farm alts in all militias. Best example is nulli bears, and entire coorperation of 1500 ratters come to FW because there is less risk and far better income.

This wouldnt be a problem and i have zero problem with people making isk, just seems a little harsh that peoples plexing is no doubt 99% about isk and 1% about station lockouts.

The fallout from this idea MAY cause system bunkers to be flipped more often, but then we would be in the situation where caldari are plexing at 3x the rate of gallente due to sheer numbers of alts and will simply always hold 3 times more systems than us by virtue of low skill pve characters. I dont think that is a very desirable direction to go in and would just mean that gallente and minmatar would eventually be stuck in tier 1/2 with the caldari and amarr in a constant tier 3/4 (given the current rates of plexing)


Lexmana is right we need to treat the problem not the symptoms.

You have identified two problems.

1) station lockouts due to plexing is stupid.

2) Plexing shouldn't be farmed by pve ships. They should be pvp.

If these problems are corrected then the other issues will go away.

If they make plexing a pvp activity then:
The amount of isk people make in faction war will not be that great. Only make isk if you are doing pvp, will mean you can't complete as many plexes per hour and will mean you have more significant costs - lost ships.

Moreover since only offensive plexing pays lp most militias will only be able to make significant lp half the time. So unless you have pvp alts in both militias you will only be making isk about half the time. So amarr has not really had any way to make isk for the last 2.5 months. In about another month we will be able to cash in. We will cash in big and then buy allot of ships to hold us over for the next big flip.

So yes there are big payout swings but they are not constant. You have to stay in the militia longer to get paid.

Its the fact that plexes are farmed instead of fought over that is the root problem. Once that is fixed we will find that the payouts are fine!

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Dan Carter Murray
#25 - 2012-08-10 16:14:03 UTC
David Devant wrote:
Love your witty and incisive riposte dcm. What next? U mad? L2p? Please go on, this is truly a masterclass!


I avoid saying cliche bs phrases.

Also, more fights happening in plex from my perspective.

If anything, remove missions.

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Londor Rogers
Public Menace
#26 - 2012-08-10 16:19:33 UTC
when it comes to plexing...

ehh just make it so if the offensive plexer warps off or is killed in the plex the defending plexer gets the LP for the plex. It wont stop gunless pve ships but it will promote PVP because people will be actively trying to take your plex.

Something like

offensive plexer finishes 9 out of the 10 minutes in a minor then warps off as defensive plexer comes into the site. defensive plexer only needs to finish the last minute of the plex to get his LPs though he would only get 1000/10000 since he only has to wait the remaining 1 minute. This way the defensive plexer doesn't have to spend to much time in the plex before he goes and attemps for the guy in the next plex.


This would give LP for defensive plexing but only if the opposing faction is actively attempting to plex your systems.
This would encourage PVP fits and slightly discourage Pure PVE fits because you would have to defend your site or not get any LPs.

Thoughts
Dan Carter Murray
#27 - 2012-08-10 16:31:53 UTC
Londor Rogers wrote:
when it comes to plexing...

ehh just make it so if the offensive plexer warps off or is killed in the plex the defending plexer gets the LP for the plex. It wont stop gunless pve ships but it will promote PVP because people will be actively trying to take your plex.

Something like

offensive plexer finishes 9 out of the 10 minutes in a minor then warps off as defensive plexer comes into the site. defensive plexer only needs to finish the last minute of the plex to get his LPs though he would only get 1000/10000 since he only has to wait the remaining 1 minute. This way the defensive plexer doesn't have to spend to much time in the plex before he goes and attemps for the guy in the next plex.


This would give LP for defensive plexing but only if the opposing faction is actively attempting to plex your systems.
This would encourage PVP fits and slightly discourage Pure PVE fits because you would have to defend your site or not get any LPs.

Thoughts

There is no way to exploit this.

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Londor Rogers
Public Menace
#28 - 2012-08-10 16:41:27 UTC
Dan Carter Murray wrote:
Londor Rogers wrote:
when it comes to plexing...

ehh just make it so if the offensive plexer warps off or is killed in the plex the defending plexer gets the LP for the plex. It wont stop gunless pve ships but it will promote PVP because people will be actively trying to take your plex.

Something like

offensive plexer finishes 9 out of the 10 minutes in a minor then warps off as defensive plexer comes into the site. defensive plexer only needs to finish the last minute of the plex to get his LPs though he would only get 1000/10000 since he only has to wait the remaining 1 minute. This way the defensive plexer doesn't have to spend to much time in the plex before he goes and attemps for the guy in the next plex.


This would give LP for defensive plexing but only if the opposing faction is actively attempting to plex your systems.
This would encourage PVP fits and slightly discourage Pure PVE fits because you would have to defend your site or not get any LPs.

Thoughts

There is no way to exploit this.


How would you exploit it?

I suppose you could have your enemy faction alt sit in your home system and then use this to run plexes relatively safely. Though not any quicker and you can already use enemy faction alts to run plexes relatively safely.
Cearain
Plus 10 NV
#29 - 2012-08-10 16:42:09 UTC  |  Edited by: Cearain
Londor Rogers wrote:
when it comes to plexing...

ehh just make it so if the offensive plexer warps off or is killed in the plex the defending plexer gets the LP for the plex. It wont stop gunless pve ships but it will promote PVP because people will be actively trying to take your plex.

Something like

offensive plexer finishes 9 out of the 10 minutes in a minor then warps off as defensive plexer comes into the site. defensive plexer only needs to finish the last minute of the plex to get his LPs though he would only get 1000/10000 since he only has to wait the remaining 1 minute. This way the defensive plexer doesn't have to spend to much time in the plex before he goes and attemps for the guy in the next plex.


This would give LP for defensive plexing but only if the opposing faction is actively attempting to plex your systems.
This would encourage PVP fits and slightly discourage Pure PVE fits because you would have to defend your site or not get any LPs.

Thoughts




The problem is people have alts in the other militia. So they could just start these plexes and get lots of lp for defensive plexing.

I think notifications and the the timer counting down will fix most of the problems with faction war. The only remaining problem will be that you can't use pvp ships in majors- at least amarr can't. (and station lockouts will still be just as bad as ever.)

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Dan Carter Murray
#30 - 2012-08-10 16:44:32 UTC
Cearain wrote:
Londor Rogers wrote:
when it comes to plexing...

ehh just make it so if the offensive plexer warps off or is killed in the plex the defending plexer gets the LP for the plex. It wont stop gunless pve ships but it will promote PVP because people will be actively trying to take your plex.

Something like

offensive plexer finishes 9 out of the 10 minutes in a minor then warps off as defensive plexer comes into the site. defensive plexer only needs to finish the last minute of the plex to get his LPs though he would only get 1000/10000 since he only has to wait the remaining 1 minute. This way the defensive plexer doesn't have to spend to much time in the plex before he goes and attemps for the guy in the next plex.


This would give LP for defensive plexing but only if the opposing faction is actively attempting to plex your systems.
This would encourage PVP fits and slightly discourage Pure PVE fits because you would have to defend your site or not get any LPs.

Thoughts




The problem is people have alts in the other militia. So they could just start these plexes and get lots of lp for defensive plexing.

I think notifications and the the timer counting down will fix most of the problems with faction war. The only remaining problem will be that you can't use pvp ships in majors- at least amarr can't. (and station lockouts will still be just as bad as ever.)



My mailbox is full and can't receive new notifications :(

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Cearain
Plus 10 NV
#31 - 2012-08-10 17:05:51 UTC
Dan Carter Murray wrote:
Cearain wrote:
Londor Rogers wrote:
when it comes to plexing...

ehh just make it so if the offensive plexer warps off or is killed in the plex the defending plexer gets the LP for the plex. It wont stop gunless pve ships but it will promote PVP because people will be actively trying to take your plex.

Something like

offensive plexer finishes 9 out of the 10 minutes in a minor then warps off as defensive plexer comes into the site. defensive plexer only needs to finish the last minute of the plex to get his LPs though he would only get 1000/10000 since he only has to wait the remaining 1 minute. This way the defensive plexer doesn't have to spend to much time in the plex before he goes and attemps for the guy in the next plex.


This would give LP for defensive plexing but only if the opposing faction is actively attempting to plex your systems.
This would encourage PVP fits and slightly discourage Pure PVE fits because you would have to defend your site or not get any LPs.

Thoughts




The problem is people have alts in the other militia. So they could just start these plexes and get lots of lp for defensive plexing.

I think notifications and the the timer counting down will fix most of the problems with faction war. The only remaining problem will be that you can't use pvp ships in majors- at least amarr can't. (and station lockouts will still be just as bad as ever.)



My mailbox is full and can't receive new notifications :(




They won't come in the mail. The hope is they can do this with the new fw ui.

And anyway, it is just for people who want frequent quality pvp. Those who want to hide and farm won't like it. Neither will people who like to roam around for hours hoping to gank a farmer instead of looking for good fights. This idea tends to upset people in those groups. They will likely turn to something other than fw plexing. But eve already offers lots of opportunities for those 2 groups so its not really a problem. This will be the first time eve offers something for those who want frequent quality pvp.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Zicon Shak'ra
The Scope
Gallente Federation
#32 - 2012-08-10 17:08:05 UTC
Oh look, this post again.

Wormholes are cool, m'kay?

Veshta Yoshida
PIE Inc.
Khimi Harar
#33 - 2012-08-10 17:23:37 UTC
Dan Carter Murray wrote:
... My mailbox is full and can't receive new notifications :(

Hahahahahahaha Big smile

CCP recently implemented one thing 100% as asked for by we the users (the LP deluge broke more than it fixed and WZC .. Roll) .. a viable militia interface. They even went further than we could have dreamed and made it modular/expandable. Add a tab to the interface with tactical information such as plex notifications to supplement the already existing strategic information.

Won't matter though as it will still FarmVille in Space™, the problems are now as they always were with the underlying mechanics .. they changed those mechanics but curiously managed to not solve most pressing issues, creating new ones and exasperating others .. rush jobs tend to have that result.
Hopefully now that the Dev adrenaline surge and resulting "must please the RabbleRabble" in the aftermath of the Jita debacle has dissipated, future changes will involve a modicum of thought, logic and testing.
Cearain
Plus 10 NV
#34 - 2012-08-10 17:39:14 UTC
Veshta Yoshida wrote:
Dan Carter Murray wrote:
... My mailbox is full and can't receive new notifications :(

Hahahahahahaha Big smile

CCP recently implemented one thing 100% as asked for by we the users (the LP deluge broke more than it fixed and WZC .. Roll) .. a viable militia interface. They even went further than we could have dreamed and made it modular/expandable. Add a tab to the interface with tactical information such as plex notifications to supplement the already existing strategic information.

What? The current ui is cleaner than the old blurry circles but it really doesn't give any more information. I don't see how anyone would think that would really change anything.

Veshta Yoshida wrote:

Won't matter though as it will still FarmVille in Space™, the problems are now as they always were with the underlying mechanics .. they changed those mechanics but curiously managed to not solve most pressing issues, creating new ones and exasperating others .. rush jobs tend to have that result.
Hopefully now that the Dev adrenaline surge and resulting "must please the RabbleRabble" in the aftermath of the Jita debacle has dissipated, future changes will involve a modicum of thought, logic and testing.



Most of the changes made, were well thought out. And they are working well. Other changes still need to be made but (with a few exceptions) what was done by ccp was done well.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veshta Yoshida
PIE Inc.
Khimi Harar
#35 - 2012-08-10 17:52:58 UTC
FW Interface has updated relevant information now .. the old had a ton of delayed often completely inconsequential info. But the big redeeming feature is that it is built to be expandable so anything goes info wise really.

Well thought out .. so you consider the x16 relative store modifier, WZC, lock-outs, meaningless upgrade effects, massive farm friendly instant LP payouts, balance twixt factions based on datacore availability etc. as representing good thinking?

Must be a generational thing, because to me it reeks of brain-farts having been implemented with no refinement whatsoever Smile
Bad Messenger
Rehabilitation Clinic
#36 - 2012-08-10 17:56:20 UTC
I do not really care what are rules for FW, we sure can adapt.

Current rules and mechanics do not make any sense but why should those even make, rules are what they are and who can adapt can possibly 'win'.

Everyone benefits about current FW plex farming, there is no losers at all.

Only thing i miss is reason to fight for systems, docking denial is not enough.

There is no reason to defend because it is best that enemy takes your systems and flips them, so you can control better who owns those and when.
Cearain
Plus 10 NV
#37 - 2012-08-10 18:18:58 UTC
Veshta Yoshida wrote:
FW Interface has updated relevant information now .. the old had a ton of delayed often completely inconsequential info. But the big redeeming feature is that it is built to be expandable so anything goes info wise really.


I don't think the current interface is all that responsive. At least last I checked it showed systems upgraded that weren't etc. Not that it really matters. The information in the current interface didn't change much in the war.

I do agree that the redeeming feature is that it can add more information. But we don't have the important information yet so it really has no effect.

Veshta Yoshida wrote:

Well thought out .. so you consider 1) the x16 relative store modifier, 2)WZC, 3)lock-outs, 4)meaningless upgrade effects, 5)massive farm friendly 6)instant LP payouts, 7)balance twixt factions based on datacore availability etc. as representing good thinking?

Must be a generational thing, because to me it reeks of brain-farts having been implemented with no refinement whatsoever Smile


1) 16x multiplier maybe even good. You have to save up your lp for a large cashout and then try to buy what you think you will need in the future. It really adds a whole new level of planning. The reason this works is because there is no lp for defensive plexing.

2) Not sure what you mean by "wzc."

3) Lockouts are bad, I agree. This still annoys me.

4) The upgrades are fine. They are what allows you to hit the higher tiers. They do not need to do more. Some suggestions might be ok such as cyno jammers. Its not really something I care much about.

5) The plexes were always farm friendly, inferno is not to blame. Plexes just didn't give lp before. But they could always been done with alts in pve ships. CCP hasn't worked on that yet. So lets see what they do about this before we say they are idiots. Now if you say they should have fixed this first. I will agree but whatever, as long as it gets fixed I don't mind waiting.

6) The lp payouts aren't instant. You should wait till you hit a certain tier. And then sort of speculate what will be needed in the future. Plus the plexing payouts go to those who plexed you to the winning side when you were losing. Not people who join the winning side after the war was won.

7) The balance is not based on datacores. Its based on no lp for defensive plexing and I think it is working ok. Its hard to say for sure. Amarr started to turn things around before nulli joined, but how well we would have done is now sort of theoretical. How to balance things has always been a difficult problem. CCP did a good job with this.

Overall though I am pretty happy with inferno. The lockouts is one sore point and sure there is stuff they still need to fix but what they put in place so far is solid.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Bezerk'ah Vulkan
Caldari Provisions
Caldari State
#38 - 2012-08-10 19:35:11 UTC
First of all...i am too in favour of rats inside plexes should be killed to finnish the plex, this and also, the timer running backwards if you leave the plex, and some others ( LOTS ) of ideas thrown out there...i just didnt saw the one i posted, but as i mentioned, i was positive that this idea was already out there.

Secondly when i think in ways and ideas to fix FW i do not see them from a personal ( militia ) prespective...i think on them as a whole...i know that gallente will suffer from this, as it did benefit from the takeover of the minmatar WZC bringing all those plexing alts to our side plexing caldari systems...but the fact that we dont have enough pilots to make it work, isnt a FW problem...it's our problem.

To those that say the problem is plexing alts not the enviroment in which they plex...only solution then is removing rewards entirely, because if there is isk to be made, there will be plexing alts...so as we do want to make a living out of FW, i think plexing alts will be here for a long time...the solution to this is not make them be able to do them in a 2 day old toon ( kill the rats, or at least have to bring the main to do it ) and also make them usefull to the militia ( directing them to system that NEED to be plexed, not vulnerable ones )
Ezra Tair
Doomheim
#39 - 2012-08-10 21:00:01 UTC  |  Edited by: Ezra Tair
You can only increases standings though missions and defensive plexing. LP gained goes though a co-efficient determined by your rank. No rank, crap LP. Turns FW farming into a waste of time unless you willing to stick with it. Also gives people a reason to defensive plex.

Edit to add---

Also--lower tag requirements for alot of items, and have tag requirements for most items, some things should require tags found in small plexes, medium plexes and large plexes.
Bezerk'ah Vulkan
Caldari Provisions
Caldari State
#40 - 2012-08-10 21:02:15 UTC
Ezra Tair wrote:
You can only increases standings though missions and defensive plexing. LP gained goes though a co-efficient determined by your rank. No rank, crap LP. Turns FW farming into a waste of time unless you willing to stick with it. Also gives people a reason to defensive plex.



Excellent idea...really...excellent!
you could eventually get there but it would HAVE to take a lot of effort and time, THEN you will be rewarded!
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