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Player Features and Ideas Discussion

 
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ECM feedback for ECCM

Author
Spr09
Abyssal Echoes
Invidia Gloriae Comes
#1 - 2012-08-09 17:38:10 UTC
Just a thought for ECCM modules since they aren't used very often (unless in very specific circumstances) that if an ECM module used on you works, it also unlocks all of the ECM user's targets for the remainder of the ECM duration.

Or add a line of new ECCM modules that do this, would either of these be good ideas?