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CSM Minutes: Offgrid boosting.

Author
Nicaragua
Federal Navy Academy
Gallente Federation
#161 - 2012-08-22 11:47:44 UTC
Off grid boosting is bullshit - that is all
Moonlit Raid
Doomheim
#162 - 2012-08-22 16:25:56 UTC
I'd be happy with an overview or "aura" indication that a ships has gang link boosts applied.

Aura - Similar to ECCM, Sensor boost, tracking computer.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

TomyLobo
U2EZ
#163 - 2012-08-23 20:21:10 UTC
Moonlit Raid wrote:
I'd be happy with an overview or "aura" indication that a ships has gang link boosts applied.

Aura - Similar to ECCM, Sensor boost, tracking computer.

There's one. Maybe you need to open your eyes?
Moonlit Raid
Doomheim
#164 - 2012-08-23 20:31:01 UTC
TomyLobo wrote:
Moonlit Raid wrote:
I'd be happy with an overview or "aura" indication that a ships has gang link boosts applied.

Aura - Similar to ECCM, Sensor boost, tracking computer.

There's one. Maybe you need to open your eyes?

Not the booster, the boostee. Fuckwit.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Revolution Rising
Last-Light Holdings
#165 - 2012-08-23 21:56:45 UTC
Jack Miton wrote:
Quote:
what i cared to read that wasnt Twostep being a ragey dumb ass

I agree, offgrid boosting should stay.
I also agree that you shouldnt be able to boost from inside a POS.
I dissagree that CS/T3 bonuses shou;d be swapped, the fact that you can't tank a boosting T3 at all makes up for it.


Unfortunately, offgrid boosting from inside a pos is necessary for rorqual pilots. Hotdrops by titans on rorquals would proliferate and relative safety of the pos is the only real place for low-sec miners to place the rorq properly.

Also, boosting mining fleet from on-grid is even worse. Offgrid boosting should stay - just nerf it so the boost isn't as grandiose as it is now. Perhaps less boost, but less requirements for the gang links so more links of different types can be applied ?

(Just a thought).

.

Cap James Tkirk
TEMPLAR.
The Initiative.
#166 - 2012-08-23 22:05:55 UTC
OGB is fine stop whining and get your own damn booster or figure out a better counter then NERF NERF NERF cause i dont wants to think and like easy mode
Lotty Granat
Ministry of War
Amarr Empire
#167 - 2012-08-23 22:55:38 UTC
I know I'm too far down in this thread as TLDR is the order of the day but I have a suggestion to back all the pilots who like offgrid boosting to enhance small gangs against blobs. This is also why I like it and I'd like to see it enhanced for small gangs. I'd suggest achieving this by limiting boosts from Command Processors to the pilots Squad. This limits the number of pilots that can be boosted by more than 1 module on a T3 to 10. I'd suggest that the role specific command ships be unaffected so they regain the role of boosters of choice in some situations.

That would ensure that a blob can use a T3 in FC, WC, and Squad roles if they like but if they intend to use T3 can only stack for 5-6 boosts, otherwise they must go for more scanable boosters which may prefer to stay on grid with the logistics. Gangs under 10 can use 1 x T3 booster for 3-4 boosts from a safe.
Red lensman
BlackSky inc.
#168 - 2012-08-23 23:45:27 UTC
The mining gang boosts need to have off grid boosting as a fleet of more than 5 mining barges really need to on more then 1 belt at the time as they mine to fast when we've had 10-20 barges mining we'd by clearing 3-6 belts at a time
Jean Luc Retard
Federal Navy Academy
Gallente Federation
#169 - 2012-08-25 00:15:48 UTC
Large Collidable Object wrote:
Diesel47 wrote:


You can make up all the stories you want, but nobody uses OGBs in RvB fleets. Seeing as all the fights are pre-arranged between the FCs. But that just shows how much you know... not much.


Also, post with your main or gtfo.


Telling me to post with my main whereas any recent killboard records of yours show RvB kills only whilst you continuously claim you need an OGB to keep soloing all those evil 0.0 blobs hunting you is slightly schizophrenic.

It leaves room for two conclusions: Either, you're alt posting yourself or your stories about evening the odds vs. nullsec blobs are entirely made up.

The fact that you're naive enough to believe nobody uses OGBs in RvB and your obvious display of lacking first hand experience in all your posts however leads me to believe you're not capable to comprehend even such simple logic and the latter conclusion is the correct one.



STFU -You know - not evryone posts his killmaisl all the time.
Moonlit Raid
Doomheim
#170 - 2012-08-25 01:03:08 UTC
If they're API'd they're posted automatically.

What's everyone's obsession with people posting under false names? Is the picture more important than the post contents?

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Xolve
State War Academy
Caldari State
#171 - 2012-08-25 09:09:00 UTC  |  Edited by: Xolve
Karah Serrigan wrote:
Remove titan bridges then. How many people are using the titan on their main account and not just dual boxing it to bridge the fleet in? Unfair advantage is unfair. What, youre telling me people use it for logistics too? Lets make them suffer because one group uses it to blob small gangs.


+1

Actually let's nerf everything into the ground that doesn't suit the needs and wants of one specific group players in Low-Sec participating in Faction Warfare. The game is bigger than you people, stop being so self-centered.

It's not hard to probe down and ritually slaughter boosting alts, most of them are terrible, and most boosting alt owning pilots don't pay attention at all to that second screen once the fighting starts. Want a counter to boosting alts? It's called a distraction, figure out how to do it.
Cyrek Ohaya
Blazing Sun Group
#172 - 2012-08-25 09:09:57 UTC
Small gangs cry over blobs, but beginning players cry because they can't even have a fair attempt on quad boosted small gangs.
Small gangs only want to scapegoat blobs so they can be much superior to casual solo pvpers.
Xolve
State War Academy
Caldari State
#173 - 2012-08-25 09:11:33 UTC
Jean Luc ****** wrote:
STFU -You know - not evryone posts his killmaisl all the time.


No you- kill mails prove literally nothing.

Kill mails are not an indication of anything other than this person, showed up in this system, and pushed F1; This is what the victim was flying.


Nicaragua
Federal Navy Academy
Gallente Federation
#174 - 2012-08-25 10:12:19 UTC
Xolve wrote:

It's not hard to probe down and ritually slaughter boosting alts, most of them are terrible, and most boosting alt owning pilots don't pay attention at all to that second screen once the fighting starts. Want a counter to boosting alts? It's called a distraction, figure out how to do it.


What you have summed up here is exactly what is wrong with off grid boosting alts.

EVE is a game, it is supposed to be played by people who are at the controls of the game. Boosting in itself is fine but that should be done by someone who is playing and is involved in the game not someone who is not in the vicinity of the gang they are boosting.

As you state its not particularly hard to find careless boosting alts because they aren't actually playing the game, and that is just completely stupid. There is no tactic, no risk vs reward, just a minimized EVE client running out of sight with a few modules active - and that is tragic for a game that prides itself on the depth of its strategy.

This mechanic is completely bollocksed so the solution is to remove off grid boosting. Forcing the booster to be on grid increases the risk and means that there will actually have to be a real player behind the controls - surely this is the way the game is meant to be played, you know with actual players n stuff ?
Xolve
State War Academy
Caldari State
#175 - 2012-08-25 10:24:22 UTC
Nicaragua wrote:
As you state its not particularly hard to find careless boosting alts because they aren't actually playing the game, and that is just completely stupid. There is no tactic, no risk vs reward, just a minimized EVE client running out of sight with a few modules active - and that is tragic for a game that prides itself on the depth of its strategy.

This mechanic is completely bollocksed so the solution is to remove off grid boosting. Forcing the booster to be on grid increases the risk and means that there will actually have to be a real player behind the controls - surely this is the way the game is meant to be played, you know with actual players n stuff ?


So in order to fix it, CCP should make it so you can only log into one account at a time then? Right?

That will fix all the things!
Nicaragua
Federal Navy Academy
Gallente Federation
#176 - 2012-08-25 10:28:16 UTC
Xolve wrote:
So in order to fix it, CCP should make it so you can only log into one account at a time then? Right?

That will fix all the things!


I already posted what the fix is, in fact this entire thread is debating that very fix so why don't you do a bit of reading to catch up with the rest of us instead of trying to be a smart arse.
Xolve
State War Academy
Caldari State
#177 - 2012-08-25 10:32:32 UTC  |  Edited by: Xolve
Nicaragua wrote:


I already posted what the fix is, in fact this entire thread is debating that very fix so why don't you do a bit of reading to catch up with the rest of us instead of trying to be a smart arse.


I too post fixes to things that havn't yet/won't happen.

The only thing of merit you have said in this thread is offgrid boosting is bullshit, to which I say 'deal with it'.
Nicaragua
Federal Navy Academy
Gallente Federation
#178 - 2012-08-25 13:18:23 UTC
Xolve wrote:

I too post fixes to things that havn't yet/won't happen.

The only thing of merit you have said in this thread is offgrid boosting is bullshit, to which I say 'deal with it'.


I'm wounded by your harsh words, i really am.

Nonetheless - I don't need to "deal with it", it appears CCP are going to deal with it for me. And again, that's captured within the title and opening post of this thread, so as before - do a little bit of reading beforehand and then maybe you'll be able to contribute something useful to the topic.
Xolve
State War Academy
Caldari State
#179 - 2012-08-25 14:22:35 UTC
Nicaragua wrote:
Nonetheless - I don't need to "deal with it", it appears CCP are going to deal with it for me. And again, that's captured within the title and opening post of this thread, so as before - do a little bit of reading beforehand and then maybe you'll be able to contribute something useful to the topic.



CSM Minutes =/= dev Blog, HTH.
2manno Asp
Death By Design
#180 - 2012-08-25 15:56:04 UTC  |  Edited by: 2manno Asp
keeping off grid boosting seems ok to me too, assuming it's outside a POS, mainly because having them on grid seems a bit too cumbersome and clumsy. especially for dual-boxers which are so many of them.

however, i feel it's still a bit too removed.

my proposal is to tweak the OP's suggestion a bit.

1. create a "link" command between a booster and a pilot
2. when linked, the booster will always warp with the linked pilot and land at a random spot within a sphere between 1 and 2 AUs of the pilot, and no closer than 1 AU from a celestial (requires a bit of geometry to ensure this).

this means if there's a booster boosting the pilot/fleet you're fighting,
1. you will know your enemy is boosted when they land, becuase the booster will be on DSCAN, unless your DSCAN is set to less than 1 AU.
2. you have a good idea where it is, always within 1-2 AUs from you

this makes the booster significantly easier to scan, thus riskier for the booster, and definately more interesting for everyone.

now i can't predict how it all turns out... but i sort of imagine any fleet that has a booster(s), may now have to deal with a fleet(s) that have scanner(s) as the counter, else lose the booster, or put the booster on grid in the hopes of being better able to defend it there. choice is yours.

btw, the booster will still have an edge, in that the scanner still has to scan it down, then warp to it, etc. this allows the booster to have some temporary affect, but not necessarily a dominating or lasting one. also, some interesting fleet tactics may develop based on the limitations of the booster link and known proximity to battle.

as an add-on to the thought: i also think the idea of having a defensive booster in a POS isn't such a bad thing, but perhaps the boosting strength should be reduced... maybe 50% or something like that. this way, you can still put a booster in a POS if you're living in a system, you're just not going to get as much out of it unless you take it out of the POS.