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Player Features and Ideas Discussion

 
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Long Warp - An alternative to Star Gates and Jumping

Author
Loius Woo
Sebiestor Tribe
Minmatar Republic
#61 - 2012-08-13 02:58:42 UTC
W33b3l wrote:
What you basically want is to be able to cyno or bridge to a different system on your own so you can avoid people. What would keep a supercap pilot from equipping one of these long distance warp mods and bringing a Nyx into highsec?

I for one would be afraid of messing with the travel system soo much since I wouldn't want to break the game. However I have always thought that the gates themselves make the game feel less real.

I've always wanted to warp between systems instead of using gates if for no other reason to make the universe seem more real and vast. You would just have to make it so everyone came into each system in the same place. As for where you can warp out at. that would take some careful consideration.

To make the game feel more real and still keep the system we have now I would just be happy with some form of travel animation between gates. It would make you feel like your actually going somewhere and it would lengthen the travel process making the world seem larger. Gates are not Battlestar gallactica FTL drives like locking a jump drive onto a cyno is. Your actually being shot across ce.



I read the first sentence then stopped because you are stupid.

IF you had read the thread, you would see that I posted a suggestion that it should be a rig module that would NOT be allowed to be fitted on capital ships.

So you are an idiot and need to train reading comprehension to level 1 at least.
Deena Amaj
Native Freshfood
Minmatar Republic
#62 - 2012-08-14 22:20:34 UTC
Sorry for Hijacking.

I thought of another idea regarding this long warp thing since if got some love burning for industrial ships etc.

It should be dangerous for Industrial ships and their T2 variants.

Occassionally, it should happen that they "misjump" and end up in a 0.0 OR Lowsec system, with some structure dmg and immobile/incapacitated to warp or Long-Warp anywhere for some 10 minutes or so.

This shall happen in some way that they emerge somewhere in the unexpected destination and go "HOLY CRAP!". Watchful lowsec pvpers or 0.0 dwellers could probe this ship down - if lucky. The "stunned" industrial/t2 should either call for help or see that he/she GTFO. Loging off shall not help as this Long Warp shall activate Aggression. Log offski could help to keep subtle in an empty star system though.

This is just to spice up the action and give that "NEED ASSISTANCE" moment.

Sorry if it is farfetched.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Onquaber
Back To High-sec Inc.
#63 - 2012-08-16 01:49:10 UTC
+1 for a system to system warp for normal ships. It could bring new gameplay, and give the impression of space being greater.