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CCP: Please Stop Nerfing Small Gang PVP

Author
Bizmarhk
Why is this Pigeon so Big
Dracarys.
#1 - 2012-08-09 02:04:13 UTC  |  Edited by: Bizmarhk
I've been playing this game on and off since 2006/07. I love it to death, no matter how hard I try to quit, I always come back. I have to admit lately though, it's been getting easier for me to get frustrated with this game, as one of the most entertaining forms of PVP is constantly getting nerfed, small gang PVP.

Small gangs are what people enjoy. Not many people actually enjoy large fleet battles, why? Well that's because the person doing all the thinking in the large fleet is the FC, everyone else is a mindless drone following align points/targets/etc. Small gang PVP bonds pilots together, helps make new friends, challenges each individual pilot, and is a true test of a pilots skill as an individual. True small gang PVP doesn't even require an FC, but rather just a target caller, while everyone else maintains their own ranges, speeds, damage, etc.

Now, over the course of time, CCP has introduced little and big changes to the game that have in my honest opinion nerfed small gang PVP. I will list a few of them, and explain why.

1) Jump Bridges
First I will say that I can respect the logistics that goes into setting up these networks, defending them, and keeping them running. I also respect the fact that holding space should mean something, and making life easier for those living in it, should be one of them. However, jump bridges have made life so easy for the home owners, that for small gangs trying to disrupt their space becomes a boring challenge here is why.

Example (this happens very often): Go roaming with a 5 or less man gang into a Sov holders space. Run around systems to cover as many as possible in as short amount of time. The longer we spend in their space, the more likely the enemy will form up a counter gang (that's fine). Now that gang is chasing us, and I manage to out maneuver them, and lose that enemy gang. Victory am I right? No. With the combination of intel reporting my gangs every movement, and Jump Bridges, that enemy gang will simply jump in front of us where ever we go. What option does that leave my gang? Log Off.

This is not how this game should be played. You can tell me I am doing it wrong, but I'll just tell you I am not. Every developed area of space has a well built JB network, meaning that I can either only spend very small amounts of time in the enemies space. Go at an off time when only a few enemies are online, preventing a blob, or simply ignore sov space altogether limiting my 0.0 roaming to only a few systems (not fun).

Back in the day, pipes would be infested with small gangs, creating fun and interesting PVP for the bigger alliances to do, and giving small gang PVPers like myself content, and an actual fighting chance. Choke point systems that are barren now, back in the day actually meant something, and were fun to camp. Freighters actually had to be escorted through space, giving another source of content for both parties.

People complain space seems small, and that you can travel from region to region too quickly. Revert back to the old days where Jump Bridges didn't exist, and space will actually seem vast again, take it from someone who doesn't ever get to use Jump Bridges.

2) Scanner Delay

I know that CCP stated that spamming the scanner button created a lot of lag on the server (or something of those means) and so that delay was created to reduce the load on the server. I don't know what the current state of the servers stress is at, but this was a unintentional nerf to small gang PVP.

For someone who hunts ratters/anom runners/etc, those few seconds that I have to wait for my scanner to recalibrate on my spaceship that travels 13.5AU/s (that's quite fast and amazing, but my scanner isn't up speed technology wise I guess) are very important. Which leads me to my next point.

3) Local

This intel tool is completely overpowered. I've read one suggestion that I think would be fair and balanced, that being delay the persons presence in local until the ship has decloaked. Now onto how this is overpowered, and recently nerfed small gangs even more with this most recent patch (Inferno 1.2).

For one, people ratting or gate camping see me in local usually before I even load my own local. They are already warping out if they are paying attention, before I can even think about finding them. Now perhaps the person is slow, and doesn't notice me yet in the system of 50 people. Well their intel channels for one will start blinking reporting my presence and they will notice. Or maybe they wake up and see me in local about 10 seconds after I jump in. It takes me (and I am pretty damn fast with the d-scanner) about 30 seconds give or take to locate someone in a site. I may get lucky and find them sooner, or I may have some bad luck and it can take up 60 seconds. Now, not only did I have to wait for my anomaly scanner to load, I have to wait for my ship to warp, land, lock, and point the enemy.

The most recent change to local makes it even worse. If local wasn't bad enough (everyone who is smart keeps this window separate and open at all times, especially in 0.0/lowsec. It now blinks when someone enters. Come on CCP, I know you are trying to be user friendly, but are you catering to all the SOV holding alliances or what?

TLDR:
1) JB's still seem overpowered, they need to be reworked further and/or removed *gasp*
2) Scanner Delay: Is this still necessary?
3) Local: Please start getting feedback from players on ways to change this, and please remove that annoying blinking flash that is both not needed and irritating (imagine 1,000 people jumping in a system).

CCP, I love your game, but please show us small gang 0.0 PVPers some love too.
Thanks,
Bizmarhk
Obsidiana
Atrament Inc.
#2 - 2012-08-09 03:08:31 UTC
I can tell you right now, if CCP changes local, a lot of people will leave. If they removed local from lowsec, even more people would leave. They want to get more people into lowsec so that you can have more targets. These changes would not facilitate that goal.

That said, small gang PvP has been nerfed a lot over the years, often in unintentional ways. Sadly, buffing it will drive more prey out.
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#3 - 2012-08-09 05:51:07 UTC
Obsidiana wrote:
I can tell you right now, if CCP changes local, a lot of people will leave. If they removed local from lowsec, even more people would leave. They want to get more people into lowsec so that you can have more targets. These changes would not facilitate that goal.

That said, small gang PvP has been nerfed a lot over the years, often in unintentional ways. Sadly, buffing it will drive more prey out.

Speaking as a CFC pilot who has been on many small-gang roams through the territory of alliances with bridges, all you really need is knowledge of where those bridges are, which can be obtained via your d-scanner. If you know what systems the bridges are in, you can extrapolate the connections, and you can actually lead them on a wild goose-chase through their own network, burning them through quite a bit of liquid ozone in the process as a bonus. Just make yourself a Note with JB locations and reference it against the starmap before you roll out.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Deena Amaj
Native Freshfood
Minmatar Republic
#4 - 2012-08-09 05:51:47 UTC
Regarding 1)
Removing JB is pretty much out of the question, but maybe it would be better JUST for vessels like industrials, barges, freighters.

I don't know if that would be counter productive as it would take a while for people to respond to your intrusion.

A side-suggestion of mine would be to add some sort of "ship per x-time" limit or so, so that one does not immediately get facerolled by the entire beehive.
Then again, the whole game is pretty much evolving around big beehives (Major allies) and random people throwing pebbles (you/small gangs) at them.

On an entirely different track, I had suggestion something regarding a small gang guerilla-intrusions setup so that one had an alternative and perhaps even getting away with murder and corpses -however, it was visited by wannabe backseat mods.
I will revisit it though. Hopefully with less bumhurt people.

Nonetheless, I doubt one can drive them all away that easily. The only time I really saw a "drive away of people" was when we had that "EVE-spring" moment with gold ammo and whatever marketing stategies.


As for 2)
Yes, it is too revealing - and there are several good ideas so that scanning is not just an all-seeing eye.

3)
Unfortunately, Local is a very difficult subject.
Removing it totally will most likely screw the game as there has to be some sort of way so that players don't just get ganked and actually having nothing but the scan button to spam (and if that gets nerfed, they won't be intending to visit 0.0/lowsec again).
Also, 0.0 and "no-local" would promote even more IWIN gankages, starting with "cloakfagging" of Recons, Stealth Bombers and whatnot Rogues-classes of EVE.

In reality, it would bring some real "balls" to the game, but there has to be something in exchange regarding the removal of local.

Delayed/Subtle-Local a la WH-mechanics won't help all too much, but it would at least raise the need for manual intel/scouts. Unfortunately, that would then be too easy for solo/gangs to come in, wreck havoc and then logoffski/loginski yet again.

That is just my opinion.
There are tons of threads regarding local. It is hard to get the best out of it. I don't know if the recent CSM release talked about local.

confirthisposmed

I'm probably typing on a Tablet too, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them.

Ned Black
Driders
#5 - 2012-08-09 06:10:26 UTC
Obsidiana wrote:
I can tell you right now, if CCP changes local, a lot of people will leave. If they removed local from lowsec, even more people would leave. They want to get more people into lowsec so that you can have more targets. These changes would not facilitate that goal.

That said, small gang PvP has been nerfed a lot over the years, often in unintentional ways. Sadly, buffing it will drive more prey out.


Maybe... but in that case I would say its the hard core that remains and the dead weight that leaves. Nullsec is supposed to be a dangerous place... yet the way things are right now, and mostly because of local, its the safest place to do PvE in eve. Hell I was living in hostile space ratting to my hearts content and people there could do buggerall about it. As the OP say you see your enemy in local BEFORE their grid even loads so they have just about zero chance of catching you as long as you pay attention.

If you remove local you will be very much more dependent on scouts, vigilance and first and foremost teamwork to stay reasonably safe... and no, not even that will keep you 100% safe at all times... only from my own experience of nullsecI can say that teamwork not the strong point of nullsec life, at least not outside the blob. Most nullbears will tell you to sodd off and leave "their" system, because you steal their rats. I dont know how many times I have gotten that when I entered a system where someone "friendly" were ratting. So instead of working together the people of nullsec want to do stuff on their own... and removing local would essentially make that a lot harder to do. One thing that would have to change with the removal of local however is cyno mechanics. They would be crazy OP in their current form if local was removed.

Compare that to deep end wormholes where you either work as a team or not at all. People living there keep a constant eye out for trouble, and work to enforce their own safety. It does not always work, but that only makes it more fun. Its a game of cat and mouse in there... and you never know when it starts if you are the cat or the mouse... the roles can change real fast. I have been in fights where you chortled with glee about killing someone, and then 10 seconds later you have your overview filled to the rafters with people you had no idea was there in the first place.

So the bottom line is that I agree with the OP. Local has to go. But if that goes the jump bridges and all that can remain for what I care. If you dont have local then the intel channels will stay dark as long as you dont have any scouts there to see you, so they cant jump ahead anyway.

In general intel is way to easy to get, no matter if it is about towers going up or towers being attacked or local... CCP hands you info on a silver plate... info that you really should have to work hard to obtain... but lets face it... people may SAY they want hard... but when hard comes and bites them in their collective arses they dont appreciate it as much... in fact most people are really risk adverse no matter where you live.
Scatim Helicon
State War Academy
Caldari State
#6 - 2012-08-09 06:34:00 UTC
Bizmarhk wrote:
3) Local

I can't think of a bigger way to nerf small gangs than to force them to stop and drop probes in every single system they roam through because they can no longer see at a glance to the local channel whether there's a potential victim in there with them.

Every time you post a WiS thread, Hilmar strangles a kitten.

Ned Black
Driders
#7 - 2012-08-09 07:24:40 UTC
Scatim Helicon wrote:
Bizmarhk wrote:
3) Local

I can't think of a bigger way to nerf small gangs than to force them to stop and drop probes in every single system they roam through because they can no longer see at a glance to the local channel whether there's a potential victim in there with them.


You dont need to drop probes to make a quick scan of a system, depending on the size of the system scanning for possible targets is quite fast and no probes is needed for the initial scan... but I guess that is a skill nullsecers never really use since local will tell you all you need to know at a glance... on the flipside local also alerts anyone in that system to your presence so they can get away before you can do anything.

Personally I think removing local would initially feel really horrible to anyone living in null...it is a major change after all... but after a fairly short amount of time I think you would adapt and even start to like it. The first times I ventured into WH space I was scared... I mean REALLY scared. Now I dont even think about it. Thats just the way it is. On the other hand I get annoyed every time I go out into nullsec and see my ugly face in local the second I get there. Not because of my face, but because everyone and their dog know I am there before my own grid even loads.

I dont think I have heard of a single guy that lives or have been living in WH space that wants local to stay... but perhaps you need to actually live without local to apreciate it. To me local removes something from the game, makes it less than it could and should be...
Mike Whiite
Deep Core Mining Inc.
Caldari State
#8 - 2012-08-09 09:19:21 UTC
Your entire problem is solved if you go to WH-Space.

Cardano Firesnake
Fire Bullet Inc
#9 - 2012-08-09 10:19:45 UTC  |  Edited by: Cardano Firesnake
It is true that local channel is an abheration.
But we all need to have a way to detect ennemies. I think that the local chan should be remove but with modification on the directional scan.
The directional scan should be configurable to automacly scan every 10 to 30 secondes.
It should be able to make the difference between allies and hostiles.
It should have a different max range with a frigate (15AU), a cruiser (20AU), a battleship (30AU) an industrial ship (20AU), or Barge (25AU).
It should be able to detect Cloaked ship.

To counter the Jump Bridges, A new module fittable on commandships should be created to give the possibilty to a fleet commander to make its fleet bridge at short range (about 3 to 5 systems)


I hope these ideas could help.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Nagarythe Tinurandir
Einheit X-6
#10 - 2012-08-09 11:38:36 UTC
Cardano Firesnake wrote:
It is true that local channel is an abheration.
But we all need to have a way to detect ennemies. I think that the local chan should be remove but with modification on the directional scan.


if done properly this might be a good thing.

Cardano Firesnake wrote:

The directional scan should be configurable to automacly scan every 10 to 30 secondes.


i do not like this. pushing the button is something you can do on your own.

Cardano Firesnake wrote:

It should be able to make the difference between allies and hostiles.


you can already do this, when paying attention to local and coordinate with your mates.

Cardano Firesnake wrote:

It should have a different max range with a frigate (15AU), a cruiser (20AU), a battleship (30AU) an industrial ship (20AU), or Barge (25AU).


i like this idea, maybe the numbers need to be tweaked but the idea is sound. maybe go a step further and make the information gathered from d-scan range dependent, like (random numbers) 15 au you see there is a ship, 10 au you get the onfo it is a bs, 5 au you know its a gallente bs, 2,5 au you know its a kronos.

Cardano Firesnake wrote:

It should be able to detect Cloaked ship.


hell no. whats the point of a cloak then? then you moved the info about covert ops people present from local to the d-scan.
there are other ways to balance cloaked ships.

i think jump bridges are fine. they cost fuel, you need sov and there is logistic required to keep them up. sov holders should get a "home advantage" inside of there space. its the analogy to "knowing the land" maybe the spawn rate of wh leading directly from one 0.0 system to a low sec system or another 0.0 system can be tweaked upward to create short cuts small gangs can use.
Nikk Narrel
Moonlit Bonsai
#11 - 2012-08-09 13:57:21 UTC
Ned Black wrote:
Scatim Helicon wrote:
Bizmarhk wrote:
3) Local

I can't think of a bigger way to nerf small gangs than to force them to stop and drop probes in every single system they roam through because they can no longer see at a glance to the local channel whether there's a potential victim in there with them.


You dont need to drop probes to make a quick scan of a system, depending on the size of the system scanning for possible targets is quite fast and no probes is needed for the initial scan... but I guess that is a skill nullsecers never really use since local will tell you all you need to know at a glance... on the flipside local also alerts anyone in that system to your presence so they can get away before you can do anything.

Personally I think removing local would initially feel really horrible to anyone living in null...it is a major change after all... but after a fairly short amount of time I think you would adapt and even start to like it. The first times I ventured into WH space I was scared... I mean REALLY scared. Now I dont even think about it. Thats just the way it is. On the other hand I get annoyed every time I go out into nullsec and see my ugly face in local the second I get there. Not because of my face, but because everyone and their dog know I am there before my own grid even loads.

I dont think I have heard of a single guy that lives or have been living in WH space that wants local to stay... but perhaps you need to actually live without local to apreciate it. To me local removes something from the game, makes it less than it could and should be...

THIS

Put local on delayed mode for those who actually want to chat.

Learn to hunt with D-Scan, and probes for the rare targets who are off the beaten path.

Local isn't keeping the game alive, any more than training wheels are a needed part of bicycles.
It is holding the game back in much the same way, by dumbing down intel to a common level, and rewarding mediocrity.
Meditril
Hoplite Brigade
Ushra'Khan
#12 - 2012-08-09 15:27:25 UTC
Bizmarhk wrote:
TLDR:
1) JB's still seem overpowered, they need to be reworked further and/or removed *gasp*
2) Scanner Delay: Is this still necessary?
3) Local: Please start getting feedback from players on ways to change this, and please remove that annoying blinking flash that is both not needed and irritating (imagine 1,000 people jumping in a system).

CCP, I love your game, but please show us small gang 0.0 PVPers some love too.
Thanks,
Bizmarhk


I completely agree with you. That are exactly those reasons why I do not bother about 0.0.

May I kindly invite you to join us in Faction Warefare? In FW 1) is not an issue at all, 2) doesn't matter due to plexes and 3) works usually in fafour of you.

Best regards,
Meditril
Bloodpetal
Tir Capital Management Group
#13 - 2012-08-09 16:18:29 UTC
Bizmarhk wrote:


The most recent change to local makes it even worse. If local wasn't bad enough (everyone who is smart keeps this window separate and open at all times, especially in 0.0/lowsec. It now blinks when someone enters. Come on CCP, I know you are trying to be user friendly, but are you catering to all the SOV holding alliances or what?

3) Local: Please start getting feedback from players on ways to change this, and please remove that annoying blinking flash that is both not needed and irritating (imagine 1,000 people jumping in a system).



Is that what that blinking is.... holy **** that's annoying. Been trying to figure it out all freaking day.

It only seems to happen for me when I am hovering over the local member list. So I think it's bugged up for me.

But ya, that's really ******* annoying.

And it flashes 3 times for each person. Like, even if they want to keep it, ONE flash is enough.


Where I am.

Astroniomix
School of Applied Knowledge
Caldari State
#14 - 2012-08-09 20:33:35 UTC
Bloodpetal wrote:
Bizmarhk wrote:


The most recent change to local makes it even worse. If local wasn't bad enough (everyone who is smart keeps this window separate and open at all times, especially in 0.0/lowsec. It now blinks when someone enters. Come on CCP, I know you are trying to be user friendly, but are you catering to all the SOV holding alliances or what?

3) Local: Please start getting feedback from players on ways to change this, and please remove that annoying blinking flash that is both not needed and irritating (imagine 1,000 people jumping in a system).



Is that what that blinking is.... holy **** that's annoying. Been trying to figure it out all freaking day.

It only seems to happen for me when I am hovering over the local member list. So I think it's bugged up for me.

But ya, that's really ******* annoying.

And it flashes 3 times for each person. Like, even if they want to keep it, ONE flash is enough.


Well, time to sell all of my stealth bombers.
Bizmarhk
Why is this Pigeon so Big
Dracarys.
#15 - 2012-08-10 06:29:38 UTC
Thanks for all the replies guys. To the fella who told me try Worm Holes, I would love to but I run a corporation and we recently talked over this subject. We collectively agreed that a WH in the capacity that we'd want to do it in would do more harm to our corporate activity than it would bolster it. Thanks for the suggestion though.

To the UK guy, we've looked into FW but I read that shooting people in opposing milita corps will nuke my standings towards the milita they are in? Not 100% if that's true, but I want to keep my corp members friendly with all factions.

I know that JB's and Local are all sensitive subjects. A good portion of people I assume started playing EVE when they were already in place. But once upon a time they didn't exist, and in my honest opinion EVE was more fun without them than with. Yes I can avoid the network, but it also reduces the amount of traffic, therefore removing content for both the said alliance (defending their spaces safety, and for the small gang roamer). And I know that changing local in some way would be very drastic, but it's long overdue, and the longer CCP waits, the harder it will be for people to adapt. A delayed local that lasts just while the person is cloaked would be perfect. Gate campers would still see the flash, bots/bears wouldn't instantly be able to warp away before I even get a chance to hunt, and big fleets still would be seen, unless they all just jumped in immediately.
Lord Zim
Gallente Federation
#16 - 2012-08-10 11:39:22 UTC
Bizmarhk wrote:
Small gangs are what people enjoy.

Correction: what some people enjoy.
Bizmarhk wrote:
Not many people actually enjoy large fleet battles

The proliferation of large fleets should indicate that there is in fact a fair bit of people who do enjoy large fleets. Also, eve is getting more populous all the time, what you considered a large gang 8 years ago is a small gang today. Suck it up.

Bizmarhk wrote:
However, jump bridges have made life so easy for the home owners, that for small gangs trying to disrupt their space becomes a boring challenge here is why.

Example (this happens very often): Go roaming with a 5 or less man gang into a Sov holders space. Run around systems to cover as many as possible in as short amount of time. The longer we spend in their space, the more likely the enemy will form up a counter gang (that's fine). Now that gang is chasing us, and I manage to out maneuver them, and lose that enemy gang. Victory am I right? No. With the combination of intel reporting my gangs every movement, and Jump Bridges, that enemy gang will simply jump in front of us where ever we go. What option does that leave my gang? Log Off.

You're running around in someone else's space, they have the benefit of being the defender. Suck it up.

Bizmarhk wrote:
3) Local

This intel tool is completely overpowered. I've read one suggestion that I think would be fair and balanced, that being delay the persons presence in local until the ship has decloaked. Now onto how this is overpowered, and recently nerfed small gangs even more with this most recent patch (Inferno 1.2).

For one, people ratting or gate camping see me in local usually before I even load my own local. They are already warping out if they are paying attention, before I can even think about finding them. Now perhaps the person is slow, and doesn't notice me yet in the system of 50 people. Well their intel channels for one will start blinking reporting my presence and they will notice. Or maybe they wake up and see me in local about 10 seconds after I jump in. It takes me (and I am pretty damn fast with the d-scanner) about 30 seconds give or take to locate someone in a site. I may get lucky and find them sooner, or I may have some bad luck and it can take up 60 seconds. Now, not only did I have to wait for my anomaly scanner to load, I have to wait for my ship to warp, land, lock, and point the enemy.

Remove L3 and L4 from hisec, then we'll talk. Until then, suck it up.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Bizmarhk
Why is this Pigeon so Big
Dracarys.
#17 - 2012-10-30 19:00:05 UTC  |  Edited by: Bizmarhk
Quote:
Correction: what some people enjoy.


Valid point, but CCP need to cater to all likes of players, not just one and right now anti-blob groups are not catered to what-so-ever.

Quote:
The proliferation of large fleets should indicate that there is in fact a fair bit of people who do enjoy large fleets. Also, eve is getting more populous all the time, what you considered a large gang 8 years ago is a small gang today. Suck it up.


From reading this, I assume you're an alt of some major coalition. That's great, but you know what, as long as games have been around there have been people that enjoy having to actually think for themselves unlike people like you are who mindless zombies mashing the F1 key and broadcasting for reps from 20 Scimitars when you get primaried, and eventually alpha'd because the gangs are so big now days. There are many groups of people who enjoy playing this game in smaller groups, not just 100-500 man blobs.

Quote:
You're running around in someone else's space, they have the benefit of being the defender. Suck it up.


Your arguments are now becoming redundant, "suck it up." I have sucked it up buddy, ever since Jump Bridges were around, which seems like they've been around since you started playing since you're such a staunch defender of them. There was a time when these things were not around. People actually had to defend their space, and couldn't control multiple regions while living in one main system like they do now.

Have you actually ever roamed around 0.0? Probably not because you're too busy using your lazy jump bridges, and following the orders of your basement dwelling alliance leaders. All that aside, take a look around, you'll notice a MAJORITY of 0.0 systems are empty minus the oddball ratter here or there. And you'll also notice when looking at a Sov map that there are many alliances that own a large amount of space, yet are not using it. Why is this? Because they have jump bridges that allow them to quickly get anywhere they need to defend it.

Back in the day, if you wanted to get your freighter through 0.0, you had to escort it. This created a non-static opportunity for small gangs to PVP with the larger alliances. It created teamwork, strategy, and fun on a small scale level. Before jump bridges, alliances had to actually defend their space from the odd-ball roaming gang by using defensive strategies and knowledge of their own space to keep it clean.

So you know what? Why don't you suck it up, and learn to play the game on hard-mode rather than the easy-mode it has been for years.

Quote:
Remove L3 and L4 from hisec, then we'll talk. Until then, suck it up.


This isn't even relevant to the discussion. But to tickle the topic, I would say that CCP needs to make 0.0 more profitable, and give incentives for people to be there. At the same time though, they need to make it harder to operate there if they make it more lucrative.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#18 - 2012-10-30 19:52:28 UTC
The "some" of us who enjoy small scale PVP are those of us confident in our ability to win. It even makes for entertaining television, while I don't have any data for this I'm willing to bet Kil2's videos get a hell of a lot more traffic then the 5000 man fleet battle ones that have to be zoomed out as far as the camera goes to even see what's happening which means you see titans and lasers and the rest is just so much clutter.

The "many" that enjoy large battles i suspect largely operate as I do, they like having killboard stats that look nice. Chances are if you join a massive fleet battle you'll get on tons of KMs before you become one. Efficiency is one of the most hyper-inflated stats in the history of anything when looked at on the personal level AND it's the stat people are looking at. But think about it a 100 million isk ship lost is only 100 million isk in lost efficiency, with 125 people on the mail the ship was worth 12.5 billion isk in kill efficiency divided among the involved parties. So really at the personal level efficiency is showing is how efficient we are at generating efficiency. What if efficiency was divided by the involved parties or was based on the percentage of damage done. Not that this is CCP's responsibility but think about what would happen. Yes, you take full loss amount because the kill is still divided among your killers just as your killed amount is divided among your gangmates, doing it this way would make the system much closer to zero sum, so to get ahead with 125 people on your kills you'd need to get ~125 kills in that fight before dying to break even. This will not kill either small gang PVP nor massive fleet battles because it does not affect either directly, but those of you who like to tout out your killboard will need to get kills on a small scale as well and do well to have 80% efficiency or better. It's all about motivation really, people are afraid to lose their ships and so they hide behind their mates and watch their stats rise confident that they will not be the first primary and chances are they're right. People who care about their KB stats will need to go out alone or in small gangs to really look good. I feel that's appropriate anyhow as small gang PVP shows just what you can do. You can do things to escape bad situations against 1 or 2 ships sometimes that will simply never ever save you from the alpha of 125 or more ships.

Reality has an almost infinite capacity to resist oversimplification.

Cearain
Plus 10 NV
#19 - 2012-10-30 20:48:08 UTC
Local helps small gangs avoid the blob. Its key to small gang pvp.

The problem is your view of small gang pvp does not extend past ganking ratters.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Lord Zim
Gallente Federation
#20 - 2012-10-30 21:08:25 UTC  |  Edited by: Lord Zim
Bizmarhk wrote:
Valid point, but CCP need to cater to all likes of players, not just one and right now anti-blob groups are not catered to what-so-ever.

And nullsec hasn't been buffed without getting counter-nerfed, for years, whereas hisec has had buff after buff.

Bizmarhk wrote:
From reading this, I assume you're an alt of some major coalition.

Um. There's no need to assume, just look which alliance I'm in.

Bizmarhk wrote:
That's great, but you know what, as long as games have been around there have been people that enjoy having to actually think for themselves unlike people like you are who mindless zombies mashing the F1 key and broadcasting for reps from 20 Scimitars when you get primaried, and eventually alpha'd because the gangs are so big now days. There are many groups of people who enjoy playing this game in smaller groups, not just 100-500 man blobs.

hurr blobs durr

Bizmarhk wrote:
Your arguments are now becoming redundant, "suck it up." I have sucked it up buddy, ever since Jump Bridges were around, which seems like they've been around since you started playing since you're such a staunch defender of them. There was a time when these things were not around. People actually had to defend their space, and couldn't control multiple regions while living in one main system like they do now.

Have you actually ever roamed around 0.0? Probably not because you're too busy using your lazy jump bridges, and following the orders of your basement dwelling alliance leaders. All that aside, take a look around, you'll notice a MAJORITY of 0.0 systems are empty minus the oddball ratter here or there. And you'll also notice when looking at a Sov map that there are many alliances that own a large amount of space, yet are not using it. Why is this? Because they have jump bridges that allow them to quickly get anywhere they need to defend it.

Back in the day, if you wanted to get your freighter through 0.0, you had to escort it. This created a non-static opportunity for small gangs to PVP with the larger alliances. It created teamwork, strategy, and fun on a small scale level. Before jump bridges, alliances had to actually defend their space from the odd-ball roaming gang by using defensive strategies and knowledge of their own space to keep it clean.

So you know what? Why don't you suck it up, and learn to play the game on hard-mode rather than the easy-mode it has been for years.

Judging by this tirade I'm going to just assume that you haven't actually paid much attention to what has actually happened in the game the past few years.

There's no point in ratting in nullsec, because the occasional loss along with the effort needed to do this in nullsec makes hisec (with L4s) more interesting for the majority of people, mining is more profitable in hisec, manufacturing in hisec vastly outperforms manufacturing in nullsec, the fleet sizes and size of engagements make importing from hisec a required activity, and JFs make this actually possible. And, because of this, very few are actually living in nullsec, which means there's no point in roaming gangs, there's no point in defending against roaming gangs, and due to the ~awesome sov system~ there's certainly absolutely no urgency to rush to defend anything for almost a full week.

Nullsec is ******, plain and simple, and JBs aren't even a blip on the map on things which are ****** about nullsec, and claiming that it is, is just going to make you look silly. Nullsec should have its industry capacity buffed hard, hisec should have its manufacturing competitiveness nerfed to the point where nullsec is actually at the point where it would be the preferred place to manufacture things and export it to hisec, that's when nullsec would become vibrant again, and that's when roaming gangs would actually have something to kill again.

As for why alliances can control multiple regions: the sov system. Jumpbridges have fuckall to do with it, and if you actually, unironically think they do, you're being dumb and should feel bad.

Bizmarhk wrote:
This isn't even relevant to the discussion. But to tickle the topic, I would say that CCP needs to make 0.0 more profitable, and give incentives for people to be there. At the same time though, they need to make it harder to operate there if they make it more lucrative.

Actually, it is very relevant to the discussion, since things like L4s (and lately incursions) give you an effortless and completely safe way of making a lot of isk while not putting in much effort (hell, you can even watch a movie or a tv-series while running them, which is what I used to do before growing bored with running them), in contrast to ratting in nullsec where you have to maintain constant vigil and have to suck up the occasional loss due to inattentiveness at the wrong time or awoxers, which means a large majority of those who wanted to rat up isk have moved their iskmaking alts to hisec. The same goes for mining.

And if you're contemplating removing local, without upping the rewards to WH level (which you can't, since eve is having more than its share of monetary inflation as it is), hisec L4s must be removed or nullsec won't just be mostly empty as it is now, it'll be completely empty.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

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