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Warfare & Tactics

 
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Does anyone run a high sec alliance...

Author
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#1 - 2012-08-08 17:25:36 UTC
...for the simple reason of offering cooperation between all the corporations in a single system... something like a "local" unified co-operative...

I wondered with the changes in the game mechanics would make this interesting as a means of binding a systems many small corps into a single group entity while not having the people in there small or single man corps have to give up their own organizations while offering something like a "militia" of sorts in that everyone could use the war dec system to red flag enemy corps.

Anyone with experience in this area tell me if this is a really good idea for high-sec carebears to use as a game mechanic for cooperation - things like mutual defense, mutual market controls and production means, etc...

Thanks
Dan Carter Murray
#2 - 2012-08-08 18:07:49 UTC
Aurelius Valentius wrote:
...for the simple reason of offering cooperation between all the corporations in a single system... something like a "local" unified co-operative...

I wondered with the changes in the game mechanics would make this interesting as a means of binding a systems many small corps into a single group entity while not having the people in there small or single man corps have to give up their own organizations while offering something like a "militia" of sorts in that everyone could use the war dec system to red flag enemy corps.

Anyone with experience in this area tell me if this is a really good idea for high-sec carebears to use as a game mechanic for cooperation - things like mutual defense, mutual market controls and production means, etc...

Thanks



The best in-game mechanic for high-sec carebears is NPC corp.

End of Thread.

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RavenPaine
RaVeN Alliance
#3 - 2012-08-08 18:24:03 UTC
It is a really good concept. Great Idea!

You posted the death of this concept though, when you typed "High-sec Carebears"

Most of them are so afraid to lose a ship, they will log off before they try any engagement.
Then there are the ones who won't fleet up.
The ones who won't use comms.
The ones who won't fit a ship right.
The ones who have no skills.
The ones who have no experience.
ADD:
The ones that actually don't like you.
The ones who will always pick the 'other side' if they think you are an easy kill.
The ones who think everything is a trap.

Some systems have a couple of corps that unite, sometimes. But an actual organised High-sec system is almost impossible.
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#4 - 2012-08-08 20:14:06 UTC
Yes, my alliance used to be a highsec one and banding together and allowing our corps to help each other was very useful for war decs. What questions do you have?
Xuixien
Solar Winds Security Solutions
#5 - 2012-08-09 14:55:56 UTC
Sounds like what you really want is NullSec, but without the risks.

Sorry brohan, EVE doesn't work like that.

Epic Space Cat, Horsegirl, Philanthropist

Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#6 - 2012-08-09 20:59:11 UTC  |  Edited by: Aurelius Valentius
High-Sec is not w/o risk... in fact it's prob the worst place to mine. Least reward and up until now most likely to be blown up. and the war dec system is for high-sec warfare... so your null comment makes no real sense, as I stated to use the war dec system to interdict a high-sec system of non-alliance corps.

Basically then my ideal holds to take over a HS system - provided you have the right people.

1. I am not saying you organize a system other than weed out who might be there already to join up (that does have a clue on game mechanics and the rest) and you attack via any means anyone who is then not joining up and run them out.

IF as you say they are that unable to organize then it's easy pickings for say a group of even 2-10 people with combat skills and some ships to simply take a corp/alliance setup - HQ in a station of choice and then systematically war dec each corp in system and make life hell until they leave... joining not being an option at this point as they have proven not to be willing to join up or incompetent and not someone you want in your alliance anyway.

null is for claiming sov, and such... what I am purposing is more like a mafia (worst types) to cooperative (best type) takeover of access to a high sec system.... much like a group might take over a place like Raravath 0.4 system where it's got one jump in and out and full of crazy Russians that attack and kill anything not them (and their corp) in system anytime they log in... they being pirates do this in low sec... but no reason why you couldn't use the war dec mechanics to simply selective target with a bit more care any corps that seem to be sending in people regularly... ignoring the odd passer by of travel or the odd person... but should one start to see reg mining ops - simple take the name of the corp and war dec it then proceed to everytime you see them in your system to attack them until they pull up and stop coming...
FloppieTheBanjoClown
Arcana Imperii Ltd.
#7 - 2012-08-09 21:55:58 UTC
A guy I knew was going to make one. He invited my old corp to be a part of it. We decided we wanted to run it and hired some mercs to make him look weak. His whole corp folded up, he quit the game, and the alliance sort of flittered away.

Oops.

Founding member of the Belligerent Undesirables movement.

Jack Miton
School of Applied Knowledge
Caldari State
#8 - 2012-08-10 01:57:49 UTC
wtf is the point of a HS alliance?
it's HS, even being in a corp just means you can be wardecced...
there are actual benefits to a corp, shared hangers, low tax ect, but none at all to an alliance.

There is no Bob.

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Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#9 - 2012-08-10 05:42:13 UTC
well, that is a shame.. perhaps it's best just to stay in an NPC corp in HS, and prob why people do it, not seen any real advantage to player corps myself for being in HS...

for instance as a single person - you can do almost all the things you need to do to do anything using the NPC stations - yes you will have less efficient results but one person isn't going to doing things that fast anyway, so it's really not an issue for manufacturing and such as your returns to make funds aren't split out over a corp of people, they are 100% yours and so I found I actually make more solo playing in anything I do simply because I am doing it as a one-man operation.

Good example is mining in a belt, I do it solo and with groups, I net less per time doing it in groups simply because of splits, I have a max orca, max hulk, and mack and all that mess, but I do actually make more ISK solo, then my cut/share of a group op... and generally because the kills the margins because my share is an average of the cross-section of miners - so if someone shows up with less yield but the splits are even shares.. you get less, but if you split out at say the loot history, there isn't much point to doing an op as the margin of gain is pretty small for most people - people basically do mining ops for the social time.

This is just one facet of the game in which while you may make a little more doing it with others, it's counter productive to do in the industrial side with other people, it's not greed that drives it, it's just making things work well (as in smoothly) and so people I think are given to take a little hit efficiency wise if they can make things purr along w/o hang-ups to the final goal.

This would explain why people form up these little main/alt corps, they expand to beyond the level of one account they then add i an other account, but then you are splitting up the income, even if you pile it into one... because you have to either sub as second account or PLEX it and you then you get people doing massive ops with accounts saying they have to make billions to cover the 10PLEX they have to buy a month or whatever and the game becomes either too expensive to run or PLEX unless massive effort is made - making EVE a real work-fest or wallet hitter.

So, your right, I don't see much advantage over being single in a NPC corp, I can always join up ad-hoc groups and just chill with them do thing and more or less do everything in the game... I can't think of one you can't do really... you might have to do it a little oddly form most people but you can def find a way - solo Titan pilots aren't unheard of... and so on.
Pilna Vcelka
Doomheim
#10 - 2012-08-10 11:56:53 UTC
RavenPaine wrote:

Most of them are so afraid to lose a ship, they will log off before they try any engagement.
Then there are the ones who won't fleet up.
The ones who won't use comms.
The ones who won't fit a ship right.
The ones who have no skills.
The ones who have no experience.
The ones who think everything is a trap.


Thats so me and I love playing EVE that way :-)
Zicon Shak'ra
The Scope
Gallente Federation
#11 - 2012-08-10 12:48:03 UTC
You can come mine in my wormhole if you want. We'll meet you at the entrance with guns blazing milk and cookies. Big smile

Wormholes are cool, m'kay?