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EVE Online: Inferno 1.2 Feedback

First post First post
Author
Tinytacohead
AirwolfSquad
#401 - 2012-08-25 17:29:16 UTC
Thanks for making Hulks COMPLETELY useless to solo miners CCP. Oh, and my t2 cargo rigs.. when you fawlks screw with ships to such a degree, there should be a one-time ability to remove rigs without destroying them, heh.

Also, I totally agree with Hakaru Ishiwara's statements about the infernal tree-view bullshit for inventory etc. There's a reason nobody on sisi wanted it, yet it was shoved down everybody's throats anyways. You guys are really jacking the game up these days! Between these type "improvements" and crap like Dust, you'll eventually alienate
Jonuts
The Arrow Project
#402 - 2012-08-25 23:11:51 UTC
Quote:
In all seriousness, a key-stroke short-cut might be a more reasonable thing for CCP to implement.


If all you want is a keyboard shortcut, you can specify one. From the game screen, press Esc--->Shortcuts--->Window. Then scroll to "Open Ore Hold of Active Ship". Specify whatever shortcut you please :)

Personally, I'd rather have shortcuts for everything that I can slap on my neocom. But at least we got right click back!
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#403 - 2012-08-26 02:30:31 UTC
Jonuts wrote:
Quote:
In all seriousness, a key-stroke short-cut might be a more reasonable thing for CCP to implement.


If all you want is a keyboard shortcut, you can specify one. From the game screen, press Esc--->Shortcuts--->Window. Then scroll to "Open Ore Hold of Active Ship". Specify whatever shortcut you please :)

Personally, I'd rather have shortcuts for everything that I can slap on my neocom. But at least we got right click back!

I am humbled.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Furoth
Black Avarice
Skeletons in the Closet
#404 - 2012-08-28 05:45:36 UTC
Wow, it just gets worse and worse.

The UI is horrible and just gets more tedious to work all the time. I don't have any POS' with 50 structures attached and i'm getting too stressed to play. I don't envy you guys who have to deal with it. It's a train wreck. The main inventory button in station will never ever open up in any consistant fashion. You never know what you will get when you click. Add to that the keyboard shortcuts which open entirely new windows despite those windows already being open(BTW guys, windows opened with keyboard shortcuts actually work, stay in place and are still there when you come back). Then i undock, what do i see; a second window showing me my ship cargo that i never opened up. I already had my cargo showing, why is this new one opening. It's the old station inventory window that just won't die when i undocked. But when i do dock again, do i see my station inventory? Of course not.

I really think things would be alot simpler on all sides if the UI button only opened a listview and from there we could open specific windows. Simple, intuitive and reliable.

Right now it's a tossup between using archaic keyboard shortcuts or dealing with inconsistant UI windows for the sake of having a graphical point n click interface.

As for mining; it's a nerf to everyone not in a mining corp. Personally though, i think it was done with a focus on botting. Why else would we have ore holds. Sure it gives every mining related ship a designated ore hold (+1), but it also forces the botters to rewrite to use them and deal with the broken UI as well. That's my conspiracy theory for the day. :D
Balder Verdandi
Wormhole Sterilization Crew
#405 - 2012-08-28 07:48:35 UTC  |  Edited by: Balder Verdandi
Still waiting on a fix for the Tutorial button that won't go away and stay removed from the NeoCom, which was supposed to be fixed on the 1.2.6 patch.

At the rate we're going, we might as well call it a "feature" instead of a "flaw" ..... maybe then CCP will "fix" it like they fixed the UI.
Phenom9600FX
Explorers of Space Association RO
#406 - 2012-08-28 11:36:14 UTC
Great! Finally the "Tutorial" button can be removed for good. Thanks CCP!
Vilnius Zar
SDC Multi Ten
#407 - 2012-08-28 12:14:48 UTC
Phenom9600FX wrote:
Great! Finally the "Tutorial" button can be removed for good. Thanks CCP!


Best patch since the boot.ini incident.
Cyber Broker
Zen Style Services
#408 - 2012-08-28 12:26:07 UTC
Still stuck with a skill i never trained for nor want, wheres the return of all our SP, im talking about my 5 accounts that have trained over 512K in Sp for some "Diplomatic relations" i do not want it and, Still do not want, give us all back the Ethnic Relations skill or hand back the SP that is righfully ours, seems to me you your turning a deaf ear on us, again! Pftt

Original post here Hold on we dont want you to replace Diplomaic relations With Ethnic Relations

             Selling alliances & high faction corprations since 2008, the finest and still the best

Tarninah
Allied Fleet Command
#409 - 2012-08-28 14:42:12 UTC
Cyber Broker wrote:
Still stuck with a skill i never trained for nor want, wheres the return of all our SP, im talking about my 5 accounts that have trained over 512K in Sp for some "Diplomatic relations" i do not want it and, Still do not want, give us all back the Ethnic Relations skill or hand back the SP that is righfully ours, seems to me you your turning a deaf ear on us, again! Pftt

Original post here Hold on we dont want you to replace Diplomaic relations With Ethnic Relations



At 2310 SP/hour, that's over 9 days of wasted training.

The old method of returning SP when dropping a skill and allowing us to manually put that SP back into the new skill if we desired allowed for more of a "sandbox" situation. In the past, when the learning skills were removed, SP were handed back to the players; when the mission skills were changed, it was a return of SP, handing the players new skill books, and allowing the players to allocate SP as needed.

I do understand that CCP can not return or change over these skills now since I'm sure some players have already used the new skill, but in the future, can we go back to the "return SP" method?
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#410 - 2012-08-28 15:35:28 UTC  |  Edited by: Hakaru Ishiwara
Furoth wrote:
Wow, it just gets worse and worse.

The UI is horrible and just gets more tedious to work all the time. I don't have any POS' with 50 structures attached and i'm getting too stressed to play. I don't envy you guys who have to deal with it. It's a train wreck. The main inventory button in station will never ever open up in any consistant fashion. You never know what you will get when you click. Add to that the keyboard shortcuts which open entirely new windows despite those windows already being open(BTW guys, windows opened with keyboard shortcuts actually work, stay in place and are still there when you come back). Then i undock, what do i see; a second window showing me my ship cargo that i never opened up. I already had my cargo showing, why is this new one opening. It's the old station inventory window that just won't die when i undocked. But when i do dock again, do i see my station inventory? Of course not.

*snip*
@ Furoth: Yeah, I have seen and reported the defect highlighted in bold. Defect report #141232 submitted July 20th and still not filtered by CCP.

@ CCP: Do you have resources assigned to sorting out the Unified Inventory UI defects and usability challenges? If so, what is your plan of action to address both internally and customer-identified issues?

A larger question for me is what is your end goal with this functionality in the EVE client? There have been so many tweaks, adjustments and customer-generated suggestions over the past 3 months that it is entirely unclear when / how CCP will define the Unified Inventory as a 'job well done' and then look forward to the next big revision.

One of the real-world reasons for CCP defining the scope and end-state of the Unified Inventory is for their customers to be able to better write up defects. Rather, CCP's customers will have a better idea of what is expected behavior from the EVE client v. a true defect.

Are these unreasonable requests to make of a service provider?

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Agrikaan
Absolute Order XVIII
Absolute Will
#411 - 2012-08-28 15:38:04 UTC  |  Edited by: Agrikaan
FOR THE LOVE OF THE GODS; CAN YOU PLEEEEEEASE SORT THE BMs and BM FOLDERS THIS YEAR?!
Or at least make them not sort alphabetically the same way!
It should takes any skilled programmer less than 30 mins, and you've had about a year to do it.

1
2
3
4

Yes, the UIS still suck. Don't "fix" what isn't broken. Fix broken stuff; see above.
And bring back unlimited locally saved fittings, or increase the server based to 1000.
Also stop changing where you store local settings/files!
Please clean that up, have them all in ONE PLACE, and that is in the GAME FOLDER.
Since not everything is in the cloud SOME OF US take personal backups, for safekeeping and to switch between PCs.
So don't forget to make all settings exportable.

Otherwise, best game ever. A little less than before, but still.
Laura Belle
The Scope
Gallente Federation
#412 - 2012-08-28 21:09:14 UTC
Ugh
Angel ship color
As nice as it looks, i do expect the graphic to fit the overall atmosphere.
Urban camouflage in space is... oh well...

Straight
Missiles
the good part - they look great
the bad part - they look as if they were flying in the air - with smoke tail and everything... I'de pass that part

Lol
great ship redesigning
looking forward for the remaining frig and destroyers designs
Jonuts
The Arrow Project
#413 - 2012-08-28 23:32:33 UTC
Hakaru Ishiwara wrote:
Jonuts wrote:
Quote:
In all seriousness, a key-stroke short-cut might be a more reasonable thing for CCP to implement.


If all you want is a keyboard shortcut, you can specify one. From the game screen, press Esc--->Shortcuts--->Window. Then scroll to "Open Ore Hold of Active Ship". Specify whatever shortcut you please :)

Personally, I'd rather have shortcuts for everything that I can slap on my neocom. But at least we got right click back!

I am humbled.



I try. I figured it out when I reverted alt-C back to my cargo hold ^_^

DEATH TO THE UNIFIED INVENTORY!
Cyber Broker
Zen Style Services
#414 - 2012-08-29 08:26:53 UTC
Tarninah wrote:
Cyber Broker wrote:
Still stuck with a skill i never trained for nor want, wheres the return of all our SP, im talking about my 5 accounts that have trained over 512K in Sp for some "Diplomatic relations" i do not want it and, Still do not want, give us all back the Ethnic Relations skill or hand back the SP that is righfully ours, seems to me you your turning a deaf ear on us, again! Pftt

Original post here Hold on we dont want you to replace Diplomaic relations With Ethnic Relations



At 2310 SP/hour, that's over 9 days of wasted training.

The old method of returning SP when dropping a skill and allowing us to manually put that SP back into the new skill if we desired allowed for more of a "sandbox" situation. In the past, when the learning skills were removed, SP were handed back to the players; when the mission skills were changed, it was a return of SP, handing the players new skill books, and allowing the players to allocate SP as needed.

I do understand that CCP can not return or change over these skills now since I'm sure some players have already used the new skill, but in the future, can we go back to the "return SP" method?

             Selling alliances & high faction corprations since 2008, the finest and still the best

Cyber Broker
Zen Style Services
#415 - 2012-08-29 08:28:12 UTC  |  Edited by: Cyber Broker
Tarninah wrote:
Cyber Broker wrote:
Still stuck with a skill i never trained for nor want, wheres the return of all our SP, im talking about my 5 accounts that have trained over 512K in Sp for some "Diplomatic relations" i do not want it and, Still do not want, give us all back the Ethnic Relations skill or hand back the SP that is righfully ours, seems to me you your turning a deaf ear on us, again! Pftt

Original post here Hold on we dont want you to replace Diplomaic relations With Ethnic Relations



At 2310 SP/hour, that's over 9 days of wasted training.

The old method of returning SP when dropping a skill and allowing us to manually put that SP back into the new skill if we desired allowed for more of a "sandbox" situation. In the past, when the learning skills were removed, SP were handed back to the players; when the mission skills were changed, it was a return of SP, handing the players new skill books, and allowing the players to allocate SP as needed.

I do understand that CCP can not return or change over these skills now since I'm sure some players have already used the new skill, but in the future, can we go back to the "return SP" method?


I do not understand? Its pure laziness and they have their heads in the sand while all the flak is flying, i will never use this skill, EVER, period.

I sell Corporations and Ethnic Relations was part of my business service in eve, what am i going to do with 5 accounts that have lvl 5 Diplomatic Relations? Answer ***k All, So no i cant see or understand why they cant revert back or give back the SP, just gets worse as time goes by, rubbing salt into the wound where CCP have no idea the environment its causing to players and time that i paid to CCP to train these skills, not the one they decided , "oh will give the customer that one instead regardless of what he/she thinks" total BS

             Selling alliances & high faction corprations since 2008, the finest and still the best

Desert Ice78
Gryphons of the Western Wind
#416 - 2012-08-30 12:55:02 UTC  |  Edited by: Desert Ice78
Ok, I refrained from rushing to the forums screaming blue murder about the latest CCP cluster **** when it was first released, prefering instead to give it a chance, and throuoghly test it in a real-life setting to see if it would work or not.

Well, now here I am and I would like to know just who exactly was the ******* ******** idiot that thought that giving the machinaw with two strips a cargo of 450m3 and a hulk with three strips a cargo of 350m3 was a good idea? What exactly was the rational behind this idea? It was so mind-blowingly ******** that it beggers belief.

The 350m3 is so woefully inadequate for the hulk that it is simply easier and infinately more practical to use my mach, which is quite able to carry an adequate number and range of crystals. And then I can't even use the full 350m3, having to leave enough room to switch them out when switching roids, which happens alot.

Please, please, please, take your head out of your ass and get it fixed.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Olga Ivanovna
Doomheim
#417 - 2012-08-30 18:02:02 UTC
Tarninah wrote:

I do understand that CCP can not return or change over these skills now since I'm sure some players have already used the new skill, but in the future, can we go back to the "return SP" method?


^^ This!

There has always been a return SP earlier, and I really want to see CCP go back to that when skills are changed or removed. Especially in this case. Ethnic Relations was a necessary skill before the change. Diplomatic Relations is completely useless for me, and I don't want the SP locked up in it. Sad
dominic Bloodline
State War Academy
Caldari State
#418 - 2012-08-30 21:45:11 UTC  |  Edited by: ISD Tyrozan
Oops GIVE me my skill point back i dont need this useless skill

-EDIT- It is not acceptable to directly quote correspondence with GMs. - ISD Tyrozan
dominic Bloodline
State War Academy
Caldari State
#419 - 2012-08-30 21:53:13 UTC  |  Edited by: ISD Tyrozan
CCP Greyscale wrote:
James Selkirk wrote:
Rapid patch deployment: check Smile
Client patched cleanly: check Smile
Patch works: check Smile

"Ethnic Relations skill changed into Diplomatic Relations. The old effect of segregating corporations by races is gone, so all corporations can have all races, always. The skill now reduces the cost to hire allies in war. The skill will not be reimbursed as it is not being removed, but changed." (Italics added)

So, Ethnic Relations has a changed name and a changed function, yet somehow this does not count as removing a skill and adding a whole different skill. Because I trained Ethnic Relations to have a multicultural corporation, not to hire allies in wars I'm not about to get into.


From a technical perspective, it's the same type with the same internal ID number. To count as removing a skill and adding a whole different skill - again, from a technical perspective - it'd mean deleting the old skill and adding a new one with a different ID.


-EDIT- Do not attack devs.
Zifrian
The Frog Pond
Ribbit.
#420 - 2012-09-03 16:30:56 UTC
The mouse over descriptions for modules is too slow to popup and show you what you have loaded for charges. Specifically on mining, hovering over my strip miner II's takes too long to show me what crystals I have loaded. It's a really nice change but the popup just needs to be a bit faster. Maybe 1 second? I hope that's doable.

Thanks!

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