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EVE Online: Inferno 1.2 Feedback

First post First post
Author
Stefan1978
Deep Core Mining Inc.
Caldari State
#301 - 2012-08-12 07:04:17 UTC
Ribikoka wrote:
Zed Jackelope wrote:
CCP Explorer wrote:
Zamrikus wrote:
CCP Greyscale says this....really now?

I'm just trying to explain why the patchnotes say what they do. We understand that some players will be unhappy with this as they feel that some skills they've trained are less useful to them. This is however something that happens pretty much every time we make any serious balance changes, and it's been long-standing policy that we don't reimburse skill points due to this kind of change. We appreciate that this is not to everyone's liking but we currently feel it's the best way to deal with these situations overall.

I would have never trained the skill ethnic relations was changed to.
You trained the skill for the old effect, we re-balanced the game so that a skill isn't needed anymore and changed the effect of the skill to a new effect. You can still accomplish what you trained the skill for and now you can accomplish something new as well. You are better off after than before.


Nope... re-balancing a skill is one thing. You basically deleted a skill and put a different on in its place. There should've been a sp refund for this skill. If people wanted the new skill, they would've used the refund on it.


+1


+1
MotherMoon
Tribal Liberation Force
Minmatar Republic
#302 - 2012-08-12 07:10:44 UTC
Stefan1978 wrote:
Seleia O'Sinnor wrote:
New Search:
Please expand all categories when the search yields more than one category, else it's a clickfest in finding the stuff instead of just scrolling.




Great Idea. I Love it.


no eww, i don't want to have to cose everything everytime i search. what a horrible click fest that would be.

the way it is now you click once and... your done.

http://dl.eve-files.com/media/1206/scimi.jpg

Smohq Anmirorz
State War Academy
Caldari State
#303 - 2012-08-12 07:22:42 UTC
Steve Ronuken wrote:
Ribikoka wrote:
Repeat: "How can i turning off the new Module mouseover enhancement ???"
This is horrible,big and the textboxes stuck on screen in fleet in 0.0 when the system lags in Tidi.
GOD SAKE PLS AN OPTION FOR TURNING THIS FEATURE.



Read the dev posts on the thread before asking again.

(go to the first dev post (it's the first one). Then click on the bluebar. read the post that comes up. repeat until it doesn't move)

Specifically, you're looking for the post from CCP Fear


You know, people put stuff in the search bar trying to figure it out, it often leads to threads like this. Your directions to find the answer aren't exactly clear? Blue bar? Stops moving? Find some devs post? That thing is 50 pages long with dozens of dev posts. If you know where it is, just link it and quit assuming this is peoples' first stop for the answer.
BigLick247
BIG Enterprises
#304 - 2012-08-12 08:04:47 UTC
Is it possible to have the exhumers ORE hold window stay open as default as well as having the corp hangar open in a seperate window so it is easier dragging ice from barges into the orca. Currently i have to open corp hangar then drag ore hold out for hulk pilot each time i undock and with multiple toons it means alot of setup work.

Mining changes are brilliant.

I wonder whether you have boosted everything below the hulk a little too much which could lead to oversupply and price crashes which in turn would make mining not profitable again.
Challu
Brutor Tribe
Minmatar Republic
#305 - 2012-08-12 09:50:44 UTC
Can you please ensure that the tutorial icon remains gone when I remove it? It keeps coming back on every log on.. Makes no sense for people who've been playing this game for years..
Josef Djugashvilis
#306 - 2012-08-12 11:13:33 UTC
Aura is a stalker.

This is not a signature.

Khaim Khal
Perkone
Caldari State
#307 - 2012-08-12 15:00:26 UTC
Andski wrote:
Alestrix wrote:
That or give me a refund in $$ prorated to the amount of time it took me to train that skill to the level it was at. As I paid you while I was training that skill instead of other skills.


It's a rank 2 skill representing a week of training at level 5. My Nyx alt has ~8M skillpoints in drone skills that have been absolutely useless since Crucible, representing 4-5 months of training. I'm not bitter nor am I demanding SP reimbursement.


Not the same thing at all. Your 8M skillpoints aren't useless; they still give exactly the same benefit they did when you trained them. The value of the benefit has changed, not the benefit itself. If they had turned those Drone skills into Gunnery skills, you might have a point.

Finally, please don't use the "it's only X skillpoints, who cares" argument. Not all of us are spacerich five-year veterans. It's like someone said "it's only $100,000 and I lost $3mil on my third mansion". It may be true, but it makes you look arrogant.
GaiusAlexander
Starcorp Heavy Industries
#308 - 2012-08-12 21:58:07 UTC
FoF Missiles now arrgo counter attack! Maybe this was a glitch but I used to be able to go into a room, fire FoF missiles and not get attacked back by non-auto aggro baddies. Now they act like normal missiles. It would have been nice to have known this an advance. Evil

Since you eliminated that particular feature of the FoF missiles, how about tweaking them so that they will always attack when there is an opponent and not just "sometimes" until you are attacked first. Surrounded by Angel battleships and being told "there are no targets available is bunk.

How about letting me prioritize targets. Kinda stupid for missing to take out structures when there is a swarm of battlecruisers attacking just because the "drug depot" happens to be closer. Talk about lazy missiles. Maybe a attack until destroyed option too. That way the FoFs won't get a ship 99% dead and switch targets because one gets closer.

That's all. Thanks.
Tyranis Marcus
Bloody Heathens
#309 - 2012-08-13 03:45:06 UTC
War Kitten wrote:
Sounds like it's time for CCP to figure out how tooltips *should* be implemented now.

1) Give them a user-configurable delay before annoying the user with popup. (or at least SOME delay)
2) Make them able to be disabled.

This includes ALL tooltip functionality!

...like when you accidentally let your mouse brush past a bracket in space. I do not instantly want to see my display cluttered with all the brackets that are stacked underneath the one I moved my mouse over for a fraction of a second.

Really guys and gals - User interface 101 stuff here... don't annoy the user, let them adjust things or turn them off.

It would've been a lot easier to include this functionality from the beginning.


Oh god, that thing with the brackets is a ******* nightmare. They pop up when your mouse goes by, then they stay up until you click somewhere else. What a nuisance. I'd much rather have to click on a bracket to see the tooltip than deal with that clutter.

Do not run. We are your friends.

Meannall
EverNergy
#310 - 2012-08-13 14:18:47 UTC
Mackinaw max target is 4. It was ok for ice mining.
Today with 35,000.00 m3 cargo hold, can you increase this number please ?
- Veldspar mining asks over 20 asteroids.
- Because of rats attacks, we need to manage drones and lock the rats.

So if you could increase the makinaw max target to 10 it would be ok.


Esceem
The Scope
Gallente Federation
#311 - 2012-08-13 21:27:46 UTC
NIce, that the Done Settings window is smaller and clearer now.

However, please change it so it can be kept open permanently, ty!
mkint
#312 - 2012-08-14 04:40:24 UTC
Josef Djugashvilis wrote:
Aura is a stalker.

+1 Did nobody tell the devs that you can't remove the tutorial button from the neocom? Well, that if you do it just gets put right back on there when you log back in. Not sure if that's intentional, but if it is, that's pretty stupid.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Sire Magnus
TLP Intergalactic Corp
#313 - 2012-08-14 07:34:28 UTC
3rd update patch and the reprocessing value of retrievers is still not in line with the new build costs. What?

I sincerely hope it is not part of CCP's master plan to reduce the reprocess values on all t1 ships, because that would destroy the foundation of eve industry.

I am not saying that reprocess itself is a foundation of industry, but the ability to remove under-priced items and reprocess them allows the markets to be self-cleaning and keeps prices at a profitable level.
Without it, markets will overpopulate and manufacturing will come to a complete halt .. which will in turn affect the mineral markets and finally diminish all of the t1 manufacturing industry
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#314 - 2012-08-14 09:05:35 UTC
Sire Magnus wrote:
3rd update patch and the reprocessing value of retrievers is still not in line with the new build costs. What?

I sincerely hope it is not part of CCP's master plan to reduce the reprocess values on all t1 ships, because that would destroy the foundation of eve industry.

I am not saying that reprocess itself is a foundation of industry, but the ability to remove under-priced items and reprocess them allows the markets to be self-cleaning and keeps prices at a profitable level.
Without it, markets will overpopulate and manufacturing will come to a complete halt .. which will in turn affect the mineral markets and finally diminish all of the t1 manufacturing industry



The T1 reprocessing values will not be in line with the new build costs.

There are people out there who saw the changes coming and put /thousands/ of barges in to build. All at the low costs.

If they could reprocess at full, you've just had a /massive/ injection of minerals.

Look at the procurer. Its mineral requirements have gone up by a factor of 10 or so. Do you want to hand this largess to people?


They won't go up. It's the only clean way to handle this. They haven't reduced the reprocess value for the ships. They just haven't increased it.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Terrorfrodo
Interbus Universal
#315 - 2012-08-14 09:58:12 UTC
Just looking in and seeing lots of people still doing a lot of whining about 90k 'useless' SP. As a counterweight I'd like to say that I and most people I spoke to love the changes to the market and none of the CEOs I know even thought twice about those 90k SPs.

But, this Aura girl really is a creepy stalker.

.

Mester Udan
State War Academy
Caldari State
#316 - 2012-08-14 11:25:04 UTC
If the object for a mission is in my cargo hold, I can complete the mission, but what if I'm doing a mining mission with my brand new mining barge with a big ore bay, and the ores for the mission is in my ore bay? So It would be good if the mission could be completed that way, if it can be completed if the object is in my cargo.
Kronos
Caldari Provisions
Caldari State
#317 - 2012-08-14 12:08:04 UTC
I am happy with the updates to the mining ships they are great, Maybe need an Orca update with extra cargo to go with the mining ship changes.

But small problem, if you cargo hold is full you cannot change mining crystals you have to jettison one first and then change.

If all your doing is swapping crystals in a full bay can it not just switch them with out the hassle, There is the same problem with ammo and full holds as well, issue been around for a long time. Is it possible this issue can be looked into and changed as it would make the world of diffrence. Maybe add a hidden buffer or something so when changing ammo its temp in limbo as ammo/crystal is changed then once cargo is free it can place it in the cargo.

But other than that I can fit majority of crystals in I need since they been reduced in size.

Also just to make the Hulk that more superior 10k Ore bay wont go a miss :) it should sort out the mining missions up to lvl3.

lvl 4's you need a orca backup or lots of trips to the station.
LillaRinn
#318 - 2012-08-14 12:11:09 UTC
Quote:
A black monocle that was unintentionally released has been removed and characters who had it equipped will have their portraits flagged for re-rendering.

Like a Sir...

ROFLMAO Big smileLolPirate

Radio Control Flying and Aerial Filming www.rc-forc3.com

Taji Kann
Bright Exports Ltd
#319 - 2012-08-14 12:41:43 UTC
mkint wrote:
Josef Djugashvilis wrote:
Aura is a stalker.

+1 Did nobody tell the devs that you can't remove the tutorial button from the neocom? Well, that if you do it just gets put right back on there when you log back in. Not sure if that's intentional, but if it is, that's pretty stupid.


+1 as well

Aura coming back is really starting to get annoying.
I misclicked her many times when trying for inventory which I tend to have near the bottom
I know I can open her up with F12 already or straight from menu via '\' .
Kiyarii Oskold
Give my 11percent back
#320 - 2012-08-14 12:48:52 UTC
Esceem wrote:
NIce, that the Done Settings window is smaller and clearer now.

However, please change it so it can be kept open permanently, ty!
Botting much? Who needs to constantly change/ensure their drones settings?