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EVE Online: Inferno 1.2 Issues

First post
Author
Starcralwler Titan
Perkone
Caldari State
#21 - 2012-08-08 13:36:46 UTC
Hi

My download of Inferno 1.2 appears to have become corrupt. Every time i run the launcher, it starts at step 2/4 to create a patch, hangs at 15%, and then fails.

It presents me with the option of getting the full launcher and downloading the whole game again, which I just simply cant do!

Is there an easy way for me to get rid of the downloaded patch info, re-download the patch, and try the process again??

Thank you in advance.
Alundil
Rolled Out
#22 - 2012-08-08 13:38:11 UTC
classified data wrote:
CCP Soundwave wrote:
classified data wrote:
whatever happened to the new ORE mining frigate they were supposed to be bringing out? what a let down...


Scheduled for the winter release!


then why announce it with your 'summer update' program?? http://community.eveonline.com/devblog.asp?a=blog&nbid=72890



They didn't....from the link you provided

Quote:
So, when all of this is going out you ask? These changes will be out by the time the winter expansion hit, which will leave us in a very good shape to start overhauling tech 1 cruisers and battlecruisers next year, possibly earlier if things go well.

I'm right behind you

AcidBurn99
Drunken Monkeys Research And Development
#23 - 2012-08-08 13:38:48 UTC
G01kur Kisel wrote:
X = 10
X * 100 % = 20
x * 200 % = 30


X=10
X*2 = 20
X*3= 30

100% increase is a increase of factor 2. Hope that resolves some math questions.



Yea thats great no explain how my strip miner that pulls 1400m3 per laser only gets 2800 @ 200%
Alundil
Rolled Out
#24 - 2012-08-08 13:40:51 UTC
classified data wrote:
in no way is it made clear that the ORE frigate is for winter release, and it doesnt even make sense given the timing of this update...

am i wrong?



Yes


Quote:
So, when all of this is going out you ask? These changes will be out by the time the winter expansion hit, which will leave us in a very good shape to start overhauling tech 1 cruisers and battlecruisers next year, possibly earlier if things go well.

I'm right behind you

classified data
Doomheim
#25 - 2012-08-08 13:41:40 UTC
Alundil wrote:
classified data wrote:
CCP Soundwave wrote:
classified data wrote:
whatever happened to the new ORE mining frigate they were supposed to be bringing out? what a let down...


Scheduled for the winter release!


then why announce it with your 'summer update' program?? http://community.eveonline.com/devblog.asp?a=blog&nbid=72890



They didn't....from the link you provided

Quote:
So, when all of this is going out you ask? These changes will be out by the time the winter expansion hit, which will leave us in a very good shape to start overhauling tech 1 cruisers and battlecruisers next year, possibly earlier if things go well.


then why is the post called 'ship balancing summer update'? and CCP announces soon after that they plan to review destroyers over the winter. this implies that T1 frigs would have been sorted by this patch.
G01kur Kisel
Federal Defense Union
Gallente Federation
#26 - 2012-08-08 13:43:42 UTC
AcidBurn99 wrote:
G01kur Kisel wrote:
X = 10
X * 100 % = 20
x * 200 % = 30


X=10
X*2 = 20
X*3= 30

100% increase is a increase of factor 2. Hope that resolves some math questions.



Yea thats great no explain how my strip miner that pulls 1400m3 per laser only gets 2800 @ 200%



I can't. Ask CCP.
CCP Soundwave
C C P
C C P Alliance
#27 - 2012-08-08 13:45:15 UTC
classified data wrote:
Alundil wrote:
classified data wrote:
CCP Soundwave wrote:
classified data wrote:
whatever happened to the new ORE mining frigate they were supposed to be bringing out? what a let down...


Scheduled for the winter release!


then why announce it with your 'summer update' program?? http://community.eveonline.com/devblog.asp?a=blog&nbid=72890



They didn't....from the link you provided

Quote:
So, when all of this is going out you ask? These changes will be out by the time the winter expansion hit, which will leave us in a very good shape to start overhauling tech 1 cruisers and battlecruisers next year, possibly earlier if things go well.


then why is the post called 'ship balancing summer update'? and CCP announces soon after that they plan to review destroyers over the winter. this implies that T1 frigs would have been sorted by this patch.


Sorry if we didn't make it clear enough. The new hulls are scheduled for winter.
AcidBurn99
Drunken Monkeys Research And Development
#28 - 2012-08-08 13:45:49 UTC
G01kur Kisel wrote:
AcidBurn99 wrote:
G01kur Kisel wrote:
X = 10
X * 100 % = 20
x * 200 % = 30


X=10
X*2 = 20
X*3= 30

100% increase is a increase of factor 2. Hope that resolves some math questions.



Yea thats great no explain how my strip miner that pulls 1400m3 per laser only gets 2800 @ 200%



I can't. Ask CCP.



Hey SoundWave Clarification Please
LillaRinn
#29 - 2012-08-08 13:46:06 UTC  |  Edited by: LillaRinn
G01kur Kisel wrote:
AcidBurn99 wrote:
G01kur Kisel wrote:
X = 10
X * 100 % = 20
x * 200 % = 30

X=10
X*2 = 20
X*3= 30
100% increase is a increase of factor 2. Hope that resolves some math questions.

Yea thats great no explain how my strip miner that pulls 1400m3 per laser only gets 2800 @ 200%

I can't. Ask CCP.

your explanation is well-meaning, but your notation is incorrect. It should read:
Quote:
X = 10
X + X * 100 % = 20
X + X * 200 % = 30

but yes, a 200% increase in a stat should make (semantically) the end result stat 3 times the original stat.

Radio Control Flying and Aerial Filming www.rc-forc3.com

Nirnaeth Ornoediad
GoonWaffe
Goonswarm Federation
#30 - 2012-08-08 13:46:48 UTC
If you try to search on a character name, it fails with an error saying there is no local cache to search. I can't create a private contract to another character, because EVE can't find the character name.

Fix POSes.  Every player should want one (even if all players can't have one).

Joel Mi
Caldari Provisions
Caldari State
#31 - 2012-08-08 13:47:38 UTC
when using the search string im always getting this error message "no enabled local indexes to search" no matter what type of search type im using
Coffeinum
#32 - 2012-08-08 13:54:00 UTC  |  Edited by: Coffeinum
^tried it, will fsck up too after a second
RadioactiveHobo
State War Academy
Caldari State
#33 - 2012-08-08 13:56:13 UTC
Were there any intentional changes to anomaly respawns? I've been down in nullsec (Provi) scanning the system for the last 15 minutes and not one anomaly has respawned in that time.
OneEye Ambrye
Rosas Haven
#34 - 2012-08-08 13:57:41 UTC
Nirnaeth Ornoediad wrote:
If you try to search on a character name, it fails with an error saying there is no local cache to search. I can't create a private contract to another character, because EVE can't find the character name.


I am still able to search for character names
kevs5678
Sebiestor Tribe
Minmatar Republic
#35 - 2012-08-08 14:04:33 UTC  |  Edited by: kevs5678
Exploration & Deadspace

• Some DED 3/10 sites allowed battleships to enter, now they cannot

Was the intention to not allow Battlecruisers too ?

e.g

Angel repurposed outpost will now not allow a hurricane, yet it willl allow a loki or tengu and other Tech 3 strategic cruisers which are surely stronger and carry more firepower.

Seems pretty silly TBH
LillaRinn
#36 - 2012-08-08 14:13:57 UTC
kevs5678 wrote:
Exploration & Deadspace

• Some DED 3/10 sites allowed battleships to enter, now they cannot

Was the intention to not allow Battlecruisers too ?

e.g

Angel repurposed outpost will now not allow a hurricane, yet it willl allow a loki or tengu and other Tech 3 strategic cruisers which are surely stronger and carry more firepower.

Seems pretty silly TBH


LOL!

I can imagine the pseudo-code that went to this 'fix':

Quote:
case (ship_type like 'battle%')
do ship.lol_disallowed
...


;-)

Radio Control Flying and Aerial Filming www.rc-forc3.com

CCP Greyscale
C C P
C C P Alliance
#37 - 2012-08-08 14:14:59 UTC
RadioactiveHobo wrote:
Were there any intentional changes to anomaly respawns? I've been down in nullsec (Provi) scanning the system for the last 15 minutes and not one anomaly has respawned in that time.


We're looking into this right now Smile
Destination SkillQueue
Doomheim
#38 - 2012-08-08 14:27:33 UTC
kevs5678 wrote:
Exploration & Deadspace

• Some DED 3/10 sites allowed battleships to enter, now they cannot

Was the intention to not allow Battlecruisers too ?

e.g

Angel repurposed outpost will now not allow a hurricane, yet it willl allow a loki or tengu and other Tech 3 strategic cruisers which are surely stronger and carry more firepower.

Seems pretty silly TBH


Assuming the old DED size limits are still in place, a 3/10 should at maximum allow cruiser sized ships, 4/10s allow BCs and 5/10s allows BSs. So it might be a case of working as intended and is certainly one of the reasons why T3's are so popular in exploration.
whyohwhy1
whyohwhy1 Corporation
#39 - 2012-08-08 14:27:51 UTC  |  Edited by: whyohwhy1
Another bat in nuts of nul sec player or just ccp mistake

As all of drone region site (herds squad horde patrol) no longer respawn after they been ran got several pocket of system that have miltary lvl 5 and ran them site and now no more site so they got no source of income i mean i know you want people too mine but maybe this goes to far.

if you could fix this as 0 isk an hour is big nerf too drone region player
Callidus Dux
School of Applied Knowledge
Caldari State
#40 - 2012-08-08 14:32:48 UTC  |  Edited by: Callidus Dux
I have noticed that it is now possible to drag out things like containers from the tree view if docked; so that it is possible to show this container in an independent window with own settings (like looking in list view and sortings according Meta). THIS is very good! But is it possible to open this window via doubleclick at the icon of this container in the main window of the item hangar at station? Or do you intent to develop this function?

It is a very good start to bring back former functions of the non unified UI. Congratz. EVEN the settings like view, sorting and size of these windows are stored. But please make it permanent to drag out the windows. It is not good that I have to drag out my containers every time I want to look into them. Doubleclick at the container to open in a new window would be optimal. :-)

But again.. good idea and implementation till here. Now move on. Big smile