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EVE Online: Inferno 1.2 Issues

First post
Author
Denidil
Cascades Mountain Operatives
#201 - 2012-08-09 03:09:33 UTC
I'm told by several people that there were fleet bonuses for ice mining, and now they're not (without orca/rorq). i confirmed this with my own eyes - that simply being fleeted isn't reducing ice miner cycle time. however i'm not sure if it is supposed to [people tell me it is supposed to]

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Thor Godfist
Mjolnir Technologies
#202 - 2012-08-09 03:26:02 UTC  |  Edited by: Thor Godfist
AcidBurn99 wrote:
G01kur Kisel wrote:
X = 10
X * 100 % = 20
x * 200 % = 30


X=10
X*2 = 20
X*3= 30

100% increase is a increase of factor 2. Hope that resolves some math questions.



Yea thats great no explain how my strip miner that pulls 1400m3 per laser only gets 2800 @ 200%


It says it Increases your Mining Laser yield by 200% and it does. it does not however, say it includes your mining crystals yield.
but since my retriever and Hulk both have T2 lasers and T2 crystals i could not Confirm for sure if crystals are affected.
Besides 1400 + 1400 = 2800
100%+100% = 200%
Finmar Auldamais
Solitarius Forti
#203 - 2012-08-09 03:26:20 UTC  |  Edited by: Finmar Auldamais
Hey got an issue on the upgrade. All my ships are coming out of dock at the biggest size....taking over the whole screen. Reset camera is not working to size them down to the middle level. When I get a ship [my shuttle] coming out at the small size I hit reset camera and it goes to the large and I am stuck with it. All ships are stuck at large size with no relief from the reset camera option.
I would add that I have only been mostly flying mining barges/exhumers.
Warpshade
Warped Industries
#204 - 2012-08-09 03:36:36 UTC
Minor issue dont know if its just me, but since the patch, the Aura icon on my neocom, returns after every relog despite being removed.
Thor Godfist
Mjolnir Technologies
#205 - 2012-08-09 03:38:26 UTC
Callidus Dux wrote:
I have noticed that it is now possible to drag out things like containers from the tree view if docked; so that it is possible to show this container in an independent window with own settings (like looking in list view and sortings according Meta). THIS is very good! But is it possible to open this window via doubleclick at the icon of this container in the main window of the item hangar at station? Or do you intent to develop this function?

It is a very good start to bring back former functions of the non unified UI. Congratz. EVEN the settings like view, sorting and size of these windows are stored. But please make it permanent to drag out the windows. It is not good that I have to drag out my containers every time I want to look into them. Doubleclick at the container to open in a new window would be optimal. :-)

But again.. good idea and implementation till here. Now move on. Big smile


Shift+Double-Click = Container opened in new Window. you are very welcome.
KIller Wabbit
MEME Thoughts
#206 - 2012-08-09 04:18:22 UTC
Ishbaul wrote:
LOGIN - loading data stuck at 100% and wont finish, happens everytime i update, im sick of reinstalling fix this its what i pay u goons for!EvilEvilEvilEvil


Well there's your problem. Seems you've been scammed by Goons (the best in the game). You're actually supposed to pay CCP. Let me know if you want me to pass a payment on to them...
KIller Wabbit
MEME Thoughts
#207 - 2012-08-09 04:20:50 UTC
This is totally lame:
"Ethnic Relations skill changed into Diplomatic Relations. The old effect of segregating corporations by races is gone, so all corporations can have all races, always. The skill now reduces the cost to hire allies in war. The skill will not be reimbursed as it is not being removed, but changed."

I would have not trained the skill at all until it was needed. SP should have been reimbursed! People that needed Diplomatic Relations could have reinvested the SP.
Ziemusu
ZIECO Industries
#208 - 2012-08-09 04:21:37 UTC
Not sure if this has been reported or not, but mining missions are now displaying a notice saying cargo hold is to small (even though the ore bay is more than large enough). Also after completing the mission, clicking the complete mission doesn't work without having to move the ores into hangar, as the NPC doesn't seem to be able to access the ore bay.
alex lepage
State War Academy
Caldari State
#209 - 2012-08-09 05:04:46 UTC
Hey guys i am getting a crash wen i am loggin in it loads and all but wen its about to go to character selection it crashes (using windows vista) please help me out i tried every thing clear cach resets
Volcaris
Severed Toe
#210 - 2012-08-09 05:13:20 UTC  |  Edited by: Volcaris
please tell me personal ships will be restored and the whole corp hanger system at our corp hq station is gonna be restored
cant do a thing this evening until this is fixed
Shimizu Tokugawa
OEG
Goonswarm Federation
#211 - 2012-08-09 05:18:11 UTC
What the reason behind the idea of not allowing me to completely remove this Aura baby face from my neocom? Really, why is this button here after every relog? Is this a sort of stress testing? Social experiment on us? Am I supposed to pass it? How many times?
Joelleaveek
Center for Advanced Studies
Gallente Federation
#212 - 2012-08-09 05:40:58 UTC
Third turret on the Atron is invisible.
Xiode
Nemesis Logistics
Goonswarm Federation
#213 - 2012-08-09 06:04:44 UTC
When I remove buttons from the Neocom panel, they appear again next relog.
Xiode
Nemesis Logistics
Goonswarm Federation
#214 - 2012-08-09 06:06:13 UTC
Shimizu Tokugawa wrote:
What the reason behind the idea of not allowing me to completely remove this Aura baby face from my neocom? Really, why is this button here after every relog? Is this a sort of stress testing? Social experiment on us? Am I supposed to pass it? How many times?


All buttons you remove reappear again.What?
Chokichi Ozuwara
Perkone
Caldari State
#215 - 2012-08-09 06:08:31 UTC
Finmar Auldamais wrote:
Hey got an issue on the upgrade. All my ships are coming out of dock at the biggest size....taking over the whole screen. Reset camera is not working to size them down to the middle level. When I get a ship [my shuttle] coming out at the small size I hit reset camera and it goes to the large and I am stuck with it. All ships are stuck at large size with no relief from the reset camera option.
I would add that I have only been mostly flying mining barges/exhumers.

This undock "perspective" issue has been going on since Inferno launched. It is super annoying.

But what do you expect from people who don't test their software?

Tears will be shed and pants will need to be changed all round.

Chokichi Ozuwara
Perkone
Caldari State
#216 - 2012-08-09 06:28:59 UTC
Issue with the hover tooltips. This should have been obvious to anyone who tried to reload or change crystals.

http://i.imgur.com/w0AkN.png

Tears will be shed and pants will need to be changed all round.

Gell Deraison
Aliastra
Gallente Federation
#217 - 2012-08-09 07:01:00 UTC
Joelleaveek wrote:
Third turret on the Atron is invisible.
As is a turret in the fourth high slot of the Executioner.
KIller Wabbit
MEME Thoughts
#218 - 2012-08-09 07:44:28 UTC
Unaccepted, valid courier contracts are causing journal entry alerts. Confirmed by others. Bug filed.
Khioshi
Garoun Investment Bank
Gallente Federation
#219 - 2012-08-09 07:47:58 UTC  |  Edited by: Khioshi
There is a quite dangerous bug with fleet/win/squad warps right now.
On occation on selected bookmark types the fleet/wing/squad-warp will not work.




In my case I have experienced this bug 7 times since yesterday and its all been bookmarks that I tried to warp the squad to.
Some works , others does not.

Very dangerous if your trying to coordinate attacks or evasive manouvers.


The result is that just the commander that initiates the warp gets warped while the others are left behind.


I am not entirely sure that it is entirely related to bookmarks but as far as I have tested then that seems to be the reason.

 --"There are Two Typos of People in This World: Those Who Can Edit and Those Who Can't"

Daenna Chrysi
Omega Foundry Unit
Southern Legion Alliance
#220 - 2012-08-09 07:48:42 UTC
Mos7Wan7ed wrote:
I am gonna say this is a bug or maybe ccp doesn't play this game at all...

350m3 cargo hold for storing mining crystals... Really? 350m3 you can figure a set of 3 mining crystals for only 4 ore types with no room for spares. That might be fine for empire...

For a 0.0 fleet fit Hulk a 350m3 cargo hold for mining crystals is far short of what is required for 0.0 plex mining. Striping 0.0 plexes with belts that have 16 ore types. CCP has made using ALL Exhumers in 0.0 more difficult.

Hulks need a minimum of 1,125m3
Mackinaws need a minimum of 750m3
Skiff needs a minimum of 375m3


I like to keep 2 sets of 3 crystals per ore type in my hulk, after all the crystals do pop and it messes with mining pace if I dont have enough spares in hold, while I havent blown all 3 crystals more than once or twice while mining, still even one crystal missing is an annoyance. that was 1050m3 with the old crystals, just for the high sec mining.

looks like ill have to set up cans in the belts I like to mine in, to store extra crystals.