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Rebalance Cloak System

First post
Author
ShahFluffers
Ice Fire Warriors
#41 - 2012-08-09 09:42:55 UTC  |  Edited by: ShahFluffers
Untouchable Heart wrote:
ShahFluffers wrote:
Lot of idiotic answer from gunslinger alt

Projecting much? Blink

Untouchable Heart wrote:

I'm laughing when i saw those answers.
Cloakers are alone ? Who dreamed this silly answer ?

Ah... but they ARE alone... unless there is more than one. But that doesn't really change anything.

Untouchable Heart wrote:
" Stealth Bombers and Covert-ops ships have [almost] no tank." ROTFL
They easily can use cyno/covert cyno generator. Man they dont need tank enough for them a scrambler, dampener and a cyno and you die.

Oh dear... does it hurt when you narrow your eyes that much? You're looking at each piece of advice as if you can only do one at any given time. I assure you... it's more than possible to do many of those tactics at the same time.

I'm a personal fan of the super-seboed arty ship helper and PvP-fit ratting ships. Instapopping stuff never gets old. Neither does surprising some ****** who thinks you are easy pickings. Twisted

Untouchable Heart wrote:
Rapid response team ? LOL A ratter gonna die between 30-60 seconds no one will save them from adept pvpers. No one will to save them, the time period is too short and impossible to defend all systems. How many time you need to move one or two system range ?

Why would people whose job is to keep people safe be out so far away? They should be in the system where the threat is. Or where the most people are.

Untouchable Heart wrote:
Ratting with PvP ship is not help for anyone, because the rats will shot too and pilot get handicap, furthermore he will suffering income deficits too. (another economic damage suffering from inactive AFK cloaker player)
---
Boo hoo. If you want to farm in a min/maxed PvE ship then accept that you're cannon fodder for any proper PvP ship.
Giving up ISK efficiency for proper point defense is working as intended IMO.

And yes... not dying to rats in a PvP-fit ship requires that you revise HOW you shoot the rats (i.e. change of tactics). If you had actually read my earlier post, you would have seen that I mentioned this (ex. don't tank and gank... speed tank and snipe them!)

Untouchable Heart wrote:
And you talking about 0.0, maybe you are a pro player and you can build cynojammer in low sec. Lol
---
Heh. No one is concerned about "AFK cloakers" in low-sec. Half of local is a potential threat at any given time (even if it's nothing but especially if it's corp/alliancemates in local). We're used to it.

And when we run level 5s down there... we do everything I mentioned above (did I mention that I like super-sebo Tornados?) Twisted

Untouchable Heart wrote:
Your buddy "facepalm" answer was the biggest ridiculous answer. Maybe you never heard about timezones, when just few players online and players dont have active buddies.
---
Why are you in an alliance whose TZ is different from yours? Isn't that boring? What do you do when another alliance decides to roll in and take over?

Untouchable Heart wrote:
And why use cheaper ships reasons of inactive players ? That's not OP for an inactive player ?
---
No. That's just common sense. Flying a billion ISK "shiny" with no back-up is a killmail waiting to happen. "AFK cloaker" or not.

Untouchable Heart wrote:
Inactive players why affect playstyle for active players ? That's the dumbest thing in this game.
---
Indeed it is! Why should manufacturers and traders get to affect how much I have to pay for something when they aren't even logged in? It's criminal I say!



Look... as long as local chat gives null-seccers the ability to ID a hostile the instant he/she enters system, AFK Cloaking remains as the ONLY viable way to catch 0.0 ratters and miners. And it's not even foolproof either as I have been pointing out.

When local changes and stops giving away free, instant intel... only then will I accept that cloaks need a counter.
Ta-Dam
#42 - 2012-08-09 10:08:17 UTC
Zloco Crendraven wrote:
Everyone is dealing with risks in 0.0 to make some profit. I ninja ratted (gangs running around, solo pvpers trying to catch juicy ratters) for months on war fronts. But i dont want to adapt to broken mechanics really sucks.

As CCP is banning bots that gets u advantages and breaks the game experience for other miners they should tweak the cloaking systems which now get advantages to alliances, hot dropers, mercenaries (they actually get paid to put a net of afk cloakers in attacked regions) and break the game experiences of other ppl by simply not being on comp.


I think, you see the problems.
AFK cloaking mechanics is broken. Same when bots gets advantages without play.
Untouchable Heart
Science and Trade Institute
Caldari State
#43 - 2012-08-09 10:50:08 UTC
ShahFluffers wrote:
More silly answer from gunslinger alt.


1.
"Ah... but they ARE alone... unless there is more than one. But that doesn't really change anything." ShahFluffers wrote

Man. the cloakers most of time not alone.

2.
"If you want to farm in a min/maxed PvE ship then accept that you're cannon fodder for any proper PvP ship." ShahFluffers wrote

No matter you use pvp ship or not for NPCing, the threat wont decreasing. The enemy just open a cyno and you will die, furthermore a lonely ship can kill you because the rats give extra damage on you. You will cannon fodder with your PVP ship too .
Better if the pilot use pve ship and wont go out to ratting when enemy in system.

3.
"Heh. No one is concerned about "AFK cloakers" in low-sec." Another stupid answer.

When we talking about broken AFK cloaking mechanics we talking about the whole problem and not just reducing to one specific area. This is the difference between your stupid or our smart opinion.
The problem is complex.

Such as your "what u tz u use" asking
US,EU,AUS,Asian TZ is different. Many times some player cant play with other one.

4.
"Common sense"

No, is not common sense when i wrote why get advantage an inactive player against active player.

5.
"Why should manufacturers and traders get to affect how much I have to pay for something when they aren't even logged in?"

ROTFL today that was the dumbest thing what i've saw from you.
Traders give threat possibility against active players ? Shocked
Inactive traders not a possible danger for your activity.

Mike Whiite
Deep Core Mining Inc.
Caldari State
#44 - 2012-08-09 11:33:54 UTC
I find it strangly amusing all these cloaking ballance threads end up making 0.0 sec less dangerous than low sec.

maybe the rewards should be adapted acordingly.

none of these idea's will probably be adopted as long as people can dock up in station's in low sec and NPC 0.0.


I think people that are thinking Cloaking needs to be reballanced (which I don't by the way) should take in mind that their idea's shouldn't make 0.0 less dangerous than low.

Kithrus
Imperial Academy
Amarr Empire
#45 - 2012-08-09 12:57:58 UTC  |  Edited by: Kithrus
Mike Whiite wrote:
I find it strangly amusing all these cloaking ballance threads end up making 0.0 sec less dangerous than low sec.

maybe the rewards should be adapted acordingly.

none of these idea's will probably be adopted as long as people can dock up in station's in low sec and NPC 0.0.


I think people that are thinking Cloaking needs to be reballanced (which I don't by the way) should take in mind that their idea's shouldn't make 0.0 less dangerous than low.



I have to agree.

I feel safer in null sec because it comes with the mentality that it's big boy space. This causes people who go there to normally have a defined reason why they are there.

This means the locals who own it and those who want something from the space.

Because of the low population of nullsec depending where you go people who are there are either blue or red. Forget the ship they are in you have an idea right off the bat they could be out to get you.

Now take lowsec, many more unknowns. You have more people most of which can be neutral though some flagged as low security. Those who have low sec status come in two stripes, those who pirate and those who proactively defend themselves when some comes out behind them or they attacked someone red to him.

Coupled with the higher population lowsec makes it so that guy who could be cloaked could be going after any body.

So no unless you want to make it easier to find targets when you are hunting so they can't run in time making any change to ask cloak screws the whole lurking shark.

Darkness is more then absence of light, it is ignorance and corruption. I will be the Bulwark from such things that you may live in the light. Pray so my arms do not grow weary and my footing remain sure.

If you are brave, join me in the dark.

Ribikoka
Royal Amarr Institute
Amarr Empire
#46 - 2012-08-09 14:12:24 UTC
Mike Whiite wrote:
I find it strangly amusing all these cloaking ballance threads end up making 0.0 sec less dangerous than low sec.

maybe the rewards should be adapted acordingly.

none of these idea's will probably be adopted as long as people can dock up in station's in low sec and NPC 0.0.


I think people that are thinking Cloaking needs to be reballanced (which I don't by the way) should take in mind that their idea's shouldn't make 0.0 less dangerous than low.




You talking about wrong things.
The main problem is, the inactive AFK player who not at his computer, could manipulate the active player's game.
Have nothing to do with, how dangerous low or null sec. This is a bad game mechanics. If something such the cloack give advantage to active players that's fine, but when something give advantage for inactive player against active players that's a fail.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#47 - 2012-08-09 14:22:28 UTC
So what is your proposal for being afk in a station?

Ribikoka
Royal Amarr Institute
Amarr Empire
#48 - 2012-08-09 14:46:22 UTC
Mike Whiite wrote:
So what is your proposal for being afk in a station?




That's dangerous for anyone ? That's make economic damage for active players ?
TheGunslinger42
All Web Investigations
#49 - 2012-08-09 15:15:46 UTC
Ribikoka wrote:
Mike Whiite wrote:
I find it strangly amusing all these cloaking ballance threads end up making 0.0 sec less dangerous than low sec.

maybe the rewards should be adapted acordingly.

none of these idea's will probably be adopted as long as people can dock up in station's in low sec and NPC 0.0.


I think people that are thinking Cloaking needs to be reballanced (which I don't by the way) should take in mind that their idea's shouldn't make 0.0 less dangerous than low.




You talking about wrong things.
The main problem is, the inactive AFK player who not at his computer, could manipulate the active player's game.
Have nothing to do with, how dangerous low or null sec. This is a bad game mechanics. If something such the cloack give advantage to active players that's fine, but when something give advantage for inactive player against active players that's a fail.


Wrong wrong incorrect and wrong. The inactive player cannot manipulate another player in any way what-so-ever. Cowardly crybabies make their own decisions and do things to themselves, then try to shift the blame onto others. It is extremely dishonest. Like punching yourself in the eye then running to the police and crying that someone who wasn't even there beat you up.
Ribikoka
Royal Amarr Institute
Amarr Empire
#50 - 2012-08-09 15:45:25 UTC
TheGunslinger42 wrote:
Ribikoka wrote:
Mike Whiite wrote:
I find it strangly amusing all these cloaking ballance threads end up making 0.0 sec less dangerous than low sec.

maybe the rewards should be adapted acordingly.

none of these idea's will probably be adopted as long as people can dock up in station's in low sec and NPC 0.0.


I think people that are thinking Cloaking needs to be reballanced (which I don't by the way) should take in mind that their idea's shouldn't make 0.0 less dangerous than low.




You talking about wrong things.
The main problem is, the inactive AFK player who not at his computer, could manipulate the active player's game.
Have nothing to do with, how dangerous low or null sec. This is a bad game mechanics. If something such the cloack give advantage to active players that's fine, but when something give advantage for inactive player against active players that's a fail.


Wrong wrong incorrect and wrong. The inactive player cannot manipulate another player in any way what-so-ever. Cowardly crybabies make their own decisions and do things to themselves, then try to shift the blame onto others. It is extremely dishonest. Like punching yourself in the eye then running to the police and crying that someone who wasn't even there beat you up.



You trolling and insulting others again and again. Inactive player can manipulate active player's game.

"The advantage u get is distrupting others game by not being on your computer. The residents in the system can never know if the cloaky is afk or not. And any even a bit smart guy want go ratting when he knows there is a possible hot drop.

So when one alliance deployes to attack another. The attackers shut every single system with afk ppl. That is a pretty big advantage for someone not being on his comp."

By Zloco Crendraven
BALKAN EXPRESS


Corina Jarr
en Welle Shipping Inc.
#51 - 2012-08-09 16:37:58 UTC
Alright lets get one thing straight. An inactive player cannot manipulate anyone's game. They are inactive.

The person manipulating their game is the one who hides from the potentially inactive player. It is a self defeating choice, but it is still a choice. They do not, and cannot, force you to lose money. If they are not at the computer, they can't do anything.


Also, Fluffy and Gunslinger are not alts of each other. Their posting history would make that clear.


Just because more than one person disagrees with you does not make them alts.
Ribikoka
Royal Amarr Institute
Amarr Empire
#52 - 2012-08-09 16:47:57 UTC  |  Edited by: Ribikoka
Corina Jarr wrote:
Alright lets get one thing straight. An inactive player cannot manipulate anyone's game. They are inactive.

The person manipulating their game is the one who hides from the potentially inactive player. It is a self defeating choice, but it is still a choice. They do not, and cannot, force you to lose money. If they are not at the computer, they can't do anything.


Also, Fluffy and Gunslinger are not alts of each other. Their posting history would make that clear.


Just because more than one person disagrees with you does not make them alts.

Again you wrong and dont telling truth, gunslinger alt.
An inactive player can manipulate active player's game. The active players dont know he AFK or not, and wont go out to ratting when the potential danger is too high, they wont go out to ratting and theyl lost ISK. This is why AFK cloaker in enemy system get advantage without playing against active players.
Everyone know this, who say anything else dont telling truth and just evade and just want to save their advantages from a wrong game mechanics.
Corina Jarr
en Welle Shipping Inc.
#53 - 2012-08-09 16:52:25 UTC
Ribikoka wrote:
Corina Jarr wrote:
Alright lets get one thing straight. An inactive player cannot manipulate anyone's game. They are inactive.

The person manipulating their game is the one who hides from the potentially inactive player. It is a self defeating choice, but it is still a choice. They do not, and cannot, force you to lose money. If they are not at the computer, they can't do anything.


Also, Fluffy and Gunslinger are not alts of each other. Their posting history would make that clear.


Just because more than one person disagrees with you does not make them alts.

Again you lie, gunslinger alt.
An inactive player can manipulate player's game. The others dont know he AFK or not, and wont go out to ratting when the potential danger dont go out to ratting and will lost ISK.
Everyone know this, who say anything else dont telling truth.


OH for gods sake.

An afk player is not manipulating the game. The player who hides is.
I'll admit, there is no way to know if the cloaker is afk. But, if he is, he cannot change anything. The only change is because people like you make a change. YOU manipulate your game.

If a person is doing nothing, they cannot be doing something. Its basic logic.

And I'm not Guns alt. Stop using that stupid excuse for why people disagree with you.
Hun Jakuza
Brutor Tribe
Minmatar Republic
#54 - 2012-08-09 17:09:08 UTC
Corina Jarr wrote:
OH for gods sake.

An afk player is not manipulating the game. The player who hides is.
I'll admit, there is no way to know if the cloaker is afk. But, if he is, he cannot change anything. The only change is because people like you make a change. YOU manipulate your game.

If a person is doing nothing, they cannot be doing something. Its basic logic.

And I'm not Guns alt. Stop using that stupid excuse for why people disagree with you.


Oh my god. I think you knows nothing about how can terrorize peoples with inactive cloaker alts.
If you don't want a sarcastic answer, then don't tell stupid answers.
The cloaked terror is known tactics in Eve Online.

ISD TYPE40
Imperial Shipment
Amarr Empire
#55 - 2012-08-09 18:02:54 UTC
This thread appears to be on a slippery slope. Good discussions benefit everyone, personal insults kill those discussions. I will leave this thread open for now, but if people cannot refrain from personal attacks then I will lock it.

Remember, not everyone will have the same opinion as you, this does not mean that they are wrong and deserving of derision and insults, it is our differences that stop things from getting stagnant. So please, be respectful of one another, and lets try and have a frank exchange of ideas, thank you - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

ShahFluffers
Ice Fire Warriors
#56 - 2012-08-09 18:04:04 UTC  |  Edited by: ShahFluffers
Calling troll on this one. No one is this willfully blockheaded and irrational.

On the off-chance the OP really is this way (and I hope to whatever deity he/she worships that he/she isn't), we can all rest easy knowing that he/she has done nothing to present a case that might potentially cause any change. In fact... by more or less disregarding all statements and advice that run counter to the OP, the OP has done more to damage his/her own thread than any of us could have ever hoped to do.
Ribikoka
Royal Amarr Institute
Amarr Empire
#57 - 2012-08-09 18:18:13 UTC  |  Edited by: Ribikoka
ISD TYPE40 wrote:
This thread appears to be on a slippery slope. Good discussions benefit everyone, personal insults kill those discussions. I will leave this thread open for now, but if people cannot refrain from personal attacks then I will lock it.

Remember, not everyone will have the same opinion as you, this does not mean that they are wrong and deserving of derision and insults, it is our differences that stop things from getting stagnant. So please, be respectful of one another, and lets try and have a frank exchange of ideas, thank you - ISD Type40.



Just gunslinger and his alts trolling or insults others with crying and other words without constructive answers.
He cant tolerate when peoples disagree with him.
TheGunslinger42
All Web Investigations
#58 - 2012-08-09 18:31:59 UTC  |  Edited by: TheGunslinger42
Ribikoka, if a ratter makes assumptions about another players activity or intentions and chooses to do (or not do) something based on those assumptions, that is nothing to do with said player. That player is not "manipulating" anyone as they are literally doing nothing. You cannot place blame on someone else because you made assumptions about them and then chose to act on those assumptions.

Further still, even if those players WERE manipulating, meta-gaming, employing scare-tactics or whatever else you wish to claim (which they are not, they cannot, as they are not active)... well, welcome to EVE. That is exactly what sets EVE apart from other MMOs and is key to its success. If you don't like that, or can't work with those mechanics, you're playing the wrong game. If you wish to take a break and try other MMOs you may send your isk and belongings to me and I will keep them safe until you return.
Ribikoka
Royal Amarr Institute
Amarr Empire
#59 - 2012-08-09 18:39:56 UTC
TheGunslinger42 wrote:
Ribikoka, if a ratter makes assumptions about another players activity or intentions and chooses to do (or not do) something based on those assumptions, that is nothing to do with said player. That player is not "manipulating" anyone as they are literally doing nothing. You cannot place blame on someone else because you made assumptions about them and then chose to act on those assumptions.

Further still, even if those players WERE manipulating, meta-gaming, employing scare-tactics or whatever else you wish to claim (which they are not, they cannot, as they are not active)... well, welcome to EVE. That is exactly what sets EVE apart from other MMOs and is key to its success. If you don't like that, or can't work with those mechanics, you're playing the wrong game. If you wish to take a break and try other MMOs you may send your isk and belongings to me and I will keep them safe until you return.


You still not understand the truth and just talking nonsense things.
The inactive cloaker who can terrorize active players with his scare-tactics, get advantage against active players.
Easy to understand this, who want to hear the others answers. Many players dont aggree with you in this topic, no matter how you trying with your alts. Thats not change the real things. The AFK cloaker get advance and can terrorize active players and can damage economics without playing. That is a bad game mechanics.
ShahFluffers
Ice Fire Warriors
#60 - 2012-08-09 19:26:30 UTC  |  Edited by: ShahFluffers
Ribikoka wrote:
The inactive cloaker who can terrorize active players with his scare-tactics, get advantage against active players.

And? Hypothetically I can send a mail using EVE Gate to an Industry corp telling them to pay me or be wardecced. Is it the fault of the mechanics or the industry players themselves if they all jump corp to avoid the mere threat of being wardecced... even though I never logged into the game??

Ribikoka wrote:
Many players dont aggree with you in this topic, no matter how you trying with your alts.

I beg to differ.

https://forums.eveonline.com/default.aspx?g=posts&m=1757002#post1757002
https://forums.eveonline.com/default.aspx?g=posts&m=1606711#post1606711
https://forums.eveonline.com/default.aspx?g=posts&m=1504234#post1504234
https://forums.eveonline.com/default.aspx?g=posts&m=1324618#post1324618
https://forums.eveonline.com/default.aspx?g=posts&m=1215530#post1215530
https://forums.eveonline.com/default.aspx?g=posts&m=1208162#post1208162
https://forums.eveonline.com/default.aspx?g=posts&m=1201730#post1201730
https://forums.eveonline.com/default.aspx?g=posts&m=868906#post868906
https://forums.eveonline.com/default.aspx?g=posts&m=702401#post702401
https://forums.eveonline.com/default.aspx?g=posts&m=564087#post564087
https://forums.eveonline.com/default.aspx?g=posts&m=179918#post179918
https://forums.eveonline.com/default.aspx?g=posts&m=177974#post177974
https://forums.eveonline.com/default.aspx?g=posts&m=61366#post61366

All the above threads were either shot down or died due to lack of popularity.


Ribikoka wrote:
The AFK cloaker get advance and can terrorize active players and can damage economics without playing.

So can traders and manufacturers. And no one complains about them (much).