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T1, T2, T3 explained?

Author
Hanna Ahn
The Scope
Gallente Federation
#1 - 2012-08-08 00:50:18 UTC
Hey hey,

So I have been flying my Vexor for a week now, having a lot of fun. And wondering where to go from here in terms of ships..

I want to understand what T1, T2 and T3 means. Are they ship classes? Do they only apply to ships or also to fittings? If 'Vexor' is T1, then I think Ishtar is T2.. Is there a way to see what the T3 version is? How can I see all the T2 versions for other ships?

Then, if I take all the fittings off my Vexor, and put it on an Ishtar, am I now flying a T2 ship?

PS - somewhat related, I can fit a lot of drones in my Vexor, but can only deploy 4... How can I get more drones in space?
Kahega Amielden
Rifterlings
#2 - 2012-08-08 01:03:20 UTC  |  Edited by: Kahega Amielden
There is only one "tech 3" ship class, and it's really not very descriptive. It's mostly just a colloquialism adopted by the community; ingame they're called "strategic cruisers".


T1 ships are the basic hulls. They're cheap and generally versatile with one set of bonuses based on the ship skill (vexor improves with Gallente Cruiser).

T2 ships are specialized hulls. They have the t1 variant's bonuses, plus a new set of bonuses determined by the t2 ship skill (Ishtar gets bonus from Heavy Assault Ships). T2 hulls tend to be generally way better at their role, but perhaps worse in a couple minor areas.

Example: A t2 Rifter hull, Wolf or Jaguar, are both notably slower and less agile than the t1 equivalent. However, they both have a ton more tank and damage making them overall more potent.

Quote:
PS - somewhat related, I can fit a lot of drones in my Vexor, but can only deploy 4... How can I get more drones in space?


Train your drone skills. The most important ones are Drones V (lets you field 5 drones), Drone Interfacing (makes each drone ridiculously better), and the racial specialization skills (for t2 drones.

"t3" ships or Strategic Cruisers are customizable ships; you can swap out different subsystems to change the basic stats of the hull like bonuses and turret/launcher hardpoints. They're designed to be less specialized than t2 ships, but better able to do a variety of things.
Zanzbar
The Scope
Gallente Federation
#3 - 2012-08-08 01:11:42 UTC
T1 is the basic hull

T2 are specialized versions of t1 ships, most are specialized for a very specific role and in most cases they do that role far better then any other ship. They tend to have much higher sheild or armor resistances and require the t1 ships skill to be at 5 in most cases.

T3 ships are currently limited to strategic cruisers of which each race only has one. Strategic cruisers are modular ships that can be custom molded into being able to perform some hybrid roles or specialized them to fulfill roles on par or somtimes better than some t2 ships. They are much more expensive and have a cost other then isk when lost. If you are in a t3 when it explodes you lose some skillpoints in one of the t3 subsystem skills.


Checking for t2 variants can be done by looking at the info for a t1 ship and clicking the variations tab, this will also show faction varients.

And yes modules also have t2 and faction varients.
Chainsaw Plankton
FaDoyToy
#4 - 2012-08-08 01:26:15 UTC
the vexor is t2 and the ishtar is also t2, however each t2 means a different thing. with the vexor it is tier 2, aka the vexor requires gallente cruiser II to fly (it is also t1 meaning tech 1), where the ishtar is tech 2. need context to know what people mean. some will say t3=tier 3 and T3= tech 3 (or was it the other way?) but I don't think that ever stuck.

different tiers of ships as the tier goes up build cost, slot layout, and fittings usually get better. ccp is performing tieracide so sometime soon™ that stuff shouldn't matter so much, and each ship in a class should be more viable, with frigates is kinda at a point where each race really only has 1 frig worth using, that should be starting to change with the patch today as they are starting to buff other frigs, and are doing a bunch with mining barges. hopefully with the winter patch they will finish off the frigs and touch on a few cruisers, and maybe even the t1 bcs (ferox, prophecy, brutix, cyclone). t2 bcs (hurricane, myrmidon, drake, harbinger) seem mostly fine, and the t3 bcs (Naga, oracle, tornado, talos) are pretty damn new so no idea what ccp thinks of them

battleships mostly all have the same number of slots so are mostly okay even though there are some difference in tiers, extra hp and costs more to build, plus most battleships have different roles so that helps them too. also a whole bunch of faction battleships and t2 versions.

@ChainsawPlankto on twitter

Tomcio FromFarAway
Singularity's Edge
#5 - 2012-08-08 06:44:13 UTC
As was already said by Chainsaw they can mean two different things.

ArrowTier level

Already explained by Chainsaw

ArrowTechnology level

There are 3 technology levels currently implemented.

Tech 1 - the most basic designs
- divided by tiers
- you need only minerals to produce it
- requires only basic forms of research

Tech 2 - advanced ( usually specialized ) ships
- better resistances
- "double" bonuses ( they normally get bonuses from basic skill and advanced skill : for instance Cruiser skill + Heavy Assault Ship skill )
- you need to use special ship components to produce them
- needs moon minerals for production
- requires advanced research ( invention )
- by design they are specialized in some roles ( not always the case )
- based on tech1 ship ( Ishtar is based on Vexor for instance )

Tech 3 - hybrid ships
- limited to strategic cruisers ( Tengu, Proteus, Loki, Legion )
- to produce you need materials found only in wormholes ( salvage + fullerenes gas )
- needs reverse engineering of wormhole artifacts to research blueprints
- subsystem based ( ship can be configured by use of different subsystems while in station )
- theoretically they should not exceed efficiency of specialized ( Tech 2 ) ships




Show info on the ship/module and then click 'Variation'. That will display both Tech1 and Tech2 versions of that ship.
Velicitia
XS Tech
#6 - 2012-08-08 12:24:24 UTC
the **** are you two getting on about?

T1/2 (and now, 3) has always referenced TECH Level of the item in question.
Tier just shows what is a (slightly) better progression of a ship class... though that's gonna die in the next year or so, as they rebalance everything (yay!!)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tomcio FromFarAway
Singularity's Edge
#7 - 2012-08-08 13:14:07 UTC
Velicitia wrote:
the **** are you two getting on about?

T1/2 (and now, 3) has always referenced TECH Level of the item in question.
Tier just shows what is a (slightly) better progression of a ship class... though that's gonna die in the next year or so, as they rebalance everything (yay!!)



It should reference only tech level but many people are using it interchangeably with tier levels. It happens on forums and in the local chats as well.

It is not a matter of what should it be, it is a matter of how it is being used in practice.
J'Poll
School of Applied Knowledge
Caldari State
#8 - 2012-08-08 13:54:49 UTC
Tomcio FromFarAway wrote:
Velicitia wrote:
the **** are you two getting on about?

T1/2 (and now, 3) has always referenced TECH Level of the item in question.
Tier just shows what is a (slightly) better progression of a ship class... though that's gonna die in the next year or so, as they rebalance everything (yay!!)



It should reference only tech level but many people are using it interchangeably with tier levels. It happens on forums and in the local chats as well.

It is not a matter of what should it be, it is a matter of how it is being used in practice.


Exactlely.

Many people refer to the tornado as the t3 battlecruiser.
So it's good that someone explained tiers vs tech to a NEW player. Sure you know the difference but not everybody is as allbknowing as you rhink you are.

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Hanna Ahn
The Scope
Gallente Federation
#9 - 2012-08-09 05:15:19 UTC
Yeah, for what it's worth I was actually wondering about t1, t2, t3 as it pertains to ships, not tech level of an item. I am particularly curious to see the t2 version and t3 version of my vexor (and my Destroyer).. I see it now on Evelopedia under vartions. So, as a new player, t1 t2 had more affinity to ship types than anything else. Thanks!
J'Poll
School of Applied Knowledge
Caldari State
#10 - 2012-08-09 08:59:16 UTC  |  Edited by: J'Poll
Hanna Ahn wrote:
Yeah, for what it's worth I was actually wondering about t1, t2, t3 as it pertains to ships, not tech level of an item. I am particularly curious to see the t2 version and t3 version of my vexor (and my Destroyer).. I see it now on Evelopedia under vartions. So, as a new player, t1 t2 had more affinity to ship types than anything else. Thanks!


As explained:

Most ships and modules have the following graduations:

Ships:

Tech 1 => build out of multiple tiers (tier 1, tier 2, tier 3, etc). Each tier requires more training and usually is a bit better.
Tech 2 => advanced versions of a Tech 1 ship. Always the model of a Tech 1 ship but usually specialized in a certain role (for instance: Interdictors, Logistics, Heavy Interdictors).
Tech 3 => (aka strategic cruisers). Modular ship that can suit many roles depending on which sub systems are added to it and how it's fitted.


Modules:

Modules work with a meta level system.

TECH 1:
Meta 0 = plain basic module (for instance: Small shield booster I)
Meta 1 - 4 = Improved versions of meta 0 item, usually better stats / lower fitting requirements but at higher price. Not uncommon that a Meta 4 is more expensive then the Tech 2 version (similar boosts but less training time needed to use it).

TECH 2:
Meta 5 = Tech 2 version of the meta 0 item (for instance Small shield booster II)

EXTRA:
Meta 6 and up = faction, deadspace, officer, storyline versions of the meta 0 item. Usually way better then anything but also comes with the price of being pretty expensive.

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Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#11 - 2012-08-09 09:25:14 UTC  |  Edited by: Nerath Naaris
Hanna Ahn wrote:

PS - somewhat related, I can fit a lot of drones in my Vexor, but can only deploy 4... How can I get more drones in space?


There are three requisites for Drones:

1) Every Drone has a "size" and - like the Cargo Bay - you can only only put as many Drones in your Drone Bay as you have space for them there.

2) Bandwith: Somewhat similar to the Drone Bay but in regard to the Drones you can actually launch into space. Again, every drone requires a certain amount bandwith which depends on your ship.

This means you are doubly limited: You might be able to put a lot of drones into your Drone Bay but can only launch as many drones as your bandwith allows.... and can launch only as many as you have with you in your Drone Bay.


Finally, 3) The maximum of Drones you can use is limited by your "Drones" skill, one per level to the maximum of 5. This number is absolute (with a few exceptions, see below).

That number was higher once but CCP limited it to the current number (to reduce lag!?). Contrary, there is now the "Drone Interfacing" skill which gives a 20% boost to damage per level; at Level V it effectively doubles your drone damage.


The Guardian-Vexor can still launch more than 5 drones (as a remnant of the good, ole times!?) as can Capital Ships, though the first one is a collectors´ item and will probably be suicide ganked the moment it actually undocks and Caps have a special role as well and are not an option for new players....

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Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2012-08-09 21:39:09 UTC  |  Edited by: Tau Cabalander
Adding to the good info already here:

T1 = tech one = meta 0. Manufactured from minerals and NPC sold blueprint originals (BPO).

Named T1 = meta 1 to meta 4 (often also referred to as T1). Only available as NPC drops.

T2 = tech two = meta 5. Manufactured from moon-sourced materials only available in lowsec and nulsec, and Morphite. Limited production run Blueprint Copies (BPC) created via invention (some pre-invention T2 blueprint originals exist, but they are valued in the billions).

T3 = tech three = strategic cruisers (no other T3 exists yet). Manufactured from materials only available in wormhole systems: Sleeper NPC salvage, wormhole exploration site materials, wormhole fullerene gas. Limited production run BPC created via reverse engineering. If your T3 ship is destroyed you lose 1 level in a random subsystem skill, which can be up to about 4 days of training max.

LP store, deadspace NPC complexes, and officer NPC drop sourced items are meta 6+

Higher meta items are not always better in every way, but they are often better in some way, even if it isn't something very useful.