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Eve learning curve and people complaining of dumbing down

Author
dexington
Caldari Provisions
Caldari State
#61 - 2012-08-07 12:38:04 UTC  |  Edited by: dexington
Richard Desturned wrote:
Herr Hammer Draken wrote:
This argument is so full of fail. Would you prefer an eve in which everybody just camps up?
What a boring game that would be. Make high sec just like null and that is what would happen.
As soon as somebody not blue showed up everybody camps.


who ever said anything about making hisec "just like nullsec"


I that not what you are arguing, that the safety of hi-sec should be removed... which would not turn it into null, but pretty close to low-sec.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Tippia
Sunshine and Lollipops
#62 - 2012-08-07 12:39:10 UTC
Pipa Porto wrote:
You forgot:
· You can no longer see local.
· You no longer show up in local.
· You can no longer see other player ships on the overview.
· You no longer show up on other player's overviews.
· You can no longer join a Player Corp.
Good point. I'll add those to the list. I'm wondering why you chose to strike the last three in your edit, though…?
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#63 - 2012-08-07 12:49:11 UTC
I feel that EVE has a lot of unnecessary complexity and redundancy, and when that is removed, it is a good thing. I'm all in favour of a complex game. But when that complexity improves the experience, and doesn't hamper it.

Good example is drone UI. To launch drones, I have to open drone bay if not open already. Expand drones in hangar. Mouse over to group I want. Right click to bring up contextual menu. And left-click launch drones to finally launch them. If I wanted to see which drones I actually have in a given group, that's another click.

Best case scenario to launch drones is 3 clicks. Worst case scenario 5 clicks. Does this add complexity to the game? Yes, it does. But is this a necessary complexity? Does it improve the player's gaming experience? Nope. Does it require skill to use? Nope. Does it require special knowledge or decision making? Nope. It's just 3 clicks you have to do in order to perform a simple task that should be done with 1 click, or best yet automatically. As in, when enemy is targeted, you hit one button and drones get deployed and attack immediately.

So it all depends on how you look at it.

EVE's learning curve is also nowhere near as complex as it sounds. What makes it so complicated is because 90% of the mechanics are not explained anywhere in the tutorial or the manual. You have to go and dig through websites like EVE Uni to find these details.

And OP, yes I agree that it's highly ironic that people who shout to others to HTFU and adapt refuse to do so in face of changes that make the game a little less obtuse.
Roime
Mea Culpa.
Shadow Cartel
#64 - 2012-08-07 12:59:58 UTC
Jame while I fully agree with everything you say about the drone UI, I think poor usability (user interface design flaws) is a different issue than complexity of the game itself. POS & corp privilege management interface is another such obfuscated and confusing interface.

I'm in favour of CCP's decision of not explaining everything in New Eden. Like in case of wormholes, most of the mechanics were found out by the early pioneers, and there are still many unconfirmed theories. This allows for "trade secrets" or competitive advantages and very positive game experiences when you find out how something works on your own.

In other words, optimal situation would be a streamlined, simple and robust interface into a complex, dangerous and mysterious virtual universe. In this thread people present their worries about game changes that affect the virtual universe itself, making it less complex, dangerous and mysterious.

.

Kryss Darkdust
The Skulls
#65 - 2012-08-07 13:10:40 UTC
Tippia, between your selective quoting, looking at a green piece of paper and insisting its a fact that this paper is red and complete lack of understanding of anything except your own ideas makes conversations with you similiar to what I experiance with my mother, so I have to ask, are you a 65 year old women that no longer has sex?

Lets start at the begining shall we

Quote:
High Sec is a safe zone.

Selective quoting here... the complete quote your looking for is

Quote:
High Sec is a safe zone. Its not perfectly safe but its a safe zone


mmmkay...

Lets not mince words because your argument is flat. High Sec is a safe zone. That is a fact. There are some work arounds where in select situations its possible to suicide gank someone, but by and large this only happens for select reasons. The large majority of the population in high sec is 100% safe and strictly speaking even miners in hulks could be 100% safe with just a few minor adjustments to their tactics. Been playing this game for 6 years, I don't even know anyone nore have I met anyone in game that has been suicide ganked, from where I'm standing its like a myth or something. The point however of High Sec being a safe zone as is CCP's intention (as outline at fanfest 2012 during the crimewatch 2.0 discussion) is that if someone decides to remove your safty they will be heavily punished for it. Aka effectively they are creating an intentional deterant to curve crime in high sec.

moving on.

Quote:

Quote:
Go into Eve right now, click on statistics in the star map and look at pilots in the game. 90% of them are in high sec
No. You really need to make stuff up like this. There are stats available if you just bothered looking them up rather than pulling them out of your nether regions, you know…


Let me make sure I understanding you correctly. A live statistic, from inside the game that can be monitored 100% of the time that proves without a shadow of a doubt that the majority of all players at anytime are in High Sec is insufficient evidence for you? Seriously what other evidence do you need? Is this even really in dispute?

Quote:
Personally I think CrimeWatch 2.0 is the smartest thing I have seen from CCP in quite a long time.
Well, it certainly makes highsec a whole lot less safe. Too bad it does it in rather stupid ways.[/quote]

Again, I really think you need to read up on CrimeWatch 2.0. It does a lot of things, but making High Sec less safe is certainly not one of them. At least in the version presented at Fanfest. CrimeWatch 2.0 basically says do what you want, but the consequences are going to be harsh and the oppertunity for retalition will go beyond simply getting your ship blown up.

One of my favorite aspects of crime watch is that player policing will actually be possibel without a bunch of stupidity. You comit a crime, your a criminal, your open game to everyone in Eve. I love it.



The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Denidil
Cascades Mountain Operatives
#66 - 2012-08-07 13:15:41 UTC
Richard Desturned wrote:
nobody's complaining about the game being "dumbed down"

people are unhappy, however, about hisec slowly being turned into a consensual PvP-only "safe area"


except that isn't happening anywhere but that paranoid minds of childish fools who should give me all their stuff then biomass themselves.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

flakeys
Doomheim
#67 - 2012-08-07 13:17:22 UTC
Richard Desturned wrote:
nobody's complaining about the game being "dumbed down"

people are unhappy, however, about hisec slowly being turned into a consensual PvP-only "safe area"


Not people in general , just the blob coalition and empire griefers.Both the types that evade any risk pvp , talk about playing it safe are we?

We are all born ignorant, but one must work hard to remain stupid.

Denidil
Cascades Mountain Operatives
#68 - 2012-08-07 13:18:23 UTC
Kryss Darkdust wrote:
The point however of High Sec being a safe zone as is CCP's intention (as outline at fanfest 2012 during the crimewatch 2.0 discussion) is that if someone decides to remove your safty they will be heavily punished for it. Aka effectively they are creating an intentional deterant to curve crime in high sec.



so you're saying highse is going to continue to be the way it has always been - you do something stupid, you get blown up.

i fail to see a change here.


(yes i'm aware some over used mechanics got nerfed... too ******* bad.. learn to shoot things that shoot back buttercup)

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Kryss Darkdust
The Skulls
#69 - 2012-08-07 13:22:41 UTC
Denidil wrote:
Richard Desturned wrote:
nobody's complaining about the game being "dumbed down"

people are unhappy, however, about hisec slowly being turned into a consensual PvP-only "safe area"


except that isn't happening anywhere but that paranoid minds of childish fools who should give me all their stuff then biomass themselves.


It is happening, its just happening in a way that is more in tune with how an in game world should be represented, with some semblence of vision. We call it suicide ganking because its effectivly a work around game mechanics intended to prevent it... aka, concord comes in and kills you as punishment for your crime (attacking a player in high sec). Suicide ganking is made possible and effectively punishment free by clever fits on low cost ships with player alliances supporting the effort. In essence an distortion of the intended mechanic, aka, players who suicide gank (comit crimes) should be punished, but they are not because of the circumstances of how the act is being performed, the result is a quasi punishment that has little impact as a deterent to players.

Instead it appears CCP will continue to allow it, which they should, but create real punishments that will feel as such, another words, a real deternt to crime.

This gives the games mechanics a basis.

Further crimewatch 2.0 assuming they stick to the announced vision will have the added benefit to allow players to actually police High Sec space without comlicated criminal flags that rarely make any sense. Instead it will be simple... you comit a crime, your flagged a criminal and you can be killed by anyone anywhere without consequence.

How it should be.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Tippia
Sunshine and Lollipops
#70 - 2012-08-07 13:25:25 UTC  |  Edited by: Tippia
Kryss Darkdust wrote:
Selective quoting here.
Not really, no. It's pointing out a fundamental error in your thinking. Highsec is not a safe zone — perfect or otherwise — and is not intended to be one either. It's as simple as that. it is just a part of space where aggression costs. This does not make it safe, but rather lets you gamble on the hope that other people's miserliness will be enough to keep them from attacking you.

Quote:
The large majority of the population in high sec is 100% safe and strictly speaking even miners in hulks could be 100% safe with just a few minor adjustments to their tactics.
…which doesn't make the space safe. It means they employ safety strategies. This is no different that low or nullsec other than exactly what strategies are available to you (they are far fewer in highsec). The purpose of CW2.0 is not to alter the safety of higshec, but to remove the opaque and CPU-intensive mess of spaghetti code the system has evolved into over the years.

Quote:
Let me make sure I understanding you correctly. A live statistic, from inside the game that can be monitored 100% of the time that proves without a shadow of a doubt that the majority of all players at anytime are in High Sec is insufficient evidence for you?
Your lower-back numbers are not sufficient evidence, no. If you actually referred to some collected statistic, then you might have a case, but instead you just pulled it out of nowhere.

Quote:
Again, I really think you need to read up on CrimeWatch 2.0.
You keep thinking that. In the meantime, I can rely on having been there; having discussed it with Greyscale; having notes from both the presentation, the roundtable, and the discussions afterwards; having participated in the many threads since. The version presented at Fanfest has since changed — in fact, it changed during fanfest. And no, the retaliation will still be a matter of getting your ship blown up.

So you should probably read up on what it's actually about and what has changed, because as with the concept of highsec, you're working on less than correct information.

Quote:
Suicide ganking is made possible and effectively punishment free by clever fits on low cost ships with player alliances supporting the effort. In essence an distortion of the intended mechanic, aka, players who suicide gank (comit crimes) should be punished, but they are not because of the circumstances of how the act is being performed, the result is a quasi punishment that has little impact as a deterent to players.
It is not a distortion — it's the mechanic working as intended. You are still being punished in full and working around the mechanic is still an exploit. Again, you're confused about the intent of the mechanic: CONCORD is not intended to prevent the crime — in fact, CONCORD is purposefully designed to allow the crime to happen.
koffeee
Viziam
Amarr Empire
#71 - 2012-08-07 13:26:09 UTC
but high sec is suppose to be safe.....

its where most trading is done, surely the corps who run there stations would want secure space?

it makes perfect sense.......

you have lowsec for pirate runs/raids
nillsec for pvp and what ever you want...

the only reason you'd want to pvp in highsec is just to grief new players....

thats what all this moaning is about.

why not change all the crying posts to the same topic "i play eve so i can kill noobs, i don't pvp in nilsec because i fail at real pvp"

like in my other post. if thats how you get your rocks off griefing new players. then just remove the game client and make eve better for the rest of us.
baltec1
Bat Country
Pandemic Horde
#72 - 2012-08-07 13:31:21 UTC
Gankers have taken nerf after nerf and still the high sec bear bleat their outrages voices over how they are not safe to be stupid in highsec. Not too long ago these people were celebrating a "victory" when CCP got rid of insurance on concorded ships and suckling on the tears of gankers. Even though the gankers themselves were happy with the isurance vanishing.

In the end the stupid continued to die and the bleating started up again. The barge changes going through are good for miners as they get much better options and all 6 ships have their uses while theycan still be ganked for profit if they are stupid. Again, the bears beat their chests in victory only to whine louder than a stadium full of vuvuzella when they realised that they could still die if they stupid and greedy.

Untill they are 100% safe in high sec then they will whine, thankfully CCP isn't paying them much attention.
Kryss Darkdust
The Skulls
#73 - 2012-08-07 13:31:49 UTC
Denidil wrote:
Kryss Darkdust wrote:
The point however of High Sec being a safe zone as is CCP's intention (as outline at fanfest 2012 during the crimewatch 2.0 discussion) is that if someone decides to remove your safty they will be heavily punished for it. Aka effectively they are creating an intentional deterant to curve crime in high sec.



so you're saying highse is going to continue to be the way it has always been - you do something stupid, you get blown up.

i fail to see a change here.


(yes i'm aware some over used mechanics got nerfed... too ******* bad.. learn to shoot things that shoot back buttercup)


It depends how deep they go into the exact penalties of the timers in the new crime watch. My understanding is that the intent is to make them much longer so that getting blown up after a gank in high sec has longer periods of criminal flagging.

Personally I think it should be based on the sec rating of the person blown up... 15 x there sec rating or something like that.

But lets be serious.. shooting back? They aren't ganking tanked out mission runners here, they are blowing up miners and haulers and as it is right now there is no reason to shoot back since they get popped anyway.

There needs to be stiff long term penalties and consequences to players that aren't a matter of a 15 minute timer and a few low sec rat kills to get sec status back. Again risk vs. reward... little risk, with way too much reward in the case of suicide ganking.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Tippia
Sunshine and Lollipops
#74 - 2012-08-07 13:32:35 UTC
koffeee wrote:
but high sec is suppose to be safe.....
No, it's not. It's supposed to be a place where aggression costs, and guess what: it is exactly that.

Quote:
you have lowsec for pirate runs/raids
nillsec for pvp and what ever you want...
…and highsec for wars and suicide ganks.

Quote:
the only reason you'd want to pvp in highsec is just to grief new players....
…and to rob rich traders. And to interdict the competition's logistics and industrial activities. And… well, pretty much any reason you'd ever think to apply to any of the other parts of space.
Sarik Olecar
Royal Amarr Institute
Amarr Empire
#75 - 2012-08-07 13:33:05 UTC
Remove Local
Destructible Outposts
Nerf SupCaps

Game is fixed.

Hows my posting? Call 1-800-747-7633 to leave feedback.

Kryss Darkdust
The Skulls
#76 - 2012-08-07 13:36:09 UTC
Again Tipia, Im not arguing that High Sec is perfectly safe or that it should be. What Im saying is that as it is today High Sec is not working as intended by CCP, not unless everytime they speak in public they are fool of ****. Every video and piece of information I see about High Sec from CCP indicates that there intent is to make it safer.

I can't comment on conversations you have had, or people you have met, but using your argument methods... prove it else it didn't happen.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Kryss Darkdust
The Skulls
#77 - 2012-08-07 13:36:58 UTC
Sarik Olecar wrote:
Remove Local
Destructible Outposts
Nerf SupCaps

Game is fixed.


Removing local I think would be the single best thing that could possibly happen to the game. I don't know about the other two, I have no opinion about it.

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

baltec1
Bat Country
Pandemic Horde
#78 - 2012-08-07 13:39:24 UTC
Kryss Darkdust wrote:
Again risk vs. reward... little risk, with way too much reward in the case of suicide ganking.


It would help if the victim didn't make it easy. After two interdictions, hulkageddon and burn jita events you still find large numbers of untanked ships out there with cargo or mods that make it worth killing them.
baltec1
Bat Country
Pandemic Horde
#79 - 2012-08-07 13:40:16 UTC
Kryss Darkdust wrote:
Again Tipia, Im not arguing that High Sec is perfectly safe or that it should be. What Im saying is that as it is today High Sec is not working as intended by CCP, not unless everytime they speak in public they are fool of ****. Every video and piece of information I see about High Sec from CCP indicates that there intent is to make it safer.

I can't comment on conversations you have had, or people you have met, but using your argument methods... prove it else it didn't happen.


High sec is safer.
koffeee
Viziam
Amarr Empire
#80 - 2012-08-07 13:44:28 UTC  |  Edited by: koffeee
Tippia wrote:
koffeee wrote:
but high sec is suppose to be safe.....
No, it's not. It's supposed to be a place where aggression costs, and guess what: it is exactly that.

Quote:
you have lowsec for pirate runs/raids
nillsec for pvp and what ever you want...
…and highsec for wars and suicide ganks.

Quote:
the only reason you'd want to pvp in highsec is just to grief new players....
…and to rob rich traders. And to interdict the competition's logistics and industrial activities. And… well, pretty much any reason you'd ever think to apply to any of the other parts of space.



suicide ganking 75% of the time in highsec is just griefing........ it isn't very even when the loosing side most times can't shoot back..... you know that new player just got into his miner to loose it to some griefer.

when it isn't grefing, i find most are done in lowsec on trade routes.

griefing is what causes players to quit. which causes ccp to think of new changes to get more players. see where i am going?

corps is different and i don't think any changes really changes it for them in highsec. imo