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What can we do about Railguns and Beams?

Author
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#81 - 2012-08-07 13:11:20 UTC
Multiple damage types ammo over and above the standard available only to rails and beams and a slight DPS boost. So Rails would get an EM/Therm, EM/Kin, EM/Exp mix and beams would get Kin/exp, Therm/kin and Therm/exp mix. This would make them viable for null sec/low sec work versus the all pervasive shield tanking doctrines.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#82 - 2012-08-07 13:14:15 UTC
My only question in all of this, and I don't mean to be rude, is why is it taking this long to fix? I can find a "rails suck" thread for every month of every year going back 3 years at least. Do CCP not know about it? Do they not care?

Further, this is a fix that doesn't require much work. It doesn't need new graphic assets, it doesn't require ship rebalancing. All it takes is looking at the modules and tweaking the numbers. It can be done as a batch operation if certain attributes just need to be buffed by a same percentage. It would take one person a few hours to accomplish that task. That is of course unless they hard-coded a bunch of stuff, like they did with drones. In which case they really should be focusing on fixing these old mistakes before building up other things on top of a rotting structure like that.