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logoff gatecamp - exploit?

Author
ma perke
Center for Advanced Studies
Gallente Federation
#1 - 2012-08-05 13:47:02 UTC
logoff camp is when you put a warp disrupting bubble in a system and logoff your gang on it at 0. you have a scout next system who tells you if a ship jumps, so when he jumps gang waits 5-10 seconds and log in. at the end gang lands on the bubble before the ship, tackles and kills him.

is that an intended game mechanics or an exploit?

I believe it is an exploit and I suggest that CCP introduces delay after login in which your ship flies for more than a minute before lands on the spot where it has logged off.
Rengerel en Distel
#2 - 2012-08-05 13:50:42 UTC
If you think it's an exploit, why not petition it under exploits and ask? You'll get an official answer a lot quicker (about a week) than you will on here (which is never).

With the increase in shiptoasting, the Report timer needs to be shortened.

ma perke
Center for Advanced Studies
Gallente Federation
#3 - 2012-08-05 13:55:53 UTC
Rengerel en Distel wrote:
If you think it's an exploit, why not petition it under exploits and ask? You'll get an official answer a lot quicker (about a week) than you will on here (which is never).


thanks for the idea, I did so lets see the response.
Cellethen
Merch Industrial
Goonswarm Federation
#4 - 2012-08-05 18:35:29 UTC
This is absolutely not an exploit.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#5 - 2012-08-05 19:38:12 UTC
Confirming that logging into the game is an exploit and will get you banned.
ma perke
Center for Advanced Studies
Gallente Federation
#6 - 2012-08-05 20:16:26 UTC
to clarify:

exploit is the fact that the time between login a character and making it visible to other people in local and this character being able to act is shorter than the time players in warp need to come out of warp in that particular system. Thus players in warp can not adjust their behavior to the new circumstances. The result is that a player loging in has an advantage to players already in game.

This develops as a practice and game model which is deconstructive and doesn't help developing the game, hence I thing it is exploit.

Game to my understanding is made to be played online, not offline.
Vyktor Abyss
Abyss Research
#7 - 2012-08-05 20:22:28 UTC
100% agree with OP - Remove local.
Zhilia Mann
Tide Way Out Productions
#8 - 2012-08-06 01:03:48 UTC
Cellethen wrote:
This is absolutely not an exploit.


QFT. You may not like it, but exploit it's not. But go ahead and get your official statement to that effect.
Windorian
Aliastra
Gallente Federation
#9 - 2012-08-06 01:44:59 UTC
There's atleast a dozen threads on this subect already, but we can create another and bother the GM's with yet ANOTHER pointless petition, rather then use google to find your answer.

No, it's not now, nor has it ever been, considered an exploit.

It's a valid game tactic, and is failry well known/used.
Pipa Porto
#10 - 2012-08-06 08:49:32 UTC
ma perke wrote:
to clarify:

exploit is the fact that the time between login a character and making it visible to other people in local and this character being able to act is shorter than the time players in warp need to come out of warp in that particular system. Thus players in warp can not adjust their behavior to the new circumstances. The result is that a player loging in has an advantage to players already in game.

This develops as a practice and game model which is deconstructive and doesn't help developing the game, hence I thing it is exploit.

Game to my understanding is made to be played online, not offline.


They were online when they killed you. So, it looks to me like they were playing online.

If you're worried about it, warp to a bounce no matter how empty the system appears.

EvE: Everyone vs Everyone

-RubyPorto

March rabbit
Aliastra
Gallente Federation
#11 - 2012-08-06 10:05:39 UTC
1st rule of 0.0: never warp directly. Use first opportunity to make lookup spots and use it ALWAYS.

problem solved

The Mittani: "the inappropriate drunked joke"

eddie valvetino
Bi-Polar Bears
#12 - 2012-08-06 12:57:56 UTC  |  Edited by: eddie valvetino
Windorian wrote:
There's atleast a dozen threads on this subect already, but we can create another and bother the GM's with yet ANOTHER pointless petition, rather then use google to find your answer.

No, it's not now, nor has it ever been, considered an exploit.

It's a valid game tactic, and is failry well known/used.


Wrong

Logging in or logging off to get or avoid a fight is and has been an exploit and if you are caught you will be banned.

However CCP have also said many times in the past is is completed unpolicable and therefore ignored.

If they happen to see it happening, they will ban you. But there is a hardly a CCP employee or GM in every sysem in 0.0 is there?
Megnamon
Sebiestor Tribe
Minmatar Republic
#13 - 2012-08-06 13:43:11 UTC  |  Edited by: Megnamon
March rabbit wrote:
1st rule of 0.0: never warp directly. Use first opportunity to make lookup spots and use it ALWAYS.

problem solved


THIS. Working as intended. Duh.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#14 - 2012-08-06 15:48:51 UTC  |  Edited by: FloppieTheBanjoClown
I use logon traps because they're a legal mechanic and they're effective. That said, I do think they're a bit OP: they're essentially a supercloak available to (almost) every ship, removing you from local and putting you a matter of seconds away from a location. Local can look perfectly safe, and then suddenly a hostile fleet appears on grid.

I understand that there needs to be a function for logging out (or being disconnected) while in space. I don't want to render people unable to defend themselves if they log in and find hostiles on grid. I'm thinking maybe a 30 second delay with a sort of gate cloak before someone returns from e-warp. Something that would only be a minor inconvenience UNLESS they were looking to pull a surprise gank. I'm sure a better solution could be found than that. Just the first thing that comes to mind.

If you're planning for combat, you should have to commit your resources...NOT log out near a trap so that you can log in only when a sure win is presented to you.

Founding member of the Belligerent Undesirables movement.

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#15 - 2012-08-06 16:16:26 UTC
eddie valvetino wrote:
Windorian wrote:
There's atleast a dozen threads on this subect already, but we can create another and bother the GM's with yet ANOTHER pointless petition, rather then use google to find your answer.

No, it's not now, nor has it ever been, considered an exploit.

It's a valid game tactic, and is failry well known/used.


Wrong

Logging in or logging off to get or avoid a fight is and has been an exploit and if you are caught you will be banned.

However CCP have also said many times in the past is is completed unpolicable and therefore ignored.

If they happen to see it happening, they will ban you. But there is a hardly a CCP employee or GM in every sysem in 0.0 is there?


Wrong. Logging into the game is never considered an exploit.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#16 - 2012-08-06 16:22:48 UTC
eddie valvetino wrote:
Logging in or logging off to get or avoid a fight is and has been an exploit and if you are caught you will be banned.


No. The logoffski would have been treated much differently if it was a bannable offense. Same with logon traps. They are used all the time and CCP ignores them completely.

Founding member of the Belligerent Undesirables movement.

Xuixien
Solar Winds Security Solutions
#17 - 2012-08-06 16:44:56 UTC
It actually is considered an exploit, but many people mistakenly believe it's not due to the fact that it is rarely enforced (due to the difficulty in doing so).

Epic Space Cat, Horsegirl, Philanthropist

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#18 - 2012-08-06 17:39:01 UTC
Xuixien wrote:
It actually is considered an exploit, but many people mistakenly believe it's not due to the fact that it is rarely enforced (due to the difficulty in doing so).


Its not an exploit. It would be absolutely ludicrous if connecting to the game could potentially be considered an exploit. Even if I openly admit to using logoffskis on the forums and have fraps video footage of me performing logoffskis with further comms documentation stating that i'm about to perform a logoffski, i'm not going to get banned.

The only time that logoffskis can be considered an exploit is if you abuse other game mechanics in the process. For example, there used to be a bug that allowed you to logoff while undocking from a station and then when you reconnected you would immediately appear on the undock without an emergency warp.
Xuixien
Solar Winds Security Solutions
#19 - 2012-08-06 19:18:21 UTC
Quote:
many people mistakenly believe it's not due to the fact that it is rarely enforced (due to the difficulty in doing so).

Epic Space Cat, Horsegirl, Philanthropist

Zyella Stormborn
Green Seekers
#20 - 2012-08-06 19:27:18 UTC  |  Edited by: Zyella Stormborn
Pinky Feldman wrote:
Xuixien wrote:
It actually is considered an exploit, but many people mistakenly believe it's not due to the fact that it is rarely enforced (due to the difficulty in doing so).


Its not an exploit. It would be absolutely ludicrous if connecting to the game could potentially be considered an exploit. Even if I openly admit to using logoffskis on the forums and have fraps video footage of me performing logoffskis with further comms documentation stating that i'm about to perform a logoffski, i'm not going to get banned.

The only time that logoffskis can be considered an exploit is if you abuse other game mechanics in the process. For example, there used to be a bug that allowed you to logoff while undocking from a station and then when you reconnected you would immediately appear on the undock without an emergency warp.



They aren't talking about a person logging into the game and you know it. They are talking about a GROUP of people, all of which logged off at same time, in same place, logging back in at exactly the same time, after dropping a mechanic in game to use (bubble). That doesn't 'accidentally' happen, nor does the timing for a disconnect happen like that situation happen more often than hitting the lottery does. ;)

Is it effective? Undeniably.
Is it cheap play? lol hell yes.
Is it considered an exploit? I believe technically yes.
Is it enforceable? Almost utterly impossible (unless its one of the devs that happens to be the person you drop that trap on. Would be interesting to see what their reaction is then, lol).

Not much you can do about it, other than as stated above: Never warp directly, which I learned my 2nd day in 0.0, you never do anyway if at all possible.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

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