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Automated Corporation Management.

Author
Revolution Rising
Last-Light Holdings
#1 - 2012-08-05 06:43:15 UTC  |  Edited by: Revolution Rising
Corporations need tools.. I found it kind of disappointing that automatic payments to players for mining corps (and other kinds of corps - like mercenaries) haven't got a tool to do this with and it STILL wasn't mentioned in the minutes with regard to the corporation management.

It can take up to 5 minutes to go through a contract in the current contracts system just for 1 contract and price everything and make sure that the person sending it to the corp isn't trying to rip you off, or hasn't just plainly made a mistake. This creates an artificial ceiling on how many members a corp can have in it sending contracts sometimes more than once a day even!

I'm sure it wouldn't take a lot to implement a particular station container/POS container to take minerals from players and pay them set amounts from a particular wallet - perhaps it would be able to be implemented better than this even which would be great.

Creating a style of gameplay in a game like EVE is more than just "miners get mining picks" - this seems to be the current process going on in the CSM ?

I'd like to see a realistic process going on in CSM or at least with CCP where they go through the processes of various styles of gameplay and giving them the "tools they need" instead of just giving people "what they think they want".

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Frying Doom
#2 - 2012-08-05 07:43:30 UTC
Sounds bloody useful

Personally I would like to see corporate roles and POS's fixed first though.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Revolution Rising
Last-Light Holdings
#3 - 2012-08-05 08:02:02 UTC  |  Edited by: Revolution Rising
Frying Doom wrote:
Sounds bloody useful

Personally I would like to see corporate roles and POS's fixed first though.


Understood, I do however think that this comes under the heading of "fixing mining" which is what they are supposed to be doing atm. I'm kind of disappointed that this one pretty basic (for anyone who understands what it takes to fix mining) tool hasn't come up yet even in conversation.

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Frying Doom
#4 - 2012-08-05 08:14:15 UTC  |  Edited by: Frying Doom
To be honest my only concern is would a fixed amount be moved to escrow or just suck the corp wallet, as I have been in corps in the past where they limit the buying to 40 mill or so per character per day.

Edit: Oh and I think the current theme is still actually "WAR", so I suppose making skiffs into a good tank fits that bill, rather than all exhumers being over sized practice drones.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Revolution Rising
Last-Light Holdings
#5 - 2012-08-05 08:18:28 UTC  |  Edited by: Revolution Rising
Frying Doom wrote:
To be honest my only concern is would a fixed amount be moved to escrow or just suck the corp wallet, as I have been in corps in the past where they limit the buying to 40 mill or so per character per day.


Absolutely, this is the kind of detail I would've hoped they would bring up and discuss, that's my real point. The fact that this hasn't been brought up at all, very disappointing Cry

Glad you put that there too, I hadn't thought of it ;)

Also keep in mind that for PVP corps, rigs in 0.0 are usually rarely on market and highly priced. Being able to buy salvage from people ratting and making rigs to sell or distribute could be very beneficial.

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Frying Doom
#6 - 2012-08-05 08:34:47 UTC
Yeah had exactly the same thing in my last corp. they had a page for the cost calculations rigged to Jita to calculate the price but then you had to create the contract for them and then they would have to check it again when they recieved it.

A fair few wasted hours in calculations all up.

An in game system where you could link to the prices of a trade hub and plus or minus the percentage you wanted like say 10% below Jita would be great. Then if you could have it so you could set limits like 100 mill a week, day ect per person would be awesome.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Revolution Rising
Last-Light Holdings
#7 - 2012-08-05 08:41:46 UTC  |  Edited by: Revolution Rising
Frying Doom wrote:
Yeah had exactly the same thing in my last corp. they had a page for the cost calculations rigged to Jita to calculate the price but then you had to create the contract for them and then they would have to check it again when they recieved it.

A fair few wasted hours in calculations all up.

An in game system where you could link to the prices of a trade hub and plus or minus the percentage you wanted like say 10% below Jita would be great. Then if you could have it so you could set limits like 100 mill a week, day ect per person would be awesome.


Precisely. From CCP's point of view, I don't see this as requiring a huge amount of resources to implement, it's low hanging fruit before the POS/Corp rewriting begins imo.

From a development perspective, I'd prefer it being added before the pos rewrite. It will allow CCP time to understand the mechanic and why it's there, and why it's necessary and debugging wouldn't take long.

Rewriting the POS/Corp systems afterwards would be hampered by adding totally new mechanics like this at the same time, and afterwards would be too far afterwards.

I'm disappointed that this has fallen through the cracks again with the CSM Evil

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Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#8 - 2012-08-05 18:35:33 UTC
Over the long term, much of what you describe is planned to be addressed by the CREST API.
Revolution Rising
Last-Light Holdings
#9 - 2012-08-05 22:17:43 UTC
Tarunik Raqalth'Qui wrote:
Over the long term, much of what you describe is planned to be addressed by the CREST API.


Source?

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kapolov
Doomheim
#10 - 2012-08-05 22:27:13 UTC
Revolution Rising wrote:
Tarunik Raqalth'Qui wrote:
Over the long term, much of what you describe is planned to be addressed by the CREST API.


Source?



The CSM minutes, did you not read them at all?
Frying Doom
#11 - 2012-08-05 23:37:07 UTC
kapolov wrote:
Revolution Rising wrote:
Tarunik Raqalth'Qui wrote:
Over the long term, much of what you describe is planned to be addressed by the CREST API.


Source?



The CSM minutes, did you not read them at all?

Actually I did and I remeber it mentioning the Crest API but it wasn't specific in its abilities. Unless I miss read at which point please feel free to post up the relevant sections.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

kapolov
Doomheim
#12 - 2012-08-05 23:40:07 UTC
Frying Doom wrote:
kapolov wrote:
Revolution Rising wrote:
Tarunik Raqalth'Qui wrote:
Over the long term, much of what you describe is planned to be addressed by the CREST API.


Source?



The CSM minutes, did you not read them at all?

Actually I did and I remeber it mentioning the Crest API but it wasn't specific in its abilities. Unless I miss read at which point please feel free to post up the relevant sections.


You have to spoon feed kids these days. Roll
Revolution Rising
Last-Light Holdings
#13 - 2012-08-06 05:06:22 UTC  |  Edited by: Revolution Rising
Frying Doom wrote:

Actually I did and I remeber it mentioning the Crest API but it wasn't specific in its abilities. Unless I miss read at which point please feel free to post up the relevant sections.


Just so, there is no mention of any functionality of the crest system pertaining to this.

Really wish the tards would stop visiting the forums related to game changes, they seem to think their usual trolling of forums and "don't I sound smart?" posts will wash here.

Even if the CREST system does have the functionality for corps to write software to do this, I wouldn't suggest that as a realistic option.

This function I'm talking about is as integrated to the mining profession as the mercenary marketplace is for mercenaries - even moreso in fact.

It will even change the new player experience in a big way for industrialists, allowing newer players that haven't dealt with the market and perhaps don't even want to, to have an avenue of revenue which helps their corp and themselves simply and easily.

I don't see how CREST will override that factor at all.

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Frying Doom
#14 - 2012-08-06 08:39:27 UTC
Revolution Rising wrote:
Frying Doom wrote:

Actually I did and I remeber it mentioning the Crest API but it wasn't specific in its abilities. Unless I miss read at which point please feel free to post up the relevant sections.


Just so, there is no mention of any functionality of the crest system pertaining to this.

Really wish the tards would stop visiting the forums related to game changes, they seem to think their usual trolling of forums and "don't I sound smart?" posts will wash here.

Even if the CREST system does have the functionality for corps to write software to do this, I wouldn't suggest that as a realistic option.

This function I'm talking about is as integrated to the mining profession as the mercenary marketplace is for mercenaries - even moreso in fact.

It will even change the new player experience in a big way for industrialists, allowing newer players that haven't dealt with the market and perhaps don't even want to, to have an avenue of revenue which helps their corp and themselves simply and easily.

I don't see how CREST will override that factor at all.

Well Kapolov is only a 7 day old character, the main probably got banned.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Revolution Rising
Last-Light Holdings
#15 - 2012-08-09 06:18:32 UTC  |  Edited by: Revolution Rising
Interesting that this isn't the only issue that has once again fallen through the cracks without even so much as a mention.

Perhaps a CSM delegate can give us an answer ?

It seems they have little time for this forum anymore unless it's to tell us they are leaving the building so they won't be there to not answer our queries.

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Frying Doom
#16 - 2012-08-09 07:49:47 UTC
Revolution Rising wrote:
Interesting that this isn't the only issue that has once again fallen through the cracks without even so much as a mention.

Perhaps a CSM delegate can give us an answer ?

It seems they have little time for this forum anymore unless it's to tell us they are leaving the building so they won't be there to not answer our queries.

This forum is moving so fast you cant keep up prior to CSM elections but this time of the year its slower moving than features & Ideas.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Ravan Hekki
Caldari Provisions
Caldari State
#17 - 2012-08-10 19:27:30 UTC
+1
Frying Doom
#18 - 2012-08-12 11:11:37 UTC
Revolution Rising wrote:
Interesting that this isn't the only issue that has once again fallen through the cracks without even so much as a mention.

Perhaps a CSM delegate can give us an answer ?

It seems they have little time for this forum anymore unless it's to tell us they are leaving the building so they won't be there to not answer our queries.

Well you seem to have some good idea's any more while we wait? I liked some of your ideas on the other thread but I will admit I am starting to think just ragging someone elses ideas without offering something myself seems so much easier:) (Not a dig directed at you)
With the CSM releasing the Minutes 12 days ago this could be a while.

So any other things, we have the auto contracts for minerals and salvage?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Revolution Rising
Last-Light Holdings
#19 - 2012-08-12 12:07:34 UTC  |  Edited by: Revolution Rising
As far as other ideas that fell through the cracks, I was kind of referring to the t3 refitting inside POS's.

Thread here

I would think a team of people should be going through the manufacturing papercuts thread as well as others and finding the necessary changes that CCP should be required to make.

This is.. once again.. why I was pushing for a full industrial expansion, not just "industrial changes to be made over X months".

Once again we see new valves being put in place, or replaced, but the pipes are the same. Opportunity for inbalance in the system as a whole cropping up again elsewhere is probable.

If you have followed computer games as a whole for any length of time, you'd notice the extreme amount of FPS games (for instance) that change nothing within the game, except graphics.

EVE has similar behaviour from CCP, with the only difference coming from the fact that EVE isn't an FPS, it's a sandbox, but the behaviour of the company has the same psychology.

Combat, Graphics, 0.0. These are the flagship features they wish to concentrate on generally. Everything else is secondary or extraneous.

- The best example to show this is the fact that Drone Regions was added to the game and not changed for YEARS after it was realised what a bad idea it was. The same is true of moon goo at present.

- If Titans are being used in an unbalanced way however, boom, a hotpatch is placed in the game within a month even though only a small % of people have titans or are effected.

The issue is that the industrial side of the game isn't as exciting looking, and has no marketting collateral for CCP.
In the same way in a FPS game, marketting collateral is generally created by the graphics.

I'd like to see some real throught put into the various kinds of organisations (corps/alliances) within the game, how they operate and give them tools to suit, make the game playable for EVERYONE, not just 20% of the population.

It is not just a question of "changing the corporation management screen".

The CSM is one opportunity to change this behaviour in CCP and they really haven't this time around - but at least it's still better than mittani leading it last time.

"Drone regions will be changed to normal rats, mining is fixed." was a great quote from him. Simply Clueless.

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Frying Doom
#20 - 2012-08-12 12:46:32 UTC  |  Edited by: Frying Doom
On the summit this time round Im glad mining and industry got more than a passing mention.

The barge changes so far have been great. It has help massively but yeah a lot more is still needed.

On the paper cut threads.

I don't believe we need more ME slots in Hi-sec, I occasionally still use them and consider the delay the cost of not putting up a POS for it.

One thing I would suggest is a little reminder notice when you buy a BPO, that you already own it. I personally have done this a few times. That one is probably a bit silly but it would help me Smile

Batch creation which I think they mentioned at the summit would be good. The ability to say build me 10 obelisks, and it starts making the sub-parts and then the ship its self afterwards.

I could go on but I will probably get abused for stupidity on those ones lol

Edit: and yes I can't say I was pleased for years that PvP got all the love and the massive number of miners, industrialists and for that matter traders just got shafted. There are thousands of PvP games out there with a lot better PvP but only 1 EvE.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

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