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Why do so many EVE players think they are superior gamers?

Author
Jorma Morkkis
State War Academy
Caldari State
#161 - 2012-08-06 21:26:13 UTC  |  Edited by: Jorma Morkkis
So, when Mittani is going to win Starcraft 2 tournament?
Sarcasim
HOW to PEG SAFETY
#162 - 2012-08-06 21:40:04 UTC
Jame Jarl Retief wrote:
Sarcasim wrote:
Eve has real results for failure. In other games when you fail you respawn no big deal. You fail in EVE and you may have lost months of hard work and isk. Real risk real loss.


This is really not true for the most part.

In WoW, for example, if you die in PvE you suffer durability loss. Back in 2005 when I was raiding Molten Core with 40 other people, a raid wipe was painful financially. I remember disastrous raids where I came out with a full set of broken plate armor that cost 20-30 gold coins to repair. This was a HUGE amount of money. Days and days and days of farming to make that back. It's no different from losing a ship in EVE.

It's just in WoW the loss is handled more gracefully. Instead of dealing with shopping and refitting, which let's face it is just busy work, you simply press one button, X gold gets subtracted from your bank and you're off to fight another war.

Now, in PvP you sort of have a point, there was no durability loss there. Which ENCOURAGED world PvP! Many times people engaged against impossible odds because they had nothing to lose by dying, and everything to gain (honor points, if they succeeded). Compare that to EVE, where 99% of people will run from anything perceived as unfavourable to them.

See, there's two sides of the coin. You can encourage something, by making losing meaningless, but by rewarding a victory. You can also discourage something, by making losing painful, and giving little reward for victory. This is EVE's approach.

And in competitive PvP (arenas, rated battlegrounds), the loss was not measured in gold, but in standing. If you lost, you lost standing, which in turn limited your rank, things you could buy, etc., as certain armors and weapons were rank-locked and could not be traded.

In other words, the game had VERY tangible and sometimes very painful consequences for losing. You can lose months of hard work in EVE. You can just as easily lose months of hard work in WoW. I've seen teams claw their way up to the top over a period of weeks, only to crash back down to 1600 rating in a few hours. It happens there like anywhere.

Same goes for many other MMOs. It's just the penalty for the loss is different. In EVE it usually simply translates into X ISK, where you often determine what X is (see "don't fly what you can't afford to lose"). In other games, it translates into repair bills, standings losses, rank losses (where both determine gear you can wear, weapons and abilities you can use, etc.), Repair bills translate into gold. In the games that have territory control, a loss can also lead to a loss of territory. Not to mention EVE is not the only game where player looting is a feature.

For instance, in Darkfall no items were ever destroyed. See above, where I mentioned rewarding victory? Or punishing loss? Darkfall had 100% of both. If you killed someone wearing a full set of plate, you got that full set of plate in the loot. Unlike EVE where rigs are always destroyed, and the bulk of modules as well. That is, the % of total value that you get as loot is small relative to the price of the whole package. Compare that to Darkfall's 100% of the total value is looted upon death, transferred from the loser. Made killing far more important and way more profitable. Though the game was so badly flawed in so many other areas it's been on life support since launch. But to be fair, it has had a lot more competition in the fantasy MMO genre than EVE had in Sci-Fi space MMO genre (which is none).

There's also Mortal Online, where besides looting there were nifty features such as being able to break into a person's house and rob it. Or pickpocketing. Yep, you could sneak up on them and steal stuff they were carrying. And guards did not automatically attack if you did something wrong, they had to be called for, unlike Concord. Etc., etc.

So, all in all, EVE is actually halfway down the spectrum, between hardcore and Helly Kitty Island Adventure. Which is why I find it funny when people say EVE is harsh and unforgiving. Please, the game is very kind in many ways. There's high sec, which is very safe unless you're doing something very stupid, and 60% of the population lives there. There's ways to dodge wars. There's insurance and payouts, even if you suicide gank (something that no other MMO I know of has). Dock in station and you are 100% safe. Where even in "carebear" WoW on PvP server you could easily be killed in your own faction's capital city, in front of 200 other people. And if you were good, you could even escape after killing someone like that. Guards weren't see-everything godmode like CONCORD. Though I understand a few expansions later they introduced sanctuaries which are safe PvP-free zones same as EVE's stations.

So, honestly, EVE isn't all that hard, and it doesn't punish losing all that much. And it's no more dangerous than most other MMOs out there. The only thing it REALLY does differently is that it allows scamming, cheating and stealing. Something most "civilized" MMOs do not. In this respect, I absolutely have to take my hat off to EVE. Though I strongly suspect this was done not so much by design but just to avoid dealing with all the petitions. EVE has enough technical issues to occupy petition queue besides scamming, cheating and stealing petitions inflating it even further. So like many other things, it may have been a byproduct of a simple business decision.


Your entitled to your opinion no matter how wrong Lol
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#163 - 2012-08-06 21:49:58 UTC
Sarcasim wrote:
LMAO yea a repair bill for gear sure does hurt when you can solo a dungeon. PFFT get real WOW was the bigest carebare kids game I played. I played everquest over wow bc it provided more challenge. Still pales in comparison to the depth of eve. WOW has been dumbed down to nothing. I am ashamed to admit I even played it tbh.


Let me ask you this: when did you play it? Back in 2004-2005, or post-Activision takeover?

The reason I ask is because WoW was far from easy, and far from forgiving, for the first 2 years of its existence. People who play back then, when they say WoW, they mean WoW. As in pre-TBC. There's a huge difference.

For instance, do you remember the PvP system of WoW back in 2005? If you don't, let me paint you a picture. It was ladder based with weekly 20% decay. If you didn't score enough points a week, you lost rank. Points required increased drastically from rank to rank. And your performance was based around other people. The better they did relative to you, the slower you'd advance.

In other words, it was a treadmill of sorts, and if you jumped on it, you had to finish it or die trying. Because you couldn't take a week off to rest up, you would end up falling several ranks behind, and it would then take you weeks to work your way up to where you were. Unless you could PvP for 12-18 hrs a day, every day, AND were very good at it, you had no hope in hell of ever making it to High Warlord/Grand Marshal. And that's the rank at which the PvP weapon, arguably the best weapon in the game, was unlocked.

I personally know a guy who hit High Warlord, he was a guild member at the time, and he said that he basically had to give up work, school, any kind of social life and basic healthy eating to make it. After he got there, he spent a better part of the year getting himself back into shape because he lost weight, his muscle tone was shot. Basically he looked almost like someone who spent 4 months recovering from a car accident. Which wasn't far from the truth, because he was a wreck. This PvP system remained in place until WoW v2.0.

To date, this was THE most brutal system in any MMO I have ever seen. Yes, some MMOs had XP penalty when you died, or full loot. But in all of them you could simply stop and take a break for a few months and lose nothing. Not so in WoW PvP. If you stopped, you would downrank and basically have to start over. I still can't wrap my head around how Blizzard didn't get sued to death for even coming up with a horror like that.

If you think EVE is hard, you should have tried WoW PvP back in the day. Only top 0.1% of players would ever reach top rank. Easy? It was the single, most brutal test of sticktoiteveness I have ever seen in any MMO before or since. EVE is for geriatrics by comparison.
Johan Civire
Caldari Provisions
Caldari State
#164 - 2012-08-06 21:56:23 UTC
Hehe a new kid on the block love those threats lmfao, 2 months later QQ about this game sucks...
MisterNick
The Sagan Clan
#165 - 2012-08-06 22:17:24 UTC
We are better because space. We can blow up people in spaceships while watching actual spaceships deposit robot labs onto our neighbouring planet.

This is winning

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Kattshiro
Deep Core Mining Inc.
Caldari State
#166 - 2012-08-07 00:58:46 UTC
It doesn't people just like to tell themselves that. I dunno if you noticed this, but many a folk in eve take themselves a tad seriously... Well MMO's in general. I mean who else is really going to set an alarm for 2:30am on a work/school night to POS bash for hours?

Now then this isn't a criticism lots of people who take things to seriously garner this attitude. Sort of like any athlete thinking their sport is the best etc. Though to be fair I never thought any I did were better than others... Ok better than bowling...Cause I mean come on.
Alavaria Fera
GoonWaffe
#167 - 2012-08-07 01:23:26 UTC
Kattshiro wrote:
It doesn't people just like to tell themselves that. I dunno if you noticed this, but many a folk in eve take themselves a tad seriously... Well MMO's in general. I mean who else is really going to set an alarm for 2:30am on a work/school night to POS bash for hours?

You don't like a nice POS bash?

Have you done it in something bigger than a subcap, for one.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Attica
Indigo Corp
#168 - 2012-08-07 01:51:29 UTC
You got your players that have crappy lives and turn to the virtual world to feel better about themselves and life in general and take it too far in their minds. More power to them imo, whatever works.

Pirate tears are yummier than carebear tears for they come from the deeper well of anguish.