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[Ship Balance] On-grid Command Ships

Author
Rynnik
Evasion Gaming
The Ancients.
#21 - 2012-08-08 20:58:37 UTC
There are many excellent points on both sides about boosting and specific to the mining link problem. If we move past that however and assume for a minute that links ARE changed (as an arbitrary brainstorming exercise) to being on-grid only, I personally think we will experience a problem with some fleet comps and the current fleet command ship designs. That is what I outlined in the original post.

So do people think there should be a change to making the Claymore a feasibly armour tanked ship if links become on-grid only? Or should another approach be taken such as I outlined originally.
Bong Ki
Ministry of War
Amarr Empire
#22 - 2012-08-08 21:20:56 UTC
While I've always flown my command ship pilots on grid in fleet fights, anyone who suggests that a rorq should ever be placed in a belt has simply never seen it done.
It is beyond foolish. Even if it stays aligned, it is a guaranteed ship loss. I've seen too many people prove this fact beyond question. Always while suggesting to the corp members who beg them not to do it, that THEY knew how to stay aligned and nobody could catch them.
I've personally seen dozens of them pop because they refused to accept this fact.

Disagree? That's OK. You are wrong.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#23 - 2012-08-09 06:38:26 UTC
Robert Caldera wrote:
Sinzor Aumer wrote:
I dont see problem with that. If you have a POS in system - you're the defender, and should have the advantage.

your assumption POS is only for defenders is wrong. POS for offensive activities is reality, for example staging POS in enemy territory. POS provide already defender advantages since you cant remove them instantly - you are required to go a RF cycle, time during which POS owners could relocate to a safer place (another POS) at manageable risk. There should be no bonus ships sitting safely in POS providing boosts for everyone else.

Ok, I was wrong about the "defender" part.
But still, if we make 2 sizes of links - we introduce the tradeoff of either to have expensive inefficient system-wide boosting or cheap and efficient in-grid boosting. The exception is the Rorqual, wich is just fine with me. Leave alone the miners, go fight someone akin to you.
And btw, if the POS is under siege, the defender still will be able to put their grid-only booster under the forcefield. Isn't it OP? Maybe we should prohibit activation of links when inside the FF? :trollface:
Rynnik
Evasion Gaming
The Ancients.
#24 - 2012-08-10 19:22:23 UTC
Bumping and hoping I can stimulate conversation outside the (valid) debate about mining links that has pretty hijacked the intent of the thread.
Jessie Nolen
Doomheim
#25 - 2012-08-11 09:43:11 UTC
1) Make it impossible to activate links inside POS (no lol 6 link fits siting in safety)
2) Get decent prober with virtue set
3) Happy hunting

Excluding some 100+ AU systems off-grid boosting isn't that safe. In smaller systems its virtually impossible to stay away from probes long and warping/cloaking turns boosting off. There's only so many places far away from any objects in 30AU system...

Also most off-grid boosters are double or even triple-boxed. They don't have time to check probes every 2 seconds. If you force them on grid you just screw over the side who has less numbers. And what about smaller roams?

Also what about fights that happen in multiple places. You may have one part of your fleet cover one gate, second part cover 2nd gate and rest shooting POS/Station/ihub.

And what happens when grids broke randomly? Sometimes grid is 20 (twenty) km wide, sometimes like 1000km wide.




However I agree T3 bonuses shouldn't be better than CS bonuses. Balance them to same level and then its just user choice wether he wants to boost with un-tanked T3 or tanked CS. And FYI I have toon that has CS5 so defending T3 boosters is not because training time investment.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#26 - 2012-08-11 10:57:15 UTC
Jessie Nolen wrote:


Also what about fights that happen in multiple places. You may have one part of your fleet cover one gate, second part cover 2nd gate and rest shooting POS/Station/ihub.




This is why I think there should be a smaller and cheaper T2 command ship. A destroyer hull for the squad commanders.
I also think that the Gallente gang (Infomation warfare) links should be scrapped and replaced with a more offensive Gang link system that compliments their fighting style. "Assault Warfare" is what I would imagine it being. It would give bonuses to damage application. For example, one link would provide a range boost for Turrets, Missiles and Drones. Another link would provide better tracking for Turrets and Drones with better Explosion Velocity for Missiles. The 3rd link could provide better targeting range or scan resolution.

The Info Links would then be moved into an umbrella set which all command ships would get a bonus for. Or they could be specialised for a new hull type: Covert Command Ships in the Destroyer hull.

Just ideas.
Veshta Yoshida
PIE Inc.
Khimi Harar
#27 - 2012-08-11 11:26:40 UTC  |  Edited by: Veshta Yoshida
Re: Mining bonuses.
- Deployed Rorqual yields ~42% (twice that in beam range) with implant and maxed skills; is stationary and generally just a fat-arse.
- Any fleet command yields ~28% (twice that in beam range) with implant and maxed skills; is mobile, can bite back and depending on fit .. also a fat-arse, albeit not as much as the Rorqual (Damn(((....)))ation)

So ...

If you are mining in space frequented by roams, leet cloaking PvP'ers or during an invasion .. use the Commandship.
If you are mining in space nestled in the deep blue sea of NAP land .. use a deployed Rorqual.

PS: Orca is mobile and gets 3%/lvl link bonus, increase that to 5%/lvl and you have effectively halved the "loss" by choosing survival over mammon.

Almost exactly the same that will apply for the pew portion of this urgently needed change, if you are confident in your ability to smash the enemy you can use a fragile multi-link platform whereas you are better off with spreading links out to increase individual tanks in the more even fights .. or Goddess forbid .. have to decide which link is more important!

Re: spread out fighting.
- On the surface the question makes sense, but it really is on the surface only. Eve operates with 250 man fleets, often with multiple in same system .. where is it written that there shall be only one or two link ships per full fleet?
Were it up to me then:
Only capitals could boost an entire fleet.
Commandships could not boost more than one wing at a time.
T3's could not boost more than one squad at a time.
Or some variation thereof.

The designated platforms merely need a once-over to increase survivability on-grid in the small/medium engagement, Carrier/Scarrier ability to field links takes care of the full-blown blob-on-blob action if FC is not confident he can keep the bonused platforms alive.
Wouldn't hurt to take a look at the way bonuses are managed either. If the future is to have several ships with links then it should be possible to set up a prioritized list with back-ups/redundancy where we today have the single entry so that alternative bonuses are applied automatically in case the primary dies/jumps/docks/disconnects. Micromanagement can be fun, but minimizing the need for it is a 'good move' in games involving shooting each other in the face like Eve.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#28 - 2012-08-12 19:29:13 UTC
Jessie Nolen wrote:
1) Make it impossible to activate links inside POS (no lol 6 link fits siting in safety)

It could be a good solution as well. The Rorqual can be deployed right next to FF to be defended by POS guns. Same for carriers. Lol-fitted T3, on contrary, will not survive alpha-strike of hit-and-run gang.
Aron Fox
Tranquillian Imperial Navy
#29 - 2012-11-07 02:40:32 UTC
If i got this thread right is a discussion about off-grid boosting vs on-grid boosting?
If so, I overheard a few people sharing their ideas in a incursion fleet and I think it was a good idea:

Instead of going Off-grid VS On-grid the that the command ships should do both. Instead of removing the off-grid booster to get people to boost on grid i belive in the EVE Sandbox concept. the choice of the player. I belive that the higher the risk the higher the rewards. so if a Command ship wer eon gridd boosting it should be in more danger and it should be more effective. but let the playe choose how they wanna fly it.
Make it so that every ganglink module have a offgrid value and a on grid value. So if the command ship is on grid it may boost its links 7% per level where offgrid it only effects 3%.
This will create incentives to actually be on grid to boost as it will help the fleet more but still leave the choice for people who do not wanna risk it and play it safer.
Reaver Glitterstim
The Scope
Gallente Federation
#30 - 2012-11-07 05:43:42 UTC
I think that one of the big problems here is that people feel like they NEED to have max boosts. If you're doing a mining operation too small to safely bring a Rorqual or Orca along, then fit a laser optimization link on one of the defending hurricanes/harbingers.

I also think perhaps the link modules should cost less powergrid. I don't see how a ship can be expected to tank if it's using up 200MW for each link installed. If you use 3 links, that costs 600MW. But maybe I'm wrong. Still, I don't see how you'd ever get one onto a Drake without gimping its tank.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Iris Bravemount
Golden Grinding Gears
#31 - 2012-11-07 12:16:55 UTC  |  Edited by: Iris Bravemount
Claymore goes 1700 m/s right now. Isn't that enough?

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

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