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The massive brawling vs kiting imbalance

Author
Takeshi Yamato
Ministry of War
Amarr Empire
#1 - 2012-08-04 11:04:37 UTC  |  Edited by: Takeshi Yamato
As tactic, brawling is on life support, while kiting reigns supreme. As consequence, ships that don't kite or cope well with being kited are "bad". The imbalance is so profound that the power of a ship is measured in how well it kites.

This problem was aptly summed up by Hicksimus with the following words: I don't understand why giving a Brutix a better armor bonus would make me want to use it more. The only brutix I ever use is a shield scram brutix.

What good can the upcoming tiericide (bless CCP) do if half the ships in EVE are geared towards a niche tactic? Less than we're hoping for, I'm afraid. A big part of the problem is a lack of balance in modules and rigs:


1) The armor vs shield balance makes no sense whatsoever. The speed reduction of armor plates and rigs means giving up the chance to escape or catch a similarly sized target, it means being unable to dictate range against a shield tanker of similar size. The speed reduction associated with armor tanking is a massive tactical disadvantage.

Meanwhile, shield extenders and rigs get what is effectively a non-penality in many situations. If that wasn't bad enough, there are now ASBs.

The speed reduction from armor plates and rigs must either go away, or shield extenders and rigs must reduce maximum capacitor amount in order to come with a harsh tactical disadvantage like their armor equivalents. Such a reduction in capacitor size, if large enough, would force kiting ships to use a cap injector to keep using the MWD that allows them to maintain their range advantage for extended periods of time, which in turn means they'll have to sacrifice some hitpoints or ewar.

Other penalities are also possible.


2) Tracking enhancers giving 30% falloff is too good. Reduce it to +15% falloff to force the kiters to commit to fighting at closer ranges and exposing themselves more.

Tracking enhancers did not always give +30% falloff. When tracking disruptors were changed to also reduce falloff, tracking enhancers were buffed to +30% in a knee-jerk reaction over pressure by players who feared that kiting would become extinct. Instead we saw the opposite development: kiting flourished.



3) Autocannon cruisers/battlecruisers can kill frigates FAR too easily. Autocannons track far too well at the ranges they can reach with Barrage + tracking enhancers (who also further increase tracking). The basic counter to speed should be a smaller and even faster ship. Yet trying to tackle a ship with medium autocannons in a frigate is suicide. I think this is a reason why EAFs are rarely seen, they don't have a signature radius reduction like interceptors nor the tank of an assault frigate, so they can neither tank nor speed tank Barrage.

Either Barrage's tracking penalty must be increased, or autocannon tracking in general needs to be reduced.


4) ASBs need immediate attention from the balance team. They perform a similar function to shield extenders but can be significantly more effective.
Vera Algaert
Republic University
Minmatar Republic
#2 - 2012-08-04 11:07:13 UTC  |  Edited by: Vera Algaert
Huginns and Rapiers work very well in small fights.

.

PewPewLaser
Ministry of War
Amarr Empire
#3 - 2012-08-04 11:10:14 UTC  |  Edited by: PewPewLaser
You seem to forget that eve is about numbers. Nano **** should be effective in smaller scale engagements. Before nano ships got popular small scale pvp was boring; It was literally sit at 0 shoot each other. Buffing spam q f1 is stupid.

Now I agree with the ASB change there needs to be a similar option for armor tanking as the only armor tank you see is obviously buffer and that means you cant nano out of engagements or dictate range.

Huginns though are seriously underrated in small scale pvp.
Akirei Scytale
Okami Syndicate
#4 - 2012-08-04 11:13:57 UTC
Vera Algaert wrote:
Huginns and Rapiers work very well in small fights.


Big ones too.

I've seen 1000+ man battles decided by less than a dozen Huginns in the age of Alphafleet.
Takeshi Yamato
Ministry of War
Amarr Empire
#5 - 2012-08-04 11:16:28 UTC  |  Edited by: Takeshi Yamato
PewPewLaser wrote:
You seem to forget that eve is about numbers. Nano **** should be effective in smaller scale engagements. Before nano ships got popular small scale pvp was boring; It was literally sit at 0 shoot each other. Buffing spam q f1 is stupid.

Now I agree with the ASB change there needs to be a similar option for armor tanking as the only armor tank you see is obviously buffer and that means you cant nano out of engagements or dictate range.


I agree with you that kiting should be a viable tactic. I'm not trying to get it removed from the game. I'm trying to get it balanced with brawling. I also have concerns that tiericide will fail to achieve its goal if the underlying imbalance of brawling vs kiting is left unadressed. Afterall, at least half of the ships in EVE are armor tankers.

If we look at the frigate level, brawling is much better balanced with kiting and you don't need pocket Huginns around to deal with nano ships. I think this is a good goal for the cruiser and battlecruiser level.
Vera Algaert
Republic University
Minmatar Republic
#6 - 2012-08-04 11:22:21 UTC  |  Edited by: Vera Algaert
Akirei Scytale wrote:
Vera Algaert wrote:
Huginns and Rapiers work very well in small fights.


Big ones too.

I've seen 1000+ man battles decided by less than a dozen Huginns in the age of Alphafleet.

that you feel the necessity to emphasize "less than a dozen" already points to their relative ineffectiveness in large fights - they get primaried fast, don't tank very well and can only pin down a very limited share of the enemy fleet at a time.

the other recons suffer from comparable problems which is why you hardly see them in big fights at all but the huginn webs are so important that you have no choice but to power through their shortcomings by fielding large numbers of them.

.

Lexmana
#7 - 2012-08-04 11:32:57 UTC
We had a nice brawl yesterday. I ******* love brawling.
Taranius De Consolville
Doomheim
#8 - 2012-08-04 11:35:37 UTC
Methinks

You trained armor all the way

You keep plating ur ships

You keep getting owned

Now your here to whine about shield pilots having no penalties

Why your at it, please whine about how shield tankers can get t2 hardners a week before we can, about how there ammo has no real range and we have to use differ types of ammo

in short

L2FP
Christine Peeveepeeski
Low Sec Concepts
#9 - 2012-08-04 11:40:52 UTC
Er, when did EVE get so binary?

Solo, sure.. kiters are likely to win unless the kiter is silly enough to allow a hard tackle.

That said, once you get into gangs why on earth would you not mix the two types together? I regularly fly a brawling set up coupled with friends in kiters. People chasing the kiters run into me and then NOMNOMNOM on their tasty spaceship lewts.

There is so much brawlers can do to defend themselves once you get into gang-fleet engagements I am not sure if theres an issue here?

1v1.. yeah it's a pain being kited with no chance to fight back but **** happens. I also hate as a kiter finding someone smart enough to bring a damp or TD on a brawling boat :P



Jori McKie
Hedion University
Amarr Empire
#10 - 2012-08-04 11:43:56 UTC
I can tell you why kiting/nano gangs are so supreme in this age of EVE at least in lowsec, because of the gtfo option in case the bait lit a cyno or more common you start a 1v2 or 3 and the local spikes to 20.
So small scale brawling gangs are all ins, you know when you engage and the opponent lit a cyno you will loose at least 50% of your gang. Kiting/nano gangs allow you to engage a superior opponent to test the water and in case **** hits the fan you can disengage without to heavy losses.

You can check my corp killboard history, it's not that long ago we were roaming in Black Rise with a 10 man Assault ship gang. We were hotdropped by 2 different alliances within 1h :)

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Takeshi Yamato
Ministry of War
Amarr Empire
#11 - 2012-08-04 11:44:20 UTC  |  Edited by: Takeshi Yamato
Taranius De Consolville wrote:
Methinks

You trained armor all the way

You keep plating ur ships

You keep getting owned

Now your here to whine about shield pilots having no penalties

Why your at it, please whine about how shield tankers can get t2 hardners a week before we can, about how there ammo has no real range and we have to use differ types of ammo

in short

L2FP


Ignoring your passive aggressiveness, you're saying that I have done the "wrong thing" to train for armor tanking and flying Amarr?

In that case, thanks for supporting my point of view. We both actually agree, there's no need to get rude or emotional.
Raptors Mole
Deep Core Mining Inc.
Caldari State
#12 - 2012-08-04 11:50:02 UTC
OP,

I think your points are very specific to the way you fight. RvB is Hi Sec small and medium fleet engagements if I remember correctly.

The "Massive Tactical Disadvantage" of brawler turns to massive tactical advantage at a choke point where kiting ships are channeled into waiting guns.

Those shield ships get a bigger sig radius - so are locked faster and are easier to hit. Also have less mid slots for defensive/offensive or utility.

There may be some disparity that needs a small tweek but not to the point I think its broken. In WH fights the points you have highlighted don't seem to be a problem.

Good to see RvB is still thriving.

Raptors
Vera Algaert
Republic University
Minmatar Republic
#13 - 2012-08-04 11:53:19 UTC
Taranius De Consolville wrote:
in short

L2FP

if it was just an issue of player skill/knowledge and brawling fleets were fundamentally viable we would see a lot more brawling fleets (AHACs, hellcats, panicgeddons, ...) - instead we see Drakes, Rokhs, Maelstroms and 100mn Tengus.

.

Takeshi Yamato
Ministry of War
Amarr Empire
#14 - 2012-08-04 12:03:01 UTC  |  Edited by: Takeshi Yamato
Raptors Mole wrote:

Those shield ships get a bigger sig radius - so are locked faster and are easier to hit. Also have less mid slots for defensive/offensive or utility.


I'm glad you touched upon this. Plate mass increase vs extenders sig increase work out roughly to the same increase in tracking for an opponent (one being slightly favored but I don't remember which). Armor vs shield rigs are exactly the same in terms of allowing an opponent to track better.

The locking time is not significantly affected by the increase in signature radius. Lock times for Drake locking another Drake is as follows:

0 LSE: 4.1 sec
1 LSE: 4 sec
2 LSE: 3.9 sec
3 LSE: 3.8 sec

Quote:
There may be some disparity that needs a small tweek but not to the point I think its broken.


There very much is a massive disparity. Ships intended for armor tanking (such as the Brutix) are being fit as shield tanks with as many damage mods and tracking enhancers as possible in the low slots. Myrmidons are being tanked with ASBs and perform better that way. Both of these ships were meant to armor tank.

Quote:
In WH fights the points you have highlighted don't seem to be a problem.


I agree, w-space is why I speak of niche tactic.
Spectre80
Caldari Provisions
Caldari State
#15 - 2012-08-04 12:05:40 UTC  |  Edited by: Spectre80
Taranius De Consolville wrote:
Methinks

You trained armor all the way

You keep plating ur ships

You keep getting owned

Now your here to whine about shield pilots having no penalties

Why your at it, please whine about how shield tankers can get t2 hardners a week before we can, about how there ammo has no real range and we have to use differ types of ammo

in short

L2FP


Methinks you are a ****.

i think these concerns that op posted are very valid.

and i fly all kind oif ships before you get any remarks of me being also only armor trained :P
Raptors Mole
Deep Core Mining Inc.
Caldari State
#16 - 2012-08-04 12:14:29 UTC  |  Edited by: Raptors Mole
I'm glad you touched upon this. A 5% speed reduction is the same as a 5% increase in sig radius as far as tracking is concerned. Plates mass increase vs extenders sig increase work out roughly to the same speed reduction (one being slightly favored but I don't remember which).

No worries here then, seems fair.

The locking time is not significantly affected by the increase in signature radius.

I thought it was a factor - Locking time is important in WH space - will do some reading.

Quote:
There may be some disparity that needs a small tweek but not to the point I think its broken.


There very much is a massive disparity. Ships intended for armor tanking (such as the Brutix) are being fit as shield tanks with as many damage mods and tracking enhancers in the low slots. Myrmidons are being tanked with ASBs and perform better that way. Both of these ships were meant to armor tank.

Aye but ship types and pilots imagination in fitting is what flavours the game, unless things change the game stagnates. The Myrm is a very good ship in the hands of a capable pilot. I dread to think what it would be like going against one if the fit you describe is better than a triple armor rep fit.

Another poster mentioned 100mn Tengus. There is a special place in hell for these pilots shareed with French men. Before anyone asks, French women go to the same place in heaven as British men Big smile
Kyang Tia
Matari Exodus
#17 - 2012-08-04 12:30:13 UTC
Imho, the biggest problem is that kiting can be done very effectively in cheap ships. Back in the day, you had to use HACs or recons to reach the required speed and range. Obviously, if you have to use highly skill-demanding, nimble and expensive ships for a certain tactic, less people will use it. Nowadays, Drakes, Hurricanes and Tier3 dominate the pvp landscape since they are all cheap, fast, have reasonably good hp and can do very good dps at range. I believe a slight nerf to BC mass and agility could do a great deal to balance kiting vs. brawling.
Varesk
Aliastra
Gallente Federation
#18 - 2012-08-04 12:45:54 UTC
PewPewLaser wrote:
You seem to forget that eve is about numbers. Nano **** should be effective in smaller scale engagements. Before nano ships got popular small scale pvp was boring; It was literally sit at 0 shoot each other. Buffing spam q f1 is stupid.

Now I agree with the ASB change there needs to be a similar option for armor tanking as the only armor tank you see is obviously buffer and that means you cant nano out of engagements or dictate range.

Huginns though are seriously underrated in small scale pvp.



You seem to forget that Eve is a Sandbox game and people play the game different ways. Also, Nice name. I am sure LasersPewPew will be happy that you are biting his name.
Akirei Scytale
Okami Syndicate
#19 - 2012-08-04 14:05:08 UTC
Vera Algaert wrote:
Akirei Scytale wrote:
Vera Algaert wrote:
Huginns and Rapiers work very well in small fights.


Big ones too.

I've seen 1000+ man battles decided by less than a dozen Huginns in the age of Alphafleet.

that you feel the necessity to emphasize "less than a dozen" already points to their relative ineffectiveness in large fights - they get primaried fast, don't tank very well and can only pin down a very limited share of the enemy fleet at a time.

the other recons suffer from comparable problems which is why you hardly see them in big fights at all but the huginn webs are so important that you have no choice but to power through their shortcomings by fielding large numbers of them.


Relative ineffectiveness???

If your logi is even halfway competent, they are watchlisted, and they know how to position themselves, huginns can be very difficult to deal with, and greatly magnify their fleet's effectiveness.
Takeshi Yamato
Ministry of War
Amarr Empire
#20 - 2012-08-04 16:11:25 UTC  |  Edited by: Takeshi Yamato
To back up my assertion that the imbalance is indeed massive, I bring this:

http://eve-kill.net/?a=top20

Shield tankers are way overrepresented in the top 20 ships list. The few ships in there with more lows than mids (namely Hurricane, Oracle, Talos) are also often shield tanked in my experience.

The overrepresentation of HMLs in the top 20 weapons list is staggering also. All the ships that can mount HMLs can also mount HAMs, so if the main factor driving HML overrepresentation was the ships (and not the weapon) then there should be a fair amount of HAM kills too.
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