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Cloak's and afk cloakers

Author
TheGunslinger42
All Web Investigations
#141 - 2012-08-22 12:33:16 UTC
Apo Lyptica wrote:
I think we pretty much agree that afk cloakers are a problem.


Incorrect, only baby nullbear cowards think they are a problem, and the baby nullbear cowards are wrong because - gasp! - an afk player cannot do anything to anyone.

But if you want a "fix" then just remove local from null. There you go, now you don't have to rush to your pos and cry whenever you see a name, because you wont see a name.
TheGunslinger42
All Web Investigations
#142 - 2012-08-22 12:48:00 UTC
Victoria Dallocort wrote:
AFK Cloakers ARE a problem. I have nothing against cloaking and i dont think it needs to change in any way. Its the AFK part that its ****** up.

AFK clockers have just one specific function, and its that someone who is not playing at that time, can **** up the game experience of someone who is. Remember, this is a GAME, GAMEs are meant to be FUN.

It can be fixed quite easily, put a 15-20min timer, and if you do not perform any action in that time, cloak goes offline. Active spies wont have any problem staying all day long cloaked providing intel, as long as they are there playing. And if they need to take a break, they just log off, like anyone else would if not in a safe location.


pro-tip: You are wrong.

An AFK cloaker is literally incapable of doing anything. They cannot "**** up the game" for someone else. If your average terrible renter nullbear, upon seeing a single other person in an MASSIVELY MULTIPLAYER game chooses to pos/dock up, stop playing and start crying well... that is something THEY did. They made that choice. They acted that way. The AFK cloaker did absolutely nothing as he's, you know, AFK.

the whole "a bloo bloo we can't do anything if theres someone in local with us a bloo bloo" stuff is pathetic. There are thousands of pilots in 0.0 who get along just fine, and thousands more in wormhole space who get along just fine without even knowing who the hell is in system. Fifty T3s could decloak on you at any minute, but that doesn't stop us. Grow a pair or go back to hello kitty online.
Ohanka
#143 - 2012-08-22 12:51:32 UTC
Remove cloaking and assault frigates.

North Korea is Best Korea

Aracimia Wolfe
Imperial Academy
Amarr Empire
#144 - 2012-08-22 12:52:50 UTC
AFK Cloakers are not an issue most of the time you get nothing and occasionally you get blown up. unless you bring mates to rat or simply goto another system. I grew up in Null and never got a single death from an AFK cloaky.

In the immortal words of CCP Guard: HTFU

Kill it with Fire!

Rordan D'Kherr
Imperial Academy
Amarr Empire
#145 - 2012-08-22 12:57:54 UTC

  • haters gonna hate.
  • cloakers gonna cloak.
  • afkers gonna... ?


Please continue.

Don't be scared, because being afk is not a crime.

March rabbit
Aliastra
Gallente Federation
#146 - 2012-08-22 13:09:02 UTC
Chatte Noire wrote:
As a pubbie, I have to ask: is this fuzz about afk-cloakers just about seeing a non-blue name in local and fearing that every second, this cloaker could come back to the keyboard and stalk you? Honest question.

let me talk you one story. As a pubbie you will enjoy it.

Solo frigate is roaming near the gate hunting for wrecks. There is some ships was killed here so wrecks are full of tasty loot. I see him and try to engage in my Enyo. Occasionally i see 2+ reds close to me and trying to attack. Yes they were in Local but nothing was on D-Scan.

Fight finished by occasionally bomber dropped bomb on us so we got out (just in case....).

However i guess this is answer to your honest question. Cause you never know if that "AFK_cloaker" is AFK or not.

The Mittani: "the inappropriate drunked joke"

TheGunslinger42
All Web Investigations
#147 - 2012-08-22 13:09:08 UTC  |  Edited by: TheGunslinger42
Also, if you live in nullsec you have an infallible, instant intel tool, so when your free, perfect intelligence tool tells you that someone else is in system... then react accordingly. Move system to do what you want, or change into pvp-mode, or call some friends for backup. If you do none of these things then you have no right to complain.

Also the cap/fuel idea is honestly one of the most pants-on-head ******** things to ever be suggested, the people who keep bringing it up either don't know a god damn thing about EVE or are being dishonest with their "complaint" or "concern" about afk players.

Requiring cap usage will nerf active players infinitely more than it would AFK players, as warping around eats up cap a lot too.

Requiring some other kind of fuel will ruin deep/longer-term reconnaissance.

Both of these facts support the notion that complainers are being completely dishonest, imo. They don't care about afk players (and why would they, someone who is afk can't do anything) but are in fact desperately trying to make the game easier for themselves, and harder for their enemies.
March rabbit
Aliastra
Gallente Federation
#148 - 2012-08-22 13:11:33 UTC
Aracimia Wolfe wrote:
AFK Cloakers are not an issue most of the time you get nothing and occasionally you get blown up. unless you bring mates to rat or simply goto another system. I grew up in Null and never got a single death from an AFK cloaky.

i was never killed by USA soldiers.
I was never attacked by snake.
I was never hit by car....

Decide for yourself what does your experience worth in some cases.....

The Mittani: "the inappropriate drunked joke"

TheGunslinger42
All Web Investigations
#149 - 2012-08-22 13:13:26 UTC
March rabbit wrote:
Aracimia Wolfe wrote:
AFK Cloakers are not an issue most of the time you get nothing and occasionally you get blown up. unless you bring mates to rat or simply goto another system. I grew up in Null and never got a single death from an AFK cloaky.

i was never killed by USA soldiers.
I was never attacked by snake.
I was never hit by car....

Decide for yourself what does your experience worth in some cases.....


The problem with your analogies is the fact that snakes, soldiers and cars are capable of killing you. An AFK cloaker is not. It is literally impossible.
March rabbit
Aliastra
Gallente Federation
#150 - 2012-08-22 13:18:02 UTC
TheGunslinger42 wrote:
March rabbit wrote:
Aracimia Wolfe wrote:
AFK Cloakers are not an issue most of the time you get nothing and occasionally you get blown up. unless you bring mates to rat or simply goto another system. I grew up in Null and never got a single death from an AFK cloaky.

i was never killed by USA soldiers.
I was never attacked by snake.
I was never hit by car....

Decide for yourself what does your experience worth in some cases.....


The problem with your analogies is the fact that snakes, soldiers and cars are capable of killing you. An AFK cloaker is not. It is literally impossible.

well.
Soldiers aren't here. Do you see them? (most of you will not even see his shot before it hits you)
snakes aren't here. Do you see them? (most of time you will notice snake only after attack)
cars isn't here (elsewere you won't be so careless to get hit by it)

See analogy with "AFK"?

The Mittani: "the inappropriate drunked joke"

Probebly Afk Cloaking
Brutor Tribe
Minmatar Republic
#151 - 2012-08-22 13:21:22 UTC
working as intended

Jenn aSide
Worthless Carebears
The Initiative.
#152 - 2012-08-22 13:22:38 UTC
Victoria Dallocort wrote:


Oh, and regarding the short minded comment before, that users should try different systems. Any major alliance has enough active accounts, to dedicate 8 days to create a cloaky alt. You just take to the desired system, and every time you are not playing, you log on and stay there cloaked ******* up everyone else's game. Really smart and fun thing to do... You should really be in the game industry, since you have so many great ideas on how to make games fun.


You fail on so many levels it should be criminal.

You're making the same "a game should be fun...therefore people shouldn't be allowed to screw with me" logical fallacy that some vocal forum posting high sec miners were making. That's stupid, but it's super stupid in NULL SEC, a portion of space MEANT for people to screw with each other.

You have NO right to use an upgraded system, other than the "right to keep and bear space arms" lol. In other words, if you can't defend yourself from the hit drop that cloaky might bring to your anomalie, plex or asteroid belt, you don't deserve that anom, plex or asteroid belt in the 1st place.

I've been through several null sec wars, every time the bad guys put cloakys all over the place. I fit cloak and MWD to my ratting ships and went off ratting hubs, havens and sanctums (and their escalations) in backwater systems and still kept the isk flowing, only pain was the logistics of it , damn machariel drinks ammo.

If they want to spend account after account trying to deny me my ratting, that's perfect although no one has ever gone that far.

The difference between someone like you Victoria, and someone like me, is that I adapt to my situation, where as you let yourself get shut down by some afk dude in a kestral.....
TheGunslinger42
All Web Investigations
#153 - 2012-08-22 13:23:49 UTC
March rabbit wrote:
TheGunslinger42 wrote:
March rabbit wrote:
Aracimia Wolfe wrote:
AFK Cloakers are not an issue most of the time you get nothing and occasionally you get blown up. unless you bring mates to rat or simply goto another system. I grew up in Null and never got a single death from an AFK cloaky.

i was never killed by USA soldiers.
I was never attacked by snake.
I was never hit by car....

Decide for yourself what does your experience worth in some cases.....


The problem with your analogies is the fact that snakes, soldiers and cars are capable of killing you. An AFK cloaker is not. It is literally impossible.

well.
Soldiers aren't here. Do you see them? (most of you will not even see his shot before it hits you)
snakes aren't here. Do you see them? (most of time you will notice snake only after attack)
cars isn't here (elsewere you won't be so careless to get hit by it)

See analogy with "AFK"?


No, because... well try reading what I actually said. Your comparisons fall on their face because unlike a solider, snake or car an "AFK cloaker" is physically incapable of doing anything. You mention whether or not you can see the soldier before he shoots you, or see the car before it hits you... but that's missing the point entirely. The AFK cloaker literally CANNOT shoot you, or run you over, or bite you. It is impossible for them to do anything. That's the point, and it seems to have sailed right over your head.
Maggeridon Thoraz
Viziam
Amarr Empire
#154 - 2012-08-22 13:25:59 UTC
Orzo Torasson wrote:
[

I'm not entirely sure which part of "I think that AFK cloaking means bugger all" you don't understand, but whatever part it was it must have been important since you have completely and utterly missed my point. But I'm glad I've enabled you to get all that pent up sperg out, do you feel better? Now you can go back to your highsec incursions while patting yourself on the back for doing something with just so much risk.



i have fixed for me what you are like to have. i live in wh and dont have afk cloakers. they all are active :-)
baltec1
Bat Country
Pandemic Horde
#155 - 2012-08-22 13:30:58 UTC
When AFK cloakers show up in my system I go fishing.
Roime
Mea Culpa.
Shadow Cartel
#156 - 2012-08-22 13:38:00 UTC
TheGunslinger42 wrote:

Requiring some other kind of fuel will ruin deep/longer-term reconnaissance.


No fuel doesn't ruin it at all, just makes it more interesting. Covopses could get a bonus to fuel consumption, and Cloaking skill could also decrease consumption. Cloaking huge ships like Orcas would gobble up fuel.

I don't care a bit about nullbears and their AFK cloaking issues, I just see the cloak as a very powerful module, and being able to use such a tool forever counterintuitive and lame.

Just like real long-term recon operations can't go on forever without resupplying, cloakers would just need to load fuel every now and then.

Quote:
Both of these facts support the notion that complainers are being completely dishonest, imo. They don't care about afk players (and why would they, someone who is afk can't do anything) but are in fact desperately trying to make the game easier for themselves, and harder for their enemies.


You could just as well say that opposing any changes to forevercloaking is trying to keep the game easy for themselves and harder for their enemies, but my motivation is to make it more interesting and dynamic for all. WH space is infested with cloaky alts, would it really be worse for the game, if there would be a small window in time where they would be exposed?

Think about, what is cooler: being able to spy without any chance of ever getting caught, or spying knowing that in two days your corpie needs to bring you more fuel, and your targets might guesstimate when your fuel runs out and are prepared? Or trying to get into a hostile system to save that cloaker?



.

Colonel Xaven
Perkone
Caldari State
#157 - 2012-08-22 13:40:16 UTC
So, whats the issue here? Cloaking or being AFK?

As for cloaking: works as intended.
As for being AFK: who cares?

vOv

www.facebook.com/RazorAlliance

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#158 - 2012-08-22 13:42:32 UTC
AFK cloaking sucks. Should be removed.

BALEX, bringing piracy on a whole new level.

HollyShocker 2inthestink
HOW to PEG SAFETY
#159 - 2012-08-22 13:42:33 UTC
Soundwave Plays Diablo wrote:
[quote=Apo Lyptica]I think we pretty much agree that afk cloakers are a problem. So how about this-


AFK cloakers cant do **** to you, they can't even actively report intel on you.



Wow I didnt know TeamSpeak or Mummble or Ventrillo didnt work while you were cloaked. How did they do that????
Pinky Denmark
The Cursed Navy
#160 - 2012-08-22 13:43:13 UTC
The only real problem I have with afk cloakers is the T3 ships being able to both cloak and use interdiction nullifier at the same time...

But promoting afk play is a really really bad feature... I dont care about people cloaking in system all day long if I know they are playing. just as I am forced to actually play if I want to achieve something else.