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Missions & Complexes

 
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Please make the agent missions more interesting!

First post
Author
Tatyana3033
Viziam
Amarr Empire
#1 - 2012-08-04 00:24:34 UTC
I've been doing a lot of missions recently waiting for my skills to catch up. What I've noticed is that missions are basically all the same formula in eve and probably the same as they were back when eve came out.
Eve has a rich back story so why the same old missions? Sansha and angels attacking for no apparent reason or benefit.

Maybe some of the pve could be modeled on how pvp and fw works instead of totally pve orientated. Have friendly and enemy AI ships that actually interact with the player.

An agent mission could go like this:

A number of pirates have been hiding in a wormhole in 'jita'. You then use a scanner probe to scan down the wh and think of a ship to enter the WH and fight the pirates. You receive contact from a stranded ship in the WH who you have to track down. If you find him he becomes a new agent in the WH and you work with him to kill the pirates :).

I know this might be a lot of effort for people who like to do fast simple missions, but I think its brings a lot more fun into the game and teaches people more than just how to press afew buttons and set up a decent tank on a ship.

Kasutra
No Vacancies
No Vacancies.
#2 - 2012-08-04 12:03:36 UTC
You should check out the Epic Arcs, they are a bit like that. Sisters of EVE has a very accessible one.

Missions are, I believe, intended to be grindfests, and functioning very well as such.
Idris Helion
Doomheim
#3 - 2012-08-04 14:45:24 UTC
Missions are where the "lore" of EVE gets transmitted...or at least where it *should* be transmitted. But the missions themselves do almost nothing to tell an actual story, much less transmit the lore of EVE. Missions should be where you learn the history of the EVE universe -- the races, the conflicts, the mysteries, the history. But all you get are the same cookie-cutter missions over and over and over again. Even the so-called "epic arcs" are just more of the same, with a few unique missions thrown in to give them a bit of flavor.

And the writing...my God. Horrible, lame, amateur. And worse yet, not even in-character for the race you're running the mission for.

I'd like to see an element of randomization in missions as well -- it wouldn't be hard to do even if they're part of a larger "plot", and this would make them more interesting to mission runners who are running a mission for the 100th time.

I realize that no one wants EVE to turn into another "theme park" MMO, but PVE is a major part of the game and as such it should be given due attention -- not just on the mechanics side, but on the actual storytelling side. EVE has a rich culture and backstory, and it's a shame that very little in the game itself actually transmits that story. You have to go to the "meta game" to find it out -- books, the Wiki, and so on. The game itself should be the primary vehicle for transmitting the lore of the game (think of a game like Dragon Age: Origins, for example). For new players, this is a vital part of getting them immersed in the "culture" of the game.

And for players like me, who do mostly PVE and industrial crafting, it would make long-term playing of the game more interesting.
Doctor Nakajima
Long John Silver.
#4 - 2012-08-04 16:03:39 UTC
Agree except for the excesive criticism to the writers. Not necesary. Anyways yeah I support the long plots, even the bifurcation, the personalized open end.
CCP Affinity
C C P
C C P Alliance
#5 - 2012-08-04 16:50:34 UTC
I agree, this would be really awesome and is something that's always in the back of my mind of things to do

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Bloodpetal
Tir Capital Management Group
#6 - 2012-08-04 17:43:47 UTC

The Epic Arcs were a good thrust in the right direction for missions.

I'm an avid PVPer, but enjoy EVE storylines, but the missions get tedious and boring.


From what I have noticed the biggest detriment to new missions is CCP's lack of a mission creation tool. Despite having over 8 years in dealing with these issues, they don't have a tool they can hand a couple content devs to just create a custom mission without needing to hassle 4-5 people on it.

The mission AND exploration system could both benefit from some more interesting random generation of story/interest/NPCs/interaction.

There really aren't all that many missions in the big scheme of things, and spending decades creating content isn't the right answer. Just having a mini-epic arc system that just mixes a few stories and names together would go a long way to just keeping it a bit more interesting (although solvable eventually).

Exploration sites especially suffer from some serious repetition.

The Sandbox is what EVE is about. The missions were created in a day and age to attract the "Themepark" player and then move them into the sandbox (when WOW was rolling out).

Finding a way for missions to enhance the sandbox opportunities is really where the gold would lie in any refactoring of the mission system.

Where I am.

Idris Helion
Doomheim
#7 - 2012-08-04 18:16:57 UTC
There is an inherent tension between the "themepark"/PVE player and the "sandbox"/PVP player. Many players like the unscripted, emergent gameplay inherent in the sandbox model, and this is great.

But I'm one of the players who finds the lore and backstory of the EVE universe fascinating, and I wish (wish!) that the game would do more to convey that backstory during gameplay. At present, the various races exist mainly as differences in ship design and capabilities -- there's no real sense of political or cultural conflict within Empire space. (For example, a Minmatar pilot can roam at will through Amarr space and visit any agent they have the security level for, all without being hassled. Likewise a Caldari pilot in Gallente space. Yet the political/cultural situations in the lore suggest that this would be highly unlikely to happen.)

Exploration especially could be very much better with an improved missioning system. Archaeology in particular would be a great way to show the history of the EVE universe, and slowly uncover the history of the galaxy. It could show the player who and what the Jovians are, how they got there, and how the relations with the other races developed. It could show how the various pirate factions split off from their parent cultures. And so on.

There's an enormous amount of "story" latent in the EVE universe, but the game simply doesn't *tell* it. New players would have an easier time of the "how and why" of EVE, I think, if the game spent a bit more time explaining how the EVE galaxy came to be the way it is.
mkint
#8 - 2012-08-04 20:10:46 UTC
I'm vaguely aware that mission descriptions try to tell a story but I wouldn't be able to tell you about a single one even after all these years. Now, what would missions be like if they shared deadspace ? A dozen people doing different missions on the same grid. Not a game breaking change but would allow some interesting new ways to interact and make it possible to tell new stories.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

FlinchingNinja Kishunuba
Crunchy Crunchy
#9 - 2012-08-04 20:25:25 UTC
CCP Affinity wrote:
I agree, this would be really awesome and is something that's always in the back of my mind of things to do



Please shave head, draw eyes on back of it. This will maybe bring it to the front of your mind?

To say that missions are neglected is an understatement to say the least.
Chimpy B
The Philosophy Of Two
#10 - 2012-08-04 20:30:04 UTC
I do feel that the PVE players of Eve are a little forgotten about.

Although I'm sure CCP have analytics running which show most people are PVPers, so that's where most of their effort goes.
FlinchingNinja Kishunuba
Crunchy Crunchy
#11 - 2012-08-04 20:46:43 UTC
Chimpy B wrote:
I do feel that the PVE players of Eve are a little forgotten about.

Although I'm sure CCP have analytics running which show most people are PVPers, so that's where most of their effort goes.


this made me laugh lots...
Idris Helion
Doomheim
#12 - 2012-08-04 21:28:15 UTC
I think CCP introduced Incursions/Sansha's Nation to improve PVE to some extent, and FW. But the problem with these initiatives is that there really was no backstory (in-game): it was all mechanics and no "story". Oh, you could go to the website and read the chronicles and the news squibs, but in the game itself...nothing. (Wouldn't you think that agents in an Incursion system would be kind of freaked out by being invaded? Or that the faction Navies would be scrambled?)

In short, I think CCP has tilted too far in the direction of game mechanics at the expense of the larger game "culture".

I've always thought that EVE was designed so that nullsec was "sandbox"/unstructured/player-generated play, lowsec was PVP/pirate play, and hisec was PVE-centric play. Yet hisec play is really just window-dressing -- your choice of race is really inconsequential beyond the first few days of play.

In short: there's no real *point* to the various races/cultures in EVE, or to the ornate backstory CCP has created for them. These details have no real bearing on gameplay. You can crosstrain for any race's ship, and you can use implants to improve racial traits.

Like I said before, I think this is an awful shame, because EVE's story is interesting, and deep. There's a lot of fascinating gameplay to be derived from the backstory of the EVE races, and it mystifies me why CCP has never capitalized on it in the missioning system.
Idris Helion
Doomheim
#13 - 2012-08-04 21:47:22 UTC
I want to add that I'm NOT asking for hisec to be made "safe" for new players. That's not the point I'm making at all. In fact, I find the possibility of random death to be quite exciting!

No, I'm just asking for CCP to put a bit more effort into telling the EVE story in-game. I want my choice of race and faction to *matter*. I want there to be a real impact on the game if I choose (say) Gallente over Amarr, or vice-versa. My choices should matter beyond the color-scheme of my stations and the design of my starter frigate.

I'm also NOT asking for extensive cutscenes or voice-acting as in SWTOR. As we're finding out, that kind of static content goes stale fast (though how many hundreds of times have we had to grind through the 30-odd missions CCP has given us per level?). What I do want is faction-specific missions with an element of randomization, and "epic arcs" that are truly epic: that tell a coherent story, that have a real impact on the world, and that take place on a grand scale.
Daniel Plain
Doomheim
#14 - 2012-08-04 22:37:38 UTC
i like lvl4's being a grindfest tbh. they are very good for doing on the side while listening to an audiobook or some debate or even music and you get decent isk in the process. i would be ok with making them more dynamic but only if in turn you make incursion scout sites a valid alternative (soloable but decent isk/hr).

I should buy an Ishtar.

CCP Affinity
C C P
C C P Alliance
#15 - 2012-08-04 23:47:47 UTC
FlinchingNinja Kishunuba wrote:
CCP Affinity wrote:
I agree, this would be really awesome and is something that's always in the back of my mind of things to do



Please shave head, draw eyes on back of it. This will maybe bring it to the front of your mind?

To say that missions are neglected is an understatement to say the least.



Currently working on Incursions and FW :) Maybe once I'm done with that.. we shall see

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Team Astro Sparkle

Daniel Plain
Doomheim
#16 - 2012-08-04 23:54:54 UTC
it's the middle of the night on a weekend, and yet affinity is sitting here giving us feedback. now that's commitment!

I should buy an Ishtar.

CCP Affinity
C C P
C C P Alliance
#17 - 2012-08-04 23:57:51 UTC
Idris Helion wrote:
I want my choice of race and faction to *matter*. I want there to be a real impact on the game if I choose (say) Gallente over Amarr, or vice-versa. My choices should matter beyond the color-scheme of my stations and the design of my starter frigate.


I totally agree, it would be amazing to eventually have very race-biased paths available to you :) However, they need to matter in a way that doesn't completely limit and cut you off.. we never want to say no you can't do that because when you created a character and just picked the one with the prettiest face, you closed off an entire area of content to yourself.

♥ CCP Affinity ♥

Follow me on Twitter

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Team Astro Sparkle

CCP Affinity
C C P
C C P Alliance
#18 - 2012-08-05 00:02:15 UTC
Daniel Plain wrote:
it's the middle of the night on a weekend, and yet affinity is sitting here giving us feedback. now that's commitment!



And yet even the new guys have more forum likes than me! I must be a really bad poster...

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Team Astro Sparkle

Daniel Plain
Doomheim
#19 - 2012-08-05 00:15:48 UTC
just tell them that if you get 1000 likes, you'll make tractor beams draw in frigates. that should do the trick.

I should buy an Ishtar.

MotherMoon
Tribal Liberation Force
Minmatar Republic
#20 - 2012-08-05 02:52:47 UTC  |  Edited by: MotherMoon
I'm actully really surprize CCP is choosing to work on that player contract system instead of missions.

I really hope the current system is replaced with what they promised us at fanfest 2008.Just feels like a bigger part of eve that needs to be fixed.

And AT10 seems to confrim that everything we would want the player contracts system to do won't make it in, plus it's stuff we do allready anyways.

How about corporation store fronts? so you can sell fully fitted ships to your corp/alliance mates?

Don't worry about getting to the mission system liek right now now, but please keep it in mind. :/

http://dl.eve-files.com/media/1206/scimi.jpg

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