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EVE Online: Inferno 1.2 to be deployed on Wednesday, August 8

First post
Author
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#121 - 2012-08-07 18:25:12 UTC
Kirin Intarca wrote:
Rommiee wrote:



I havent tried it myself, but I assume that you still have to open the goddamn tree, and scroll down to the containers you had previously marked, in order for them to open in their own window ?

If so, the only improvement is that you don't have to hold shift. Why not just bring back the ships & items buttons and ALL the rt-click facility of the old system. Its really not that hard. Seriously.



Bring back the original buttons ffs


The first time you open your inventory after the patch... yes you will have to open the tree.

However, once you open individual windows. The settings will be saved and will automatically default to multiple windows. You will have to enable this setting in your Uni.Inv after the patch.
This behavior is demonstrable on Singularity?

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Herucle Custeau
#122 - 2012-08-07 18:50:48 UTC  |  Edited by: Herucle Custeau
CCP Punkturis wrote:

I didn't realize they were used for NPC standings. I'll fix it as soon as I can on Tuesday (Monday is holiday).


This appears to be on fixed on singularity now, but I have just noticed that the Transaction Details window on Security Status changes is missing too.
When i right click on tranquility i can select Details to get a Transaction Details window, and on Singularity I get nothing !

The transaction details can look like
This standing change was granted by CONCORD as an award for actions performed against Serpentis

I created bug report 142088 for this
CCP Punkturis
C C P
C C P Alliance
#123 - 2012-08-07 19:31:20 UTC
Herucle Custeau wrote:
CCP Punkturis wrote:

I didn't realize they were used for NPC standings. I'll fix it as soon as I can on Tuesday (Monday is holiday).


This appears to be on fixed on singularity now, but I have just noticed that the Transaction Details window on Security Status changes is missing too.
When i right click on tranquility i can select Details to get a Transaction Details window, and on Singularity I get nothing !

The transaction details can look like
This standing change was granted by CONCORD as an award for actions performed against Serpentis

I created bug report 142088 for this


huh really? I thought it worked for me today (when I was fixing this issue) Straight

thanks, I'll look into it tomorrow

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP Explorer
C C P
C C P Alliance
#124 - 2012-08-07 19:42:49 UTC
CCP Punkturis wrote:
Herucle Custeau wrote:
I agree with the above poster.
Why remove "Details" in the Standing Transactions window for npcs. It works on Tranquility now, and now all the standings transactions are going to be a big mystery, because I can't see the reason now.
I can't see any transaction details on Sisi now, and I am really going to miss them.

People are going to end up with -10 in faction standing, and they are not going to see which npcs or structures they shot to get there. It was really useful to see those things when i was a newbie.

Please bring back the Transactions Details window for Standing Transactions for npcs, npc corporations, and factions.
I messed up, I didn't realize they were used for NPC standings. I'll fix it as soon as I can on Tuesday (Monday is holiday). If you'd file a bug report it would speed up the process (F12 - bug report). Thanks!
And it so happened that I asked for a rebuild for tomorrow at the changelist that fixed this issue. Big smile

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

M'uva Wa'eva
Black Frog Logistics
Red-Frog
#125 - 2012-08-08 00:18:00 UTC
All cyno alts are rejoicing that the increased powergrid on noob ships means that Micro Auxiliary Power Cores are no longer needed to add sufficient powergrid to fit a Cynosural Field Generator... Smile

... but Amarr cyno alts are feeling discriminated against, since their racial noob ship has lost 5m3 cargo capacity (others races have stayed the same or increased) meaning they can no longer fit the 300 liquid ozone to light a cyno with Cynosural Field Theory IV, without fitting an expanded cargo hold. Sad

Pretty please, can the Impairor stay at 120m3 cargo capacity?



Flamespar
WarRavens
#126 - 2012-08-08 01:59:29 UTC
What happened to the tattoos that we were supposedly going to be getting in Inferno? Have they been delayed till the next expansion?

Just a suggestion. But I think it would be great if they were only added to the loyalty point stores of the pirate factions. Similar to the uniforms for faction warefare.
Haifisch Zahne
Hraka Manufacture GmbH
#127 - 2012-08-08 05:46:16 UTC  |  Edited by: Haifisch Zahne
These market Bots are a disgrace to CCP. CCP has stated that it is actively crushing Bots (even with pretty picture/"graphs"), and yet these Bots are rampant.

Lower the sell buy/price below/above all others in any major trade hub, and you've been trumped almost instantaneously.

I've come to believe CCP wants these Bots as a way to further its Get-Inflation-in-Control campaign. Which, judging from PLEX prices now, was only a temporary success.


Freelancer117 wrote:
Good luck in killing all the (market) Bots, and hope to see anyone from CCP in a targetable ship during a live event soon™
Smoke Adian
#128 - 2012-08-08 06:19:21 UTC
Quote:
Added a Settings tab into all Inventory windows that allows players to make all secondary Inventory windows open up in a new window as the default behavior, making it unnecessary to hold the Shift key.


And finally, a functional inventory system returns.
Cesar Menage
Trisolaris Military Academy
Fraternity Auxiliary
#129 - 2012-08-08 06:21:37 UTC
THE HULK HAS
Ore hold capacity: 8500
◦ Cargo capacity: 350
WTF come on with rigs I got 17k cargo space why so low???????
will the rigs expand the ore hold ????
Tine juce2
Hedion University
Amarr Empire
#130 - 2012-08-08 06:33:55 UTC
Rommiee wrote:
Hakaru Ishiwara wrote:
Lordy, I hope that we can turn off the weapons meta data contextual pop-up windows. The last thing that I need are big obstructions to clicking and r-clicking in the heat of battle.


This. These pop-ups cover half of your module icons sometimes.

We HAVE to be able to turn these off, either in the settings menu or an icon/hotkey to toggle them on/off.



I agree with this will we be able to turn it off ??
tom trade valine
Imperium Technologies
Sigma Grindset
#131 - 2012-08-08 06:49:44 UTC
im more intrested in knowing that if i have to train for specific race BC and destroyers is the price on tehre skill books going to be decreased to 1/4 of what the skill is now or are we going to have to pay 4 times as much now to fly those ships
Tine juce2
Hedion University
Amarr Empire
#132 - 2012-08-08 06:55:02 UTC
tom trade valine wrote:
im more intrested in knowing that if i have to train for specific race BC and destroyers is the price on tehre skill books going to be decreased to 1/4 of what the skill is now or are we going to have to pay 4 times as much now to fly those ships



well you should pay 4 times the isk since you have with every other ship type
Gaia Aurelias
Aliastra
Gallente Federation
#133 - 2012-08-08 08:59:18 UTC
Hi guys,

i have a question. In the Patch under Explo. & Deadsp. there is written: "Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons".

Now the Interesting question is, DOES THAT COUNT FOR WORMHOLES ASWELL???

VLAD VIRONS
Evolve Xcellence
#134 - 2012-08-08 09:15:19 UTC  |  Edited by: VLAD VIRONS
M'uva Wa'eva wrote:
All cyno alts are rejoicing that the increased powergrid on noob ships means that Micro Auxiliary Power Cores are no longer needed to add sufficient powergrid to fit a Cynosural Field Generator... Smile

... but Amarr cyno alts are feeling discriminated against, since their racial noob ship has lost 5m3 cargo capacity (others races have stayed the same or increased) meaning they can no longer fit the 300 liquid ozone to light a cyno with Cynosural Field Theory IV, without fitting an expanded cargo hold. Sad

Pretty please, can the Impairor stay at 120m3 cargo capacity?




this, pls make it fair CCP :)
Annette Aumer
Sebiestor Tribe
Minmatar Republic
#135 - 2012-08-08 10:07:11 UTC
Cesar Menage wrote:
THE HULK HAS
Ore hold capacity: 8500
◦ Cargo capacity: 350
WTF come on with rigs I got 17k cargo space why so low???????
will the rigs expand the ore hold ????


The Rigs will not expand the ore hold.

The Hulk is now designed to be used in fleet environments with Hauler support.
tom trade valine
Imperium Technologies
Sigma Grindset
#136 - 2012-08-08 10:28:39 UTC  |  Edited by: tom trade valine
Here is another question when are they going to balance the ammo for all the races again. Since the minmatar ammo only has 3 range set +60, 0, or -50 to bouns and the other ammos dont why not make them all like this and call it fair balanceing. well ccp you did it to one balance it out and now do it to all
arria Auscent
Center for Advanced Studies
Gallente Federation
#137 - 2012-08-08 10:31:13 UTC
Annette Aumer wrote:
Cesar Menage wrote:
THE HULK HAS
Ore hold capacity: 8500
◦ Cargo capacity: 350
WTF come on with rigs I got 17k cargo space why so low???????
will the rigs expand the ore hold ????


The Rigs will not expand the ore hold.

The Hulk is now designed to be used in fleet environments with Hauler support.



and just like that the value of the hulk has dropped off a cliff
long live the retty!!!
Annette Aumer
Sebiestor Tribe
Minmatar Republic
#138 - 2012-08-08 10:48:09 UTC
arria Auscent wrote:
Annette Aumer wrote:
Cesar Menage wrote:
THE HULK HAS
Ore hold capacity: 8500
◦ Cargo capacity: 350
WTF come on with rigs I got 17k cargo space why so low???????
will the rigs expand the ore hold ????


The Rigs will not expand the ore hold.

The Hulk is now designed to be used in fleet environments with Hauler support.



and just like that the value of the hulk has dropped off a cliff
long live the retty!!!


I disagree.

The hulk is still the best thing to use if you want max yield. Most people using Hulks as a career are using them in a gang with an Orca or hauler. For them not much will change except they'll be mining even more.
Elmanketticks
In Fidem
Outsmarted
#139 - 2012-08-08 11:05:09 UTC  |  Edited by: Elmanketticks
Yeah nice, but why can't we have such information right where it belongs: directly on www.eveonline.com ?
I'm tired of always having to navigate to the forums if I want relevant information or patchnotes concerning current expansions/patches/events. E.g. why is there no link to the patchnotes or at least this forum thread here: http://www.eveonline.com/inferno ???

That's what I miss from the old website... so please more content, fewer blingbling.

edit: haven't seen this: https://forums.eveonline.com/default.aspx?g=posts&m=1741132#post1741132 so disregard that. e.g. +1.

The State will not fall. Join us. Fight. Conquer.

edit: disregard that, the state has fallen.

Rommiee
Mercury Inc.
#140 - 2012-08-08 11:06:14 UTC  |  Edited by: Rommiee
Hakaru Ishiwara wrote:
Kirin Intarca wrote:
Rommiee wrote:



I havent tried it myself, but I assume that you still have to open the goddamn tree, and scroll down to the containers you had previously marked, in order for them to open in their own window ?

If so, the only improvement is that you don't have to hold shift. Why not just bring back the ships & items buttons and ALL the rt-click facility of the old system. Its really not that hard. Seriously.



Bring back the original buttons ffs


The first time you open your inventory after the patch... yes you will have to open the tree.

However, once you open individual windows. The settings will be saved and will automatically default to multiple windows. You will have to enable this setting in your Uni.Inv after the patch.
This behavior is demonstrable on Singularity?


I went on Sisi last night to try this. And it is virtually no better.

First time, you go into the tree and set, say a Corp hanger to open in individual window.

The next time you want to open that window, you still have to go through the tree, because there is no other way to find that hanger. No button, no rt click option. Nothing. So the only benefit is not having to hold shift.

Another pretty useless iteration to a crap system.

For crying out loud.... Buttons, right-click options <<< sorted.

Jeez


You do not have to complicate matters by making persistent SHIFT-click options in various places, or any other fancy ideas you have come up with recently.

All you have to do is these few SIMPLE things:

1. Bring back the remaining right click shortcuts, ORE Bay etc. Make ALL shortcuts open in a new window by default and remember size and position.
2. Bring back buttons for opening Ships, Items and Corp hangers. Make them open in a new window by default and remember size and position.
3. When in space, make the Cargo button open the cargo hold. NOT the inventory. Cargo button >>> Cargo hold. It’s not rocket science. Make it open in a new window by default and remember size and position.
4. When docked, with the cargo bay open, STOP the inventory taking over this window. We want the cargo bay window to stay as the cargo bay window. Open the Inventory in its own window.


I honestly cannot understand why you have not re-introduced this functionality already. It really cannot be that complicated. Seriously