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Alliance & Corporation Recruitment Center

 
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0.0 Axis Fleet Welcomes Students and Teachers

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Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#21 - 2012-09-11 23:35:59 UTC
New Players Have More Power Than You Think

https://forums.eveonline.com/default.aspx?g=posts&t=152207&find=unread

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#22 - 2012-09-14 21:53:21 UTC
In the case of Industry, the situation is not so simple. If you like playing the markets, for example, hi sec is the only place to be. Alliances frown on anyone outside of their leadership inner circle who plays market games in nullsec, and usually the volume just isn't there. The raw materials necessary for manufacturing are located in both hisec and nullsec. At the corp or alliance level, you will be involved with a hisec to nullsec logistics pipeline complete with jump freighters, jump bridges, blocade runners. For the top tier. Manufacturing in nullsec is much more difficult, with limited starbase manufacturing slots usually going to the leadership inner circle. Prices in nullsec are higher, but often not high enough to justify the trouble.
In nullsec you no longer have the luxury of having a CEO who is not politically savy.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#23 - 2012-09-19 02:43:00 UTC
Assembly of Conscious Thought

A Breakaway faction of the Society of Conscious Thought. The issue that caused the schism was over the importance of players. The Assembly accepts only applicants who are players. No NPCs.

Members of the Assembly of Conscious Thought pledge themselves to the following principals:

We like to be aware that we can do more with an MMO than just entertain ourselves. In addition to having fun playing the game for the sake of the game we enjoy being alert to opportunities to learn. These opportunities to learn are inherent in how the central nervous systems of we gamers interact with the virtual worlds we inhabit.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#24 - 2012-09-20 23:38:19 UTC
EMOTIONAL INNOCULATION #1: Any time anybody says (or does) anything that causes you to be angry--stop. Assume it is a trap. Breathe deeply. Consider the options. (This is especially fitting in instances where someone in your group tells you something that causes you to be angry at anyone other than them.)

Big smile

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#25 - 2012-09-22 19:39:15 UTC
ELEVENTH METAGAMING EXERCISE: Separation of the map from the territory. The thing is not the words that describe the thing. The menu is not the meal. What you believe about the world is not the same thing as the world. Every single time you are confronted with someone who disagrees with you, with information that is in contravention with your current information, especially beloved cherished longheld beliefs, monitor how upset the particular incident makes you and exactly what it was. This includes personal insults and accusations. These are particularly instructive because as we all know, you don't get upset at anything anyone says unless they have touched a nerve. A good agent can tell far more about someone than that person knows about themselves in a relatively short conversation just by tracking these reactions. Bonus Insight: It is awesome, really truly awesome, how much information you suddenly get access to once you can see past your own reflexive reactions. Second Free Bonus Insight: This is really just an elaboration of the Golden Rule exercise.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#26 - 2012-09-23 14:11:17 UTC
SEVENTH METAGAMING EXERCISE: Concentration. Effective spies operate in states of intellectual and emotional uncertainty that would normally be crippling. One of the only actual defenses against this is concentrating on what you are doing at the moment. Concentration, as opposed to say, bitching and whining, is in itself an adaptive habit and it serves as an excellent distraction. You can get into the habit of encouraging a heightened state of concentration as soon as you log on, for example.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#27 - 2012-09-27 21:31:03 UTC
Only one lasting, immortal and eternal truth stands above us and the welter of our philosophies like the Colossus of Rhodes over the white waves: God is irrelevant. My task is identical if there be a God or not. I must live as a moral human being. Only a child would believe that killing the creator of the universe would free them from that responsibility. If the world is indeed merely a random fleeting flaw in the Nothing. If everything we are and everyone we love will slip into death's dateless night beyond the bleeding hands of love or memory or myth. If above the ecstatic lights and agonies within me there is only nothing. Nothing nothing nothing nothing at all. It is all the more essential to remain myself. And what I am is a human being. And if I let go of that I lose the only thing I have in the face of the nothing and I become part of the nothing myself.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#28 - 2012-09-29 16:44:38 UTC
Uh oh. Rant coming on. OK. I'm going to say this once and only once and then get back to being "reasonable."

I don't want to hear it because this is EVE. I know you've played other MMOs. I've played those too. And they were great. But they were made for kids. EVE is made for grownups. You play it the way a grown up plays. With patience. For the long term. And you have the option to play EVE almost entirely for the metagame, and that puts it in a class by itself. It takes a lot of real life skills to play EVE well. Kids don't have a lot of real life skills so they don't like EVE. They need ingame skills. They need to be a 500 Level cybermage and they need it in 3 weeks. They can tell you a lot about how their Sword of the Biggest Male Member works but they haven't got a plan further away than the next 2 hour adventure because in their MMO they don't need one and that's great.

Big smile

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#29 - 2012-10-01 11:42:57 UTC
Most of the people who never make it past their trial accounts are people who don't want to play EVE. What I am concerned with is that smaller but critical group of people who just need to hear a friendly voice to explain to them, "There's not much you can do right now in the game." This how a trainer in the first corp I was a member of with my first character in my first month put it to me when I asked him why I kept getting killed whenever I tried anything but mission running. Suddenly the light bulb lit. It was my expectations, my timeline that was off. Not my playing ability. So I asked if I could do any volunteer work to help run the corp. I was told that there was nothing someone with my skill points could do to help run the corp. Now, as someone who had spent much of his adult life running volunteer organizations in the real world, I immediately understood that this was just not true.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#30 - 2012-10-03 11:55:50 UTC
All Players

You will be part of a team where everyone is respected for the game they play. Lack of alliance infrastructure means we all keep our ISK to buy our own ships and play the game of our choice. We will have to respect you. If we are not running things to your satisfaction and you can't make the Alliance change however it is it would have to change in order to accommodate you, your corp can just leave. You are still in NPC nullsec or hi sec or wherever and you have as good a claim to the place as we, your former alliance. Nobody has to take bad treatment from some feckless geek at his computer keyboard with delusions of adequacy because he can kick their entire corp out of "his" alliance and strand all their stuff in now hostile space. Gentlemen, I say to you with all due lack of decorum: screw that. There is absolutely no reason you have to put up with that sort of thing in your computer game and we won't ever again if we can make this work. And we'll have made something that will demand better EVE play from all of us, right through to the top. Now that's saying something.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#31 - 2012-10-04 18:34:41 UTC
Gorn Arming wrote:
If you don't get new players into PvP quickly, they're going to leave. PvE in EVE just plain sucks.


Well I've not been a fan of PvP since early in the game but I know people who thrive on it. And I know people who think the indy side is too boring for words--they'd be bored just saying how bored they are by it. And then there are the people who find neither of these quite right. They are looking for the metagame.

Big smile

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#32 - 2012-10-07 19:51:41 UTC
Step 2: Recruiters and recruits.

Get your recruiters into the newbie systems. You can do this with alts quite effectively. You drop and drag links to your corp into local chat and start bantering. Invite everyone in local to your public channel. for an example of a public channel see our Vomitorium Emporium. Your public channel should be stocked with all your members possible and make it mandatory for recruiters and officers. Do yourself the favor of having only one public channel. You public channel should have all the necessary links, Skillpoint and other requirements, names of recruiters, voice comm info, etc.

By inviting people into your public channel you are pre selecting for an audience receptive to meeting new people. This is so important its easy to overlook. The people who do not want to chat with new people who are not interested either do not accept the invite or they leave. The people are left are a "captive audience" who have given you the first go ahead to interact without which any efforts are almost certainly waste. Let your members know before you are inviting new people for them to have fun bantering with and they will help you just by being their usual wiseass selves.

You job is to move them from local to the public channel, to your corp, to voice comms, and finally to your roster of people who have assignments or at least are showing up on a semi regular basis to stuff.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#33 - 2012-10-10 12:55:18 UTC
More About The Meta Game

1. We are using dramaturgy to build our selves as individuals. The idea here is to use your character as a tool with which to force yourself to grow.

2. The Neurotechnicon is meant to serve the interests of everyone who reads it.

3. I am remaining true to my calling which is tricking people into learning things about themselves.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#34 - 2012-10-13 17:01:52 UTC
Hi,

Locking this as you have multiple 'recruitment' threads, please stick to the one in future.

Thanks.

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

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