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Player Features and Ideas Discussion

 
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The Case for Off-grid Boosting

Author
Roime
Mea Culpa.
Shadow Cartel
#41 - 2012-08-20 11:40:52 UTC
Takeshi Yamato wrote:
Roime wrote:
Once again the people whining for the OGB nerf fail to post even a single argument as to why off-grid links are bad.



... and here we can observe an OGB user in his natural habitat. They are known to bury their heads in the sand when threatened.


I guess that was your argument?

.

Roime
Mea Culpa.
Shadow Cartel
#42 - 2012-08-20 11:45:13 UTC
Robert Caldera wrote:
Roime wrote:
Once again the people whining for the OGB nerf fail to post even a single argument as to why off-grid links are bad.



tell me your arguments FOR OGB and I will invert them into arguments against it.


Read the OP, it's well written and I agree with it. In the end, it's an existing mechanic available to everyone, and arguments for their removal are generally weak or non-existent.

Also, see my post above for things that could be altered, instead of removing them completely.

Anyway, I'm capable of adapting to changes, just like I did when I trained my link alt. It would seem that some people have... difficulties.





.

Meisje
#43 - 2012-08-20 12:00:52 UTC
Karah Serrigan wrote:

The difference in boost between CS and t3 isnt too big, thats not why we choose ogb. In fact its very tiny.
Stats for a linked tengu:
Speed unlinked: 3062m/s heated
Speed claymorelinked: 3971m/s heated
Speed lokilinked: 4050m/s heated
Pointrange with RF point unlinked: 36 heated
Pointrange with Claymore: 52,3 heated
Pointrange with Loki: 53,8 heated
Tank unlinked: 63k ehp
Tank vulture linked: 93,8k ehp
Tank tengu linked: 97,3k ehp
Its similar for information and armor. Yes t3 is better and i wouldnt mind if they swapped.
However CS arent obsolete. If youre fleet is big enough you are probably still better off in a CS because it doesnt require you to safe up before you can start linking. That makes fighting when you are chasing an enemy or on a gate where you might have to jump through and fight on the other side, easier.
I also heard of spies providing cloaked warpins to OGB in blob fest fights, but i cant tell you how often that happens, as this is an area i have no experience in.

Again: The effort it takes to probe an OGB down and the risk involved for said OGB is a different topic from whether OGB in general are good or bad for smallscale or any scale.
I personally would not mind if they made it so that you dont require virtues to probe an OGB, because i have to admit that almost no one has those in 0.0. I also wouldn't mind if they eliminated the option to link from inside a forcefield.
I also wouldn't mind if they switched the bonus between t3 and cs.


That's a good point: the difference in bonus between the two ships is rather small (oft-ignored by the OCD fleet boosters, myself included), and with the advantages in having a tank and not needing to safe up do allow the fleet CS some advantages over a 5+ linked OGB. But those cases are too few and far between. In my experience, the general opinion on fleet CS's is usually "Why don't you bring this, instead?" and it's not an easy question to answer, when you consider the alternatives. Maybe I'm being too hard on the fleet CS, but I can't help but still feel they need some love either as a buff to the ship class or from a larger change in the mechanic. Even if it's just a token difference like the 3% vs 5%.
Meisje
#44 - 2012-08-20 12:06:04 UTC
Sigras wrote:

I guess this is really my issue with the off grid boosters. There is absolutely no reason to be on grid, you get nothing for putting your ship in harms way. At the very least, being on grid should give you a significant advantage.

What about having a 0.25 AU falloff to the command links? This is a bit of a compromise as it still allows you to be off grid but easier to scan down and you would give less effect the farther away from the fleet you are.

This would also make it easier to avoid POSs because most suns are > .25 AU from the nearest moon so you could always warp to the sun to fight there forcing them to expose their command ship to danger.


It's an interesting idea. So limit the effectiveness off OGB based on proximity. That certainly addresses my concern, yes.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#45 - 2012-08-20 12:09:37 UTC
Robert Caldera wrote:
Roime wrote:
Once again the people whining for the OGB nerf fail to post even a single argument as to why off-grid links are bad.



tell me your arguments FOR OGB and I will invert them into arguments against it.

Rorqual and even Orca are too vulnerable to sit in a belt in 0.0 and WH. Miners are there for mining, they dont want PVP, so they should have a possibility to do it relatively safe. They have a choice either to use boosting or not. But as mining is a part of industry - not PVP - the choice is also in the field of economical necessity. And the risk is economical as well. And if you force them to yet another risk - it is not fair.
Selaya Ataru
Phalanx Solutions
#46 - 2012-08-20 12:19:47 UTC  |  Edited by: Selaya Ataru
The Rorq could just get new "capital" ganglinks that use 10k grid each and do the same as normal links do, just systemwide instead of locally.
This could actually be a decent compromise for OGB in general.

The problem I see with OGB is the fact that you need the implant set to catch them.
If the probing math would be changed in a way that allows finding these ships without implants, just with very good skills and a skilled player, I'd be fine.

Requiring an implant set for this just is a bit too much, implant sets should enhance a ship, not be a necessary part of its function.

Edit:
Sigras wrote:
What about having a 0.25 AU falloff to the command links? This is a bit of a compromise as it still allows you to be off grid but easier to scan down and you would give less effect the farther away from the fleet you are.

This would also make it easier to avoid POSs because most suns are > .25 AU from the nearest moon so you could always warp to the sun to fight there forcing them to expose their command ship to danger.


This sounds pretty good actually
Sinzor Aumer
Planetary Harvesting and Processing LLC
#47 - 2012-08-20 12:24:20 UTC
Selaya Ataru wrote:
The Rorq could just get new "capital" ganglinks that use 10k grid each and do the same as normal links do, just systemwide instead of locally.
This could actually be a decent compromise for OGB in general.

Hey, that was my idea! ;-)
https://forums.eveonline.com/default.aspx?g=posts&m=1756399#post1756399
Selaya Ataru
Phalanx Solutions
#48 - 2012-08-20 12:26:20 UTC
Sinzor Aumer wrote:
Selaya Ataru wrote:
The Rorq could just get new "capital" ganglinks that use 10k grid each and do the same as normal links do, just systemwide instead of locally.
This could actually be a decent compromise for OGB in general.

Hey, that was my idea! ;-)
https://forums.eveonline.com/default.aspx?g=posts&m=1756399#post1756399


That explains why I thought I've seen this written down somewhere.P
Sinzor Aumer
Planetary Harvesting and Processing LLC
#49 - 2012-08-20 12:28:32 UTC
Selaya Ataru wrote:
The problem I see with OGB is the fact that you need the implant set to catch them.
If the probing math would be changed in a way that allows finding these ships without implants, just with very good skills and a skilled player, I'd be fine.

And I see a problem in that when you say "boosting ship" you always mean "T3 boosting ship". Command ships are specialized boosters, require more training and... do it worse. This is just madness.
Robert Caldera
Caldera Trading and Investment
#50 - 2012-08-20 12:43:51 UTC  |  Edited by: Robert Caldera
Roime wrote:

Read the OP, it's well written and I agree with it.


cant find any real arguments there, it all boils down to a mandatory alt char someone has to dualbox in every fleet screwing the balance of similarly sized gangs in case one of them doesnt bring links, which is a sh*tty mechanic IMO. By nerfing off grid boosting we will perhaps see less of them on the field, which means less sh*t to dualbox, which is A GOOD THING!

I see "soloers" bring their cloaky nullified mr. uncatchable bonus scout more and more and I've seen enough fights being prevented due to "they have bonuses there" - so besides of the cr*ppy bonus underlying concept, they have gamebreaking drawbacks as well.

Sinzor Aumer wrote:

Rorqual and even Orca are too vulnerable to sit in a belt in 0.0 and WH.

cant second this. If you live in 0.0 you should be prepared for pvp at all times. So either protect your bonus ships or mine without bonuses. If the impact will be that high as you predict, the market will compensate bonus-less miners by rising prices and reward miners, who DO prepare themselves for pvp, even more. Thats good.
Karah Serrigan
Ministry of War
Amarr Empire
#51 - 2012-08-20 13:00:40 UTC
Spugg Galdon wrote:

Do I need to have EvE celebrity status Kill board abilities to be able to say what I think is right and wrong in the game? Please eleborate.

Trust me. You are in the minority if you think off grid boosting is perfectly acceptable. The number of people who post on this forum is not an indication of actual player base opinion. The number of people who even read the patch notes is a tiny percentage of players and even fewer people bother to read the forums. If you want to prove me wrong, get a 150,000 Eve players to sign a petition. Good luck with that

You need to do PvP in order for your opinion to have any value. I thought that goes without question? You cant just state this is bad and this is good, without having it ever done yourself and expect people to believe you.

As for the second paragraph, yes, thats almost always the case. The whiners are the ones who complain the most. People who are comfortable dont bother to post. The thing is that you are trying to dictate your opinion on things that you dont do yourself and thus have no idea about upon people who do those things and have a different opinion. Killboard stats dont tell whether youre good or bad at pvp, but they can say if you do pvp or not.
So if youre saying that OGB are becoming a necessity and are discouraging people from doing smallscale pvp, what exactly do you have to back this claim up? This is just an empty sentence without any value.
I say OGB are a necessity in order to do smallscale pvp. Why do i think that? Because i do smallscale pvp quite often.
Smallscale pvp is not only about 2on2 frigate style.
Roime
Mea Culpa.
Shadow Cartel
#52 - 2012-08-20 13:36:55 UTC
Robert Caldera wrote:
By nerfing off grid boosting we will perhaps see less of them on the field, which means less sh*t to dualbox, which is A GOOD THING!

I see "soloers" bring their cloaky nullified mr. uncatchable bonus scout more and more and I've seen enough fights being prevented due to "they have bonuses there" - so besides of the cr*ppy bonus underlying concept, they have gamebreaking drawbacks as well.


At first glance I agree strongly about the dual-boxing thing, I hate having to do it! :D

...but wouldn't removing off-grid links just mean that dual-boxing becomes even more demanding, as you then need to bring a CS on field? Do you think that everybody just stops using links?

Not fighting because of the others have links is just (a rather questionable, most of the time you don't know they are active before engaging) addition to excuses:

- they have a Falcon alt
- they have more logi
- they is a blob
- they has a cyno
- they have a Bhaal/Vindi/dreads/100MN ABs/Atron whatever makes you scared

While all valid, and it's of course not really good to add anything to this list, but as such it doesn't really stand as an argument to remove the OGB. As then you would need to remove all the others, too.



.

Robert Caldera
Caldera Trading and Investment
#53 - 2012-08-20 13:57:38 UTC  |  Edited by: Robert Caldera
Roime wrote:

...but wouldn't removing off-grid links just mean that dual-boxing becomes even more demanding, as you then need to bring a CS on field? Do you think that everybody just stops using links?

If they really are that fragile as people state, yes they will be used less. Which isnt wrong IMO. Otherwise, they are on field at least, obviously for everyone and free to target without having to scan a nearly unscannable ship on SS. This added risk in exchange for all the benefits a CS provides for everyone else on field is more than justified.

Roime wrote:
Not fighting because of the others have links is just (a rather questionable, most of the time you don't know they are active before engaging) addition to excuses:

- they have a Falcon alt
- they have more logi
- they is a blob
- they has a cyno
- they have a Bhaal/Vindi/dreads/100MN ABs/Atron whatever makes you scared

majority of said ships are usually piloted actively by a dude as his primary ship and they put those ships at risk by bringing them on field - a dualboxed falcon has a very high chance to get popped when decloaked, contradictory to a stupid dualboxed alt on spot with 0 additional people involved and at almost 0 risk (touch scan button once a while and hit warp as soon as something appears on grid) but make everyone else in fleet equipped with a-type EANMs, officer points and what not for cheap ISK.

Roime wrote:
While all valid, and it's of course not really good to add anything to this list, but as such it doesn't really stand as an argument to remove the OGB. As then you would need to remove all the others, too.

ofc there are enough reasons to shorten the list, a lot have been expressed on forums in all these threads about off grid boosting.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#54 - 2012-08-20 14:39:16 UTC
Robert Caldera wrote:
If you live in 0.0 you should be prepared for pvp at all times.

When you go mining, you should be prepared for mining. Otherwise if you argue that - I will state that if you go PVP, you should be prepared for mining. Yes, a 10-man roaming gang should necessary have at least 2 mining barges, and 3-4 would be optimal. That would be fair.
Don't exalt PVP as some exclusive activity.

Robert Caldera wrote:
If the impact will be that high as you predict, the market will compensate bonus-less miners by rising prices and reward miners, who DO prepare themselves for pvp, even more. Thats good.

Wrong.
If people start loosing Orcas and Rorquals, it will wipe a lot of miners out of 0.0. Thats bad.
Robert Caldera
Caldera Trading and Investment
#55 - 2012-08-20 14:46:23 UTC  |  Edited by: Robert Caldera
Sinzor Aumer wrote:

When you go mining, you should be prepared for mining. Otherwise if you argue that - I will state that if you go PVP, you should be prepared for mining. Yes, a 10-man roaming gang should necessary have at least 2 mining barges, and 3-4 would be optimal. That would be fair.
Don't exalt PVP as some exclusive activity.

you havent got eve. Its a pvp game, at all times. This means a miner should be prepared for pvp but a pvp guy doesnt need to be prepared for mining. Because eve is not a mining game, ist just a part of it following its fundamental rules as being always a pvp game.

Sinzor Aumer wrote:

Wrong.
If people start loosing Orcas and Rorquals, it will wipe a lot of miners out of 0.0. Thats bad.

no they first start stopping using them. You dont need to make it sound mining is gonna be removed from the game completely, you then could still do mining without mining director links.
Selaya Ataru
Phalanx Solutions
#56 - 2012-08-20 14:50:22 UTC  |  Edited by: Selaya Ataru
Sinzor Aumer wrote:
Robert Caldera wrote:
If you live in 0.0 you should be prepared for pvp at all times.

When you go mining, you should be prepared for mining. Otherwise if you argue that - I will state that if you go PVP, you should be prepared for mining. Yes, a 10-man roaming gang should necessary have at least 2 mining barges, and 3-4 would be optimal. That would be fair.
Don't exalt PVP as some exclusive activity.

Robert Caldera wrote:
If the impact will be that high as you predict, the market will compensate bonus-less miners by rising prices and reward miners, who DO prepare themselves for pvp, even more. Thats good.

Wrong.
If people start loosing Orcas and Rorquals, it will wipe a lot of miners out of 0.0. Thats bad.


You have to be prepared for pvp at all times in Eve, though thats still a horrible argument for forcing Rorqs into belts.

While we are at it: if CSM members that do not solo pvp all day arent allowed to have opinions on PvP related content: can all people that do not mine please shut up about mining?

I mean how dare you talk about shakespeare, how many books have you sold in your life mhm?
Sigras
Conglomo
#57 - 2012-08-20 16:37:22 UTC
Karah Serrigan wrote:
You need to do PvP in order for your opinion to have any value. I thought that goes without question? You cant just state this is bad and this is good, without having it ever done yourself and expect people to believe you.


This is axiomatically wrong. By that logic I would need to commit murder to know that murder is wrong, or Id have to be rich to know that being rich is good

The fact is that I do use off grid links (say hello to 14 million in leadership) the difference between you and I is that I dont have a horse in the race.

Your opinion is biased because you use off grid links and you like them because it gives you an advantage over the idiots who dont use them. Thats totally understandable, but you should know that it also makes your opinion biased


Also, love the name BTW
Sinzor Aumer
Planetary Harvesting and Processing LLC
#58 - 2012-09-27 11:47:39 UTC
Yet another idea - what if we increase command link capacitor use severely. Maybe even 10-fold.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#59 - 2012-09-27 18:54:14 UTC
Karah Serrigan wrote:

And you base that on what experience? Your kb stats speak words here. I can honestly tell you that its very rare that someone has OGB in their own territory.

OGB's are extremely common in nullsec home systems and FW zones where there is regular conflict. They are also commonly used in medium to larger fleets to boost their combat effectiveness.

Karah Serrigan wrote:

Basically none of the people who are against OGB have any actual experience in smallscale pvp or are too afraid to post with their mains (because their mains probably have no small scale pvp stats either)

If we need to compare ****kb-sizes, I'm confident I can hold my own... I'm against many aspects of OFB's, and I'm not afraid to post with my main!

Karah Serrigan wrote:

And on the other side we have people who actually fly smallscale and use OGB and are agreeing that they are ok except for the fact that they shouldnt be able to link from inside a pos.


I posted a decent discusion on this topic, which discusses On Grid vs Off Grid Boosting.
Fleet Boosting: A discussion
You'll find many pro's and con's to OFB.

In the end, the biggest problem with OFB, in my opinion, is entitlement: People, like you, feel they are entitled to 3-6, max bonuses so they can turn their "small gang" or "solo" ships into overpowered wtfpwnmobiles. Sure, being able to point out to 50+ km's and travel at 4k+ m/s in a cruiser makes it hard for your opponents to catch you, gets you a ton of kills, and makes you feel like some L33t PvP, but that doesn't make it good for the game! Sure, your opponents can get a boosting alt and do the same, but they shouldn't need to. IMO, if you want 30% boosts to an attribute to all ships in fleet, then that booster needs to be in the thick of battle!! And single linked t3's can fight and boost fairly well, as well as some CS (although they all need rebalancing), and many BC's as well. And receiving multiple game-changing bonuses should cost a lot more than flying in some difficult-to-scan down, covert ship that you park in a safe spot.

Removing OFB's from POS isn't enough (not to mention causes other problems -- see my other thread).

Finally, I don't know how much time you spend in FW, but FW easily has as much solo & small gang PvP as nullsec, and the ubiquitous use of OFB is obnoxious... and needs to be remedied!
King Rothgar
Deadly Solutions
#60 - 2012-09-27 19:53:15 UTC
I agree with the original poster, off grid boosting is fine as a game mechanic. It really is a great equalizer between big and small gangs. The real problems lie in POSed gang boosters and T3's having a stronger boost bonus than fleet command ships. Additionally, the weaknesses in the entire CS line (both field and fleet) are also unbalancing. What we really need to see is a module and ship bonus rebalance rather than a change in the core mechanics.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]