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Planned lowsec sentry "fix" - you guys serious?

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Author
lastriko1
Imperial Shipment
Amarr Empire
#721 - 2012-08-09 14:12:16 UTC
[quote=arcca jeth][quote=Isalone]
Quote:


gate camps should be a NULL sec thing, so go camp a gate or station in NULL then, problem solved

u dont like gate camps? go to hisec then
Lexmana
#722 - 2012-08-09 14:40:07 UTC
arcca jeth wrote:
Isalone wrote:
Quote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one.

Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.

discuss, lol


BUT LOWSECKS IS EMPTYE!??!!

well sounds like you need to learn/adapt to this change else you become "part of the problem"

gate camps should be a NULL sec thing, so go camp a gate or station in NULL then, problem solved


Or you could just stay in highsec if you don't like other players trying to kill you?

BTW, lowsec is far from empty these days. Though there is an interesting difference between regions such as The Bleak Lands and Aridia. Maybe we can learn something from that and buff other lowsec regions too instead of nerfing the **** out of everything that makes lowsec fun.
Mag's
Azn Empire
#723 - 2012-08-09 14:48:14 UTC
Lexmana wrote:
arcca jeth wrote:
BUT LOWSECKS IS EMPTYE!??!!

well sounds like you need to learn/adapt to this change else you become "part of the problem"

gate camps should be a NULL sec thing, so go camp a gate or station in NULL then, problem solved


Or you could just stay in highsec if you don't like other players trying to kill you?

BTW, lowsec is far from empty these days. Though there is an interesting difference between regions such as The Bleak Lands and Aridia. Maybe we can learn something from that and buff other lowsec regions too instead of nerfing the **** out of everything that makes lowsec fun.
We'll not have common sense talked in this thread please. Thank you kindly.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lexmana
#724 - 2012-08-09 14:54:04 UTC
I like to share this video of a fight we had with pirates in Eszur. We waited for them to go GCC at the gate so we would have the sentry guns on our side. But then we were also jumped by the Minmatar militia. It was a great fight that would never had happened with proposed changes.

Enjoy: http://www.youtube.com/watch?v=Ek6riqedLl8
Robert Caldera
Caldera Trading and Investment
#725 - 2012-08-09 14:55:26 UTC  |  Edited by: Robert Caldera
losec is sh*t anyways, so doesnt matter if its made even more sh*t.
On the other hand CCP, what is the motivation to make something which already sucks, suck even more? What are the reasons for that?
Sentry guns were already enough pain in the ass, its why I hated shooting something in lowsec at all + security loss on top. Now things getting worse.
Elliot Vodka
Caldari Provisions
Caldari State
#726 - 2012-08-09 15:24:22 UTC  |  Edited by: Elliot Vodka
I don't know why everyone is complaining,

Gate camps are boring, its like a bunch a frat boys sitting at a door and waiting to jump and individual, grinding for rep.
Personally, i don't see the benefit.

I do see the greater potential to find high sec carebears looking around in low sec for quick buck.
All because they think there safe with there little sentries guarding the gates....

The hunt is better than a camp any day, false security is a heck of a thing!

Why is it that people think this game is for everyone?A better question would be "Why do some people think this game is only for them?"

Noumena Dingansich
Mice Will Play
#727 - 2012-08-09 15:29:42 UTC
This is a terrible idea.

Before you start in with "pirate tears, lol, htfu," I am not a pirate. I do not camp gates.

I'm a carebear. I run lowsec gate camps. I do it every goddamn day. It's not that hard, you don't need high skills or a fancy ship, and all you people saying that gate camps are what's keeping you out of lowsec are just dumb scaredy cats.

This will make it a lot harder to run gate camps because it will allow insta-locking interceptors to live long enough to tackle. Even if you're packing multiple wcstabs, a few inties will be enough to make a gate impassible to anyone without a covops cloak.

Gate camps aren't what's keeping people out of lowsec. The outrageous amounts of money you can make in highsec with no significant risk is what's keeping people out of lowsec. Gate camps are just an excuse.
Lexmana
#728 - 2012-08-09 15:30:15 UTC
Elliot Vodka wrote:
I don't know why everyone is complaining,

Gate camps are boring, its like a bunch a frat boys sitting at a door and waiting to jump and individual, grinding for rep.
Personally, i don't see the benefit.

I do see the greater potential to find high sec carebears looking around in low sec for quick buck.
All because they think there safe with there little sentries guarding the gates....

The hunt is better than a camp any day, false security is a heck of a thing!

Smart people realize that a fight at a gate not necessary mean the gate was camped. Where do you think two roaming gangs usually meet?
Elliot Vodka
Caldari Provisions
Caldari State
#729 - 2012-08-09 15:59:12 UTC
Quote:

Smart people realize that a fight at a gate not necessary mean the gate was camped. Where do you think two roaming gangs usually meet?



I dont see your statement relevant, i was basically saying i like to hunt, a gate is not prime realistate for a fight, unless its a gank.

Why is it that people think this game is for everyone?A better question would be "Why do some people think this game is only for them?"

Lexmana
#730 - 2012-08-09 16:15:09 UTC
Elliot Vodka wrote:
Quote:

Smart people realize that a fight at a gate not necessary mean the gate was camped. Where do you think two roaming gangs usually meet?


I dont see your statement relevant, i was basically saying i like to hunt, a gate is not prime realistate for a fight, unless its a gank.

Haha. So your'e not one of the smart people then. OK. That is fine. But I still don't understand why you support a change that will make gate camps over-powered, especially against solo players without a cloak? Or maybe I do.
Elliot Vodka
Caldari Provisions
Caldari State
#731 - 2012-08-09 16:28:39 UTC  |  Edited by: Elliot Vodka
Lexmana wrote:
Elliot Vodka wrote:
Quote:

Smart people realize that a fight at a gate not necessary mean the gate was camped. Where do you think two roaming gangs usually meet?


I dont see your statement relevant, i was basically saying i like to hunt, a gate is not prime realistate for a fight, unless its a gank.

Haha. So your'e not one of the smart people then. OK. That is fine. But I still don't understand why you support a change that will make gate camps over-powered, especially against solo players without a cloak? Or maybe I do.



Well you said it and you've obviously been playing longer than me with so many likes, so i guess ill take your word for it then. ;)


Im making something good of a bad situation, something you cant comprehend with so much rabble about in these posts.

I could backtrack to the original sentry update suggestion to attempt to enlighten you since you obliviously dont know how to read. But its worthless attempting to have an argument with a troll.

Why is it that people think this game is for everyone?A better question would be "Why do some people think this game is only for them?"

sYnc Vir
Wolfsbrigade
Ghost Legion.
#732 - 2012-08-09 16:31:35 UTC
alittlebirdy wrote:
Kinda hope they do this... O man sitting on a gate with a hero tankined damnation... LAWLLLL O hey 10 guys why you dying to my one ship OOOO the gate guns killing you too hard? not enough dps? LAWL...


The Nado gang that lands 40 from you will chuckle.

Don't ask about Italics, just tilt your head.

Mag's
Azn Empire
#733 - 2012-08-09 16:36:53 UTC
Elliot Vodka wrote:
I don't know why everyone is complaining,

Gate camps are boring, its like a bunch a frat boys sitting at a door and waiting to jump and individual, grinding for rep.
Personally, i don't see the benefit.

I do see the greater potential to find high sec carebears looking around in low sec for quick buck.
All because they think there safe with there little sentries guarding the gates....

The hunt is better than a camp any day, false security is a heck of a thing!
You don't see the benefit, because you don't know why we do it. We do it to make ISK. It's our way of living so to speak.

Plus this will simply create more ganks not less, due to the lack of being able to ransom and using interceptors.

Plus it's been said time and again, fights mostly happen on gates, no matter what the gang was doing at the time.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Noumena Dingansich
Mice Will Play
#734 - 2012-08-09 17:59:53 UTC
Elliot Vodka wrote:

I could backtrack to the original sentry update suggestion to attempt to enlighten you since you obliviously dont know how to read. But its worthless attempting to have an argument with a troll.


I think you're the one who didn't understand the original proposal. I'm going to boldface the part that I think is the most problematic, though honestly the whole thing is dumb because it tries to solve one problem (low activity in lowsec) by tampering with something that is completely unrelated to that problem (sentry gates).

Everyone who doesn't realize this is a dumb idea, please read the boldfaced portion below.

Quote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


In case you didn't know. interceptors can lock targets really fast. It's what they're good at. Interceptors are also fragile and, while I haven't done the numbers, the general understanding is that without some kind remote rep, they'll pretty much be insta-popped by gate guns as things are now. This means if you jump into a lowsec gate camp in a ship that can align reasonably fast, you have a pretty good chance of being able to warp out before something locks and scrambles your warp. Warp scrambling counts as aggression so anyone who did tackle you will need to be able to tank the gate guns. Got it? That's how things are now, and it's fine.

CCP Greyscale wants to change this. Sentry guns will start with low damage and ramp up, and interceptors will be able to survive long enough to scramble your warp for at least a little bit before having to warp off. Presumably, this will allow other, less fragile ships to lock and tackle you (otherwise there's no point to having it at all), in which case your only hope is to survive long enough to burn back to the gate and jump back through (if you're in a really, really fast ship). This would make lowsec travel not terribly different from nullsec travel, except it's in lowsec which isn't as rewarding as nullsec.
Mutnin
SQUIDS.
#735 - 2012-08-09 18:52:42 UTC
When will they nerf Orca gate camps? I don't care about the gate guns, but allowing people to scoop ships into Orcas/Carriers that have aggro makes gate campers/station humpers a no risk PVP activity.

Why don't the devs fix the problems that are on the extreme edge of exploitism then lets worry about other non factors like gate guns..
Tom Gerard
Glorious Nation of Kazakhstan
#736 - 2012-08-09 18:59:45 UTC
Mutnin wrote:
When will they nerf Orca gate camps? I don't care about the gate guns, but allowing people to scoop ships into Orcas/Carriers that have aggro makes gate campers/station humpers a no risk PVP activity.

Why don't the devs fix the problems that are on the extreme edge of exploitism then lets worry about other non factors like gate guns..



They talked about it and solidly decided they will have to talk about it more in the future.

Now with 100% less Troll.

Dograzor
The Scope
Gallente Federation
#737 - 2012-08-09 20:47:55 UTC
Something I don't get:

Quote:
It's gonna be worse with frigates tackling on gates because of their fast lock.


The heavy dictor (sebo + remote sebo) & huggin combo is far more effective no?

So how is letting frigates on gates improving anything for outlaws?
Tiberious Thessalonia
True Slave Foundations
#738 - 2012-08-09 20:51:34 UTC
Dograzor wrote:
Something I don't get:

Quote:
It's gonna be worse with frigates tackling on gates because of their fast lock.


The heavy dictor (sebo + remote sebo) & huggin combo is far more effective no?

So how is letting frigates on gates improving anything for outlaws?


Cheaper, more available. Even less risk!
Dograzor
The Scope
Gallente Federation
#739 - 2012-08-09 21:09:41 UTC
Tiberious Thessalonia wrote:
Dograzor wrote:
Something I don't get:

Quote:
It's gonna be worse with frigates tackling on gates because of their fast lock.


The heavy dictor (sebo + remote sebo) & huggin combo is far more effective no?

So how is letting frigates on gates improving anything for outlaws?


Cheaper, more available. Even less risk!


True, it's cost effective..

Less risk.. I disagree. Money usually isn't the issue nowdays, k/d ratio's are very important... for some it seems RollPirate
Noumena Dingansich
Mice Will Play
#740 - 2012-08-09 21:30:42 UTC
Dograzor wrote:
Tiberious Thessalonia wrote:
Dograzor wrote:
Something I don't get:

Quote:
It's gonna be worse with frigates tackling on gates because of their fast lock.


The heavy dictor (sebo + remote sebo) & huggin combo is far more effective no?

So how is letting frigates on gates improving anything for outlaws?


Cheaper, more available. Even less risk!


True, it's cost effective..

Less risk.. I disagree. Money usually isn't the issue nowdays, k/d ratio's are very important... for some it seems RollPirate


Yes, park a billion isk worth of ships on a gate in lowsec and tell me how it goes.