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Planned lowsec sentry "fix" - you guys serious?

First post First post First post
Author
Capitol One
Blue Canary
Watch This
#481 - 2012-08-04 17:40:29 UTC
Xen Solarus wrote:
The whole problem is allowing and encouraging people to move from highsec to low and null. This is a pretty hard for new player, especially if there is certain death awaiting on the otherside, in the form of a gate camp. What incentive is there for these newer players to risk such dangers, when the potential rewards don't measure up.

By making gate-camps alot harder, you are effectively opening the door to low-sec to these newer players, as well as the carebears. If this is combined with a general increase to low-sec resources, sites etc, then they're will be a fresh safer means for high-sec players to risk their ships to aquire them.

So basicly, more players moving from high to low, which means more targets for those nasty flashy-red players. Why would you complain about even more ships to explode? The only difference is, now they aren't shuffling nice and easily one by one into the jaws of a waiting gate-camp, now they actually going to have to be hunted down. Here is where we learn the truth of all these moaning, whining players that claim to be PVP-Pros. I'm afraid sitting on a gate and killing noob industrials that pass through does not make you some expert PVP player.

Those that do know their trade can tell you, finding players that are in low-sec systems is not hard. There will be even more opportunities with more players. The only difference is, now you actually have to go and find your targets. I definately think this levels the playing field, giving high-sec players a chance to get into low-sec and making it more vibrant again, whilst maintaining its dangerous nature anywhere other than at a gate. Everyone wins!

Accept for those L33T gate-camper cowards obviously. They'll have to actually learn how to PVP.


Most of us don't care much for gatecamps or killing noobs in industrials (not saying I wouldn't shoot one if I saw one), what we care about are fights that happen mostly on gates (you know, 10-20-30-50-70-100 people brawling it out in style) and how these gateguns would essentially prevent them from ever happening.

Make sure to read some of the replies to the thread before coming in with your rather lacking opinion.

Also, I couldn't care less if brand new players decided to stay in highsec or jump into lowsec life. The type of people we want are the kind that can figure out how to get into lowsec without dying in a fire, or if dying, come back through a different way after having learned from the experience.

But to answer your point about gatecamps, what's so wrong with them?
Some people prefer that kind of gameplay, they make for excellent targets (except in the case of the Orca trick, which I hope get's fixed) and take care of the lazy fools that can't bother to use a scout or some common sense to avoid the gatecamp.

I for one love breaking up a gatecamp and getting juicy kills.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#482 - 2012-08-04 18:12:12 UTC
Psychotic Monk wrote:
Nah. They'll see you come into local and hit a dock, POS, or a series of rotating safespots, same as in nullsec. If this gets implemented, I see only the extremely dumb getting killed in lowsec.
Yup. No change at all in terms of "fights" happening in belts or signatures.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Adalynne Rohks
Aliastra
Gallente Federation
#483 - 2012-08-04 18:26:34 UTC
I know I'm new, so bear with me... but why would you want to create choke points that cut off and isolate huge sections of the game? It seems like it would be bad design, and a huge waste of resources.

Maybe changing guns by themselves won't be the whole picture, but if they do that, and add resources which make low sec appealing, It'll be better for everyone.

Maybe for the first month or three there wouldn't be much traffic. But as more people move to lowsec to find resources (if CCP makes it worthwhile), the ex-gate campers will now have a much greater variety of targets to shoot at. Unfortunately, they'll just have to actually move somewhere in order to find them.

I know I could be way off base, as I don't have alot of experience, but it seems like a very logical fix. It actually seems a little irrational not to want people venturing into lowsec.
Jorma Morkkis
State War Academy
Caldari State
#484 - 2012-08-04 18:55:28 UTC
Isalone wrote:
Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.


No, there's no way to get through a gatecamp if they have instalock Loki/Arazu/HIC.
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#485 - 2012-08-04 19:01:34 UTC
Jorma Morkkis wrote:
Isalone wrote:
Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.


No, there's no way to get through a gatecamp if they have instalock Loki/Arazu/HIC.


cloak/mwd trick, because it doesnt matter if you can insta lock when you cant target something.

NEXT!!

Pirates - The Invisible Fist of Darwin

you're welcome

Jorma Morkkis
State War Academy
Caldari State
#486 - 2012-08-04 19:25:55 UTC
Darek Castigatus wrote:
Jorma Morkkis wrote:
Isalone wrote:
Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.


No, there's no way to get through a gatecamp if they have instalock Loki/Arazu/HIC.


cloak/mwd trick, because it doesnt matter if you can insta lock when you cant target something.

NEXT!!


Doesn't help if they aren't AFK. You're visible 1-2 seconds. Instalock HIC locks you in less than a second.
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#487 - 2012-08-04 19:33:36 UTC
Jorma Morkkis wrote:
Darek Castigatus wrote:
Jorma Morkkis wrote:
Isalone wrote:
Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.


No, there's no way to get through a gatecamp if they have instalock Loki/Arazu/HIC.


cloak/mwd trick, because it doesnt matter if you can insta lock when you cant target something.

NEXT!!


Doesn't help if they aren't AFK. You're visible 1-2 seconds. Instalock HIC locks you in less than a second.


Actually it generally takes around two seconds simply because of the time it takes for server responses. I hate to say it Jorma but im getting a distinct odour of theory crafting coming from your posts, Ive been in gate situations where haulers have evaded us using that trick when we've had remote sensor boosted hics with 6-8000 scan res on grid, wheres your experience from?.

Pirates - The Invisible Fist of Darwin

you're welcome

Jorma Morkkis
State War Academy
Caldari State
#488 - 2012-08-04 19:36:01 UTC
Darek Castigatus wrote:
Actually it generally takes around two seconds simply because of the time it takes for server responses. I hate to say it Jorma but im getting a distinct odour of theory crafting coming from your posts, Ive been in gate situations where haulers have evaded us using that trick when we've had remote sensor boosted hics with 6-8000 scan res on grid, wheres your experience from?.


No wonder they are getting away if you have HIC with scan res of 6...
Soon Shin
Scarlet Weather Rhapsody
#489 - 2012-08-04 19:44:23 UTC  |  Edited by: Soon Shin
ITT Lowsec gate campers whining about potentially losing an easy source of kills.


If you guys want PVP come to wormhole space, we shall show you the way of true pvp.
Butzewutze
Doomheim
#490 - 2012-08-04 19:49:27 UTC  |  Edited by: Butzewutze
Jorma Morkkis wrote:
childish flame about lolscanres


At first you tell some bullsh|t and if someone points that out with facts you fall back to flaming. Come back if you know what you are talking about.
YuuKnow
The Scope
#491 - 2012-08-04 19:58:31 UTC
I support the changes. Low sec's risk/reward has been skewed for a while. This helps bring it back in line by increasing accessibility somewhat.

yk
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#492 - 2012-08-04 20:47:04 UTC
Darek Castigatus wrote:
Jorma Morkkis wrote:
Isalone wrote:
Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.


No, there's no way to get through a gatecamp if they have instalock Loki/Arazu/HIC.


cloak/mwd trick, because it doesnt matter if you can insta lock when you cant target something.

NEXT!!
What he said. CovOps, Nullified T3, Blockade runner, etc. all can bust a low-sec gate camp. It is the smart bombing battleships on the gate warp-in which can be the doom of lighter cloaked ships if a tactical bounce point isn't used.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Jaangel
BLAMBER
#493 - 2012-08-04 21:15:51 UTC
I think whats very telling from this thread is you can tell who lives in low sec and who doesn't just from there opinions on the matter.
ANGRY23
Safety Set To Red
Train Wreck.
#494 - 2012-08-04 22:05:45 UTC  |  Edited by: ANGRY23
Issler Dainze wrote:
I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!

I also agree with the person that suggested that the gun progression is slower as you go into lower sec.

Can't wait to see it CCP!

Issler


Have u ever sat solo on a gate or station in a bc or recon? I challenge every one of the csm and CCP Greyscale to go get in a bc or recon and go take global and tell me sentrys are underpowered and also fly to the Crielere solar system where 2 stations are 40km apart and when u get global u get double sentry damage from both stations but i guess this is working as intended. There are more pressing issues in the game atm without breaking more content that isnt broken to start with.

You and your fellow CSM 7 friends are an embarrasment to the eve community. If u spent as much time grasping basic game mechanics and a feel for what the players want instead of writing blogs, appearing on radio shows, making indirect snide remarks on twitter and feathering your own nests with free trips to iceland and free gametime the CSM might actually fill the role its supposed to. You all need to grow a pair instead of sitting at these summits nodding like churchill dogs (Churchill Dog at stupid moronic ideas tabled by ccp.

Grow some bawls, stop flaming ppl with valid points and do the job the community voted u on to do. Oh and you can log in and undock if u like too.
Garreth Vlox
Republic Military School
Minmatar Republic
#495 - 2012-08-04 22:09:14 UTC
Jorma Morkkis wrote:
Isalone wrote:
Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.


No, there's no way to get through a gatecamp if they have instalock Loki/Arazu/HIC.


What is this insta-lock you speak of, do you even know how to fly a cloaked ship or are you trying to fly a PVE drake through lowsec gates with no nanos?

The LULZ Boat.

Josef Djugashvilis
#496 - 2012-08-04 22:09:43 UTC
ANGRY23 wrote:
Issler Dainze wrote:
I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!

I also agree with the person that suggested that the gun progression is slower as you go into lower sec.

Can't wait to see it CCP!

Issler


Have u ever sat solo on a gate or station in a bc or recon? I challenge every one of the csm and CCP Greyscale to go get in a bc or recon and go take global and tell me sentrys are underpowered and also fly to the Crielere solar system where 2 stations are 40km apart and when u get global u get double sentry damage from both stations but i guess this is working as intended. There are more pressing issues in the game atm without breaking more content that isnt broken to start with.

You and your fellow CSM 7 friends are an embarrasment to the eve community. If u spent as much time grasping basic game mechanics and a feel for what the players want instead of writing blogs, appearing on radio shows, making indirect snide remarks on twitter and feathering your own nests with free trips to iceland and free gametime the CSM might actually fill the role its supposed to. You all need to grow a pair instead of sitting at these summits nodding like churchill dogs (Churchill Dog at stupid moronic ideas tabled by ccp.

Grow some bawls, stop flaming ppl with valid points and do the job the community voted u on to do. Oh and you can log in and undock if u like too.


Your name suits you good sir.

This is not a signature.

Mag's
Azn Empire
#497 - 2012-08-04 22:16:33 UTC
Jorma Morkkis wrote:
Isalone wrote:
Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.


No, there's no way to get through a gatecamp if they have instalock Loki/Arazu/HIC.
With this kind of ignorance, it's no wonder people don't go to low sec. Roll

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Andy Moo
The Scope
Gallente Federation
#498 - 2012-08-04 22:17:19 UTC
The 23 is how angry he is on a scale of 1 to 10.
Templar Nato
#499 - 2012-08-05 00:03:01 UTC
Capitol One wrote:
Xen Solarus wrote:
The whole problem is allowing and encouraging people to move from highsec to low and null. This is a pretty hard for new player, especially if there is certain death awaiting on the otherside, in the form of a gate camp. What incentive is there for these newer players to risk such dangers, when the potential rewards don't measure up.

By making gate-camps alot harder, you are effectively opening the door to low-sec to these newer players, as well as the carebears. If this is combined with a general increase to low-sec resources, sites etc, then they're will be a fresh safer means for high-sec players to risk their ships to aquire them.

So basicly, more players moving from high to low, which means more targets for those nasty flashy-red players. Why would you complain about even more ships to explode? The only difference is, now they aren't shuffling nice and easily one by one into the jaws of a waiting gate-camp, now they actually going to have to be hunted down. Here is where we learn the truth of all these moaning, whining players that claim to be PVP-Pros. I'm afraid sitting on a gate and killing noob industrials that pass through does not make you some expert PVP player.

Those that do know their trade can tell you, finding players that are in low-sec systems is not hard. There will be even more opportunities with more players. The only difference is, now you actually have to go and find your targets. I definately think this levels the playing field, giving high-sec players a chance to get into low-sec and making it more vibrant again, whilst maintaining its dangerous nature anywhere other than at a gate. Everyone wins!

Accept for those L33T gate-camper cowards obviously. They'll have to actually learn how to PVP.


Most of us don't care much for gatecamps or killing noobs in industrials (not saying I wouldn't shoot one if I saw one), what we care about are fights that happen mostly on gates (you know, 10-20-30-50-70-100 people brawling it out in style) and how these gateguns would essentially prevent them from ever happening.

Make sure to read some of the replies to the thread before coming in with your rather lacking opinion.

Also, I couldn't care less if brand new players decided to stay in highsec or jump into lowsec life. The type of people we want are the kind that can figure out how to get into lowsec without dying in a fire, or if dying, come back through a different way after having learned from the experience.

But to answer your point about gatecamps, what's so wrong with them?
Some people prefer that kind of gameplay, they make for excellent targets (except in the case of the Orca trick, which I hope get's fixed) and take care of the lazy fools that can't bother to use a scout or some common sense to avoid the gatecamp.

I for one love breaking up a gatecamp and getting juicy kills.

Templar Nato
#500 - 2012-08-05 00:05:01 UTC
Wow, got to love it when the text editor kills your 1/2 page long post.

Anyway, I agree with Capitol One. Nerfing big fleet fights in low sec seems flat-out ********. Who is that benefiting?