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Planned lowsec sentry "fix" - you guys serious?

First post First post First post
Author
Jori McKie
Hedion University
Amarr Empire
#461 - 2012-08-04 10:58:35 UTC
I'm still in awe not about that spitball idea from Greyscale but about the pirate community. Today i'm very proud to be a pirate, a -10, most of you actually use logic, reasons and arguments to discuss a topic in a civilised manner. A rather unique experience on this forum.
What really strikes me is that it forced people like Lord Maldoror from RnK or First General from Wolfpack among others to speak up, you know something is inherently wrong if they post on the EVE forum.

Cheers and good hunt

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Acac Sunflyier
The Ascended Academy
#462 - 2012-08-04 11:08:07 UTC
Might mean that I can actually jump into amamake without dieing to the PL titans that just sit there smart bombing the gates all day.
Tippia
Sunshine and Lollipops
#463 - 2012-08-04 11:12:03 UTC
Acac Sunflyier wrote:
Might mean that I can actually jump into amamake without dieing to the PL titans that just sit there smart bombing the gates all day.
So you'll die to the PL Taranises that replace them instead. Yay.
Taranius De Consolville
Doomheim
#464 - 2012-08-04 11:13:23 UTC
Isalone wrote:
Quote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one.

Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.

discuss, lol


Good, ***** more, bout time u pirates were forced off gates into actually being pirates instead of popping retrievers on gates

in the words of Dianabolic

YOU MAD BRO
Jori McKie
Hedion University
Amarr Empire
#465 - 2012-08-04 11:27:32 UTC  |  Edited by: Jori McKie
I forgot a special shootout to Tippia and Liang which are relentlessly trying to explain carebears that are welcoming this kind of change that they are even more ****** if this change go live with instant locking Intis/Frigs.

In bold underlined letters:

Allowing Intis/Frigs/Destis to stay at a gate under sentry fire for longer than 10s will buff gate camping beyond any recognition.
You will die in droves in anything that was safe to travel through lowsec like Frigs, cloak haulers etc.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Xpaulusx
Naari LLC
#466 - 2012-08-04 11:30:54 UTC
Seriously, i dont even see the point to this, is this suppose to attract players to low sec? Because it won't. Low sec has needed a buff for sometime and this aint it. I'm not advocating for pirates, im taking about getting it populated. Put something into low sec making it worth going there and yes pirates should be part of the risk, low sec is there domain and should stay that way.

......................................................

Christine Peeveepeeski
Low Sec Concepts
#467 - 2012-08-04 11:33:48 UTC  |  Edited by: Christine Peeveepeeski
How the bollocks is this going to stop gatecamps on low sec entries? Inties being allowed to stick around and point for a close in warp of the friendly fleet before popping is utterly ********.

There will be a small rush of people that may try to get in low sec, then they'll realise that people like me can scan you down and catch you very quickly or at the least stop you doing anything because now we know where your missions/plex/sex shop is.

I want gatecamps stopped, I hate them... dull as **** and no skill but this is not the solution. All this will do is move the low sec pvp people that stay subbed to null sec...

OMG I SEE WHAT YOU DID THERE CCP!
Daedricbob
Sons Of 0din
Commonwealth Vanguard
#468 - 2012-08-04 11:34:59 UTC
Implement this mechanic on highsec/lowsec border gates only.

Move ALL lvl 4's to lowsec.

Proft?
Alpheias
Tactical Farmers.
Pandemic Horde
#469 - 2012-08-04 11:53:39 UTC
This is what you get from letting roleplayers and carebears, who doesn't even pvp, do game design on core game mechanics.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Exzyz Aurilen
Shpoople
#470 - 2012-08-04 11:54:33 UTC
Syphon Lodian wrote:
Don't fight at gates. Problem solved.

Also don't play docking games.

Your killboard will survive. It'll be okay.


Dont fight at gates is like saying dont eat with your mouth but now were talking irl.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#471 - 2012-08-04 12:00:47 UTC  |  Edited by: sYnc Vir
Christine Peeveepeeski wrote:
How the bollocks is this going to stop gatecamps on low sec entries? Inties being allowed to stick around and point for a close in warp of the friendly fleet before popping is utterly ********.

There will be a small rush of people that may try to get in low sec, then they'll realise that people like me can scan you down and catch you very quickly or at the least stop you doing anything because now we know where your missions/plex/sex shop is.

I want gatecamps stopped, I hate them... dull as **** and no skill but this is not the solution. All this will do is move the low sec pvp people that stay subbed to null sec...

OMG I SEE WHAT YOU DID THERE CCP!


It wont move us to null sec, nothing CCP do will get me and many of my corp mates into that sh!t hole nap fest.. It will however reduced my online time to just fighting on pocos and pos, because being -10 I have no reason to ever be on a gate again. I already use my carrier to travel around losec. Or of course, bridging.

This change will just remove the need for pirate fleet roams. It will become cloaky/cyno recons with pirates on titans waiting for the bridge.

Sounds utterly boring to me.

Don't ask about Italics, just tilt your head.

Blackfiredaemon
Space Men
#472 - 2012-08-04 13:38:18 UTC  |  Edited by: Blackfiredaemon
Taranius De Consolville wrote:
Isalone wrote:
Quote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one.

Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.

discuss, lol


Good, ***** more, bout time u pirates were forced off gates into actually being pirates instead of popping retrievers on gates

in the words of Dianabolic

YOU MAD BRO


Yeah, ignore all the ideas and reasons in this thread, make an ignorant comment and then end it all by squirting an overused meme out of your face.

This will kill tons of pvp in low sec, surprisingly many gangs go GCC on gates in order to get a fight, many of these engagements can be extended, or at least more so than a gank, this change will kill this style of fighting by tipping the balance much more heavily in favour of the non-GCC party.

In terms of eve-lore it doesn't make sense to me either, what reasoning is there behind a gun that starts off doing tiny amounts of damage, slowly building up into a **** cannon? Do the factions simply not give a **** if pirates sit on their gates for a little bit?
Strider Hiryu
Insane Shadow Boxers
#473 - 2012-08-04 13:46:20 UTC
COMMON SENSE GATECAMPING GUIDE


1. Find the fastest trade route between 2 major trade hubs that pass's through a lowsec system.

2. Create a gatecamp in said system.

3. ????

4. Profit.


RISK V REWARD CAPS IN LOWSEC GUIDE


1. Buy smartbombing titan

2. Sit on gate and bomb stuff

3. ????

4. Profit. Or lose your titan.



Im not trying to make any point really. I just wanted to post in this thread again.

I agree with the OP and support his opinion!
Scion Lex
The Unspoken Ones
OnlyHoles
#474 - 2012-08-04 14:30:44 UTC  |  Edited by: Scion Lex
Fal Dara wrote:
being an empire carebear, i can fully see the reasoning for this.

they're trying to get more people into low sec, be that for industry, incursions, mining, etc... but no one goes there because of gate campers and station campers.

yes, anyone with a few months in eve, and the intent to go low sec, knows how to avoid a majority of these camps, but that they're there in the first place, and you have to dedicate the fittings onyour ship simply to avoid getting killed, ruins it. these people lock down low sec to anyone who would use it for a useful purpose... it's just a dead zone... in fact, it's worse than null (i can go through the majority of null anyday, but low sec is ALWAYS camped).


Dedicated fittings? Thanks for being the poster child for my point. And always is a strong word. You can change fits in station or with a cap. No not everyone has one. Scouting is key. If there is an active gate camp dotlan will tell you and scouts can confirm.

Fal Dara wrote:

for CCP, this is not a move for tears of lazy pvpers (because they ARE lazy, they spend hours on a gate), but a move to get industry/exploration/mining/incursion fleets into low for production.... which for now is shut off, since any ship going through needs a fit to survive the gate, rather than get there fit to do a job.

i like the change...

and it has the effect of pushing those who want to pvp in low sec, to actually TRY. they will have to have skills to LOOK for people.

chances are, with this change, MORE people will go low sec. ... sure, the gate campers and lazy pvprs will be upset, but that will easily be offset with people who find low sec easier to enter and exit for profit.... in carebear ships ... which are easy to kill ... when you find them.

babies. get off the gates and go look around.


You use the word lazy. I could say the same thing. No, more people won't go to low because you will get ganked doing all the things you listed as the reasons to go to lowsec with clear gates. The reason you will still get ganked and nothing will change is the lack of information available to you carebears on pvp. Its, honestly, not even your fault. You just don't know better.

CCP thinks 'increased security means increased traffic' as another poster put it. That is not and will not be the case. We will adapt and keep killing them one way or another. The answer here is CCP investing in its most valuable asset, the player, by teaching them how to deal with lowsec with official guides. The fact that words like 'always' and 'shut off' is used about lowsec makes a statement to the psychological impact the rumors and truths of pirating and gatecamps have had. You have to hunt the net for guides and there is no promise that what you are seeing or reading will actually help you. Generally, our attitude is to not explain it, but I concede that needs to change as well.

In the end it really isnt the communities job to explain how to play to the clients....its CCP's and they have failed at noticing that fact. Other companies put out official guides all the time and do not relay on their community to do it for them. CCP needs to get on board with that and put this information in the hands of the players rather than trying to make the game easier for them
knobber Jobbler
State War Academy
Caldari State
#475 - 2012-08-04 14:30:55 UTC
Not sure if I like or not but if they do put this in, return to having null sec on between the empires. Then you'll see more traffic and user made content generated.
Ensign X
#476 - 2012-08-04 15:45:31 UTC
You people are focusing on the wrong thing. Lowsec sucks. It's a buffer between two hugely popular and populated zones because the risk v. reward of the area is wildly imbalanced. Permanent gate camps exist on many High to Low entry points with the intention of catching and destroying anything that comes through, including any and all newer players who either venture there without fulling knowing the consequences or who venture there to see what the fuss is and get their feet wet. Even many newer players are leery of traveling through Lowsec because they're well aware of many existing and permanent gate camps on the entry points.

CCP wants and needs to do something to invigorate Lowsec and pushing Pirates and campers off the Highsec > Lowsec entry gates is one way to do it. The concept they've come up with in this early stage is insignificant next to the intent of the design, which is to increase traffic which benefits everybody. When all is said and done and CCP's design is modified to suit the desires of the community, if they accomplish nothing else beyond forcing gate camps off entry points, the design will be successful and traffic will increase.
Mors Sanctitatis
Death of Virtue
#477 - 2012-08-04 16:30:36 UTC
Hans Jagerblitzen wrote:
Just wanted to stop by and confirm that no, none of us want to see low sec PvP wiped from the map ;)

I'm a criminal, nearly -10 myself. I live in lowsec. Probably 50% of my kills are on gates. This **** matters, but the reality is that this meeting was about Winter crimewatch changes. Not stuff that's coming out in Inferno 1.2 next week. If you see this kind of stuff on patch notes, and you haven't ever heard the CSM say anything about it? By all means, burn down the house. But rest assured none of this is set in stone. Sometimes the developers will say that the thought process is that "______ will do ______" and they don't literally mean that this is how this is happening tomorrow.

If you really want to continue the blame game and need someone to spitroast, throw darts at, or just scream out when you're shooting people in the face on DUST, go ahead and pin it on me, I was the one that wrote the session to begin with.

Understand these were compiled using multiple rewinds, and I often would slow down sections of dialogue just to make sure I caught key words and phrases. The problem is that by zooming in at this level, it becomes difficult to than step back and say "Hmmmm someone else is going to hear this differently." (Everyone involved was there at the meeting and knew full well it was conceptual and not set in stone. We're all a bit myopic in this regard)

I've certainly learned a valuable lesson in tone and word choice, and we will certainly be careful to look for every opportunity to disclaimer the next set of minutes wherever appropriate to avoid this kind of miscommunication. I'll be discussing this with CCP Manifest myself next time I see him, so we all remember to keep this in mind next time around.

I appreciate everyone's patience as we ease back on the frustration and move back into a constructive dialogue about the proposed mechanics. Remember - it took a lot of courage for devs like CCP Greyscale to share their design ideas so early, and than to allow themselves to be quoted on top of that. This was precisely the fear that we all had (CSM and CCP alike), that one small error can lead to a huge community response that does more harm than good.

As long as we keep it respectful and give the devs some credit for opening up like this hopefully we'll continue to be a part of this design process as early as possible. This kind of discussion is what we're really after, in the end. If the devs take away from this incident that there's no benefit in public spitballing, we've all squandered a tremendous opportunity.


Hans,

I'd be interested in conferring with you about how to move forward with improving lowsec. I feel that someone needs to have a lot of depth of experience as a pirate in order to truly understand the lowsec combat environment before suggesting changes for it. Unless you're immersed in it, you can't begin to understand how to fix it.

That being said, the situation of 'gates as chokepoints' is a key factor in the continuing issue of the existing problem of 99% of all fights are on gates/stations. There simply isn't a reason for players to be anywhere else, and if they are (missions) then local broadcasts the identity of players in the immediate area and all mission runners are alerted to a threat far too quickly/easily, allowing them to prepare for escape and/or escape entirely before the attacker can track them down.

The key reason aggressors camp gates is because it gives them the best window to take a target by surprise and kill them. They do it out of necessity. Otherwise, they would be doing something else. I think you'll agree that pirates only do it because usually it's the best option for results, not the best option for fun gameplay.
Mors Sanctitatis
Death of Virtue
#478 - 2012-08-04 16:33:33 UTC
Ensign X wrote:
You people are focusing on the wrong thing. Lowsec sucks. It's a buffer between two hugely popular and populated zones because the risk v. reward of the area is wildly imbalanced. Permanent gate camps exist on many High to Low entry points with the intention of catching and destroying anything that comes through, including any and all newer players who either venture there without fulling knowing the consequences or who venture there to see what the fuss is and get their feet wet. Even many newer players are leery of traveling through Lowsec because they're well aware of many existing and permanent gate camps on the entry points.

CCP wants and needs to do something to invigorate Lowsec and pushing Pirates and campers off the Highsec > Lowsec entry gates is one way to do it. The concept they've come up with in this early stage is insignificant next to the intent of the design, which is to increase traffic which benefits everybody. When all is said and done and CCP's design is modified to suit the desires of the community, if they accomplish nothing else beyond forcing gate camps off entry points, the design will be successful and traffic will increase.


Traffic won't increase. Pirates will (as always) adapt to the new limitations, however that may be (super fast/cheap tacklers with vast amounts of sniper support?). Traffic still won't increase. The issue here is the gates, and the poor game design that they represent.
Beekeeper Bob
Beekeepers Anonymous
#479 - 2012-08-04 16:53:39 UTC
Ensign X wrote:
You people are focusing on the wrong thing. Lowsec sucks. It's a buffer between two hugely popular and populated zones because the risk v. reward of the area is wildly imbalanced. Permanent gate camps exist on many High to Low entry points with the intention of catching and destroying anything that comes through, including any and all newer players who either venture there without fulling knowing the consequences or who venture there to see what the fuss is and get their feet wet. Even many newer players are leery of traveling through Lowsec because they're well aware of many existing and permanent gate camps on the entry points.

CCP wants and needs to do something to invigorate Lowsec and pushing Pirates and campers off the Highsec > Lowsec entry gates is one way to do it. The concept they've come up with in this early stage is insignificant next to the intent of the design, which is to increase traffic which benefits everybody. When all is said and done and CCP's design is modified to suit the desires of the community, if they accomplish nothing else beyond forcing gate camps off entry points, the design will be successful and traffic will increase.



Have you ever been to 0.0? In the last few years?
It's empty, broken game mechanics, broken sov mechanics, and people just tired of constantly fighting to hold space. You can run thru areas of 0.0 and not see a SINGLE person for 10 jumps......
Do your reseach before making a blanket statement. Oops


Signature removed - CCP Eterne

Xen Solarus
Furious Destruction and Salvage
#480 - 2012-08-04 17:30:26 UTC
The whole problem is allowing and encouraging people to move from highsec to low and null. This is a pretty hard for new player, especially if there is certain death awaiting on the otherside, in the form of a gate camp. What incentive is there for these newer players to risk such dangers, when the potential rewards don't measure up.

By making gate-camps alot harder, you are effectively opening the door to low-sec to these newer players, as well as the carebears. If this is combined with a general increase to low-sec resources, sites etc, then they're will be a fresh safer means for high-sec players to risk their ships to aquire them.

So basicly, more players moving from high to low, which means more targets for those nasty flashy-red players. Why would you complain about even more ships to explode? The only difference is, now they aren't shuffling nice and easily one by one into the jaws of a waiting gate-camp, now they actually going to have to be hunted down. Here is where we learn the truth of all these moaning, whining players that claim to be PVP-Pros. I'm afraid sitting on a gate and killing noob industrials that pass through does not make you some expert PVP player.

Those that do know their trade can tell you, finding players that are in low-sec systems is not hard. There will be even more opportunities with more players. The only difference is, now you actually have to go and find your targets. I definately think this levels the playing field, giving high-sec players a chance to get into low-sec and making it more vibrant again, whilst maintaining its dangerous nature anywhere other than at a gate. Everyone wins!

Accept for those L33T gate-camper cowards obviously. They'll have to actually learn how to PVP.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.