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Planned lowsec sentry "fix" - you guys serious?

First post First post First post
Author
Hans Jagerblitzen
Ice Fire Warriors
#441 - 2012-08-04 08:29:12 UTC  |  Edited by: Hans Jagerblitzen
Just wanted to stop by and confirm that no, none of us want to see low sec PvP wiped from the map ;)

I'm a criminal, nearly -10 myself. I live in lowsec. Probably 50% of my kills are on gates. This **** matters, but the reality is that this meeting was about Winter crimewatch changes. Not stuff that's coming out in Inferno 1.2 next week. If you see this kind of stuff on patch notes, and you haven't ever heard the CSM say anything about it? By all means, burn down the house. But rest assured none of this is set in stone. Sometimes the developers will say that the thought process is that "______ will do ______" and they don't literally mean that this is how this is happening tomorrow.

If you really want to continue the blame game and need someone to spitroast, throw darts at, or just scream out when you're shooting people in the face on DUST, go ahead and pin it on me, I was the one that wrote the session to begin with.

Understand these were compiled using multiple rewinds, and I often would slow down sections of dialogue just to make sure I caught key words and phrases. The problem is that by zooming in at this level, it becomes difficult to than step back and say "Hmmmm someone else is going to hear this differently." (Everyone involved was there at the meeting and knew full well it was conceptual and not set in stone. We're all a bit myopic in this regard)

I've certainly learned a valuable lesson in tone and word choice, and we will certainly be careful to look for every opportunity to disclaimer the next set of minutes wherever appropriate to avoid this kind of miscommunication. I'll be discussing this with CCP Manifest myself next time I see him, so we all remember to keep this in mind next time around.

I appreciate everyone's patience as we ease back on the frustration and move back into a constructive dialogue about the proposed mechanics. Remember - it took a lot of courage for devs like CCP Greyscale to share their design ideas so early, and than to allow themselves to be quoted on top of that. This was precisely the fear that we all had (CSM and CCP alike), that one small error can lead to a huge community response that does more harm than good.

As long as we keep it respectful and give the devs some credit for opening up like this hopefully we'll continue to be a part of this design process as early as possible. This kind of discussion is what we're really after, in the end. If the devs take away from this incident that there's no benefit in public spitballing, we've all squandered a tremendous opportunity.

CPM0 Chairman / CSM7 Vice Secretary

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#442 - 2012-08-04 08:31:51 UTC
Ensign X wrote:
This is all a matter of design concept vs. design intent. Those opposed to this spitball of an idea are opposed to the concept, but very well may agree with the intent (save a select few, but I'll get to them).

The design concept is flawed. Simply ramping up the damage on Sentry guns to a point that they are untankable will certainly diminish the amount of PVP that occurs on gates and station. And gates and stations, as the level-headed among us will agree, is where a large percentage of the PVP in Lowsec occurs. Therefore the concept is flawed. However, that is irrelevant at this point as the concept is not even a glimmer in the eye of the developers, which leads us to design intent.

The design intent is sound. The intent is to increase traffic and lower the bar for entry into lowsec by the reduction in permanent gate camps that can indefinitely tank ineffectual gate guns. I believe that it's safe to say the initial design of Sentry guns did not and could not account for the likelihood of them being permanently tanked and essentially ignored by the much higher class ships that exist today. Re-balancing the bar for entry into Lowsec is the intention of the concept and shouldn't so easily be overlooked while there isn't even a preliminary concept to begin with.


The design intent may be sound but it seems to be based on a complete misconception of how lowsec works. Static gatecamps, especially of the long term variety, are a lot rarer than people supporting this idea seem to think, partly because its boring as hell and partly because theyre a prime target for pvpers.

Lets take an example, The United camps on the high sec entrance in Rancer, to lock down one gate in one system the United has to set up scouts for two jumps in all directions watching for approaching fleets they cant handle (this is based on information the United divulged when an EvE Radio op crashed the camp just after a server reset, they claimed they hadn't had time to get their scouts back online). Rancers position as a single system between two highsec groups also makes it pretty much the only system in lowsec where this kind of setup is viable because it gives it the traffic required to make the effort sustaining the camp worthwhile.

Overall I think these ideas are born out of the misconception that lowsec is a camp infested deathtrap, which in my eyes as someone who lives there full time is fundamentally wrong.

Pirates - The Invisible Fist of Darwin

you're welcome

Mag's
Azn Empire
#443 - 2012-08-04 08:34:43 UTC  |  Edited by: Mag's
Ensign X wrote:
Mag's wrote:
Frying Doom wrote:
I love your quote "So what gives, guys? Why didn’t you object to deleting PVP real PVP from low sec?"

Sorry to tell you but gate camping is not real PvP, as is shown by the people who now hide in Orcas if things get to tough.
If you have a problem with Orcas, then find a solution to that issue. I don't agree with it either.

But as far as gate camping is concerned. Please tell me when you became the arbiter, of what is and what is not real PvP?


I can buy this. Player on player violence is PVP no matter what the circumstances. Some styles of play just happen to require far less, shall we say, skill than others.Blink
And some comment on the skill required for certain circumstances, without first trying them for a decent length of time. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tippia
Sunshine and Lollipops
#444 - 2012-08-04 08:40:24 UTC  |  Edited by: Tippia
Hans Jagerblitzen wrote:
I appreciate everyone's patience as we ease back on the frustration and move back into a constructive dialogue about the proposed mechanics. Remember - it took a lot of courage for devs like CCP Greyscale to share their design ideas so early, and than to allow themselves to be quoted on top of that. This was precisely the fear that we all had (CSM and CCP alike), that one small error can lead to a huge community response that does more harm than good.
So far, it seems to do more good than harm. The message is quite clear: anti-cap level DPS from sentries is a bad idea; allowing for fast tackler deployment on gates will lock down lowsec more than ever; gates are where fights happen — period — and unless and until something is done that ensures that everyone has a reason to roam somewhere else, there is very little reason to dissuade fighting from happening on gates. Also, they need to be very careful with the new CrimeWatch flags, unless they want to turn lowsec into pseudo-highsec and screw over people who actually choose to live there.

Overall, design ideas are fine and all, but it's also a good idea if they include an overview of what problems they're meant to solve. Pretty much every point of criticism so far seems to trace back to that basic question: what's the problem? It may very well be that it's a good idea, if it solves some specific problem (or, if not, it may just need some tweaks to get to where it needs to be). On the other hand, it may be that the problem itself is fundamentally misinformed, and that no matter how good the solution is, it won't actually solve anything.
Misanth
RABBLE RABBLE RABBLE
#445 - 2012-08-04 08:44:55 UTC
Hans Jagerblitzen wrote:
Just wanted to stop by and confirm that no, none of us want to see low sec PvP wiped from the map ;)

I'm a criminal, nearly -10 myself. I live in lowsec. Probably 50% of my kills are on gates. This **** matters, but the reality is that this meeting was about Winter crimewatch changes. Not stuff that's coming out in Inferno 1.2 next week. If you see this kind of stuff on patch notes, and you haven't ever heard the CSM say anything about it? By all means, burn down the house. But rest assured none of this is set in stone. Sometimes the developers will say that the thought process is that "______ will do ______" and they don't literally mean that this is how this is happening tomorrow.

If you really want to continue the blame game and need someone to spitroast, throw darts at, or just scream out when you're shooting people in the face on DUST, go ahead and pin it on me, I was the one that wrote the session to begin with.

Understand these were compiled using multiple rewinds, and I often would slow down sections of dialogue just to make sure I caught key words and phrases. The problem is that by zooming in at this level, it becomes difficult to than step back and say "Hmmmm someone else is going to hear this differently." (Everyone involved was there at the meeting and knew full well it was conceptual and not set in stone. We're all a bit myopic in this regard)

I've certainly learned a valuable lesson in tone and word choice, and we will certainly be careful to look for every opportunity to disclaimer the next set of minutes wherever appropriate to avoid this kind of miscommunication. I'll be discussing this with CCP Manifest myself next time I see him, so we all remember to keep this in mind next time around.

I appreciate everyone's patience as we ease back on the frustration and move back into a constructive dialogue about the proposed mechanics. Remember - it took a lot of courage for devs like CCP Greyscale to share their design ideas so early, and than to allow themselves to be quoted on top of that. This was precisely the fear that we all had (CSM and CCP alike), that one small error can lead to a huge community response that does more harm than good.

As long as we keep it respectful and give the devs some credit for opening up like this hopefully we'll continue to be a part of this design process as early as possible. This kind of discussion is what we're really after, in the end. If the devs take away from this incident that there's no benefit in public spitballing, we've all squandered a tremendous opportunity.


Sorry Hans but that is, frankly, a bullshit post. You just said nothing. This is like hearing a politician, rhetoric nonsense to divert the subject. I'll cut to the chase and break it up for you tho, to make it simple:

* The meeting minutes did not state anyone being against this "conceptual" mechanic, which is what is really worrying.
* For us who like lowsec and small scale PvP, we at least was hoping you or Aleks or someone would oppose something so blantantly obviously - flat out dumb. It has been listed over and over and over here how this completely makes anything sub -5 sec completely unplayable. If anything, this is a PvP deterrent, and at least ONE of you guys should've seen this. This should have been pointed out in the meeting minutes as well, but no, now we all have to believe you guys have no clue about basic game mechanics and actually wants this change.
* And a minor note could be to try to list "why", you believed this change was needed. You might have your reasons as for not posting this kind of stuff, but it would actually help to write what is the background to a discussion topic.

For the future, you should refrain posting zero-content rhethoric diversion threads too, btw, as it will only **** people off, and the trust/belief/respect for you will drop even further. Friendly tip. P

AFK-cloaking in a system near you.

Chainsaw Plankton
FaDoyToy
#446 - 2012-08-04 08:45:31 UTC
Hans Jagerblitzen wrote:
I'm a criminal, nearly -10 myself. I live in lowsec. Probably 50% of my kills are on gates. This **** matters, but the reality is that this meeting was about Winter crimewatch changes. Not stuff that's coming out in Inferno 1.2 next week. If you see this kind of stuff on patch notes, and you haven't ever heard the CSM say anything about it? By all means, burn down the house. But rest assured none of this is set in stone. Sometimes the developers will say that the thought process is that "______ will do ______" and they don't literally mean that this is how this is happening tomorrow.


right, as the ccp pipeline takes what at least 18 months?

just staying vigilant as it seems once someone at ccp gets an idea it tends to go through no matter how much resistance comes up, that and with no details other than kill a triage carrier it sounds pretty scary.

@ChainsawPlankto on twitter

Mag's
Azn Empire
#447 - 2012-08-04 08:51:04 UTC
Hans Jagerblitzen wrote:
I'm a criminal, nearly -10 myself. I live in lowsec. Probably 50% of my kills are on gates..
I don't buy it.

The only voice in the minutes, was Aleks saying it was a good idea. Seriously?

Your name wasn't even mentioned in the information portal post, when I asked who had our backs.

Start being honest and stop with this political crap.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Misanth
RABBLE RABBLE RABBLE
#448 - 2012-08-04 09:04:58 UTC
Mag's wrote:
Hans Jagerblitzen wrote:
I'm a criminal, nearly -10 myself. I live in lowsec. Probably 50% of my kills are on gates..
I don't buy it.

The only voice in the minutes, was Aleks saying it was a good idea. Seriously?

Your name wasn't even mentioned in the information portal post, when I asked who had our backs.

Start being honest and stop with this political crap.


Exactly my thought as well when I read the minutes. It seemed they all just cheered on eachother and patted themselves on the back. Have you noticed how quiet CSM has been in these threads as well? The only post I've seen so far is the one Hans just did.. which said nothing, really. Disturbing, to say the least.

AFK-cloaking in a system near you.

Ms Kat
Brutor Tribe
Minmatar Republic
#449 - 2012-08-04 09:10:06 UTC
The eve community really is the WORST group of anti social, RUDE, arrogant did i mention RUDE cry babies.

Instead of flaming and getting all RUDE why not offer constructive critosism about the proposed plans, ccp have stated they were throwing an idea about, this does not mean its set in stone, offer ways to change the mechanics for the good not just rage and act like toddlers.

Ok yes eve is a sandbox, and toddlers play in sandboxes... But seriously no need to act like CHILDREN ffs!

Its **** like this that makes CCP less willing to share information and communicate with the community, they even use ISD's as a "buffer" on the forums. I mean come on grow up!

Us "geeks" already have a bad press lets not become moaners as well!




~~~~ In all honesty LOW sec as a mid range between highsec and null sec, does definatly need a reworking. Especialy as this is where most of DUST 514 will interact with the EVE community. People should of expected such changes to happen and not be so supprised to see them suggesting things like this~~~~
Tippia
Sunshine and Lollipops
#450 - 2012-08-04 09:17:22 UTC
Ms Kat wrote:
Instead of flaming and getting all RUDE why not offer constructive critosism about the proposed plans
You mean kind of like what this thread has offered?

Why are you being so rude and childish and moaning about how people act rather than join in the discussion?
Misanth
RABBLE RABBLE RABBLE
#451 - 2012-08-04 09:21:31 UTC
Tippia wrote:
Ms Kat wrote:
Instead of flaming and getting all RUDE why not offer constructive critosism about the proposed plans
You mean kind of like what this thread has offered?

Why are you being so rude and childish and moaning about how people act rather than join in the discussion?


She probably took communication lessons from CCP. Lol

..owkay, that was low, even for me. But yah, CCP really could work on their communication. And yes, this game actually got quite good community, when it comes to constructive posting. Alot better than most other games.

AFK-cloaking in a system near you.

Hans Jagerblitzen
Ice Fire Warriors
#452 - 2012-08-04 09:21:39 UTC  |  Edited by: Hans Jagerblitzen
Tippia wrote:
Overall, design ideas are fine and all, but it's also a good idea if they include an overview of what problems they're meant to solve. Pretty much every point of criticism so far seems to trace back to that basic question: what's the problem? It may very well be that it's a good idea, if it solves some specific problem (or, if not, it may just need some tweaks to get to where it needs to be). On the other hand, it may be that the problem itself is fundamentally misinformed, and that no matter how good the solution is, it won't actually solve anything.


This is an excellent question, and highly appropriate seeing as how we just went through this with the Unified Inventory. Design changes should serve a purpose, and not be done for the sake of being done. There will be certainly time for these questions to be answered, publicly, before any hard decisions are made. I think a lot of people don't understand that the summit is often just a starting point, to begin conversations that end up continuing into the months following.

The sessions are also fast-paced, and I was limited to remote chat which is a fraction of the speed of someone sitting in the room just blurting out a response. I could have certainly chimed in on every single thing I liked or didnt like during each of the sessions, but it would have been ridiculously inefficient and disruptive. The summits no longer exist merely to log official +1's to ideas, and none of us on the CSM really felt like whoring for constituent cred by having to more or less "vote" on every single proposal. The moment I understood that this was stuff we had months ahead to work on and discuss the issue in skype and in the forums, there just wasn't a sense of urgency to stand up and cause a scene about the issue.

Besides - this is an idea that came just out of a vacuum, just like Tippia pointed out. I've always saved my blanket statements about what needs to be done for those items that have been discussed and vetted in large part by the community. As this thread shows, you don't all agree on "the right thing" to do with gate g. It would have been irresponsible for me to take a hard stand before I'd had a chance to discuss it with you first. This was quite different than say, Faction Warfare, which I've been engaged with the community about for some time and I can go into a meeting confident about sending a message that properly reflects the player base.

CPM0 Chairman / CSM7 Vice Secretary

Frying Doom
#453 - 2012-08-04 09:32:10 UTC
Hans Jagerblitzen wrote:
and none of us on the CSM really felt like whoring for constituent cred

What not whoring yourselves for constituents. Whats next failure to lie to the voters?

This travesty must end, we demand politicians that lie, cheat and get caught with there secretaries, well at least you guys can still scam votes.

Lol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Liang Nuren
No Salvation
Divine Damnation
#454 - 2012-08-04 09:36:29 UTC
I am pretty sure that the CSM minutes were simply misleading. Or at the very least, I'm pretty sure they'll find some other way to engage the community and find an approach that isn't quite so controversial. :)

And FWIW, I believe Hans about not speaking up because of typing issues. The minutes were pretty clear about that communication impediment.

-Liang

I'm an idiot, don't mind me.

Mag's
Azn Empire
#455 - 2012-08-04 09:39:16 UTC
Hans Jagerblitzen wrote:
The moment I understood that this was stuff we had months ahead to work on and discuss the issue in skype and in the forums, there just wasn't a sense of urgency to stand up and cause a scene about the issue.
So you didn't want to mention it was a bad idea, before you discussed it with us and found out it was a bad idea?

OK.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

sYnc Vir
Wolfsbrigade
Ghost Legion.
#456 - 2012-08-04 09:52:19 UTC  |  Edited by: sYnc Vir
Hans Jagerblitzen wrote:
Tippia wrote:
Overall, design ideas are fine and all, but it's also a good idea if they include an overview of what problems they're meant to solve. Pretty much every point of criticism so far seems to trace back to that basic question: what's the problem? It may very well be that it's a good idea, if it solves some specific problem (or, if not, it may just need some tweaks to get to where it needs to be). On the other hand, it may be that the problem itself is fundamentally misinformed, and that no matter how good the solution is, it won't actually solve anything.


This is an excellent question, and highly appropriate seeing as how we just went through this with the Unified Inventory. Design changes should serve a purpose, and not be done for the sake of being done. There will be certainly time for these questions to be answered, publicly, before any hard decisions are made. I think a lot of people don't understand that the summit is often just a starting point, to begin conversations that end up continuing into the months following.

The sessions are also fast-paced, and I was limited to remote chat which is a fraction of the speed of someone sitting in the room just blurting out a response. I could have certainly chimed in on every single thing I liked or didnt like during each of the sessions, but it would have been ridiculously inefficient and disruptive. The summits no longer exist merely to log official +1's to ideas, and none of us on the CSM really felt like whoring for constituent cred by having to more or less "vote" on every single proposal. The moment I understood that this was stuff we had months ahead to work on and discuss the issue in skype and in the forums, there just wasn't a sense of urgency to stand up and cause a scene about the issue.

Besides - this is an idea that came just out of a vacuum, just like Tippia pointed out. I've always saved my blanket statements about what needs to be done for those items that have been discussed and vetted in large part by the community. As this thread shows, you don't all agree on "the right thing" to do with gate g. It would have been irresponsible for me to take a hard stand before I'd had a chance to discuss it with you first. This was quite different than say, Faction Warfare, which I've been engaged with the community about for some time and I can go into a meeting confident about sending a message that properly reflects the player base.



Using the UI as an example not really a good idea, seeing as it was put into the game and THEN changed because it was worse then before.

I don't want carrier killing sentries put into the game and THEN changed cause no one will fight in losec anymore.

I understand the issue, get more people into losec, its an simple issue to fix. Increase all belt outputs, increase all rat bounties, increase all site values, increase all build slots, increase all build times, give bonuses to material needs on bpo. Any or a group of these would increase losec population.

And As many many many people can't seem to grasp it. Allow inties time to GCC will INCREASE the number of camps not remove them. Also no gate guns can be Perma tanked by a subcap WITHOUT fleet logi. People playing together should not be punished so solo lazy follow the autopilot without a scout badge pilots and blind jump mission runners can be a little safer.

Edit, Losec is pirate space. That is a well known fact, why are people now shocked pirates live there?

Don't ask about Italics, just tilt your head.

Rivur'Tam
the united
#457 - 2012-08-04 10:19:53 UTC
Isalone wrote:
Quote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one.

Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.

discuss, lol


QFT

[b]Inappropriate signature removed. Spitfire

^^ my sig was awesome that naugty spitfire stole it for himself true story

United Recruitment Director.[/b]

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#458 - 2012-08-04 10:34:55 UTC  |  Edited by: Zloco Crendraven
Issler Dainze wrote:
So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker. Seeing that CCP wants to address this reduces that fear.

Add some other exciting elements to life in low sec that make folks hit the magic risk/reward point and you have an influx of new folks in low sec. Not changing the dynamic of low sec means it remains the wasteland it is today.

So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience.

So if you don't like this idea, what would you change to make low sec more popular?

Issler


My corp lives like forever in lowsec, so what i ll be telling you is some valuable info

Oke the change wont bring more players to lowsec. Why? There will be still gate camps with smaller, insta locking ships with bigger ones on grid to warp on the prey. So now clokies and small frigs wont be able to pass too.

90% of engagements happen on gates. Why? Because u ll have always a stronger fleet and a weaker. The one wth well less odd wont warp to a planet or belt to get massacred by the one with more chances. Baits dont work cos, weaker fleet same as the stronger one has always scouts +2,3 systems. This change would be mild only to corps with titan netwroks which can bait more effectively.

9% fights happen on POCOs and POSes while getting out of reinforece.

And 1 % is well rest. So after this change lowsec will be left with 10% of the pvp was before + maybe some another 5% (the chance that there will be equal fleets and they agree to warp on a planet and have fight there).

So what can be done? There is need of a rise in reward in lowsec. Those features needs to be doable in small amount of time 1 to tops 2 hours and reward be very high.

Exploring is the way. 6/10 are really good excellent profit time/reward. Only regular visitors from highsec are ppl that do those sites. But there needs to be some more of em. Rise the spawn rate. It will attract ppl from high and null and animate some more low sec PvP. Boost the rewards of lv 5 and lv 4 and make them not to be blitzable. Lv 4 to be doable in 15 mins, lv 5 in 30 and lv 6 in 45 mins. Thats is a proper risk/reward ratio. Not too much time to be finished, but still enough time go get probed and caught.

Add 1, 2 and 3/10 to lowsec also and make them a bit more profitable than highsec ones. Those wont boost huge amount of isk to lowsec dwellers cos is not much isk/hour, but will be quite more for the hisghsec inhabitants who could risk their frigates/destroyers/cruisers for some fast income of 20/40/60 of mils per 20/25/30 min of time needed to do them.

lv 1/10 d accept only frigates. Lv 2/10 d accept destroyers and less. lv 3/10 cruisers and less. Remember that the right system d needed to be found, same as the plexe. So its NOT like u d farm 3/10 60mils per 20mins = 180mil but it d be in line btw 50-100 mil per hour if only 1 player clears all. It will be a fast incursion to lowsec, inject some nice ammount of isk and be done for today.

These changes bring lots of of frigates/destroyers/cruisers from highsec. But also more expensive ships for 4/5/6 of 10. U d see low skil players commin ina group with their frigs, dest or cruisers doin those plexes.

What else? Make the gravimetric sites to have all kind of expensive ore but high concetraded. Let say that u d need 5 hulks and an orca full skilled and boosted to empty it in 1hour. But so they can earn few bills from that asteroid alone. What will happen. There will be some ninja miner ops (who knows maybe rorqs d be used more). Miners could pay to lowsec pirates to protect em or even mercenary groups also. Lot of possibilites rise.

And finally static anomalies. These now in lowsec are useless. Make 2 kind of those anomalies appear in lowsec randomly once a week but in same constalation always and with quite a higher reward. One anomaly d require 5 players minimum to be done cruiser and below and one d require 10 players (BS and below). Would add lots of contents, highsec incursions of players or even some wars btw lowsec corps to stay within those.

Just 2 cents of mine :D

BALEX, bringing piracy on a whole new level.

Vaerah Vahrokha
Vahrokh Consulting
#459 - 2012-08-04 10:47:38 UTC
Zloco Crendraven wrote:


My corp lives like forever in lowsec, so what i ll be telling you is some valuable info

Oke the change wont bring more players to lowsec. Why? There will be still gate camps with smaller, insta locking ships with bigger ones on grid to warp on the prey. So now clokies and small frigs wont be able to pass too.

90% of engagements happen on gates. Why? Because u ll have always a stronger fleet and a weaker. The one wth well less odd wont warp to a planet or belt to get massacred by the one with more chances. Baits dont work cos, weaker fleet same as the stronger one has always scouts +2,3 systems. This change would be mild only to corps with titan netwroks which can bait more effectively.

9% fights happen on POCOs and POSes while getting out of reinforece.

And 1 % is well rest. So after this change lowsec will be left with 10% of the pvp was before + maybe some another 5% (the chance that there will be equal fleets and they agree to warp on a planet and have fight there).

So what can be done? There is need of a rise in reward in lowsec. Those features needs to be doable in small amount of time 1 to tops 2 hours and reward be very high.

Exploring is the way. 6/10 are really good excellent profit time/reward. Only regular visitors from highsec are ppl that do those sites. But there needs to be some more of em. Rise the spawn rate. It will attract ppl from high and null and animate some more low sec PvP. Boost the rewards of lv 5 and lv 4 and make them not to be blitzable. Lv 4 to be doable in 15 mins, lv 5 in 30 and lv 6 in 45 mins. Thats is a proper risk/reward ration. Not to much time to be doable, but still enough time go get proped and caught.

Add 1, 2 and 3/10 to lowsec also and make them a bit more profitable than highsec ones. Those wont boost huge amount of isk to lowsec dwellers cos is not much isk/hour but will be quite more for the hisghsec inhabitants which they could risk their frigates/destroyers/cruisers for some fast income of 20/40/60 of mils per 20 min of time needed to do them.

lv 1/10 d accept onyl frigates. Lv 2/10 d accept destroyers and less. lv 3/10 cruisers and less. Remember that the right system d needed and the plexes also to be found.

These changes bring lots of of frigates/destroyers/cruisers from highsec. But also more expensive ships for 4/5/6 of 10. U ds ee low skil players commin ina group with their frigs, dest or cruisers doin those plexes.

What else? Make the gravimetric sites to have all kind of expensive ore but high concetraded. Let say that u d need 5 hulks and an orca full skilled and boosted to empty it in 1hour. But so they can earn few bills from that asteroid alone. What will happen. There will be some ninja miner ops (who knows maybe rorqs d be used more). Miners could pay to lowsec pirates to protect em or even mercenary groups also. Lot of possibilites rise.

And finally static anomalies. These now in lowsec are useless. Make 2 kind of those anomalies appear in lowsec randomly once a week but in same constalation always and with quite a higher reward. One anomaly d require 5 players minimum to be done cruiser and below and one d require 10 players (BS and below). Would add lots of contents, highsec incursions of players or even some wars btw lowsec corps to stay within those.

Just 2 cents of mine :D



You made so much sense and it shows you are expert in low sec and you care about it.










This is why you'll get utterly ignored Ugh
Nadine Le'Slut
The-Four-HorseMen
#460 - 2012-08-04 10:49:46 UTC
what a great change.... for interceptor cheapskates longing for killmails on lowsec gates

come on CCP this is summerbullshit right?