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Planned lowsec sentry "fix" - you guys serious?

First post First post First post
Author
Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#401 - 2012-08-03 20:34:46 UTC
UNAPPROVE UNAPPROVE UNAPPROVE.

This will RUIN lowsec pvp, do you not care about lowsec PvP? Doesnt all revolve around 0.0 you know. Start playing the game Greyscale before u change everything that doesnt need changing.
-Buhhd
Sperrzone
Tiny Toons Inc.
Outsmarted
#402 - 2012-08-03 20:43:06 UTC
OMG

Can he pls Quit his Job and give it to me ?

Is he totally nuts or is there just a little too much drinking involved ? Shocked

Tiberious Thessalonia
True Slave Foundations
#403 - 2012-08-03 20:48:14 UTC
Sperrzone wrote:
OMG

Can he pls Quit his Job and give it to me ?

Is he totally nuts or is there just a little too much drinking involved ? Shocked



That's a bit extreme because he has said they were just spitballing an idea. Hopefully its one they toss directly into the trash bin, mind. . .
Mechael
Tribal Liberation Distribution and Retail
#404 - 2012-08-03 20:49:14 UTC
Gogela wrote:

This is a distinction worth noting. Some pirates are in it for profit and are actually "good fight" adverse because good fights don't pay like juicy haulers, and gate guns aren't a big deal because fights against haulers are very short. Others are not really pirates... they are PvPers who are looking for good or any fights, and they will hate this because most fights happen around gates, and this change will make it impossible to have a "good fight" by a gate.


Yeah. I've always said that you're not really a pirate if you care about your killboard. More of a paramilitary once that starts happening.

Whether or not you win the game matters not.  It's if you bought it.

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#405 - 2012-08-03 20:55:03 UTC
Im just going to copy my post from the petition thread rather than repeat myself again.

Darek Castigatus wrote:
The problem I have with these issues is not that it doesnt solve the gatecamp issue, we dont gatecamp much if at all, but that it basiclly makes fights like this, this, this and this utterly unable to take place.

For those that cant be bothered to click links the vast majority of our fleet fights take place on or near gates and stations, buffing sentries in the way greyscale intends will get rid of most of our chances of having any kind of a fight that isnt a 'get in, shoot, get out' gank.

Pirates - The Invisible Fist of Darwin

you're welcome

Elvis Fett
Sebiestor Tribe
Minmatar Republic
#406 - 2012-08-03 20:58:52 UTC
CCP has come up with a brilliant plan to make "nullsec vibrant again ", they are going to destroy low-sec and hope we all move back to 0.0.
Hiryu Jin
Deep Core Mining Inc.
Caldari State
#407 - 2012-08-03 21:06:38 UTC  |  Edited by: ISD TYPE40
maybe this is some sort of elaborate troll, *snip*
That is all.


EDIT: I don't think that's appropriate, and it's against the forum rules. Don't do it again please.




Sexually explicit remark aimed at CCP staff removed - ISD Type40.
Sperrzone
Tiny Toons Inc.
Outsmarted
#408 - 2012-08-03 21:09:40 UTC
Tiberious Thessalonia wrote:
Sperrzone wrote:
OMG

Can he pls Quit his Job and give it to me ?

Is he totally nuts or is there just a little too much drinking involved ? Shocked



That's a bit extreme because he has said they were just spitballing an idea. Hopefully its one they toss directly into the trash bin, mind. . .



Nah, its just.... I play this game for 8 years now and i have NEVER even come to the Idea that there might be something wrong with those Gateguns.
Sometimes i just wonder where they get their ideas from. ( Such comparable Ideas come to my mind when I´m drunk, so i just asked if he was drunk too :P )


Xen Solarus
Furious Destruction and Salvage
#409 - 2012-08-03 21:33:42 UTC  |  Edited by: Xen Solarus
I agree with this idea! Will finally allow newer players to make the transition to low and null, especially if the rewards from low-sec are increased, with a reduced risk of immediately getting face-raped by campers.

To the gankers that disagree, awwww are you going to lose all your easy kills? Are you actually going to have to shoot at people that...... shoot back?!? And you might have to actually...... go and look for your targets?? OMG-RAGE-UNSUB-ETC.

You're acting like your targets are just going to evaporate! Only instead of them all queuing up nicely and shuffling one by one onto your gate-camp, you might have to actually go and do some actual PVP. I know, crazy huh?

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Mechael
Tribal Liberation Distribution and Retail
#410 - 2012-08-03 21:34:25 UTC
No ... no, guys. I have the best idea.

We get shuttles.

And we get duct tape ...

Are you listening? Because here comes the best part ...

We duct tape ... the sentry guns ... to our shuttles. Eh? Eh?

Whether or not you win the game matters not.  It's if you bought it.

Jim Era
#411 - 2012-08-03 21:38:07 UTC
Mechael wrote:
No ... no, guys. I have the best idea.

We get shuttles.

And we get duct tape ...

Are you listening? Because here comes the best part ...

We duct tape ... the sentry guns ... to our shuttles. Eh? Eh?



Minmatar copyright lawyer inc

Wat™

Prez21
D-sync
D-sync.
#412 - 2012-08-03 21:55:52 UTC
Jim Era wrote:
I think Liang is bad at probing Lol


You sir seem to be a complete idiot. This change doesnt affect me in the slightest, i dont camp low sec gates or even fight in low sec much, but i pvp enough to know that most fights occur on gates and stations, so weather you think gate campers and station games are the worlds worst ways to pvp or not, they are still one of the main places for fights and this change to sentry guns will stop many of these fights happening.

Herzog Wolfhammer
Sigma Special Tactics Group
#413 - 2012-08-03 22:23:48 UTC
King Rothgar wrote:
I have been an outlaw since late 2008, a frequent pirate and when pvping, I'm GCC more often than not.

With that said, I support the general idea of the change. I have always disliked the whole notion of gate camping. PvP should occur at places of value to players such as POS's, POCO's, exploration sites and so on. Gate camping is the most pathetic form of pvp and simply needs to die imho.

That said, those who have mentioned this won't change mission runner's perspective of low sec are correct. It really is combat probes everywhere 24/7. Probing used to be a highly specialized skill that only a few players had, now everyone and their mother can be good at it with a day of skill training and 20 minutes of practice. I hated the old system and love the far more logical current one. But it needs to be made much harder to probe ships of all classes. There are a number of ways to do this from simple cycle time changes to alterations in deviation and probe strength. Perhaps even adding new tier 2 probing skills to up strength and reduce deviation further.

I also agree that this won't completely eliminate gate camps, the inty/AF with a bunch of alpha tornado's sitting 151km off the gate is a very real possibility. In fact I personally have used this tactic in the past. But I don't see it becoming a common sight due to its obvious limitations.

In any case, I see this as a package deal. Dealing with perma camps is good, this coming from a long time pirate, but it is incomplete. A nerf to combat probing must also be made. With these two together, running lvl4's in low sec in your CNR might not be such a terrible idea for a high sec player. Guys like me will still catch them, but guys like me are rare. Blink

It will also force roaming gangs to look a little harder for something to shoot. Rather than blobbing gatecamps, they'll have to bait and blob in a belt. Not a major change, but it is a change.



Keep in mind that this post I am quoting is from a player whos posts I used to read to find out how NOT to get ganked in deadspace/mission/exploration sites. This players once posted some pretty neat scanning methods that can beat a D-Scanner any day and why I crap myself first before going into wormholes just do I don't have to worry about crapping myself later.

Good to see you are still posting and no I would never try a ECCM Apoc even before they nerfed it.

Bring back DEEEEP Space!

Salicaz
Verrimus Caelum
#414 - 2012-08-03 22:44:45 UTC
We as an alliance drop carriers on gates ******* daily!

You may aswell remove the "this is low security space, concord can't guarrantee your safety" notification when jumping to low sec.....because soon, gates have ******* DD devices.
Mors Sanctitatis
Death of Virtue
#415 - 2012-08-03 23:45:55 UTC
Herzog Wolfhammer wrote:
King Rothgar wrote:
I have been an outlaw since late 2008, a frequent pirate and when pvping, I'm GCC more often than not.

With that said, I support the general idea of the change. I have always disliked the whole notion of gate camping. PvP should occur at places of value to players such as POS's, POCO's, exploration sites and so on. Gate camping is the most pathetic form of pvp and simply needs to die imho.

That said, those who have mentioned this won't change mission runner's perspective of low sec are correct. It really is combat probes everywhere 24/7. Probing used to be a highly specialized skill that only a few players had, now everyone and their mother can be good at it with a day of skill training and 20 minutes of practice. I hated the old system and love the far more logical current one. But it needs to be made much harder to probe ships of all classes. There are a number of ways to do this from simple cycle time changes to alterations in deviation and probe strength. Perhaps even adding new tier 2 probing skills to up strength and reduce deviation further.

I also agree that this won't completely eliminate gate camps, the inty/AF with a bunch of alpha tornado's sitting 151km off the gate is a very real possibility. In fact I personally have used this tactic in the past. But I don't see it becoming a common sight due to its obvious limitations.

In any case, I see this as a package deal. Dealing with perma camps is good, this coming from a long time pirate, but it is incomplete. A nerf to combat probing must also be made. With these two together, running lvl4's in low sec in your CNR might not be such a terrible idea for a high sec player. Guys like me will still catch them, but guys like me are rare. Blink

It will also force roaming gangs to look a little harder for something to shoot. Rather than blobbing gatecamps, they'll have to bait and blob in a belt. Not a major change, but it is a change.



Keep in mind that this post I am quoting is from a player whos posts I used to read to find out how NOT to get ganked in deadspace/mission/exploration sites. This players once posted some pretty neat scanning methods that can beat a D-Scanner any day and why I crap myself first before going into wormholes just do I don't have to worry about crapping myself later.

Good to see you are still posting and no I would never try a ECCM Apoc even before they nerfed it.



Rothgar and I go way back. And while I agree with his assessment (mostly), I have a few things to add.

#1, changing the gate guns in the proposed manner won't solve anything. It won't fix what's wrong with lowsec, and what it WILL do is guarantee that solo players like myself will never again stand a chance at fighting multiple enemies at a gate in low sec. CCP will literally be erasing yet another opportunity for me to PVP.

#2, while I agree that probing is too easy now, how they should change probing should be very specific: it needs to be made more difficult, but in a way that rewards skill and creativity and planning, not just nerfing the hell out of probe performance. Simply nerfing probe strength by 90% so that by the time I find a target the mission is finished is not the answer.

CCP should design the probing mechanic so that someone who is highly skilled at understanding the variables can probe faster than those who can't. Personally, I don't think that CCP is creative and smart enough to implement something like this.

Regardless of the probing issue, changing gate guns in this manner isn't going to help lowec, and it will most likely hurt it overall. I know it will most definitely make me play less, if not leave the game completely. I can rarely find opportunities to PVP solo as it is.
Garreth Vlox
Republic Military School
Minmatar Republic
#416 - 2012-08-04 00:57:17 UTC
Issler Dainze wrote:
I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!

I also agree with the person that suggested that the gun progression is slower as you go into lower sec.

Can't wait to see it CCP!

Issler


Who voted this moron into the CSM? do you even fly in lowsec? do you understand how people "camp" gates without being on grid? the answer to those last two questions is an obvious no. try actually using the feature you want changed before you **** everyone over who does use it.

The LULZ Boat.

Hiryu Jin
Deep Core Mining Inc.
Caldari State
#417 - 2012-08-04 01:01:36 UTC
Mors Sanctitatis wrote:
Herzog Wolfhammer wrote:
King Rothgar wrote:
I have been an outlaw since late 2008, a frequent pirate and when pvping, I'm GCC more often than not.

With that said, I support the general idea of the change. I have always disliked the whole notion of gate camping. PvP should occur at places of value to players such as POS's, POCO's, exploration sites and so on. Gate camping is the most pathetic form of pvp and simply needs to die imho.

That said, those who have mentioned this won't change mission runner's perspective of low sec are correct. It really is combat probes everywhere 24/7. Probing used to be a highly specialized skill that only a few players had, now everyone and their mother can be good at it with a day of skill training and 20 minutes of practice. I hated the old system and love the far more logical current one. But it needs to be made much harder to probe ships of all classes. There are a number of ways to do this from simple cycle time changes to alterations in deviation and probe strength. Perhaps even adding new tier 2 probing skills to up strength and reduce deviation further.

I also agree that this won't completely eliminate gate camps, the inty/AF with a bunch of alpha tornado's sitting 151km off the gate is a very real possibility. In fact I personally have used this tactic in the past. But I don't see it becoming a common sight due to its obvious limitations.

In any case, I see this as a package deal. Dealing with perma camps is good, this coming from a long time pirate, but it is incomplete. A nerf to combat probing must also be made. With these two together, running lvl4's in low sec in your CNR might not be such a terrible idea for a high sec player. Guys like me will still catch them, but guys like me are rare. Blink

It will also force roaming gangs to look a little harder for something to shoot. Rather than blobbing gatecamps, they'll have to bait and blob in a belt. Not a major change, but it is a change.



Keep in mind that this post I am quoting is from a player whos posts I used to read to find out how NOT to get ganked in deadspace/mission/exploration sites. This players once posted some pretty neat scanning methods that can beat a D-Scanner any day and why I crap myself first before going into wormholes just do I don't have to worry about crapping myself later.

Good to see you are still posting and no I would never try a ECCM Apoc even before they nerfed it.



Rothgar and I go way back. And while I agree with his assessment (mostly), I have a few things to add.

#1, changing the gate guns in the proposed manner won't solve anything. It won't fix what's wrong with lowsec, and what it WILL do is guarantee that solo players like myself will never again stand a chance at fighting multiple enemies at a gate in low sec. CCP will literally be erasing yet another opportunity for me to PVP.

#2, while I agree that probing is too easy now, how they should change probing should be very specific: it needs to be made more difficult, but in a way that rewards skill and creativity and planning, not just nerfing the hell out of probe performance. Simply nerfing probe strength by 90% so that by the time I find a target the mission is finished is not the answer.

CCP should design the probing mechanic so that someone who is highly skilled at understanding the variables can probe faster than those who can't. Personally, I don't think that CCP is creative and smart enough to implement something like this.

Regardless of the probing issue, changing gate guns in this manner isn't going to help lowec, and it will most likely hurt it overall. I know it will most definitely make me play less, if not leave the game completely. I can rarely find opportunities to PVP solo as it is.

I support Mors and Rothgar. :D

BURN JITA...err Rancer? :D
Jan Morgenstern
Beyond Divinity Inc
Shadow Cartel
#418 - 2012-08-04 01:08:25 UTC
First - I don't think this change would do anything good and wont make lowsec more populated. To find solution CCP should look at problem 'Why lowsec is empty' in first place. And this isn't because of gate camps or station camps. Beside - how can you get killed on undock with reduced timers?

Lowsec needs some love. Its dead place for most of time. Persistent bastards like me can get kills anyway . But bigest problem is 'there is nothing really worth in lowsec to fly there and risk your ship/POD. Not when you compare it to Incursion , not when you compare it to missioning. Now look at amount of work you must put if you are doing lowsec exploration. To find good site you must sometimes scan few systems. Most of sites you probe are crap, some are silly hard and offer almost no reward. And while you can easily lose ship to rats there there is another risk of scum like me killing you. Been there done it. Some of those plexes needs atleast 40minutes-1hr if you are doing it solo in expensive ship or 2-3hrs in a drake (if you decided you wont risk anything expensive) and there is no 100% you will get anything beside bounty. Only small tiny chance of faction spawn. And to made it worst it's very small chance faction spawn drops anything more than tag and ammo + some t1 loot. Only few sites offer deadspace loot and even then it can be worth less than few mil. So from ISK POV there is no reason to go there and risk your valuable ship and implants. If you do mission l4 you will have same bounty + LPs as extras and you are rather safe if you dont mess with ocassional ninja looter or you arent WDecced. If you are doing Incursion then you can laugh at missioners or you can roll on the floor laughing when you think about poor soul doing lowsec exploration. And thats main problem. There is much risk but not much reward and its old well known truth.

Sometimes I camp gates. Not perma camps because its boring and counterproductive IMO. I have scouts and when I see something worth risk or I saw someone jumping to dead end system in something worth closer look at it then I can camp gate. Because I very often fly solo perma camping would be too risky and TOO BORING. With new propsed change such trapping of someone STUPID wont work and Im playing EVE because here stupidity isnt encouraged but its punished in every possible way + few more ways noone even thinked about.

If target is for example hauler then Im often using alt in snipe alpha nado. No worries about WCS, noone will tackle me on a gate when I GCC, etc, etc. In this situation sentry change would be good for me because my nado is wet paper tanked so if at first sentry wont hurts me much I would take less damage so I will have chance to shoot 2 or 3 volleys (maybe) and I would use another alt in insta locking inty or something like that to tackle. If some of us try to argue that change would be great for pilots of haulers then you see you are wrong. It would make them more exposed to fast gank with slightly changed tactics.

Another way of fight is when I see small gang (usualy sunday pvpers) sitting on a gate and looking either for easy kills or someone flashy red. Its fun to land on a gate in active tanked Myrm/Domi/Mael or other such ship. I can fight them if they attack me first and they are happy because they arent taking sentry damage and Im happy too because I can fight outnumbered but I'm not taking damage from sentry guns so I can make use of drones and I take little less damage. Then either Im dead or they lose few ships and disengage. GF in local and both sides got what they were more or less looking for. With proposed changes it wouldnt work. Sorry but I wont give them chance just to point me and avoid my damage until sentry guns nuke me. They can do it now but it will take more time because I must run out of cap boosters first not because I would be hit by some kind of DD.

I have prober alt.I know how to use him and I got good kills this way. Im killing in belts. I like to kill big ships in small ship or fight outnumbered. And I dont like gate camps. To make it more clear I hate wanabepvpers sitting on a gate and looking only for easy kills then typing GF after murdering Iteron. But those pilots are easy kills. And if someone cry because you saw carrier repping gang on a gate - I saw it few times and those carriers are on KB now. Sitting in a carrier in triage close to gate - gather friends and kill it. Its easier than you think. Or sell this info to some alliances who like such carriers as breakfast. They will bait it and kill it. Simple as that.

Lowsec wasnt very populated when I started game but there was way more pilots living there and it wasnt as empty as after Incursion. There was many pirates that arent active anymore and alliances/small corps left dead POSes and oone care about it. But later it was no reason for carebears to be there and without targets many pirates had no reason to spin ship in a station and sub game for another month .I dont blame Incursion as it is. Its ok because normal players who arent WH cavemans can meet more demanding rats and have reason to socialise (flying in fleet) instead of doing another mission solo. But it changed fragile balance and made lowsec not worth to fly there and risk.

It was wall of text and Im sorry for it and for my english. It isnt my native language but I hope you can understand what I tried to say.
Liang Nuren
No Salvation
Divine Damnation
#419 - 2012-08-04 01:21:48 UTC  |  Edited by: Liang Nuren
According to the CSM on Eve Radio just now this was simply a miscommunication in the CSM minutes. It was not actually presented as it was represented in the minutes:

The CSM minutes reads as so: "CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. ... **go on to explain how sentry guns are gonna blap everything on field** ..."

It should read as so: "CCP Greyscale moves on to brainstorm with the CSM about sentry guns."

I don't know if I believe it given the CSM responses to my blog post... but w/e. I think the point that this is a bad idea and should not be implemented (as described) has been made.

-Liang

I'm an idiot, don't mind me.

Frying Doom
#420 - 2012-08-04 01:38:14 UTC
Liang Nuren wrote:
According to the CSM on Eve Radio just now this was simply a miscommunication in the CSM minutes. It was not actually presented as it was represented in the minutes:

The CSM minutes reads as so: "CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. ... **go on to explain how sentry guns are gonna blap everything on field** ..."

It should read as so: "CCP Greyscale moves on to brainstorm with the CSM about sentry guns."

I don't know if I believe it given the CSM responses to my blog post... but w/e. I think the point that this is a bad idea and should not be implemented (as described) has been made.

-Liang

I love your quote "So what gives, guys? Why didn’t you object to deleting PVP real PVP from low sec?"

Sorry to tell you but gate camping is not real PvP, as is shown by the people who now hide in Orcas if things get to tough.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!