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Warfare & Tactics

 
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Capitals in FW

First post
Author
Princess Nexxala
Zero Syndicate
#61 - 2012-08-03 14:27:16 UTC
That's what plexes are forRoll

Mutnin wrote:

I'm not for dumbing down the game, but things like Titians and large capitol fleets were never intended for FW. Groups like yourself & Sotf that have the ability to titian bridge at will and drop large capitol supported gangs are bad for the basic concept that is FW.

nom nom

Veshta Yoshida
PIE Inc.
Khimi Harar
#62 - 2012-08-03 15:09:53 UTC
Capitals in FW has never been an issue, but the stagnated null theatre and the resulting bored/restless blobs that spawned from said stagnation brought supers into play .. to which there is zero counter if living in low/FW other than having a batphone.

Jammer is a bad idea. It will take Goddess how many Dev hours to make work and will only be applicable for at most one hour every month or so .. kind of hard to justify development time on that if you ask me.

Better to roll the solution into the inevitable Super tweak #umpteen and strip them of their eWar invulnerability and "specials" (Titans have already done sans DD for a while) when operating outside of null. Still nothing to do about massive blobs of the damn things, but the handful or less that are in my experience the most commonly number dropped, jump in while taking a lot of risk with everyone and their mother being able to **** them up in ships readily available anywhere in Eve.
The sub-capital support fleet would become outright mandatory to avoid humiliating mails and subsequent forum posts from being generated .. as it should be.
Muad 'dib
State War Academy
Caldari State
#63 - 2012-08-03 15:45:20 UTC
They are only really used to move ships around due to the lockout/sov situation and they can easily be messed up.

In fact like that poor minnie chap in kourm about 15 mins ago.... oh noes cant dock die die die.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Xuixien
Solar Winds Security Solutions
#64 - 2012-08-03 15:51:50 UTC  |  Edited by: Xuixien
Here's my question:

Why are people suddenly assuming that if you can't bring supercaps and caps into FW space that pirates will magically descend from the sky with their caps and sueprcaps and chew up all the FW space?

It doesn't even make sense.

EDIT: BTW IHubs, as far as structures go, have ridiculously low HP. I don't know why you would need to deploy anything bigger than a few tier3's and maybe a couple of battleships to drop one. It only takes about 15-20 minutes.

Epic Space Cat, Horsegirl, Philanthropist

Salicaz
Verrimus Caelum
#65 - 2012-08-03 15:56:19 UTC
Xuixien wrote:
Here's my question:

Why are people suddenly assuming that if you can't bring supercaps and caps into FW space that pirates will magically descend from the sky with their caps and sueprcaps and chew up all the FW space?

It doesn't even make sense.

EDIT: BTW IHubs, as far as structures go, have ridiculously low HP. I don't know why you would need to deploy anything bigger than a few tier3's and maybe a couple of battleships to drop one. It only takes about 15-20 minutes.



CCP logic. Guess who is afflicted by docking rights in FW systems and who isn't. Pirates can dock anywhere they like, so knowing CCP they'll still let them use caps.
Xuixien
Solar Winds Security Solutions
#66 - 2012-08-03 16:05:17 UTC
Salicaz wrote:
Xuixien wrote:
Here's my question:

Why are people suddenly assuming that if you can't bring supercaps and caps into FW space that pirates will magically descend from the sky with their caps and sueprcaps and chew up all the FW space?

It doesn't even make sense.

EDIT: BTW IHubs, as far as structures go, have ridiculously low HP. I don't know why you would need to deploy anything bigger than a few tier3's and maybe a couple of battleships to drop one. It only takes about 15-20 minutes.



CCP logic. Guess who is afflicted by docking rights in FW systems and who isn't. Pirates can dock anywhere they like, so knowing CCP they'll still let them use caps.


So we're assuming that the cynojammer would only affect militia pilots. That's a bit of a leap, but I can see why people would be scared of the idea.

Epic Space Cat, Horsegirl, Philanthropist

Cellethen
Merch Industrial
Goonswarm Federation
#67 - 2012-08-03 16:13:23 UTC
I think my feelings on this can be summed up pretty simply: why should pilots be artificially limited in the ships they can deploy to a warzone?

Also, I'm pretty sure it's been stated that the cynojammers will only affect militia pilots in order to prevent militias from being able to cut off high-->null jump routes, I couldn't find you a quote for that though, so I'm not 100%
Wenron
Sebiestor Tribe
Minmatar Republic
#68 - 2012-08-03 17:46:51 UTC
Cellethen wrote:
I think my feelings on this can be summed up pretty simply: why should pilots be artificially limited in the ships they can deploy to a warzone?

Also, I'm pretty sure it's been stated that the cynojammers will only affect militia pilots in order to prevent militias from being able to cut off high-->null jump routes, I couldn't find you a quote for that though, so I'm not 100%


It was mentioned that they could be temporary and affect everyone.

It was also mentioned that null entities could barter with militias to disable a permanent option on a schedule or w/e.

A lot of ideas were thrown around.
Capitol One
Blue Canary
Watch This
#69 - 2012-08-03 19:30:40 UTC
Cellethen wrote:
I think my feelings on this can be summed up pretty simply: why should pilots be artificially limited in the ships they can deploy to a warzone?

Also, I'm pretty sure it's been stated that the cynojammers will only affect militia pilots in order to prevent militias from being able to cut off high-->null jump routes, I couldn't find you a quote for that though, so I'm not 100%


The whole point of the cyno jammer is to prevent neutral groups (nullsec especially) from deploying massive supercaps on a relatively small FW cap fleet in a battle between the factions.

A temporary thing, destroyable if shot at, perhaps reppable ... so any side could conceivably do their "HOTDROP O'CLOCK" if they brought in subcaps and removed the jammer.
Mutnin
SQUIDS.
#70 - 2012-08-03 19:57:25 UTC  |  Edited by: Mutnin
Princess Nexxala wrote:
That's what plexes are forRoll

Mutnin wrote:

I'm not for dumbing down the game, but things like Titians and large capitol fleets were never intended for FW. Groups like yourself & Sotf that have the ability to titian bridge at will and drop large capitol supported gangs are bad for the basic concept that is FW.




That is fine for solo & small gang of less than 5, but you know as well as anyone else that larger fights almost never happen inside plexes for obvious reasons of no one wants to be the guys entering the plex second. Honestly as bad as you Gals are about being scared to jump into Caldari gangs on normal star gates or going & reshipping at the drop of a hat and you really expect anyone will think you guys will ever come into a plex when you don't have the upper hand?

Roll
Capitol One
Blue Canary
Watch This
#71 - 2012-08-03 22:02:33 UTC
Mutnin wrote:
Princess Nexxala wrote:
That's what plexes are forRoll

Mutnin wrote:

I'm not for dumbing down the game, but things like Titians and large capitol fleets were never intended for FW. Groups like yourself & Sotf that have the ability to titian bridge at will and drop large capitol supported gangs are bad for the basic concept that is FW.




That is fine for solo & small gang of less than 5, but you know as well as anyone else that larger fights almost never happen inside plexes for obvious reasons of no one wants to be the guys entering the plex second. Honestly as bad as you Gals are about being scared to jump into Caldari gangs on normal star gates or going & reshipping at the drop of a hat and you really expect anyone will think you guys will ever come into a plex when you don't have the upper hand?

Roll


There have been so many fights of 20-30 man fleets on both sides valiantly fighting inside plexes on the Amarr/Minmatar front (maybe not as much in past days with our number superiority), so your point is moot.

Large brawls from cruisers up to bc's and battleships have been brawling inside and on the acceleration gate of plexes quite a bit in the Bleak Lands. Is there some terrible risk aversion going on at the Black Rise front?
Dynast
Room for Improvement
Good Sax
#72 - 2012-08-04 01:00:16 UTC
Capitol One wrote:

capitals in fw rah rah rah

You could take your capitals out to nullsec, where they belong... but oh, then you'd actually be fighting other people with capitals.

Ick. I can see how that'd go for you.
Capitol One
Blue Canary
Watch This
#73 - 2012-08-04 09:48:42 UTC
Dynast wrote:
Capitol One wrote:

capitals in fw rah rah rah

You could take your capitals out to nullsec, where they belong... but oh, then you'd actually be fighting other people with capitals.

Ick. I can see how that'd go for you.


I see you decided to ignore completely what this thread is about, good for you.

This thread is about us keeping to use our caps to fight other caps or for escalation in lowsec, you know, that part of the game where a lot of caps are used. If you simply stepped out of you drake you might realise this reality Smile

Nullsec sovgames have no interest to me, lowsec does however.
Mutnin
SQUIDS.
#74 - 2012-08-04 10:05:40 UTC  |  Edited by: Mutnin
Capitol One wrote:
[quote=Mutnin][quote=Princess Nexxala]That's what plexes are forRoll


There have been so many fights of 20-30 man fleets on both sides valiantly fighting inside plexes on the Amarr/Minmatar front (maybe not as much in past days with our number superiority), so your point is moot.

Large brawls from cruisers up to bc's and battleships have been brawling inside and on the acceleration gate of plexes quite a bit in the Bleak Lands. Is there some terrible risk aversion going on at the Black Rise front?


Honestly I can't say why the larger fights don't happen more often in plexes on our war front. There is usually a lot of smaller gang and solo pvp to be had in plexes around Placid, Black Rise ect.. but when the bigger gangs are fighting each other, it's almost never in a plex unless it's a systems that both sides are fighting for heavily.. (the last I can recall for this was prior to the plex changes when we fought like mad over Rak & Aiv)

Far as the risk aversion it comes in the way of no one ever wants to fight unless they have the perfect counter for what the other side brings and I've it's a constant battle of trying to see who is gonna jump in to who on gates. Granted most Gal & Cal gangs are nanno stuff, so if it's not a BS fleet, jumping in to the other side can be problematic.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#75 - 2012-08-04 10:44:25 UTC
"We want lowsec to be 0.0 in everyway"



-No

Go to 0.0 if you want to go to 0.0 and leave lowsec be as it is.
Capitol One
Blue Canary
Watch This
#76 - 2012-08-04 13:17:56 UTC
Cedo Nulli wrote:
"We want lowsec to be 0.0 in everyway"



-No

Go to 0.0 if you want to go to 0.0 and leave lowsec be as it is.


Post with your main.

Nowhere did I or anyone else state we wanted lowsec to be like nullsec in anyway. If you think that capital warfare belongs only in nullsec you're sorely mistaken at best, deluded or outright delusional at worst.

The point is, we want players in FW to be able to behave and fly the same ships as everyone else in lowsec!

Try at least to read my post and the responses to it before responding, or you'll just risk embarrassing yourself further.
Oh, right, is that why you don't post with your main?
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#77 - 2012-08-04 14:39:52 UTC
Capitol One wrote:
Cedo Nulli wrote:
"We want lowsec to be 0.0 in everyway"



-No

Go to 0.0 if you want to go to 0.0 and leave lowsec be as it is.


Post with your main.

Nowhere did I or anyone else state we wanted lowsec to be like nullsec in anyway. If you think that capital warfare belongs only in nullsec you're sorely mistaken at best, deluded or outright delusional at worst.

The point is, we want players in FW to be able to behave and fly the same ships as everyone else in lowsec!

Try at least to read my post and the responses to it before responding, or you'll just risk embarrassing yourself further.
Oh, right, is that why you don't post with your main?


Because having more capitals totally lets you win all the time

Pirates - The Invisible Fist of Darwin

you're welcome

Capitol One
Blue Canary
Watch This
#78 - 2012-08-04 14:47:18 UTC
Darek Castigatus wrote:
Capitol One wrote:
Cedo Nulli wrote:
"We want lowsec to be 0.0 in everyway"



-No

Go to 0.0 if you want to go to 0.0 and leave lowsec be as it is.


Post with your main.

Nowhere did I or anyone else state we wanted lowsec to be like nullsec in anyway. If you think that capital warfare belongs only in nullsec you're sorely mistaken at best, deluded or outright delusional at worst.

The point is, we want players in FW to be able to behave and fly the same ships as everyone else in lowsec!

Try at least to read my post and the responses to it before responding, or you'll just risk embarrassing yourself further.
Oh, right, is that why you don't post with your main?


Because having more capitals totally lets you win all the time


Why are you putting words in my mouth?

Obviously a good subcap fleet with a smaller number of caps can **** a larger capital gang under the right circumstances. Especially when that fleet consists of Rooks and Kings who make it something of an art to kill capitals.

I'm simply trying to say we should be allowed to use caps in FW. For example, 1 Triage Archon.

Not sure why you replied with that What?
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#79 - 2012-08-04 14:48:11 UTC
that was actually meant in support of your point Cap, sorry i should have clarified.

Pirates - The Invisible Fist of Darwin

you're welcome

GenesisMike
Viziam
Amarr Empire
#80 - 2012-08-04 14:48:32 UTC
Capitol One wrote:
Darek Castigatus wrote:
Capitol One wrote:
Cedo Nulli wrote:
"We want lowsec to be 0.0 in everyway"



-No

Go to 0.0 if you want to go to 0.0 and leave lowsec be as it is.


Post with your main.

Nowhere did I or anyone else state we wanted lowsec to be like nullsec in anyway. If you think that capital warfare belongs only in nullsec you're sorely mistaken at best, deluded or outright delusional at worst.

The point is, we want players in FW to be able to behave and fly the same ships as everyone else in lowsec!

Try at least to read my post and the responses to it before responding, or you'll just risk embarrassing yourself further.
Oh, right, is that why you don't post with your main?


Because having more capitals totally lets you win all the time


Why are you putting words in my mouth?

Obviously a good subcap fleet with a smaller number of caps can **** a larger capital gang under the right circumstances. Especially when that fleet consists of Rooks and Kings who make it something of an art to kill capitals.

I'm simply trying to say we should be allowed to use caps in FW. For example, 1 Triage Archon.

Not sure why you replied with that What?



Was wondering the same thing......