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New dev blog: CSM Meeting Minutes - Summer 2012

First post First post First post
Author
Kropotkin
Center for Advanced Studies
Gallente Federation
#141 - 2012-08-03 03:21:17 UTC
Full Minutes PDF, page 4:
Quote:
There was a brief discussion about the effects of The Mittani's resignation. Elise Randolph (Elise)
inquired as to whether there had been any fallout at CCP, and CCP Xhagen replied that there had
not been any; the 30-day ban was directed at the player, and did not affect the CSM as an
institution. Trebor praised The Mittani for handling things in a mature way -- by burning Jita -- and
CCP Xhagen noted that this resulted in CCP discovering some bugs in Time Dilation.

Big smile
zxsteel
#142 - 2012-08-03 03:37:39 UTC
No love to null sec - ShockedSad
Dersen Lowery
The Scope
#143 - 2012-08-03 03:44:52 UTC
Takeaway from the initial conversation: Jon Lander is a boss. I can see why CSM is impressed with him.

I'll add an enthusiastic +1 to the idea of dev-led storyline content that the players can influence. Don't be afraid of interrupting my "preferred" playing style: EVE is a PVP game. If someone doesn't interrupt it every once in a while I start wondering if I'm alone on the server. :-)

@zxsteel: I think CCP is prioritizing things in the order of how confident they are that they can fix the problem quickly. Neither POSes nor sov (nor the corp interface nor PI) can be fixed by CCP Punkturis on a rainy Sunday, so they're being postponed until all the little stuff is cleared out of everyone's queues. It's not really a bad way to go about things, although that's easy for me to say from my perch in high sec.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Verus Noan
Doomheim
#144 - 2012-08-03 03:49:31 UTC
Two step: We don't want to make decisions, we want to be able to provide input that helps you make better decisions.

I knew I liked that guy.
Tanaka Aiko
Ministry of War
Amarr Empire
#145 - 2012-08-03 03:56:11 UTC  |  Edited by: Tanaka Aiko
Two step wrote:
Some questions for folks that are reading the minutes:
1) The first session was a straight up transcript. Do you like that format?
2) The other sessions have a lot more direct quotes from people. Do you like this better than the past formats?

answers are biased as for most players the whitepaper have way less importance than others subjects, so the first pannel which has more text is not that appealing, without being linked to its form.

also i had the impression that the first pages where missing sentences from Trebor (who was doing the editing, so maybe he forgot to include himself)

the biggest issue i saw reading these were a need for more editing : big feeling of the document being made by different people, and way too much things said again at a few lines of interval
Bloodpetal
Tir Capital Management Group
#146 - 2012-08-03 04:03:14 UTC
Tanaka Aiko wrote:
Two step wrote:
Some questions for folks that are reading the minutes:
1) The first session was a straight up transcript. Do you like that format?
2) The other sessions have a lot more direct quotes from people. Do you like this better than the past formats?

answers are biased as for most players the whitepaper have way less importance than others subjects, so the first pannel which has more text is not that appealing, without being linked to its form.



I definitely liked 2 for more direct quotes. Much improved.


The direct transcript was also good and was easy to follow overall, but after reading 150 pages of it, I'm not sure I'd be enjoying it so much. It's a bit of a toss up. But #2 was definitely improved and I liked knowing what people said.


Again, direct transcript would be nice, but as the person above said, it's a bit hard to appreciate with the "whitepaper" which is pretty obtuse subject matter to me.

Where I am.

Y'nit Gidrine
Center for Advanced Studies
Gallente Federation
#147 - 2012-08-03 04:13:40 UTC  |  Edited by: Y'nit Gidrine
I am a true warrior (Been reading it since I got back from work)

I liked the new format - after reading the full transcript portion and going back to the summary portion, I kept wondering: "how exactly did they phrase that?"
TheSmokingHertog
Julia's Interstellar Trade Emperium
#148 - 2012-08-03 04:16:54 UTC
I will read all above, after readin the lot... see you in a few weeks.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

MotherMoon
Tribal Liberation Force
Minmatar Republic
#149 - 2012-08-03 04:25:08 UTC
So about POS. Why not just treat them like ships? Give them 20m/s movement speed even. Have small, medium and large ones. Make them basically a new ship class, that can transform into a mode that makes them unable to move?

You can use that T3 tech to make them modular. Plus you'll kills two brids with one stone as you'd have to program in sub system targeting to get the whole thing to work.

Make them super slow ships. Hell maybe you should be able to cyno them with just an hour wait or something. Or even instant. They could become part of battles. Think about jumping in Space stations into a fleet battle. Having them there for pods to fly back to get more ships, reload ammo. Make them have a lot of hp but no refienforcement times when in combative mode.

I can allready see those little towns you were talking about, wild west style in 0.0 If anyone attack all of them can help defend. Even if no one is there to control them, so they are ships with a bit of AI to defend themselfs, go into rienfroced if no one is home.


In other words make them into what you were saying you thought titans might do make it the day. player own dockable objects. but if they can move? my god turn them into ships. Make them die offen if not defended. make them cost effective, cheaper than titans. If they aren't to much to make a small one you could see players in cruisers doing solo pvp with thier personal carrier. err um, I mean space station.

Maybe you could even have dedicated station pilots.

Docking into your own station. Moving into a defensive position and using them to clear sites would be awesome. Or drop on off where you come in to help defend yourself if players warp in.

http://dl.eve-files.com/media/1206/scimi.jpg

MotherMoon
Tribal Liberation Force
Minmatar Republic
#150 - 2012-08-03 04:30:20 UTC
Bloodpetal wrote:

@ CCP


Arenas With Betting ::
Eh, this really is trouncing onto the Sandbox hard core. Let players take up the challenges of these kinds of things. You're just taking player content away. Find ways to enable players, not just feed some PVP addiction.







I'm sorry but personally I don't se how adding more tools for player created content tkes away from the sandbox. Your acting like they suggested arena that are set up by NPCs and have like daily times to enter and all of it's run by the game. It's not, it would be tools for players to set up arena. Treat the arena like a captial ship. Protect the ships inside it from attack, but make it so an attacking fleet could wreck the arena.

Think of the moment both teams lose half of thier ships and see that someone outside just hotdroped in a dread fleet. if you fly out of the arena your dead, so all you can do is sit and wait for the walls to crumble. And when they do you know you can't get away. Both teams stop fighting each other and team up.

In fact adding more points of conflict outside gates and stations is an amazing way to grow the sandbox of eve.

imo

http://dl.eve-files.com/media/1206/scimi.jpg

zxsteel
#151 - 2012-08-03 04:34:16 UTC
Also would like to addon to this topic what ships are they adding on end of this year, i saw they promise to do 2 new ships a year!
Juniorama
State War Academy
Caldari State
#152 - 2012-08-03 04:55:59 UTC
I believe ISK won't be transferable from Dust to EVE because this will hurt their subscription base in EVE. If you can farm in Dust for your EVE accounts, there will be less of a need for as many accounts in EVE.
Bloodpetal
Tir Capital Management Group
#153 - 2012-08-03 05:02:55 UTC
You're assuming that they'll be player controlled. When CCP talks about arenas, they heavily inferred that the arena and betting would be game mechanics driven, in the purview of CCPs game mechanics, not player controlled, and the betting is going to be handled by the game mechanics.

They didn't say "let's give the players arenas that they can setup and profit from".

MotherMoon wrote:


I'm sorry but personally I don't se how adding more tools for player created content tkes away from the sandbox. Your acting like they suggested arena that are set up by NPCs and have like daily times to enter and all of it's run by the game. It's not, it would be tools for players to set up arena. Treat the arena like a captial ship. Protect the ships inside it from attack, but make it so an attacking fleet could wreck the arena.

Think of the moment both teams lose half of thier ships and see that someone outside just hotdroped in a dread fleet. if you fly out of the arena your dead, so all you can do is sit and wait for the walls to crumble. And when they do you know you can't get away. Both teams stop fighting each other and team up.

In fact adding more points of conflict outside gates and stations is an amazing way to grow the sandbox of eve.

imo

Where I am.

Shuckstar
Blue Dreams Plus
#154 - 2012-08-03 05:08:32 UTC
Hate the idea of a PvP arena wtf this isn't WoW, and basically lets wait until the end of 2013 before we see any real change's. LOL at the Tech nerf but it not happening until when? 2013.

So it the 18month scenario again Roll

Also please don't give us 3 more bloody windows in the station, station environment teribad as it is.

CCP Greyscale wrote:"OK, I've read every post up to page 200, and we're getting to a point in this thread where there's not a lot of new concerns or suggestions being brought up. There will be future threads (and future blogs) as we tune details, but for now I want to thank you for all of your constructive input, and wish you a good weekend :)"

Rawls Canardly
The Scope
Gallente Federation
#155 - 2012-08-03 05:13:36 UTC
Regarding the arenas, I have a solution that won't take a giant poo in the sandbox... and the fiction for it already exists. Give corporations/alliances the ability to rent NPC "tanks," as mentioned in the tier 3 bc fiction. Only those in that alliance could access that instance, and the price would scale up depending on how many pilots are involved. (2 pilots, 2 million an hour, paid hourly. 40 pilots, 40 million an hour.) GOOD STANDINGS WOULD BE REQUIRED FOR THE ALLIANCE/CORP TO THE NPC OWNER OF THE TANK.
That way, the sandbox isn't spoiled, as shooting your own friends isn't as delicious as savagely destroying someone's internet persona. It also makes for a nice isk sink, and promotes cooperative PVE play. oh, and it'd give people a proper spot to train for Alliance Tournaments.
Implying Implications
Sebiestor Tribe
Minmatar Republic
#156 - 2012-08-03 05:45:33 UTC
Two Step and CCP Greyscale are literally the worst.
stoicfaux
#157 - 2012-08-03 05:49:24 UTC
>> Escalating Sentry Gun DPS

It sounds a bit half-assed, in a 'trying not to offend everyone too much' kind of way, which tends to just offend everyone greatly.

If you want more people in low-sec, then make the gates and stations "reasonably" secure. If low-sec can't support trade, and people can't travel there safe-ishly, then you're never going to increase the population. Ramping up sentry gun DPS isn't going to work, IMO.


OTOH, if the goal is also to use low-sec to ease people into PvP, then there needs to be a mechanism to find a fight outside of gates and stations. Which would mean encouraging mining, mission runners, site runners, ratting, etc., while still making it possible for pirates to scan them down. Which leads to...

PRESSING THE D-SCAN BUTTON EVERY SIX SECONDS in low-sec also needs to be "fixed" as part of the sentry gun/crimewatch changes.

Double the rewards for resource generating activities in low-sec. Greed attracts people and makes risk taking worth while.

Make the Crimewatch flags long term as per a most wanted list instead of being an egg-timer. This gives vigilantes and Townies a chance to form posses/militias/communities and "claim" a piece of low-sec by hunting down the riffraff. Also, get rid of sec-status hits in low-sec.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

sHERU
Caldari Provisions
Caldari State
#158 - 2012-08-03 06:45:23 UTC
I'm reading the part on page 12 about the transcriptionist.

CCP and CSM, I think it would be a good idea to fire away these "problems" at the player community. I would not be surprised there is actually a stenographer among the EVE player base. Or someone that can find/already has a solution for it by other technical means. Or in general, is an expert in this field.


Perhaps an idea to setup a think tank to support the CSM?

I'm not saying that I have the solution, imho just see wasted potential and it kinda annoys me.
Pak Narhoo
Splinter Foundation
#159 - 2012-08-03 06:50:48 UTC
Good job guys, CCP & CSM. Like the new format it brings you much closer to the meeting and more insight into what CSM member does what and who hasn't got a clue at times like the Greene gentleman.

I like Greyscales enthusiasm. Big smile Put a jump drive on a POS. Now that's crazy. Though I really like the vision. It reminds me of the Borg Unicomplex.

Took some time to make my breakfast and hmm, the big this is (largely) GREAT! feelings are dwindling off again. It all sounds so good, it's got to be too good to be true. Like I remember how PI was envisioned, with border wars! Pollution! Crowdcontrol! Libraries!

Instead we got click, click, click. Sad
Anyway, we'll see what ultimately lands in what kind of slimmed down version on TQ at some point.



But I'm missing something. Am I missing something? Where's the part you met with the big red viking? Shocked
Terrorfrodo
Interbus Universal
#160 - 2012-08-03 07:31:51 UTC
You know... having parliamentary TV broadcasting everything is all good and well, but there should still be a condensed version telling the important facts.

Hint: Parliament TV usually has some thousand viewers, regular news presenting important stuff in condensed form has some millions. Guess why.

.