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How would you change the following ships:

Author
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#1 - 2012-08-02 07:00:35 UTC
Greetings

Ok we know the pending changes so far...but how would you all change any or all of the following ships to make minining work - this could be an interesting exercise in viewpoints and ideas even if it's just to say this is how I would see it done.

Orca
Hulk
Mack
Skiff
Covetor
Retriever
Procuror
*Mining Frigate if you really want to get creative.

have at it... post any changes you would do yourself give you are a dev with power over millions! ...of pixels.
Carola Kessler
Lost Sisters Of New Eden
#2 - 2012-08-02 08:15:35 UTC
Aurelius Valentius wrote:
Greetings

Ok we know the pending changes so far...but how would you all change any or all of the following ships to make minining work - this could be an interesting exercise in viewpoints and ideas even if it's just to say this is how I would see it done.

Orca
Hulk
Mack
Skiff
Covetor
Retriever
Procuror
*Mining Frigate if you really want to get creative.

have at it... post any changes you would do yourself give you are a dev with power over millions! ...of pixels.


Orca: I'd change the Corphangar beeing a fleethangar which ever fleetmember regardlesswhich Corp can access and take or scop things into it, maybe make Corphangar half the current size of m³ and give fleet and Corphangar just 20k m³?

Hulk: give her the 500m³ Cargohold back, as well the 7,5% Ressist bonus as well and its fine again

Mack: Same here back to 500m³ Cargohold and 7,5% ressists.

Skiff: Here at least could be some swapping from the 5% shield HP bonus back to Ressist bonus do some better then it is instead as current.


Covetor,Retriever, Procuror : Are all fine as they are now, think no more changes needed here.

Friendly greets

Carola Kessler Smile
Dave stark
#3 - 2012-08-02 09:07:22 UTC
Aurelius Valentius wrote:
Greetings

Ok we know the pending changes so far...but how would you all change any or all of the following ships to make minining work - this could be an interesting exercise in viewpoints and ideas even if it's just to say this is how I would see it done.

Orca
Hulk
Mack
Skiff
Covetor
Retriever
Procuror
*Mining Frigate if you really want to get creative.

have at it... post any changes you would do yourself give you are a dev with power over millions! ...of pixels.


orca is fine. if i want to be greedy; couple more low slots perhaps.

hulk needs it's cargo restoring to 500m3. covetor is fine.

mackinaw/retriever need a bigger difference in cargo bay size. currently less than 1 cycle of ore's size difference is not a sufficient reason to drop a few hundred mil isk.

procurer and skiff are just entirely redundant. you either have enough ehp or you don't some ship will always be redundant because it has too little, or too much ehp. nothing you can do about it, really. if they returned the +2 warp stab bonus then it'd perhaps have a niche as "able to mine in the worst place in game" [low sec] not that any one with a clue mines in low sec but that's an entirely different issue.
Yui Okane-Mochi
Center for Advanced Studies
Gallente Federation
#4 - 2012-08-02 10:37:52 UTC  |  Edited by: Yui Okane-Mochi
Aurelius Valentius wrote:


Orca
Hulk
Mack
Skiff
Covetor
Retriever
Procuror



Orca
- Apply Industrial Command Ships boni to ore hold.
- Fleet Hangar. In large corps, junior miners often do not have access to corp hangars.

Hulk
- Resists back to 7.5% per level
- cargo back to 500m3 would be nice but not essential

結衣
MIrple
Black Sheep Down
Tactical Narcotics Team
#5 - 2012-08-02 14:40:18 UTC
Hulk 500 m3 cargo hold back
Mak less EHP more Ore hold
Skiff Smaller Ore Hold +2 Warp core strength

Orca add 5% bonus to Ore Bay per lvl add some of the cargo bay to the Ore bay so Cargo bay is 50k max and Ore hold is 175k Max.