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Abandoned Towers just about every WH I've visited.

Author
SetSail ForEpicFail
Viziam
Amarr Empire
#81 - 2012-08-20 12:57:23 UTC
Absolut not hackable or takeable ffs, if u get that annoyed just blow it up and build one yourself.
Gumby Ambraelle
The Scope
Gallente Federation
#82 - 2012-08-20 13:35:22 UTC
SetSail ForEpicFail wrote:
Absolut not hackable or takeable ffs, if u get that annoyed just blow it up and build one yourself.


+1
Xen Solarus
Furious Destruction and Salvage
#83 - 2012-08-20 20:54:55 UTC
I've STILL got an abandoned POS in my WH. The only reason i've left it is in the hopes that one day they'll add some method for me to steal it.

I'm not holding my breath though, CCP takes forever to add things. Sad

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Pobunjenik
Resbroko Liberation Fleet
#84 - 2012-08-22 03:02:24 UTC  |  Edited by: Pobunjenik
Not sure if someone has already said this.

In my opinion, towers that have been offline for a long time should be made salvageable. Naturally, it should take a lot more time than ship wrecks (but still a lot less than shooting them down).
Why not make it like mining? People would get some amount of minerals per cycle, minerals could be re-used or sold.

Wormholes would be clean, and matter would continue to flow (recycling and profiting).

BREAKING NEWS!
Eve has a brand new occupation - tower cleaners! :D
Kalel Nimrott
Caldari Provisions
#85 - 2012-08-23 08:54:18 UTC
The dead pos in my system vanished without us even noticed. Still need to clear if some old owners came to take it down (due to a scanner alt sleeping in our WH or that CCP started to take this things down)

Bob Artis, you will be missed.

O7

Maker Atavuli
Atavuli Exploration Society
#86 - 2012-08-27 16:03:58 UTC
I have been exploring a ton of WH's this weekend. I see dead poses more often than not, I know if I put a few rounds into them the owner will get a notice. I have used this mechanic to try and catch a scanning alt logging in to check their stuff. Once my guys find a good system the first thing we do is pop any dead sticks in the system. Nothing sucks more than doing everything you can to find an empty hole get set up and have an unfriendly log in and online a pos in your new home. If you inhabit a system and leave the dead sticks there it seems like you are asking for trouble. If everyone followed the practice of letting the explosion out of the ofline poses as they move in there would be way less space trash out there.

I am NOT crazy they made me take my medication this morning!

Daniel Plain
Doomheim
#87 - 2012-08-27 17:52:28 UTC
Katalci wrote:
Tarunik Raqalth'Qui wrote:

It's not 'getting a fleet together' that's the issue; it's 'getting a fleet together that's large/ganky enough to not make this work make you want to /wrists' that is, as most wormhole-dwelling entities just don't have the people to blob problems out of existence (blame the terrible POS security model for this, mostly).

eve is hard and structure bashing isn't fun, boohoo. A neutron blaster Talos with 3 magstabs and void + hobgoblins does 1350 DPS. 10-15 guys will kill a large tower in one hour.

OR we could use that hour to do something fun, like drinking beer and watching spaceporn.


Quote:
Remember that any changes won't only affect those abandoned towers in w-space that are apparently annoying enough to warrant whine threads and changes to game mechanics, but it will be the same in k-space. If I leave a tower set up but offline because it's not needed at the time, I don't want to find that some scrub has "hacked" it and taken it away with little to no effort on his part.

eve is hard and i'm too poor to afford pos fuel, boohoo.

I should buy an Ishtar.

Nyla Skin
Caldari Provisions
Caldari State
#88 - 2012-08-29 09:21:32 UTC  |  Edited by: Nyla Skin
Katalci wrote:
Hacking is stupid; shields going offline is stupid. Quit whining and start shooting; it doesn't actually take that long if you have a decent fleet.


Thats the thing, random explorers cant be arsed to do it. You need a fleet to do anything in this game nowadays which is bull.

End result: the space is littered with abandoned stuff that nobody can be bothered to destroy.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Elsbeth Taron
Brutor Tribe
Minmatar Republic
#89 - 2012-08-31 10:24:22 UTC
All this period of grace stuff sounds against the idea of a player-driven game. It's up to the owner of the POS to keep it fuelled and online, defences up. If he can't be bothered, or can't afford to keep powered the 20 moon-blockers, then don't have them in place.

I can't see any legit reason for having deliberately an offline POS in a - say it again - player-driven game, and expect it to remain at full-strength. An offline tower ought to be defenceless, as it's offline.

Hack it, unanchor it, and walk off with it. It won't even notify the owner that it's being hacked, as it isn't powered up and so can't transmit the warning.
MItchell Jensen
The Black Widow Company.
#90 - 2012-09-04 11:17:31 UTC
I'd really like to have to use the hacking module on offline towers to be able to unanchor it and take a nice couple hundred million isk prize with me when I roam.

CCP Dropbear: rofl

edit: ah crap, dev account. Oh well, official rofl at you sir.

NEONOVUS
Mindstar Technology
Goonswarm Federation
#91 - 2012-09-05 17:02:34 UTC  |  Edited by: NEONOVUS
Personally I say analyzer rather hacker, gives a better reason for that skill.
And there should not be some long term wait.
It should be
out of fuel->burn stront->go offline->get analyzed with say -30% bonus(oh hey another item sees some love)->get taken over by new corp who take better care of tower.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#92 - 2012-09-05 17:04:55 UTC
NEONOVUS wrote:
Personally I say analyzer rather code breaker, gives a better reason for that skill.
And there should not be some long term wait.
It should be
out of fuel->burn stront->go offline->get analyzed with say -30% bonus(oh hey another item sees some love)->get taken over by new corp who take better care of tower.

Ellariona
B52 Bombers
#93 - 2012-09-05 20:39:36 UTC  |  Edited by: Ellariona
This would also make it easier to get rid of abandoned towers:

Moonspawn

apart from that post, the idea of being able to transfer abandoned towers is nice, but just being able to hack them is not viable for the POS market, imo. There should be only two options for an abandoned tower:

1. Destruction
2. 'Transfer' contracts, anything from a station to a jetcan belonging to a corporation should be transferable through contracts, imho. But only the ceo/director can set the contract up, so you would need to contact him/her. There would be a stasis period of course, to prevent towers from being transfered during wardecs and more obvious abuses.
Katalci
Kismesis
#94 - 2012-09-08 20:10:22 UTC
Ellariona wrote:
the idea of being able to transfer abandoned towers is nice, but just being able to hack them is not viable for the POS market, imo. There should be only two options for an abandoned tower:

1. Destruction
2. 'Transfer' contracts, anything from a station to a jetcan belonging to a corporation should be transferable through contracts, imho. But only the ceo/director can set the contract up, so you would need to contact him/her.

Tricky Dutch
Anoikis Equilibrium
Honorable Third Party
#95 - 2012-09-10 01:10:00 UTC
I think it's rather poetic, seeing abandoned towers in a WH. I always wonder what happened to their owners, almost adds a sense of creepiness to the whole thing, y'know?

Though the last one I came across, the owners had been a 1-man corp for a couple of years.
Ashimat
Clandestine Services
#96 - 2012-09-10 07:53:12 UTC
On top of the madness of having to get through 40M HP of shield on a off-line, fuel-less and derelict POS, there are bugs preventing you from getting KMs. Sad bah!

This needs to be fixed.

Got blog: http://thecloakedones.blogspot.com

Pink Marshmellow
Caucasian Culture Club
#97 - 2012-09-10 10:28:14 UTC
First off a powerless tower should have no shields whatsoever. Making it easier to kill.

And/Or a hacking module that anchors the tower in an certain amount of time that warns the owner. A few hours at most.

To those who disagree: If you don't like any of these then keep your tower fueled. If you don't want to be responsible with your tower, then someone else will.
Elsbeth Taron
Brutor Tribe
Minmatar Republic
#98 - 2012-09-10 12:07:48 UTC
Pink Marshmellow wrote:

If you don't like any of these then keep your tower fueled. If you don't want to be responsible with your tower, then someone else will.


Exactly my view of it.
Elsbeth Taron
Brutor Tribe
Minmatar Republic
#99 - 2012-09-10 12:08:18 UTC
SetSail ForEpicFail wrote:
Absolut not hackable or takeable ffs, if u get that annoyed just blow it up and build one yourself.

How many have you left lying around?
Doddy
Excidium.
#100 - 2012-09-10 16:27:53 UTC
Rroff wrote:
Some people put them up offline for various reasons including to stop people putting up staging POSes so there would have to be some kinda mechanism in play for that - probably checking if there was a live POS of the same corp/alliance in the system.

It is getting a little silly tho, every other WH I've been in lately have several dead towers scattered about.


If they want to keep the moon they should have to fuel the pos tbh.