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Warfare & Tactics

 
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FW IS FINE L2P

Author
Cray47
Doomheim
#41 - 2012-08-06 09:13:59 UTC
pre-inferno Miltia was fiilled with mission farming alts as well. In fact, a lot of players had joined the Militia only to feed their mains with ISKs. Getting ISKs through plexing or mission running.... what's the difference ?

I don't know how much people earn /h from running minior complexes but if it's lower than what people used to earn
in pre-inferno Militia it's fine by me (300kk / 2h with almost no risk involved - pre-inferno ...).

FW has always been a farmer's paradise ...

[u]Hi[/u]

Lexmana
#42 - 2012-08-06 09:57:59 UTC  |  Edited by: Lexmana
Make sov control constellation based and spawn plexes in one of the systems only and rotate the system every DT.

That would remove much grind from FW and create hotspots for plexing where small/medium size PvP fleets can take/defend whole constellations.

Edit: I will try that suggestion in a new thread to see what people think.
Crosi Wesdo
War and Order
#43 - 2012-08-06 12:10:55 UTC  |  Edited by: Crosi Wesdo
My suggestion to reorient plexing towards pvp;

1. Entering a plex there is a small spawn of NPC. This spawn is superficial and can be swiftly dealt with while starting the timer (but has to be cleared due to reasons i will outline further on)

2. Timer runs down with no further NPC spawn until 1 - 3 mins before end of timer (depending on plex size). This gives 9 - 17 mins where there are no NPC and the plex is an arena for PVP.

3. Once you hit the last 1 - 3 mins (depending on plex size) a final spawn will appear. This spawn is more substantial than the first and has to be killed before the plex is complete even if the timer counts to zero.

For example;
- in a minor final spawn comes at 1mins before completion of timer. It could take a solo dessy/frig 1-2 minutes to kill spawn and complete plex
- in a medium final spawn comes at 2mins before completion of timer. It could take a solo cruiser 2-4 minutes to kill spawn and complete plex
- in a major final spawn comes at 3mins before completion of timer. It could take a solo BC 3-6 minutes to kill spawn and complete plex

However;
- in a medium it would take a solo dessy/frig 4-8 minutes to kill the spawn and complete plex
- in a major it would take a solo dessy/frig 6-12 minutes to kill the spawwn and complete plex (perhaps the main BS rat can tank most lesser frigates)

Should you expect PVP to arrive shortly before the last spawn you can simple leave the capture point and halt the timer, delaying the spawn until the PVP is done.

This could encourage people to team up in larger plex to complete the plex faster come the last spawn and should mean people only do plexes that are appropriate for their ship size / dps. It will make plexing a less passive activity so afk'ing multiple clients becomes more of a pain. And since everyone has guns and the plex is for the majority of the time clear of NPC people might feel more confident and defend their plex.
eddie valvetino
Bi-Polar Bears
#44 - 2012-08-06 13:10:22 UTC
Schalac wrote:
You have guns, they don't. I don't see a problem with the farmers, just the people that are complaining about them.


I see,

Someone who clearly has no idea of the issues with Farmers. Farmers do not give you and easy kill cos they have no guns and you do, the truth is in fact polar to this. Farmers bail or bot, never giving you any type of chance to kill them, you may just chase them away.
Tsubutai
Perkone
Caldari State
#45 - 2012-08-06 15:11:14 UTC
IMO, the plexing system should
(i) offer good rewards to those who participate, since they're going out and putting their ships in harm's way
(ii) strongly encourage people to run plexes in size-appropriate ships rather than using t1 frigates for everything
(iii) strongly encourage the person who opens a plex to stay there and defend it if challenged

The current system does very well on the first point but falls down on the other two. To address these issues, I propose the following changes to the current plexing system:

When you enter the plex there are some token hostile NPCs that can be killed in less than a minute in a site-appropriate pvp ship without significant difficulty.
Once these hostile NPCs are dead, an NPC transport ship belonging to your faction spawns next to the plex button and starts the plex timer - you could have some RP fluff here about it being a troop transport disgorging marines to storm the hostile facility or whatever. No further hostile NPCs spawn for the remaining duration of the plex.
If the timer runs to completion without interruption, the plex is captured and you get your LP payout as occurs at present.
If a hostile player warps in, the timer continues to run down. However, the hostile can shoot and blow up the transport ship (which should have maybe 2x the EHP of the payer ship class for which the plex was designed, so perhaps 15-20k ehp in a minor plex). If the transport ship is blown up, the attempt to capture the plex fails and the hostile player gets some kind of reward, whether it's loot from the transport, LP, or whatever. Obviously, if the hostile is shooting the transport while you're still in the plex, you should be able to kill him without issue...


The idea is that you have to fit your plexing ship for combat to clear the initial few NPCs, and if you choose to run rather than fight when a hostile comes in, they can quickly negate your work and get a little reward for themselves. However, because there are very few combat NPCs in the plex, they can't significantly distort the outcome of any fights that happen inside it nor do they take a long time or an excessive amount of ammo to clear if you're in a site-appropriate pvp ship.
Yuri Intaki
Nasranite Watch
#46 - 2012-08-06 15:29:09 UTC
Tsubutai wrote:
The current system does very well on the first point but falls down on the other two. To address these issues, I propose the following changes to the current plexing system


You are not even in FW so what do you know? Or are you just farming there yourself?
Cearain
Plus 10 NV
#47 - 2012-08-06 15:45:11 UTC
Tsubutai wrote:
IMO, the plexing system should
(i) offer good rewards to those who participate, since they're going out and putting their ships in harm's way
(ii) strongly encourage people to run plexes in size-appropriate ships rather than using t1 frigates for everything
(iii) strongly encourage the person who opens a plex to stay there and defend it if challenged
....



I agree with one and 3 but not two. I also think trying to promote 2 will prevent 3. That is if the rats are so tough that you need a larger ship, the rats will likely discourage you from staying to pvp. If someone wants to run a plex in a af that allows battlecruisers in that is their choice. I will be happy to fight an af with most of the bcs I fly.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Tsubutai
Perkone
Caldari State
#48 - 2012-08-06 15:59:15 UTC
Yuri Intaki wrote:
Tsubutai wrote:
The current system does very well on the first point but falls down on the other two. To address these issues, I propose the following changes to the current plexing system


You are not even in FW so what do you know? Or are you just farming there yourself?

I live in FW space and have done so for as long as I've been pvping. FW players constitute a significant fraction of your target pool if you're pirating in FW regions, so a familiarity with the FW/plex mechanics is important even if you're not fighting the war on your main. Stabbed no-gun farming alts are annoying for neutral pirates as well as for FW players - while they can't affect our homes, they're people that should be viable targets but are in practice neither valuable enough to warrant stalking nor sources of good fights.

As for the activities of any alts I may or may not have, that's between me and them. :)


Cearain wrote:
I agree with one and 3 but not two. I also think trying to promote 2 will prevent 3. That is if the rats are so tough that you need a larger ship, the rats will likely discourage you from staying to pvp. If someone wants to run a plex in a af that allows battlecruisers in that is their choice. I will be happy to fight an af with most of the bcs I fly.

The rats wouldn't have to be particularly tough in terms of outgoing dps, just to have enough combined ehp that it'd be a long and boring drag to run through a major in a merlin. As I say, the aim should (imo) be to encourage people to use appropriately sized ships, not force it.
Cearain
Plus 10 NV
#49 - 2012-08-06 16:12:09 UTC
Tsubutai wrote:

Cearain wrote:
I agree with one and 3 but not two. I also think trying to promote 2 will prevent 3. That is if the rats are so tough that you need a larger ship, the rats will likely discourage you from staying to pvp. If someone wants to run a plex in a af that allows battlecruisers in that is their choice. I will be happy to fight an af with most of the bcs I fly.

The rats wouldn't have to be particularly tough in terms of outgoing dps, just to have enough combined ehp that it'd be a long and boring drag to run through a major in a merlin. As I say, the aim should (imo) be to encourage people to use appropriately sized ships, not force it.



Ok this makes more sense.

I still do not think using an "appropriate ship" should be a goal.

I think ccp should focus on one goal: Make the plexing mechanic one that produces frequent quallity pvp.

I don't really care that people want to fly smaller ships. If someone wants to bring a knife to a gun fight that is thier option. The problem is the enemies often don't even know where this pilot is, and therfore no fights happen.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#50 - 2012-08-06 23:49:31 UTC  |  Edited by: Crosi Wesdo
Cearain wrote:
Tsubutai wrote:

Cearain wrote:
I agree with one and 3 but not two. I also think trying to promote 2 will prevent 3. That is if the rats are so tough that you need a larger ship, the rats will likely discourage you from staying to pvp. If someone wants to run a plex in a af that allows battlecruisers in that is their choice. I will be happy to fight an af with most of the bcs I fly.

The rats wouldn't have to be particularly tough in terms of outgoing dps, just to have enough combined ehp that it'd be a long and boring drag to run through a major in a merlin. As I say, the aim should (imo) be to encourage people to use appropriately sized ships, not force it.



Ok this makes more sense.

I still do not think using an "appropriate ship" should be a goal.

I think ccp should focus on one goal: Make the plexing mechanic one that produces frequent quallity pvp.

I don't really care that people want to fly smaller ships. If someone wants to bring a knife to a gun fight that is thier option. The problem is the enemies often don't even know where this pilot is, and therfore no fights happen.


Have to disagree with you here. If you WANT to go flying a frig, go compete for minors. if you want to risk something more expensive, then you should have access to a higher rate of income / lp.

As for Tsubutai's idea, i agree. The last spawn in a major plex that requires killing for completion could just be a stranded enemy freighter with enough ehp that it will take a merlin 10 minutes to kill but a brutix 2 minutes.
Cearain
Plus 10 NV
#51 - 2012-08-07 00:04:53 UTC
Crosi Wesdo wrote:
Cearain wrote:
Tsubutai wrote:

Cearain wrote:
I agree with one and 3 but not two. I also think trying to promote 2 will prevent 3. That is if the rats are so tough that you need a larger ship, the rats will likely discourage you from staying to pvp. If someone wants to run a plex in a af that allows battlecruisers in that is their choice. I will be happy to fight an af with most of the bcs I fly.

The rats wouldn't have to be particularly tough in terms of outgoing dps, just to have enough combined ehp that it'd be a long and boring drag to run through a major in a merlin. As I say, the aim should (imo) be to encourage people to use appropriately sized ships, not force it.



Ok this makes more sense.

I still do not think using an "appropriate ship" should be a goal.

I think ccp should focus on one goal: Make the plexing mechanic one that produces frequent quallity pvp.

I don't really care that people want to fly smaller ships. If someone wants to bring a knife to a gun fight that is thier option. The problem is the enemies often don't even know where this pilot is, and therfore no fights happen.


Have to disagree with you here. If you WANT to go flying a frig, go compete for minors. if you want to risk something more expensive, then you should have access to a higher rate of income / lp.

As for Tsubutai's idea, i agree. The last spawn in a major plex that requires killing for completion could just be a stranded enemy freighter with enough ehp that it will take a merlin 10 minutes to kill but a brutix 2 minutes.



I don't see flying my pve BCs with a cloak and mwd as involving much more risk than flying a frigate. Having people pvp in these pve bcs and warping out doesn't improve anything.

Again the focus needs to be on making plexing a pvp mechanic. If people want to fight bcs with frigates I don't mind. The problem now is plexing doesn't involve any fights.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Crosi Wesdo
War and Order
#52 - 2012-08-07 00:31:40 UTC
Cearain wrote:
Crosi Wesdo wrote:
Cearain wrote:
Tsubutai wrote:

Cearain wrote:
I agree with one and 3 but not two. I also think trying to promote 2 will prevent 3. That is if the rats are so tough that you need a larger ship, the rats will likely discourage you from staying to pvp. If someone wants to run a plex in a af that allows battlecruisers in that is their choice. I will be happy to fight an af with most of the bcs I fly.

The rats wouldn't have to be particularly tough in terms of outgoing dps, just to have enough combined ehp that it'd be a long and boring drag to run through a major in a merlin. As I say, the aim should (imo) be to encourage people to use appropriately sized ships, not force it.



Ok this makes more sense.

I still do not think using an "appropriate ship" should be a goal.

I think ccp should focus on one goal: Make the plexing mechanic one that produces frequent quallity pvp.

I don't really care that people want to fly smaller ships. If someone wants to bring a knife to a gun fight that is thier option. The problem is the enemies often don't even know where this pilot is, and therfore no fights happen.


Have to disagree with you here. If you WANT to go flying a frig, go compete for minors. if you want to risk something more expensive, then you should have access to a higher rate of income / lp.

As for Tsubutai's idea, i agree. The last spawn in a major plex that requires killing for completion could just be a stranded enemy freighter with enough ehp that it will take a merlin 10 minutes to kill but a brutix 2 minutes.



I don't see flying my pve BCs with a cloak and mwd as involving much more risk than flying a frigate. Having people pvp in these pve bcs and warping out doesn't improve anything.

Again the focus needs to be on making plexing a pvp mechanic. If people want to fight bcs with frigates I don't mind. The problem now is plexing doesn't involve any fights.



It does, i only logged on for a few moments and killed a thrasher in a minor with a thrasher. Had that been a merlin in a major i have no doubt that he would run. If it was a drake in a major i dont think he would run from my thrasher.
Cearain
Plus 10 NV
#53 - 2012-08-07 00:49:16 UTC
Crosi Wesdo wrote:
Cearain wrote:
Crosi Wesdo wrote:


Have to disagree with you here. If you WANT to go flying a frig, go compete for minors. if you want to risk something more expensive, then you should have access to a higher rate of income / lp.

As for Tsubutai's idea, i agree. The last spawn in a major plex that requires killing for completion could just be a stranded enemy freighter with enough ehp that it will take a merlin 10 minutes to kill but a brutix 2 minutes.



I don't see flying my pve BCs with a cloak and mwd as involving much more risk than flying a frigate. Having people pvp in these pve bcs and warping out doesn't improve anything.

Again the focus needs to be on making plexing a pvp mechanic. If people want to fight bcs with frigates I don't mind. The problem now is plexing doesn't involve any fights.



It does, i only logged on for a few moments and killed a thrasher in a minor with a thrasher. Had that been a merlin in a major i have no doubt that he would run. If it was a drake in a major i dont think he would run from my thrasher.


Ok saying plexing doesn't involve "any" fights is wrong. I should have said the vast majority of plexing doesn't involve any fights.

If the mechanics were such that people expected to get a fight or 2 in each and every plex they ran then you might get a fight from the merlin - or that merlin pilot might be in a destroyer. If it was a drake you might have run and likely wouldn't want to go in a major with a destroyer. But if you want to I don't mind.


Although with the npcs amarr have to face the thrasher just has to hold the drake for a bit and the rats will kill a drake. Thats sort of my point. If they make npcs tough so you have to use a bigger ship you will still need to run in that bigger ship when a pvper comes. Thats the problem with the current mechanics most times when I am in a major plex with a bc my tank is so close to breaking I do need to run if even an af shows up.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Taoist Dragon
Okata Syndicate
#54 - 2012-08-07 01:54:27 UTC
PLEX's are a PVE mechanic that allow's 'limited' ship pvp to be created.

There is no way you can put a mechanic in place to generate 'frequent quality pvp' - This is only produced by the players themselves and cannot be a mechanic to generate it.

Cearain please enlighten us on how such a mechanic will work? As the players themselve decide what is 'quality pvp'

Yes the FW plexers are a pain for players who are looking for GF's but tbh any mechanic change they put in place will not increase the quaility pvp you are looking for.

As a pirate, and as others had already said, plexers are a pain but if the plexing is changed then they will just move to other activities.... I hunt all in LS (admittedly quite badly Lol ) but if someone doesn't want to fight then that is the challenge I have to deal with get a fight out of them.


TBH complaining about a mechanic constantly really doesn't assit with the problem. Come up with a solution and see how the playerbase deals with it.

That is the Way, the Tao.

Balance is everything.

Rengerel en Distel
#55 - 2012-08-07 02:58:21 UTC
If you really wanted to make FW about the pvp, then you'd have to award VP for pvp kills, and only VP moves the Tiers. LP can still be used to upgrade systems, and you can still flip systems, but system control doesn't move the Tiers. That way one side could actually have all the systems and farmers, but never cash out, because they don't pvp to move the slider.

With the increase in shiptoasting, the Report timer needs to be shortened.

Shaalira D'arc
Aliastra
Gallente Federation
#56 - 2012-08-07 04:37:48 UTC
I think a simple tweak would address the issue of plex farmers.




Current State of Things: When a plex runner abandons running the plex and the enemy gets close without opposition, the timer retains the plex runner's progress and starts running down from there.

Suggested Change: When a plex runner abandons running the plex and the enemy gets close without opposition, the timer should reset completely.

Example of the Current State: A plex-runner sits at a minor plex button for 5 minutes. He abandons the plex and the enemy gets close. The timer starts running down from 15 minutes, retaining the progress the former plex runner made.

Example of the Suggested Change: A plex-runner sits at a minor plex button for five minutes. He abandons the plex and the enemy gets close. The timer starts running down from 10 minutes, erasing the plex-runner's progress.


Reasoning for the Change: Currently, plex farming works because they can outwait the people trying to interfere or hunt them. Because no LP is granted for defensive plexing, there's no incentive for the defenders to exert a similar level of patience unless it's an important or strategic system. (Therefore, plex farming quite feasible for all but a handful of important systems and staging posts). Once the interfering party leaves local, the plex farmer can resume with only a short interruption to their efforts.

Should a plex farmer's efforts be wiped out if they abandon the plex, the defenders will not need to exert a similar amount of patience to undo the attacker's work. They can simply head into the plex, watch the farmer leave, and zoom by the button on their way out. A single patroling defender could sweep through a range of systems and undo tens of minutes of work a few seconds at a time.

Therefore, to farm plex LP, you would need to actively fend off interfering ships. In other words, PvP.
Cearain
Plus 10 NV
#57 - 2012-08-07 05:22:57 UTC
Taoist Dragon wrote:
PLEX's are a PVE mechanic that allow's 'limited' ship pvp to be created.

There is no way you can put a mechanic in place to generate 'frequent quality pvp' - This is only produced by the players themselves and cannot be a mechanic to generate it.

Cearain please enlighten us on how such a mechanic will work? As the players themselve decide what is 'quality pvp'

Yes the FW plexers are a pain for players who are looking for GF's but tbh any mechanic change they put in place will not increase the quaility pvp you are looking for.

As a pirate, and as others had already said, plexers are a pain but if the plexing is changed then they will just move to other activities.... I hunt all in LS (admittedly quite badly Lol ) but if someone doesn't want to fight then that is the challenge I have to deal with get a fight out of them.


TBH complaining about a mechanic constantly really doesn't assit with the problem. Come up with a solution and see how the playerbase deals with it.



Its the same solution that was proposed since fw started and players realized plexing is a silly a pve game.

Let players know where and when plexes are attacked. Its not my solution it was suggested before i was even playing eve.

What does the playerbase think? Lots of them like it- mainly those who like lots of pvp. Of course a few others who like using alts to pve their way to winning the war aren't thrilled. There is allot of isk to be made by alt plexing you know. Others like fighting pve ships in their pvp ships and so they aren't thrilled either. they are happy they have more deer to hunt with the current pve set up.

As for what is quality pvp. I think most people who have done allot of plexing agree that teh plex fights are almost always quality fights. Yeah the off grid boosters can be a problem but compared to eve as a whole plex fights are top notch.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Taoist Dragon
Okata Syndicate
#58 - 2012-08-07 06:25:57 UTC
Ah cool.

I thought you had another idea on how to make it a pvp only thing.

I too agree that there should be a system in place so you can find where the plex's are being run currently.

I also had the majority of my GF in plex's when i was in FW and I still find many fights there even as a pirate.

That is the Way, the Tao.

Balance is everything.

SeaSaw
Tribal Liberation Force
Minmatar Republic
#59 - 2012-08-07 14:06:05 UTC
I never could figure out how to play this game other than to make sure my skill queue had something in it.

From this thread I have figured out--
There are two kinds of Plex both called plex.
If I take the guns off my rifter there is someplace I can go to earn LP.
LP is not the same as ISK.

So my question is, what screen do I look at if I am in Hek in my rifter without any guns to tell me where I can earn LP?

yours
SeaSaw
Garr Earthbender
Imperial Shipment
Amarr Empire
#60 - 2012-08-07 22:06:06 UTC
SeaSaw wrote:
I never could figure out how to play this game other than to make sure my skill queue had something in it.

From this thread I have figured out--
There are two kinds of Plex both called plex.
If I take the guns off my rifter there is someplace I can go to earn LP.
LP is not the same as ISK.

So my question is, what screen do I look at if I am in Hek in my rifter without any guns to tell me where I can earn LP?

yours
SeaSaw


mind =BLOWN

-Scissors is overpowered, rock is fine. -Paper