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A question of greed for non-pvpers

Author
Charles Baker
Aliastra
Gallente Federation
#21 - 2012-08-01 00:27:03 UTC
Suddenly Forums ForumKings wrote:
Charles Baker wrote:
Destiny Corrupted wrote:
Hiyora Akachi wrote:
Stop lumping non-pvpers with the carebears! I don't PvP because I can't afford to yet!


But as for the question:

A plex.

Don't fall into that trap, because the longer you wait, the harder it will be to escape it. Seriously, this is honest advice. You don't need lots of money to pvp.


You need either money or friends to make PVP viable, seriously even 3v1 a T1 Thrasher will probably melt two T1 fitted Thrashers.


And making friends is hard?


Course not, i'm just saying for New (and poor players) to have any fun/success at PVP they need an army of friends.
EvEa Deva
Doomheim
#22 - 2012-08-01 00:27:29 UTC
Destiny Corrupted wrote:
Corina Jarr wrote:
You seem to think that all of us non PvPers (in the classic combat sense) are carebears.

Not only is this incorrect, but some PvPers are carebears too.

Carebearism has nothing to do with enthusiasm for pvp. It has everything to do with attitude and respect toward others' play styles. And before you flip this around on me by saying "well, why don't you respect the carebear play style and leave them alone?" I will go ahead and tell you that no, that's not how a combat-centric MMO works. They have to accept that we have the right to violence anyone, at any time we want. Their assumed right to perform their activities in absolute safety simply doesn't exist in the first place.


Blaa Blaa Blaa carebear Blaa Blaa Blaa PvP MMO Blaa Blaa Blaa same old s**t out of your pie hole, your the real carebear just admit it. lol 138 kills in 4 years.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#23 - 2012-08-01 00:28:52 UTC
EvEa Deva wrote:
Destiny Corrupted wrote:
Corina Jarr wrote:
You seem to think that all of us non PvPers (in the classic combat sense) are carebears.

Not only is this incorrect, but some PvPers are carebears too.

Carebearism has nothing to do with enthusiasm for pvp. It has everything to do with attitude and respect toward others' play styles. And before you flip this around on me by saying "well, why don't you respect the carebear play style and leave them alone?" I will go ahead and tell you that no, that's not how a combat-centric MMO works. They have to accept that we have the right to violence anyone, at any time we want. Their assumed right to perform their activities in absolute safety simply doesn't exist in the first place.


Blaa Blaa Blaa carebear Blaa Blaa Blaa PvP MMO Blaa Blaa Blaa same old s**t out of your pie hole, your the real carebear just admit it. lol 138 kills in 4 years.

umad?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#24 - 2012-08-01 00:30:28 UTC
Charles Baker wrote:
Suddenly Forums ForumKings wrote:
And making friends is hard?


Course not, i'm just saying for New (and poor players) to have any fun/success at PVP they need an army of friends.

No you don't.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Corina Jarr
en Welle Shipping Inc.
#25 - 2012-08-01 00:31:27 UTC
EvEa Deva wrote:
Destiny Corrupted wrote:
Corina Jarr wrote:
You seem to think that all of us non PvPers (in the classic combat sense) are carebears.

Not only is this incorrect, but some PvPers are carebears too.

Carebearism has nothing to do with enthusiasm for pvp. It has everything to do with attitude and respect toward others' play styles. And before you flip this around on me by saying "well, why don't you respect the carebear play style and leave them alone?" I will go ahead and tell you that no, that's not how a combat-centric MMO works. They have to accept that we have the right to violence anyone, at any time we want. Their assumed right to perform their activities in absolute safety simply doesn't exist in the first place.


Blaa Blaa Blaa carebear Blaa Blaa Blaa PvP MMO Blaa Blaa Blaa same old s**t out of your pie hole, your the real carebear just admit it. lol 138 kills in 4 years.

Did you even read her post?
Charles Baker
Aliastra
Gallente Federation
#26 - 2012-08-01 00:33:57 UTC
Destiny Corrupted wrote:
Charles Baker wrote:
Suddenly Forums ForumKings wrote:
And making friends is hard?


Course not, i'm just saying for New (and poor players) to have any fun/success at PVP they need an army of friends.

No you don't.


I'll take my five guys against your five guys and yours are gonna win if you can afford to be HAM drakes on field and i can only afford to put my guys in Catalysts, however if i bring 25 guys in Catalysts i'll give you a run for your money.
Linna Excel
Center for Advanced Studies
Gallente Federation
#27 - 2012-08-01 00:35:56 UTC
Jim Era wrote:
that is just terribly rude.


Eve is a rude place.

Twerp. ;p



Aurelius Valentius wrote:

I think you would simply look at it as:
Builders get pleasure from making things - power from creation.
Destroyers get plleasure from breaking things - power from destruction.


I'm not going to disagree in general, but I'm also not going to say everyone is in one extreme or the other. The question is still the same: if you aren't normally the one to pick a fight, when do the potential rewards become too much for you to resist? Maybe not enough people pvp in this game because there weren't enough early rewards to lure them in.


Corina Jarr wrote:
You seem to think that all of us non PvPers (in the classic combat sense) are carebears.

Not only is this incorrect, but some PvPers are carebears too.


No. I know there's a range. But I also know there is some overlap and for the purposes of this question, the pvp carebears can be ignored. And equal and opposite question would be when would the rewards of PvE be so great that someone who normally PvPs only would be tempted to stop for a while to PvE?


Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#28 - 2012-08-01 00:37:27 UTC
Charles Baker wrote:
Destiny Corrupted wrote:
Charles Baker wrote:
Suddenly Forums ForumKings wrote:
And making friends is hard?


Course not, i'm just saying for New (and poor players) to have any fun/success at PVP they need an army of friends.

No you don't.


I'll take my five guys against your five guys and yours are gonna win if you can afford to be HAM drakes on field and i can only afford to put my guys in Catalysts, however if i bring 25 guys in Catalysts i'll give you a run for your money.

Like I said before, you're not obligated to fight every single battle. Fight smart. Choose targets you can handle. Don't engage Drakes in Catalystrs, etc.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Linna Excel
Center for Advanced Studies
Gallente Federation
#29 - 2012-08-01 00:41:24 UTC
Destiny Corrupted wrote:
No one ever said it's mandatory to go after every opportunity to fight that presents itself. That's simply another carebear machination; if you're not a coward, you will fight even when it's stupid to do so.

Also, attitude > pilot skill > skillpoint count > money. Take it from someone who's been doing it for over eight years.



I like your last part so how about this question:

When are the rewards enough, and I'll expand this to non-isk rewards as well such as social activities, that someone would be willing to change their attitude towards PvP to a more favorable view? Favorable enough to just stab someone else in the face out of the blue (in game of course).


Corina Jarr
en Welle Shipping Inc.
#30 - 2012-08-01 00:43:25 UTC  |  Edited by: Corina Jarr
Linna Excel wrote:

Corina Jarr wrote:
You seem to think that all of us non PvPers (in the classic combat sense) are carebears.

Not only is this incorrect, but some PvPers are carebears too.


No. I know there's a range. But I also know there is some overlap and for the purposes of this question, the pvp carebears can be ignored. And equal and opposite question would be when would the rewards of PvE be so great that someone who normally PvPs only would be tempted to stop for a while to PvE?



Ok got it. Apologize for the misunderstanding.



So, yeah, for me, money is not the deciding factor. I don't care much about it (either gaining or losing) as long as I have enough to do what I want.

A few people have mentioned PLEX. Perhaps once things get into the RL realm, people are more willing to do something new if it could have positive effects (for them...).
Jimmy Gunsmythe
Sebiestor Tribe
#31 - 2012-08-01 00:50:28 UTC
Destiny Corrupted wrote:
The interesting thing about greed is that it's often balanced by fear.

Carebears possess both in overabundance.


Only the dead are without fear.

No...I just don't care enough to play the game people say I should play. I do my thing, on my time, in my way. Nobody else even matters to me.

John Hancock

Tarryn Nightstorm
Hellstar Towing and Recovery
#32 - 2012-08-01 00:51:15 UTC
EvEa Deva wrote:

Blaa Blaa Blaa carebear Blaa Blaa Blaa PvP MMO Blaa Blaa Blaa same old s**t out of your pie hole, your the real carebear just admit it. lol 138 kills in 4 years.


Way to...ummm...errrm...miss the whole bloody point, you herf-blerfing ****! RollRollUgh

@CCP, gief meh dislike-butan naow, pls Sad

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#33 - 2012-08-01 01:00:40 UTC
Linna Excel wrote:
Destiny Corrupted wrote:
No one ever said it's mandatory to go after every opportunity to fight that presents itself. That's simply another carebear machination; if you're not a coward, you will fight even when it's stupid to do so.

Also, attitude > pilot skill > skillpoint count > money. Take it from someone who's been doing it for over eight years.



I like your last part so how about this question:

When are the rewards enough, and I'll expand this to non-isk rewards as well such as social activities, that someone would be willing to change their attitude towards PvP to a more favorable view? Favorable enough to just stab someone else in the face out of the blue (in game of course).

I didn't answer your OP because you were specifically asking non-pvp types, but I'll try to answer this question.

First and foremost, the answer depends on whether there's any risk involved. A person might pass on the opportunity to make a billion even when he's only required to place a million on the line. The second most important factor is fear of retribution. A person might not do something bad if he thought that he will get caught, and possibly punished later.

If I had to predict the overall trend from a normalized data set, I think that, from personal experience...Well, actually, I don't think I can objectively answer this question, since I don't have that data. I really don't think it's an instant transition form never shooting anyone to suddenly popping a guy for a few billion in loot for the grand majority of people. Also, people have different moralities. For example, while I'd have no qualms about popping a random badger with 300 million worth of stuff inside, I'd never pop a friend or a member of any of my corporations, no matter how much officer crap they have on their ships (unless it's a specific infiltration job).

There are a lot of people who will never shoot anyone at all, no matter the reward, because violencing someone else in a video game is basically the devil to them. Then there are people who would pick your bones clean for less than a million.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Celeste Taylor
Ruby Dynasty
#34 - 2012-08-01 01:01:46 UTC
Linna Excel wrote:
That made me think of something: for how much isk drop potential would it take for a greed to overcome a non-pvpers nature to make it tempting to blow up someone else's ship?


Don't see this happening. There is also seems to be a confusion here between the terms PVP and player ship combatants. Like a good portion of miners, traders, haulers and industry folks I don't engage in ship combat, but most of my trading would fall into a versus player and not a versus AI situation,

Corina Jarr wrote:
In my case, chance of drop wouldn't even factor into it. I don't care about isk. I don't care about kill mails.
All I care about is doing what I want to do (well, and it being possible for everyone else to do this... yay for freedom). Which changes on a day to day basis.


The only times I engage in combat is when my distribution agent offers the Shipyard Theft mission reward of Mining Foreman Mindlink which can easily bring over a billion in ISK.

Considering it takes me a 1,000,000,000 ISK and major faction bonuses to bring me to blow up NPC ships it would probably take a considerably larger amount of ISK to engage in a combat against a player even if it was almost a sure victory and I didn't take a security hit.

Being a non combatant isn't always about not willing to take risks especially since I can easily afford to buy new implants and ships. Greed isn't an incentive to fight especially since I have about a years worth of PLEX stocked and nothing much else to buy until more apparel items go live. Money isn't the primary driving force for all of us.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#35 - 2012-08-01 01:05:04 UTC  |  Edited by: Destiny Corrupted
Jimmy Gunsmythe wrote:
Destiny Corrupted wrote:
The interesting thing about greed is that it's often balanced by fear.

Carebears possess both in overabundance.


Only the dead are without fear.

No...I just don't care enough to play the game people say I should play. I do my thing, on my time, in my way. Nobody else even matters to me.

You don't need to defend your play style to anyone, dude. You're welcome to play the game any way you wish. The only thing we ask for is that when unwanted violence does find you (I mean that as a general "you," not specifically you), that you accept it as part of the game instead of immediately whining and complaining to the developers to provide absolute safety for your activities. If you accept EVE for what it is, and don't try to change its core concepts to suit your needs, which can be met by any number of other MMOs on the market, we will never ever have a problem with you, even if you never fits guns on any of your ships.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Johan Civire
Caldari Provisions
Caldari State
#36 - 2012-08-01 01:15:12 UTC
wut? *carbears i stop reading there..... some one is m.....
Celeste Taylor
Ruby Dynasty
#37 - 2012-08-01 01:15:24 UTC
Destiny Corrupted wrote:
There are a lot of people who will never shoot anyone at all, no matter the reward, because violencing someone else in a video game is basically the devil to them. Then there are people who would pick your bones clean for less than a million.


Thank you for posting some great points throughout this topic Destiny. I've always wanted to play the pacifist in a war torn world in an MMO. In other MMOs where you primarily get your experience by killing this isn't an option. At the very least your cleric needs to be part of a monster killing party. I was always that cleric who would randomly buff and heal players as they ran past me.

This is one of the biggest things that appeals to me in EVE. Also the fact that anyone can attack anyone only helps solidify my pacifistic intentions. Anyone can walk around a village without a gun, but to walk around a DMZ without one is so much more intense.
Sarik Olecar
Royal Amarr Institute
Amarr Empire
#38 - 2012-08-01 01:17:56 UTC
A single tear.

Hows my posting? Call 1-800-747-7633 to leave feedback.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#39 - 2012-08-01 01:27:04 UTC
Celeste Taylor wrote:
Thank you for posting some great points throughout this topic Destiny. I've always wanted to play the pacifist in a war torn world in an MMO. In other MMOs where you primarily get your experience by killing this isn't an option. At the very least your cleric needs to be part of a monster killing party. I was always that cleric who would randomly buff and heal players as they ran past me.

This is one of the biggest things that appeals to me in EVE. Also the fact that anyone can attack anyone only helps solidify my pacifistic intentions. Anyone can walk around a village without a gun, but to walk around a DMZ without one is so much more intense.

Well, you can be the guy who flies the logistics in every battle, but that doesn't mean you're not part of the fight. By repairing a guy who is fighting someone else, you're still enabling violence.

Also, while it's possible in theory to play this game without ever fitting a gun, it's much more difficult in practice. You'll realize this the first time you pass an officer spawn on a gate in an unarmed covert ops, instead of something with firepower. True story circa 2005 or so, by the way.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Bootleg Jack
ACME Mineral and Gas
#40 - 2012-08-01 01:42:51 UTC
dupe

I'm an American, English is my second language...