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T3 Modules

Author
Gulboy
Absolute Order
Absolute Honor
#21 - 2012-08-01 06:41:53 UTC
We need moar guns! Make tier 3 items?
How's the production of those will be like? Again wormholes? Then wormholes WILL be wanted more, and the amount of wormholes may not be enough in that case.
Still, we need moar guns :)
Jafit
Caldari Provisions
Caldari State
#22 - 2012-08-01 09:37:20 UTC  |  Edited by: Jafit
Some people do not understand what Tech 3 is supposed to be.

T2 = Specialization - A hull that does one thing better than its T1 counterpart
T3 = Versatility - A hull that can be customized to do many different things

A T3 module is not just a step up from T2, and a T3 module shouldn't be a... modular module, because that's just stupid.

If you want a T3 module it should be a device that has more than just an off/on state, like off/mode1/mode2/mode3, and it does different things depending on which mode you set it to.

So a T3 prop mod for example could be one module that has an Afterburner mode and an MWD mode. Or a T3 hardener that lets you change your resistance profile on the fly. They're just examples.
Tobiaz
Spacerats
#23 - 2012-08-01 09:44:23 UTC
Jafit wrote:
Some people do not understand what Tech 3 is supposed to be.

T2 = Specialization - A hull that does one thing better than its T1 counterpart
T3 = Versatility - A hull that can be customized to do many different things

A T3 module is not just a step up from T2, and a T3 module shouldn't be a... modular module, because that's just stupid.

If you want a T3 module it should be a device that has more than just an off/on state, like off/mode1/mode2/mode3, and it does different things depending on which mode you set it to.

So a T3 prop mod for example could be one module that has an Afterburner mode and an MWD mode. Or a T3 hardener that lets you change your resistance profile on the fly. They're just examples.


Too bad the Tengu didn't get that memo Sad

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Jafit
Caldari Provisions
Caldari State
#24 - 2012-08-01 09:48:36 UTC
Tobiaz wrote:

Too bad the Tengu didn't get that memo Sad


All our Tengjews are staying in Fountain because the rats in our new Delve home are Blood Raiders, which do EM damage and neut you. Tengus aren't the best at everything it would seem.

In other news, Delve will soon be the place to come for Paladin kills.
Lozza Ceres
Sebiestor Tribe
Minmatar Republic
#25 - 2012-08-01 10:26:02 UTC
Jafit wrote:
Some people do not understand what Tech 3 is supposed to be.

T2 = Specialization - A hull that does one thing better than its T1 counterpart
T3 = Versatility - A hull that can be customized to do many different things

A T3 module is not just a step up from T2, and a T3 module shouldn't be a... modular module, because that's just stupid.

If you want a T3 module it should be a device that has more than just an off/on state, like off/mode1/mode2/mode3, and it does different things depending on which mode you set it to.

So a T3 prop mod for example could be one module that has an Afterburner mode and an MWD mode. Or a T3 hardener that lets you change your resistance profile on the fly. They're just examples.



At least someone makes sense.

Tech 3 modules/rigs would just make T2 and officer mods a lot less worthy, not to mention the bottleneck for ships and subsystems production is enough without adding more to it.


Another form of Tech 3 ships and/or subs with a niche role without breaking current T1/T2 ships is at best the better option.



Or how about

"lets make Tech 3 everything and fly around in eve with uber god mode invincibility to show how good i am cried the forum warrior"
Silly is just silly, it not an arcade game......




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