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Developer Comments on Mining Crystals and Cargo Capacity?

First post
Author
Dave stark
#161 - 2012-07-31 21:34:59 UTC
Tyberius Franklin wrote:
Dave stark wrote:

and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.

Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant.


how am i? i simply want my hulk to be able to hold the same amount of crystals as every other ship that uses 3 strip miners.
Suddenly Forums ForumKings
Doomheim
#162 - 2012-07-31 21:35:21 UTC
Dave stark wrote:


perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know?

mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?

they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it.


Bull. A L4 mission in a tengu can go through upwards of 7k heavy missiles, not to mention that you need different damage types to do "optimal" damage to different rats.
Vaerah Vahrokha
Vahrokh Consulting
#163 - 2012-07-31 21:35:35 UTC
Dave stark wrote:

mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?

they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it.


I suppose they should make Amarr ship cargo holds 25m3. It creates new logistics fun too.
Andoria Thara
Fallen Avatars
#164 - 2012-07-31 21:36:20 UTC
Dave stark wrote:

mining isn't fun to begin with,


I'm gonna go out on a limb here and say, if you aren't having fun doing something "in a game", then maybe you are doing it wrong. Maybe you should hire people to mine for you, people who actually enjoy it.
Vaerah Vahrokha
Vahrokh Consulting
#165 - 2012-07-31 21:37:06 UTC
Suddenly Forums ForumKings wrote:
Dave stark wrote:


perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know?

mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?

they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it.


Bull. A L4 mission in a tengu can go through upwards of 7k heavy missiles, not to mention that you need different damage types to do "optimal" damage to different rats.


I don't even need 7k missiles to do a L4 in a Drake.
I need about 200 - 300 projectiles in an arty Maelstrom, that is about 2 reloads.
Suddenly Forums ForumKings
Doomheim
#166 - 2012-07-31 21:37:52 UTC
Vaerah Vahrokha wrote:
Suddenly Forums ForumKings wrote:
Dave stark wrote:


perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know?

mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?

they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it.


Bull. A L4 mission in a tengu can go through upwards of 7k heavy missiles, not to mention that you need different damage types to do "optimal" damage to different rats.


I don't even need 7k missiles to do a L4 in a Drake.
I need about 200 - 300 projectiles in an arty Maelstrom, that is about 2 reloads.


Tengus refire so fast that if the rat is >30km away you'll waste some volleys if you don't micro manage your missilesBig smile
Dave stark
#167 - 2012-07-31 21:38:50 UTC
Suddenly Forums ForumKings wrote:
Dave stark wrote:


perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know?

mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?

they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it.


Bull. A L4 mission in a tengu can go through upwards of 7k heavy missiles, not to mention that you need different damage types to do "optimal" damage to different rats.


and how many times do you have to warp back to the station to reload mid-mission?
because looking at the subsystems a tengu should have np fitting 7k missiles in it's cargo.
Dave stark
#168 - 2012-07-31 21:40:15 UTC
Andoria Thara wrote:
Dave stark wrote:

mining isn't fun to begin with,


I'm gonna go out on a limb here and say, if you aren't having fun doing something "in a game", then maybe you are doing it wrong. Maybe you should hire people to mine for you, people who actually enjoy it.


somewhat quoted out of context but whatever. it's largely regarded as the most boring activity in eve. i enjoy mining but it still isn't fun.
Tippia
Sunshine and Lollipops
#169 - 2012-07-31 21:43:29 UTC  |  Edited by: Tippia
Vaerah Vahrokha wrote:
I wonder why you were crying so hard about the new inventory UI.
Because it makes playing the game harder and removes functionality.

Quote:
It brings the same elements of task managing. It imposes you the same stupid ass menial tasks. It forced you to be disciplined. It gives you stuff to do while you are docked, reducing the supposed tedium.
Not really, no. It doesn't add any task managing — it just makes the same tasks slower. It doesn't impose any menial tasks — it just makes the same tasks slower. It doesn't force any kind of discipline. It doesn't give you anything to do while dock that you weren't doing already — it just makes it slower.

Above all, it's a UI, not gameplay.

Dave stark wrote:
perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know?
You can do that without mining, you know. The basic point remains: if it's not fun, don't do it. Unless you enjoy doing boring things, the enjoyment you're getting is not from what you're doing but from something completely different and separate. So just cut out the un-fun part and keep the enjoyment — you could probably even combine it with something you do think is fun.

Quote:
mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?
Ammo most certainly becomes an issue for mission runners if they try to run them for hours on end. Fortunately, they have this built-in requirement to go back to station and refit/rearm every now and then, which means that the additional ammo needs take no additional time. This holds true for miners as well, which is why it shouldn't add any work for them if they just thought about what they're doing a bit… which will undoubtedly be a shock and confusing new experience.

Quote:
they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is
Not really, no. You just have to plan your work a bit better.
Vaerah Vahrokha
Vahrokh Consulting
#170 - 2012-07-31 21:49:59 UTC
Suddenly Forums ForumKings wrote:
Vaerah Vahrokha wrote:
Suddenly Forums ForumKings wrote:
Dave stark wrote:


perhaps, i have fun doing more active things like going out with my friends. however i enjoy mining because i can just sit and put some music on, and chill out. y'know?

mining crystals shouldn't be an issue to begin with; ammo isn't an issue for mission runners so why should it be for miners?

they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is, that's why nobody likes it.


Bull. A L4 mission in a tengu can go through upwards of 7k heavy missiles, not to mention that you need different damage types to do "optimal" damage to different rats.


I don't even need 7k missiles to do a L4 in a Drake.
I need about 200 - 300 projectiles in an arty Maelstrom, that is about 2 reloads.


Tengus refire so fast that if the rat is >30km away you'll waste some volleys if you don't micro manage your missilesBig smile


I do the same micro management on a Drake (and CNR, a guy gave me a CNR so I am not going to use a Tengu on my Caldari alt).

You don't magically slow down the killing by micromanaging missiles though. Actually you don't even have to micro manage transversal and optimal ranges like I have to do with my minmatar mission alts.

I don't need to have a caddy carry me an hauler with missiles either. Nor my Drake runs at 80 m/s inside a pocket (an Exhumer has to), it can actually fit an AB or MWD.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#171 - 2012-07-31 21:50:05 UTC
Dave stark wrote:
Tyberius Franklin wrote:
Dave stark wrote:

and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.

Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant.


how am i? i simply want my hulk to be able to hold the same amount of crystals as every other ship that uses 3 strip miners.

Didn't the covetor and the hulk have the same cargo hold size? Or is there some other ship I'm missing here?
Dave stark
#172 - 2012-07-31 21:50:55 UTC
[quote=Tippia]
Quote:
It brings the same elements of task managing. It imposes you the same stupid ass menial tasks. It forced you to be disciplined. It gives y
Quote:
they will feel it's extra and pointless work when they aren't gaining anything from it. how would you feel if your boss said you also have to work weekends for no extra pay? that's effectively what the crystal situation is
Not really, no. You just have to plan your work a bit better.


plan your work better all you want; your boss is still expecting you in at 9am on saturday. no, you're still not getting paid for it.

either way you look at this, more work no reward.
Suddenly Forums ForumKings
Doomheim
#173 - 2012-07-31 21:51:15 UTC
Tyberius Franklin wrote:
Dave stark wrote:
Tyberius Franklin wrote:
Dave stark wrote:

and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.

Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant.


how am i? i simply want my hulk to be able to hold the same amount of crystals as every other ship that uses 3 strip miners.

Didn't the covetor and the hulk have the same cargo hold size? Or is there some other ship I'm missing here?


His imaginary superhulk.

Ungankable, infinite cargo hold, and a device that magically gets him high mineral prices despite flooding the market.
Dave stark
#174 - 2012-07-31 21:52:32 UTC
Tyberius Franklin wrote:
Dave stark wrote:
Tyberius Franklin wrote:
Dave stark wrote:

and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.

Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant.


how am i? i simply want my hulk to be able to hold the same amount of crystals as every other ship that uses 3 strip miners.

Didn't the covetor and the hulk have the same cargo hold size? Or is there some other ship I'm missing here?


nope, covetor is 500m3 (perfectly acceptable!) and the hulk is 350m3.

sadly when ccp halved the crystal size they also strangely reduced the hulk's cargo bay. if they'd have left the hulk's cargo bay there wouldn't really be an issue to discuss here.

however due to this inconsistency and one other inconsistency i have a feeling that the hulk will have a 500m3 cargo bay tomorrow and we can all stop arguing about this.
Dave stark
#175 - 2012-07-31 21:53:03 UTC
Suddenly Forums ForumKings wrote:
Tyberius Franklin wrote:
Dave stark wrote:
Tyberius Franklin wrote:
Dave stark wrote:

and when the skiff or mack gets the yield of a hulk, i will. not that your comment is in any way related to the conversation.

Considering you are trying to force the hulk to overlap into another ships role by lamenting its cargo limitations instead of using the other ship makes it perfectly relevant.


how am i? i simply want my hulk to be able to hold the same amount of crystals as every other ship that uses 3 strip miners.

Didn't the covetor and the hulk have the same cargo hold size? Or is there some other ship I'm missing here?


His imaginary superhulk.

Ungankable, infinite cargo hold, and a device that magically gets him high mineral prices despite flooding the market.


lol, you crazy kids these days.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#176 - 2012-07-31 21:54:11 UTC
Dave stark wrote:
however due to this inconsistency and one other inconsistency i have a feeling that the hulk will have a 500m3 cargo bay tomorrow and we can all stop arguing about this.

Quite possible.
malcovas Henderson
THoF
#177 - 2012-07-31 21:56:44 UTC
Dave stark wrote:


good news; nobody likes the new system. doesn't matter if it's better or not in your mind. no miner has responded positively.



I must be a nobody, and not a miner



vOv
Vaerah Vahrokha
Vahrokh Consulting
#178 - 2012-07-31 21:58:02 UTC
Tippia wrote:
Not really, no. It doesn't add any task managing — it just makes the same tasks slower. It doesn't impose any menial tasks — it just makes the same tasks slower. It doesn't force any kind of discipline. It doesn't give you anything to do while dock that you weren't doing already — it just makes it slower.


And this despite people telling you that you are wrong and they use their new Inventory UI just fine.
Why? Because you feel not good using it, it's your subjective feeling.

So why should I feel less motivated to not feel good using the TERRIBLE inventory UI to swap crystals?

You hate using the UI, but I should love using your same UI.


Tippia wrote:
]Ammo most certainly becomes an issue for mission runners if they try to run them for hours on end. Fortunately, they have this built-in requirement to go back to station and refit/rearm every now and then, which means that the additional ammo needs take no additional time. This holds true for miners as well, which is why it shouldn't add any work for them if they just thought about what they're doing a bit… which will undoubtedly be a shock and confusing new experience.


I mission all day long in an arty Mael without ever needing to go to a station. An alt in fleet takes missions, I warp to the next pocket. Having to go back to take new missions is really the only thing that needs to dock for.
The same can be done with an Amarr ship.

I really have to use AC glass cannon fits to need to use much more ammo. In that case it will last 3-4 missions.
And guess what, I had *choices* both at fitting (a close to infinite amount of available fittings) and at deciding the game play.

Wtih canned Exhumers the choices are much less, the need to reload is canned as well.
Tippia
Sunshine and Lollipops
#179 - 2012-07-31 21:58:07 UTC  |  Edited by: Tippia
Dave stark wrote:
plan your work better all you want; your boss is still expecting you in at 9am on saturday. no, you're still not getting paid for it.
…except that no extra work is required if you plan ahead. You still have to warp back to station to deliver the ore. Make use of the time in the belt to plan what you're going after next; make use of the pit-stop to bring what you need. End result: planning → no additional work, same reward.

Quote:
sadly when ccp halved the crystal size they also strangely reduced the hulk's cargo bay.
It's not particularly strange. It's a fleet ship — the support ships in the fleet are meant to carry the crystals. If you obstinately refuse to use it for its purpose and try to use it as a solo ship, then that's almost entirely your problem.

Vaerah Vahrokha wrote:
And this despite people telling you that you are wrong and they use their new Inventory UI just fine.
Why? Because you feel not good using it, it's your subjective feeling.

So why should I feel less motivated to not feel good using the TERRIBLE inventory UI to swap crystals?
…except that the complaint about crystals and Hulks isn't a matter of UI, but of trying to use a fleet ship solo and/or not leveraging the benefits of being in a fleet.

Quote:
I mission all day long in an arty Mael without ever needing to go to a station. An alt in fleet takes missions, I warp to the next pocket. Having to go back to take new missions is really the only thing that needs to dock for.
…and as luck would have it, arty Maels aren't the most efficient ships for running missions. So you could compare that to the lower-yield (but less ammo-requiring) Mack. Oh, and you're in a fleet, so congratulations: the whole issue is resolved anyway by bringing the in-space pilot the stuff (s)he needs from a station through the use of alts or fleet members.

Compare this to using, say, solo Tengus or Machs or Nightmares, which need to restock on missiles, AC ammo and booster charges with some frequency, which they do as they dock up to deliver and pick up new missions. This enforced pit-stop removes any time that would otherwise be wasted on just having to get the ammo. Same goes for the solo Hulk: when he goes back to dump the ore, he can pick up new crystals for what he intends to do next.
Vaerah Vahrokha
Vahrokh Consulting
#180 - 2012-07-31 21:59:41 UTC
malcovas Henderson wrote:
Dave stark wrote:


good news; nobody likes the new system. doesn't matter if it's better or not in your mind. no miner has responded positively.



I must be a nobody



Someone talked? P