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Developer Comments on Mining Crystals and Cargo Capacity?

First post
Author
Jake Rivers
New Planetary Order
#341 - 2012-08-02 18:30:31 UTC
Pipa Porto wrote:
Dave stark wrote:

for high sec that might be fine putting 5 hulks on top of an orca and eating a belt. however putting an orca in a grav site in 0.0 isn't a good idea. so sure, when orcas become invulnerable or high sec is the only place with ore i'll concede that the hulk is the best choice for fleet mining. however high sec isn't the only place to op, and having an orca anywhere but a pos in 0.0 is irresponsible at best, and sheer stupidity at worse.

simply put; the hulk doesn't gain any thing for being in a fleet and other ships outshine it when fleets are small in order to avoid putting a few bn isk worth of [rather vulnerable] ships on the same grid, or when the mining operation is split over several belts in order to avoid crossing lasers, or running out of asteroids too quickly etc.



I'm gonna pick this to address because it's easy.

Null Grav Sites are well mapped out and miners plan their attack, knowing exactly which roids their going to mine from which warpin points. It would be trivial to add "anchor a GSC at each warpin" to the list of preparatory work for attacking a hidden belt.
Or, they can put an Orca in the grav site, give it an MWD and it will get into warp faster than the Hulks, and with that ~10s align time, it's hauling runs will go that much quicker, more than compensating for the reduction in hauling capacity.


Simply Put: The Hulk is able to use it's yield bonus effectively only when it is in fleets large enough to use its yield bonus effectively. The only difference is that the newly viable Mackinaw has pushed the changeover from 2 Hulks + Orca > 3 Hulks, to... wait, 2 Hulks + Orca is almost certainly better than 3 Mackinaws. It is. It's higher yield, bigger cargo capacity (~90k for Macks, 110k for 2 Hulks + Orca).


Why do so many people who claim to be null sec miners only talk about boosting with orcas?

The rorqal isn't that hard to fly, and not much more than a orca.
Tippia
Sunshine and Lollipops
#342 - 2012-08-02 18:31:00 UTC  |  Edited by: Tippia
Dave stark wrote:
the hulk doesn't really gain anything in a fleet
It gains independence from any kind of cargo or ore hold restriction, thereby letting in concentrate on getting the most out of its higher yield — a yield that is further improved by being in the fleet.

Jake Rivers wrote:
Why do so many people who claim to be null sec miners only talk about boosting with orcas?

The rorqal isn't that hard to fly, and not much more than a orca.
Because capships are for sissies. It kills pirates good though, so there's always that… P
Pipa Porto
#343 - 2012-08-02 18:37:16 UTC
Jake Rivers wrote:
Pipa Porto wrote:
Dave stark wrote:

for high sec that might be fine putting 5 hulks on top of an orca and eating a belt. however putting an orca in a grav site in 0.0 isn't a good idea. so sure, when orcas become invulnerable or high sec is the only place with ore i'll concede that the hulk is the best choice for fleet mining. however high sec isn't the only place to op, and having an orca anywhere but a pos in 0.0 is irresponsible at best, and sheer stupidity at worse.

simply put; the hulk doesn't gain any thing for being in a fleet and other ships outshine it when fleets are small in order to avoid putting a few bn isk worth of [rather vulnerable] ships on the same grid, or when the mining operation is split over several belts in order to avoid crossing lasers, or running out of asteroids too quickly etc.



I'm gonna pick this to address because it's easy.

Null Grav Sites are well mapped out and miners plan their attack, knowing exactly which roids their going to mine from which warpin points. It would be trivial to add "anchor a GSC at each warpin" to the list of preparatory work for attacking a hidden belt.
Or, they can put an Orca in the grav site, give it an MWD and it will get into warp faster than the Hulks, and with that ~10s align time, it's hauling runs will go that much quicker, more than compensating for the reduction in hauling capacity.


Simply Put: The Hulk is able to use it's yield bonus effectively only when it is in fleets large enough to use its yield bonus effectively. The only difference is that the newly viable Mackinaw has pushed the changeover from 2 Hulks + Orca > 3 Hulks, to... wait, 2 Hulks + Orca is almost certainly better than 3 Mackinaws. It is. It's higher yield, bigger cargo capacity (~90k for Macks, 110k for 2 Hulks + Orca).


Why do so many people who claim to be null sec miners only talk about boosting with orcas?

The rorqal isn't that hard to fly, and not much more than a orca.


Didn't say you boosted with the Orca. The Orca still makes a fabulous Hauler for Nullsec Mining, after all.

EvE: Everyone vs Everyone

-RubyPorto

Dave Stark
#344 - 2012-08-02 18:38:36 UTC
Pipa Porto wrote:

Simply Put: The Hulk is able to use it's yield bonus effectively only when it is in fleets large enough to use its yield bonus effectively. The only difference is that the newly viable Mackinaw has pushed the changeover from 2 Hulks + Orca > 3 Hulks, to... wait, 2 Hulks + Orca is almost certainly better than 3 Mackinaws. It is. It's higher yield, bigger cargo capacity (~90k for Macks, 110k for 2 Hulks + Orca).


that's the problem; the hulk is only a good large fleet miner when you haven't got orca support active in the belt. that's beyond the point of this thread though so i'll leave that there.

if we're talking max skill then yeah, you're looking at roughly 50k m3 of ore per hour difference between hulk/hulk/orca and mack x3 in favour of the hulks. that's before you factor in hauling, you'll be filling the orca in under an hour and obviously the macks are warping too and fro self hauling. all in all it comes down to do you have the isk to spend on an orca and implant, along with the relevant skills for max orca boosts in comparison to the mackinaws, which require a minimal investment in comparison and if you want to be really cheap then say hello to the retriever, ~3k m3 ore bay difference from the mack, only 5% yield difference in comparison to a max skilled mackinaw etc.

i'll never say the hulk is a bad ship, however it certainly seems to require a lot more effort for things like isk investment, and skills, etc to get the most out of it. however whether or not that is a good or bad thing is another point entirely.

and to keep this relevant to the thread; reduce all the crystals to the size of t1 crystals!
Herr Wilkus
Aggressive Salvage Services LLC
#345 - 2012-08-02 18:41:28 UTC
I thought it was kind of funny how the miners were complaining about crystals and cargobay as a ploy to get some free 'extra' cargo space for their Exhumers.

Then CCP trolled them by reducing the size of the Crystals by 50-70%, AND reducing the size of the cargo bay from 500 to 350.

Relatively speaking, they gave the miners exactly what they were asking for, without giving them what they REALLY wanted.
(MOAR CARGO!!!!)

I have severe reservations about most of these buffs, but I have to admit, that the cargo/crystal issue was "Nicely Played, CCP"
Dave Stark
#346 - 2012-08-02 18:43:08 UTC
Tippia wrote:
Dave stark wrote:
the hulk doesn't really gain anything in a fleet
It gains independence from any kind of cargo or ore hold restriction, thereby letting in concentrate on getting the most out of its higher yield — a yield that is further improved by being in the fleet.


the skiff gains the same independence from cargo/ore restrictions too. simply being in a fleet doesn't make the hulk better, think mining director skill (10% yield to fleet members).

the skiff gets the same benefits as the hulk for being in a fleet, the only real difference between the two is that the skiff's yield was gimped from the off.
Dave Stark
#347 - 2012-08-02 18:43:48 UTC
Herr Wilkus wrote:
I thought it was kind of funny how the miners were complaining about crystals and cargobay as a ploy to get some free 'extra' cargo space for their Exhumers.

Then CCP trolled them by reducing the size of the Crystals by 50-70%, AND reducing the size of the cargo bay from 500 to 350.

Relatively speaking, they gave the miners exactly what they were asking for, without giving them what they REALLY wanted.
(MOAR CARGO!!!!)

I have severe reservations about most of these buffs, but I have to admit, that the cargo/crystal issue was "Nicely Played, CCP"


welcome to nearly a week ago.
Suddenly Forums ForumKings
Doomheim
#348 - 2012-08-02 18:49:25 UTC
Dave stark wrote:
Tippia wrote:
Dave stark wrote:
the hulk doesn't really gain anything in a fleet
It gains independence from any kind of cargo or ore hold restriction, thereby letting in concentrate on getting the most out of its higher yield — a yield that is further improved by being in the fleet.


the skiff gains the same independence from cargo/ore restrictions too. simply being in a fleet doesn't make the hulk better, think mining director skill (10% yield to fleet members).

the skiff gets the same benefits as the hulk for being in a fleet, the only real difference between the two is that the skiff's yield was gimped from the off.


How is the skiff's yield gimped from the start?
Dave Stark
#349 - 2012-08-02 18:53:11 UTC
Suddenly Forums ForumKings wrote:
Dave stark wrote:
Tippia wrote:
Dave stark wrote:
the hulk doesn't really gain anything in a fleet
It gains independence from any kind of cargo or ore hold restriction, thereby letting in concentrate on getting the most out of its higher yield — a yield that is further improved by being in the fleet.


the skiff gains the same independence from cargo/ore restrictions too. simply being in a fleet doesn't make the hulk better, think mining director skill (10% yield to fleet members).

the skiff gets the same benefits as the hulk for being in a fleet, the only real difference between the two is that the skiff's yield was gimped from the off.


How is the skiff's yield gimped from the start?


the fact it has a lower %yield modifier based on exhumer level. from memory the hulk gets 3% per level and the skiff gets 1%.
Jake Rivers
New Planetary Order
#350 - 2012-08-02 18:54:58 UTC
Herr Wilkus wrote:
I thought it was kind of funny how the miners were complaining about crystals and cargobay as a ploy to get some free 'extra' cargo space for their Exhumers.

Then CCP trolled them by reducing the size of the Crystals by 50-70%, AND reducing the size of the cargo bay from 500 to 350.

Relatively speaking, they gave the miners exactly what they were asking for, without giving them what they REALLY wanted.
(MOAR CARGO!!!!)

I have severe reservations about most of these buffs, but I have to admit, that the cargo/crystal issue was "Nicely Played, CCP"



CCP could reduce the cargobay of the hulk to the size of a shuttle and I would not give a damn, as long as the crystals I need to mine with fit in it.
Herr Wilkus
Aggressive Salvage Services LLC
#351 - 2012-08-02 18:57:28 UTC  |  Edited by: Herr Wilkus
Dave stark wrote:
Herr Wilkus wrote:
I thought it was kind of funny how the miners were complaining about crystals and cargobay as a ploy to get some free 'extra' cargo space for their Exhumers.

Then CCP trolled them by reducing the size of the Crystals by 50-70%, AND reducing the size of the cargo bay from 500 to 350.

Relatively speaking, they gave the miners exactly what they were asking for, without giving them what they REALLY wanted.
(MOAR CARGO!!!!)

I have severe reservations about most of these buffs, but I have to admit, that the cargo/crystal issue was "Nicely Played, CCP"


welcome to nearly a week ago.


Yeah, it was pretty funny, a week ago.

Miners: "OH LORDY, I need at least a 1500 cargo bay so I can lug around multiple sets of every single type of Crystal. Puuuhleeese give us more cargo. do it for the crystals!"

CCP: "You guys just want that space for more ore, just for that, we are taking away MORE cargo space, so STFU."

Miners "WAAAAAAAAAHHHHH!!! NOW THE HULK SUCKS!!!!!" Cue endless rage and rattles fly out of the crib.
Dave Stark
#352 - 2012-08-02 19:00:50 UTC
Herr Wilkus wrote:
Dave stark wrote:
Herr Wilkus wrote:
I thought it was kind of funny how the miners were complaining about crystals and cargobay as a ploy to get some free 'extra' cargo space for their Exhumers.

Then CCP trolled them by reducing the size of the Crystals by 50-70%, AND reducing the size of the cargo bay from 500 to 350.

Relatively speaking, they gave the miners exactly what they were asking for, without giving them what they REALLY wanted.
(MOAR CARGO!!!!)

I have severe reservations about most of these buffs, but I have to admit, that the cargo/crystal issue was "Nicely Played, CCP"


welcome to nearly a week ago.


Yeah, it was pretty funny, a week ago.

Miners: "OH LORDY, I need at least a 1500 cargo bay so I can lug around multiple sets of every single type of Crystal. Puuuhleeese give us more cargo. do it for the crystals!"

CCP: "You guys just want that space for more ore, just for that, we are taking away MORE cargo space, so STFU."

Miners "WAAAAAAAAAHHHHH!" Cue endless rage and rattles fly out of the crib.


i think your interpretation is way off; not to mention ccp said they want to split the 8k cargo in the hulk so we'd always have 8k space for ore [granted they just cut the cargo without increasing the ore bay] regardless of how much space we wanted for crystals. 8k cargo isn't enough for 2 cycles of a hulk's strips to begin with, therefore why wasn't the hulk given enough space for said amount of crystals to begin with? we wouldn't have complaints about the crystal issue, we'd still have the same amount of space for ore, and ccp wouldn't be looking like liars.
Anvil44
Quantshure
#353 - 2012-08-02 19:14:34 UTC
Dave stark wrote:
Herr Wilkus wrote:
Dave stark wrote:
Herr Wilkus wrote:
I thought it was kind of funny how the miners were complaining about crystals and cargobay as a ploy to get some free 'extra' cargo space for their Exhumers.

Then CCP trolled them by reducing the size of the Crystals by 50-70%, AND reducing the size of the cargo bay from 500 to 350.

Relatively speaking, they gave the miners exactly what they were asking for, without giving them what they REALLY wanted.
(MOAR CARGO!!!!)

I have severe reservations about most of these buffs, but I have to admit, that the cargo/crystal issue was "Nicely Played, CCP"


welcome to nearly a week ago.


Yeah, it was pretty funny, a week ago.

Miners: "OH LORDY, I need at least a 1500 cargo bay so I can lug around multiple sets of every single type of Crystal. Puuuhleeese give us more cargo. do it for the crystals!"

CCP: "You guys just want that space for more ore, just for that, we are taking away MORE cargo space, so STFU."

Miners "WAAAAAAAAAHHHHH!" Cue endless rage and rattles fly out of the crib.


i think your interpretation is way off; not to mention ccp said they want to split the 8k cargo in the hulk so we'd always have 8k space for ore [granted they just cut the cargo without increasing the ore bay] regardless of how much space we wanted for crystals. 8k cargo isn't enough for 2 cycles of a hulk's strips to begin with, therefore why wasn't the hulk given enough space for said amount of crystals to begin with? we wouldn't have complaints about the crystal issue, we'd still have the same amount of space for ore, and ccp wouldn't be looking like liars.

Replace 'interpretation' with 'troll' and you are getting somewhere. He is mostly p*ssed that ganking a T2 ship with one destroyer is no longer an easy task...if at all possible (sorry, have not been on Sisi, barely time for actual Eve time as it is, summer and all, so I don't know what will or will not be possible with the current builds)
I guess I just don't mine hard core enough to run out of crystals as fast as you...or my skills are just so much better that I don't kill my crystals as quick as you. I can currently mine in my Hulk with one set of spare crystals for extended lengths of time, having an Orca come to replace crystals if necessary if they break or the ore I am mining is no longer available, with no problems and little to no logistics issues. Guess I am a better than average miner!Lol

I may not like you or your point of view but you have a right to voice it.

Infinite Force
#354 - 2012-08-02 19:25:15 UTC
malcovas Henderson wrote:
Jake Rivers wrote:
malcovas Henderson wrote:
Jake Rivers wrote:
Despite what the GM claims is adequate this morning, having no more than enough crystals to set up for 3 types of ore in a hulk is lame.

No other ship in the game has this type of handicap on its ammo selection.

Im not up to scratch today, but.........

Let me spell it out to you, in so simple terms that you might, just might get it.

the Hulk (pause here to let it sink in), got it? good continue. The Hulk is now designed for fleets (yes I know, sit down and let yourself recover before we move on). You want to solo mine in a fleet ship, PAY THE CONSEQUENCE.

Last I heard the hulk fits 9 Yes 9 crystals. Thats about 36 hrs of pure mining. hell in that time my pod would fill up a Frieghter. If you are so dumb as to not realise that when. you. dock. up. to. drop. off. your. ore. Replace. any. unwanted. crystals. Is that so hard?

now GTFO

vOv

Amazing that you can find a rock that lasts for 36 hours, go back to your station spinning.


Look you sad little whiner. It is simple

Being in a Fleet means you dont need to mine EVERY F****NG ORE. The more in your FLEET. The less ore you got to select from. How hard is that to understand?.

Want to solo mine get a Mack. If this has only space for 9 crystals then maybe a small gripe would suffice. But still does not stop you from replacing everytime you dock up.

Station spinner telling a whining wannabe miner how to mine. How ironic.

I find it rather amusing that some people are so dense that they just can't seem to separate Mining, Hulk, Solo and AFK - and then resort to name calling when they have no other data or argument justification to backup their claims.

Understand -
- I do not AFK mine.
- I've mined in ALL areas of the game (Low, Null, Wh, High, Mission areas, etc.).
- I've mined in small (2 - 10) and in in large (30+) fleets.
- I use the right ship for the job.

I welcome any change that makes the game more dynamic and playable -- notice that they are mutually inclusive.

1 - being in a fleet does require you to be able to mine every single ore that your skills allow you to. It does not mean, or imply that you need to carry every single ore type. Your agument is moot as you could also argue that you don't need to be able to shoot at every ammo range on your PvP roam.

2 - miners are not asking to be able to hold every crystal + replacements (we'll ignore the obvious fringe requests) - but rather to just keep the options they currently have for crystal choices. Is that a whine? Nope, that's feedback. Note that difference when the combat ships come up for "redesign".

3 - Get it out of your head that "miners are only in high-sec". WH residents can't "dock up" and neither can Nullsec people that don't have a local Outpost.

4 - Fleet mining is for efficiency. Repeat that for me, please .. Efficiency .. Docking up reduces your efficiency. Therefore, you must have enough cargohold space to mine with efficiency.

>> If a fleet of Skiffs can outmine a fleet of Hulks or Macks, then that's the ship that will be used. Industrial operations are always about maxing input & output.


It breaks down like this:

There are 15 Ore types (Mercoxit excluded).
T1 crystals - 15 m3
T2 crystals - 25 m3

Let's standardize here a little now.

1. For the T1 Barges, it's being asked that they be able to carry at least 3 T1 Ore Crystal types + 1 spare. That is a mere 20% of the total Ore types (3 / 15).

2. For the T2 Exhumers, it's being asked that they be able to carry at least 5 Ore crystal types + 2 spares. That is a measly 33% of the total Ore types (5 / 15).

This gives you specialized flexability.

Minimum Cargohold Size = Crystal Size * # of Strips * # of crystals (active + spares) * # of ore types

Procurer / Skiff : 1 Strip
- T1 crystals w/ 3 ores: 15 * 1 * 2 * 3 = 90 m3
- T2 crystals w/ 5 ores: 25 * 1 * 3 * 5 = 375 m3

Retriever / Mackinaw : 2 Strips
- T1 crystals w/ 3 ores: 15 * 2 * 2 * 3 = 180 m3
- T2 crystals w/ 5 ores: 25 * 2 * 3 * 5 = 750 m3

Covetor / Hulk : 3 Strips
- T1 crystals w/ 3 ores: 16 * 3 * 2 * 3 = 270 m3
- T2 crystals w/ 5 ores: 25 * 3 * 3 * 5 = 1125 m3

I think this is a step in the right direction with the crystal reductions, but the Cargoholds still need to be brought into line with the ship speciality and the number of strips for balance. At 350m3 across the board right now, the Skiff is about right, the Mack has ~46% of what it needs and the Hulk sits at ~33% of its need.

As you can clearly tell, this is feedback.

It's positive, constructive and lays out a good solution to an existing issue.

>> It makes the game more dynamic and playable, thus promoting more people to come play.

As it stands right now, the mining barges are still out-of-touch with immersive and practical game play.

I await the next round of SiSi updates that include changes to look at......

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Suddenly Forums ForumKings
Doomheim
#355 - 2012-08-02 19:26:33 UTC
Infinite Force wrote:
malcovas Henderson wrote:
Jake Rivers wrote:
malcovas Henderson wrote:
Jake Rivers wrote:
Despite what the GM claims is adequate this morning, having no more than enough crystals to set up for 3 types of ore in a hulk is lame.

No other ship in the game has this type of handicap on its ammo selection.

Im not up to scratch today, but.........

Let me spell it out to you, in so simple terms that you might, just might get it.

the Hulk (pause here to let it sink in), got it? good continue. The Hulk is now designed for fleets (yes I know, sit down and let yourself recover before we move on). You want to solo mine in a fleet ship, PAY THE CONSEQUENCE.

Last I heard the hulk fits 9 Yes 9 crystals. Thats about 36 hrs of pure mining. hell in that time my pod would fill up a Frieghter. If you are so dumb as to not realise that when. you. dock. up. to. drop. off. your. ore. Replace. any. unwanted. crystals. Is that so hard?

now GTFO

vOv

Amazing that you can find a rock that lasts for 36 hours, go back to your station spinning.


Look you sad little whiner. It is simple

Being in a Fleet means you dont need to mine EVERY F****NG ORE. The more in your FLEET. The less ore you got to select from. How hard is that to understand?.

Want to solo mine get a Mack. If this has only space for 9 crystals then maybe a small gripe would suffice. But still does not stop you from replacing everytime you dock up.

Station spinner telling a whining wannabe miner how to mine. How ironic.

I find it rather amusing that some people are so dense that they just can't seem to separate Mining, Hulk, Solo and AFK - and then resort to name calling when they have no other data or argument justification to backup their claims.

Understand -
- I do not AFK mine.
- I've mined in ALL areas of the game (Low, Null, Wh, High, Mission areas, etc.).
- I've mined in small (2 - 10) and in in large (30+) fleets.
- I use the right ship for the job.

I welcome any change that makes the game more dynamic and playable -- notice that they are mutually inclusive.

1 - being in a fleet does require you to be able to mine every single ore that your skills allow you to. It does not mean, or imply that you need to carry every single ore type. Your agument is moot as you could also argue that you don't need to be able to shoot at every ammo range on your PvP roam.

2 - miners are not asking to be able to hold every crystal + replacements (we'll ignore the obvious fringe requests) - but rather to just keep the options they currently have for crystal choices. Is that a whine? Nope, that's feedback. Note that difference when the combat ships come up for "redesign".

3 - Get it out of your head that "miners are only in high-sec". WH residents can't "dock up" and neither can Nullsec people that don't have a local Outpost.

4 - Fleet mining is for efficiency. Repeat that for me, please .. Efficiency .. Docking up reduces your efficiency. Therefore, you must have enough cargohold space to mine with efficiency.

>> If a fleet of Skiffs can outmine a fleet of Hulks or Macks, then that's the ship that will be used. Industrial operations are always about maxing input & output.


It breaks down like this:

There are 15 Ore types (Mercoxit excluded).
T1 crystals - 15 m3
T2 crystals - 25 m3

Let's standardize here a little now.

1. For the T1 Barges, it's being asked that they be able to carry at least 3 T1 Ore Crystal types + 1 spare. That is a mere 20% of the total Ore types (3 / 15).

2. For the T2 Exhumers, it's being asked that they be able to carry at least 5 Ore crystal types + 2 spares. That is a measly 33% of the total Ore types (5 / 15).

This gives you specialized flexability.

Minimum Cargohold Size = Crystal Size * # of Strips * # of crystals (active + spares) * # of ore types

Procurer / Skiff : 1 Strip
- T1 crystals w/ 3 ores: 15 * 1 * 2 * 3 = 90 m3
- T2 crystals w/ 5 ores: 25 * 1 * 3 * 5 = 375 m3

Retriever / Mackinaw : 2 Strips
- T1 crystals w/ 3 ores: 15 * 2 * 2 * 3 = 180 m3
- T2 crystals w/ 5 ores: 25 * 2 * 3 * 5 = 750 m3

Covetor / Hulk : 3 Strips
- T1 crystals w/ 3 ores: 16 * 3 * 2 * 3 = 270 m3
- T2 crystals w/ 5 ores: 25 * 3 * 3 * 5 = 1125 m3

I think this is a step in the right direction with the crystal reductions, but the Cargoholds still need to be brought into line with the ship speciality and the number of strips for balance. At 350m3 across the board right now, the Skiff is about right, the Mack has ~46% of what it needs and the Hulk sits at ~33% of its need.

As you can clearly tell, this is feedback.

It's positive, constructive and lays out a good solution to an existing issue.

>> It makes the game more dynamic and playable, thus promoting more people to come play.

As it stands right now, the mining barges are still out-of-touch with immersive and practical game play.

I await the next round of SiSi updates that include changes to look at......



oh he mad
Infinite Force
#356 - 2012-08-02 19:28:26 UTC
Jake Rivers wrote:
Why do so many people who claim to be null sec miners only talk about boosting with orcas?

The rorqal isn't that hard to fly, and not much more than a orca.

Remember that a Rorqual only boosts better than an Orca when you have it fully trained - and that's nearly 2 months worth of training time.

It takes less time and ISK to max an Orca booster - and you can use it in all areas, not just low/nul/wh space areas.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Infinite Force
#357 - 2012-08-02 19:35:11 UTC
Suddenly Forums ForumKings wrote:
oh he mad

No, I'm quite excited about the changes, in general. Just crossing my fingers that this doesn't end up like the UI - 1/2 baked.

I think what annoys me is people immediately whining as soon as mining ships are discussed. Until CCP seeds NPC market minerals to build those combat ships with, mining will be a part of EVE.

All I'm trying to do is point out balancing issues as I see them for an area of the game I'm involved it.

When CCP starts updating combat ships, I will point out the balancing issues as I see them too.

Why? Because I like a playable game.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

MIrple
Black Sheep Down
Tactical Narcotics Team
#358 - 2012-08-02 19:35:47 UTC
I think your math is off sir your multiplying 25m crystal size by 3 stips by 3 crystals this is the same as strips by 5 ore types the hulk bay would be closer to 900 m3. I am not trying to troll you just pointing out your numbers are off.
Infinite Force
#359 - 2012-08-02 19:38:43 UTC  |  Edited by: Infinite Force
MIrple wrote:
I think your math is off sir your multiplying 25m crystal size by 3 stips by 3 crystals this is the same as strips by 5 ore types the hulk bay would be closer to 900 m3. I am not trying to troll you just pointing out your numbers are off.

Math is thus:

Minimum Cargohold Size = Crystal Size * # of Strips * # of crystals (active + spares) * # of ore types

25 m3 * 3 strips * 3 (1 active + 2 spare) crystals * 5 ore types:

25 * 3 * 3 * 5 = 1,125 m3

edit: math on this is for the hulk - t2 strips, t2 crystals for 5 ore types.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

MIrple
Black Sheep Down
Tactical Narcotics Team
#360 - 2012-08-02 19:40:28 UTC
Infinite Force wrote:
MIrple wrote:
I think your math is off sir your multiplying 25m crystal size by 3 stips by 3 crystals this is the same as strips by 5 ore types the hulk bay would be closer to 900 m3. I am not trying to troll you just pointing out your numbers are off.

Math is thus:

Minimum Cargohold Size = Crystal Size * # of Strips * # of crystals (active + spares) * # of ore types

25 m3 * 3 strips * 3 (1 active + 2 spare) * 5 ores:

25 * 3 * 3 * 5 = 1,125 m3



So you need to have 2 spare crystals per ore type? I feel that is a bit excessive.