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Developer Comments on Mining Crystals and Cargo Capacity?

First post
Author
Jagoff Haverford
Royal Amarr Institute
Amarr Empire
#321 - 2012-08-02 16:18:53 UTC
Karl Hobb wrote:
Y'all got trolled.
CCP troll, best troll.
Jake Rivers
New Planetary Order
#322 - 2012-08-02 17:16:33 UTC
Despite what the GM claims is adequate this morning, having no more than enough crystals to set up for 3 types of ore in a hulk is lame.

No other ship in the game has this type of handicap on its ammo selection.
MIrple
Black Sheep Down
Tactical Narcotics Team
#323 - 2012-08-02 17:19:36 UTC
I would like to be able to carry every drone that I can field on a Domi as I shouldnt have to pick and chose what dmg type ahead of time. I demand that CCP fix this ASAP.
Pak Narhoo
Splinter Foundation
#324 - 2012-08-02 17:23:35 UTC
MIrple wrote:
I would like to be able to carry every drone that I can field on a Domi as I shouldnt have to pick and chose what dmg type ahead of time. I demand that CCP fix this ASAP.


Oh, saddup.
MIrple
Black Sheep Down
Tactical Narcotics Team
#325 - 2012-08-02 17:27:20 UTC
Pak Narhoo wrote:
MIrple wrote:
I would like to be able to carry every drone that I can field on a Domi as I shouldnt have to pick and chose what dmg type ahead of time. I demand that CCP fix this ASAP.


Oh, saddup.


What I post a counter point that everyone needs to make choices and because it densest work with what you want you quickly dismiss it. Eve is about choices live with it.
malcovas Henderson
THoF
#326 - 2012-08-02 17:29:39 UTC
Jake Rivers wrote:
Despite what the GM claims is adequate this morning, having no more than enough crystals to set up for 3 types of ore in a hulk is lame.

No other ship in the game has this type of handicap on its ammo selection.



Im not up to scratch today, but.........

Let me spell it out to you, in so simple terms that you might, just might get it.

the Hulk (pause here to let it sink in), got it? good continue. The Hulk is now designed for fleets (yes I know, sit down and let yourself recover before we move on). You want to solo mine in a fleet ship, PAY THE CONSEQUENCE.

Last I heard the hulk fits 9 Yes 9 crystals. Thats about 36 hrs of pure mining. hell in that time my pod would fill up a Frieghter. If you are so dumb as to not realise that when. you. dock. up. to. drop. off. your. ore. Replace. any. unwanted. crystals. Is that so hard?

now GTFO


vOv
Jake Rivers
New Planetary Order
#327 - 2012-08-02 17:31:21 UTC
MIrple wrote:
I would like to be able to carry every drone that I can field on a Domi as I shouldnt have to pick and chose what dmg type ahead of time. I demand that CCP fix this ASAP.


Actually the drone bay on the domi is larger than the cargohold of the hulk on sisi.
Jake Rivers
New Planetary Order
#328 - 2012-08-02 17:32:56 UTC
malcovas Henderson wrote:
Jake Rivers wrote:
Despite what the GM claims is adequate this morning, having no more than enough crystals to set up for 3 types of ore in a hulk is lame.

No other ship in the game has this type of handicap on its ammo selection.



Im not up to scratch today, but.........

Let me spell it out to you, in so simple terms that you might, just might get it.

the Hulk (pause here to let it sink in), got it? good continue. The Hulk is now designed for fleets (yes I know, sit down and let yourself recover before we move on). You want to solo mine in a fleet ship, PAY THE CONSEQUENCE.

Last I heard the hulk fits 9 Yes 9 crystals. Thats about 36 hrs of pure mining. hell in that time my pod would fill up a Frieghter. If you are so dumb as to not realise that when. you. dock. up. to. drop. off. your. ore. Replace. any. unwanted. crystals. Is that so hard?

now GTFO


vOv


Amazing that you can find a rock that lasts for 36 hours, go back to your station spinning.
Pipa Porto
#329 - 2012-08-02 17:38:41 UTC
Dave stark wrote:
Lilliana Stelles wrote:
Hulks aren't meant for soloing. Use a mackinaw, which requires less crystals.

In a hulk, you can just refit off the orca.


no you can't! my alt can't see in the corp hangar of my main's orca. even worse if you're in an npc corp because you can't even get roles to alleviate this problem.

even worse on multi-corp ops.


Jetcans fix that "problem". If you want the convenience of full use of the CORP Hangar, get everyone in the same corp.

EvE: Everyone vs Everyone

-RubyPorto

malcovas Henderson
THoF
#330 - 2012-08-02 17:41:23 UTC
Jake Rivers wrote:
malcovas Henderson wrote:
Jake Rivers wrote:
Despite what the GM claims is adequate this morning, having no more than enough crystals to set up for 3 types of ore in a hulk is lame.

No other ship in the game has this type of handicap on its ammo selection.



Im not up to scratch today, but.........

Let me spell it out to you, in so simple terms that you might, just might get it.

the Hulk (pause here to let it sink in), got it? good continue. The Hulk is now designed for fleets (yes I know, sit down and let yourself recover before we move on). You want to solo mine in a fleet ship, PAY THE CONSEQUENCE.

Last I heard the hulk fits 9 Yes 9 crystals. Thats about 36 hrs of pure mining. hell in that time my pod would fill up a Frieghter. If you are so dumb as to not realise that when. you. dock. up. to. drop. off. your. ore. Replace. any. unwanted. crystals. Is that so hard?

now GTFO


vOv


Amazing that you can find a rock that lasts for 36 hours, go back to your station spinning.



Look you sad little whiner. It is simple

Being in a Fleet means you dont need to mine EVERY F****NG ORE. The more in your FLEET. The less ore you got to select from. How hard is that to understand?.


Want to solo mine get a Mack. If this has only space for 9 crystals then maybe a small gripe would suffice. But still does not stop you from replacing everytime you dock up.

Station spinner telling a whining wannabe miner how to mine. How ironic.




Pipa Porto
#331 - 2012-08-02 17:47:52 UTC
Vaerah Vahrokha wrote:
Andoria Thara wrote:
Seems like most people are fine with the changes, other than Vaerah


Maybe because I am the only voice talking for those who won't field 20+ ships but for the majority who field 5-8?


Each Hulk can hold enough Crystals to cover half of the valuable HS rocks. If you're fielding 5-8 ships, have half of them run 3 of the ores, and half run the other 3.

For missions, the proportions of crystals to bring is listed in the mission report, which usually lists the exact mineral composition of the belt. 30s of planning ahead, and you never have to reload crystals.

EvE: Everyone vs Everyone

-RubyPorto

Jake Rivers
New Planetary Order
#332 - 2012-08-02 17:57:26 UTC
The choices are limited, we have gone from taking crystals out for 5 ores with 1-3 spares, depending on how many used crystals are being brought out to 3 ores with 1-2 spares.
Dave Stark
#333 - 2012-08-02 17:57:54 UTC  |  Edited by: Dave Stark
malcovas Henderson wrote:
Jake Rivers wrote:
Despite what the GM claims is adequate this morning, having no more than enough crystals to set up for 3 types of ore in a hulk is lame.

No other ship in the game has this type of handicap on its ammo selection.



Im not up to scratch today, but.........

Let me spell it out to you, in so simple terms that you might, just might get it.

the Hulk (pause here to let it sink in), got it? good continue. The Hulk is now designed for fleets (yes I know, sit down and let yourself recover before we move on). You want to solo mine in a fleet ship, PAY THE CONSEQUENCE.

Last I heard the hulk fits 9 Yes 9 crystals. Thats about 36 hrs of pure mining. hell in that time my pod would fill up a Frieghter. If you are so dumb as to not realise that when. you. dock. up. to. drop. off. your. ore. Replace. any. unwanted. crystals. Is that so hard?

now GTFO


vOv


really? where is this mystical crystal that mines every ore equally? because the duration isn't, nor has it ever been, the issue.

the hulk doesn't really gain anything in a fleet; a fleet of 5 macks will outmine 4 hulks with hauler support. also, yes you need that 5th person in a hauler. a hulk can fill a jetcan in just over 10 mins if you've got orca bonuses [pilots putting orcas in a pos with a fleet finder advert up and going to work/leave the house/whatever is awesome] so you're going to be hauling a jetcan every 150 seconds? the hauler will be constantly warping to and fro unless you've got an orca so it can scoop several cans at once, and even so it won't have much time to swap back to a hulk to contribute to the mining.

unless you want to paint a huge target on yourself by putting a lot of high value ships in a very small space you're just better off mining in mackinaws. the difference in yield and pointless logistical additions do not really make the hulk a very convincing fleet miner either. not to mention the mackinaw is a better candidate to haul for a mining op than a t1 industrial because the only ship that can attempt to rival the mack's cargo space for ore is the itty v, and that has to sacrifice all it's lows and rigs to do so.

mine directly in to the orca and stop thinking every one's orca is afk in a pos!
sure.
for high sec that might be fine putting 5 hulks on top of an orca and eating a belt. however putting an orca in a grav site in 0.0 isn't a good idea. so sure, when orcas become invulnerable or high sec is the only place with ore i'll concede that the hulk is the best choice for fleet mining. however high sec isn't the only place to op, and having an orca anywhere but a pos in 0.0 is irresponsible at best, and sheer stupidity at worse.

simply put; the hulk doesn't gain any thing for being in a fleet and other ships outshine it when fleets are small in order to avoid putting a few bn isk worth of [rather vulnerable] ships on the same grid, or when the mining operation is split over several belts in order to avoid crossing lasers, or running out of asteroids too quickly etc.

i don't envy ccp having to try and balance things, it's not an easy balancing act by any means.

i also appreciate that this isn't exactly to do with crystals, however the crystal situation certainly does not work in the hulk's favour.
Pipa Porto
#334 - 2012-08-02 18:12:04 UTC
Vaerah Vahrokha wrote:


In the last 7 days I have sold 20 Hulks and 200 (TWO HUNDREDS) Mackinaws.

T w o h u n d r e d s.


Could that possibly be because the Patch is going to drastically increase the amount of resources that go into building Mackinaws? And people are stocking up now so that they can sell after patch day?

EvE: Everyone vs Everyone

-RubyPorto

Dave Stark
#335 - 2012-08-02 18:14:11 UTC
Pipa Porto wrote:
Vaerah Vahrokha wrote:


In the last 7 days I have sold 20 Hulks and 200 (TWO HUNDREDS) Mackinaws.

T w o h u n d r e d s.


Could that possibly be because the Patch is going to drastically increase the amount of resources that go into building Mackinaws? And people are stocking up now so that they can sell after patch day?


gotta admit, that's actually a reasonable hypothesis.
Pipa Porto
#336 - 2012-08-02 18:17:20 UTC
Dave stark wrote:
Pipa Porto wrote:
Vaerah Vahrokha wrote:


In the last 7 days I have sold 20 Hulks and 200 (TWO HUNDREDS) Mackinaws.

T w o h u n d r e d s.


Could that possibly be because the Patch is going to drastically increase the amount of resources that go into building Mackinaws? And people are stocking up now so that they can sell after patch day?


gotta admit, that's actually a reasonable hypothesis.


Why do you think I have 15 Skiffs in my hangar in Jita?

EvE: Everyone vs Everyone

-RubyPorto

Dave Stark
#337 - 2012-08-02 18:19:50 UTC
Pipa Porto wrote:
Dave stark wrote:
Pipa Porto wrote:
Vaerah Vahrokha wrote:


In the last 7 days I have sold 20 Hulks and 200 (TWO HUNDREDS) Mackinaws.

T w o h u n d r e d s.


Could that possibly be because the Patch is going to drastically increase the amount of resources that go into building Mackinaws? And people are stocking up now so that they can sell after patch day?


gotta admit, that's actually a reasonable hypothesis.


Why do you think I have 15 Skiffs in my hangar in Jita?


because you have a mercoxit addiction? i still think the demand for macks is going to be far greater than the demand for skiffs.
procurers on the other hand... i have a feeling every one and their dog will try their hand at procurer cyno bait.
MIrple
Black Sheep Down
Tactical Narcotics Team
#338 - 2012-08-02 18:20:43 UTC
Why did you sell them now and not wait for after patch? Did it have to do with the Tech nerf and not being sure of the price of T2 ships after patch?
Pipa Porto
#339 - 2012-08-02 18:26:32 UTC
Dave stark wrote:

for high sec that might be fine putting 5 hulks on top of an orca and eating a belt. however putting an orca in a grav site in 0.0 isn't a good idea. so sure, when orcas become invulnerable or high sec is the only place with ore i'll concede that the hulk is the best choice for fleet mining. however high sec isn't the only place to op, and having an orca anywhere but a pos in 0.0 is irresponsible at best, and sheer stupidity at worse.

simply put; the hulk doesn't gain any thing for being in a fleet and other ships outshine it when fleets are small in order to avoid putting a few bn isk worth of [rather vulnerable] ships on the same grid, or when the mining operation is split over several belts in order to avoid crossing lasers, or running out of asteroids too quickly etc.



I'm gonna pick this to address because it's easy.

Null Grav Sites are well mapped out and miners plan their attack, knowing exactly which roids their going to mine from which warpin points. It would be trivial to add "anchor a GSC at each warpin" to the list of preparatory work for attacking a hidden belt.
Or, they can put an Orca in the grav site, give it an MWD and it will get into warp faster than the Hulks, and with that ~10s align time, it's hauling runs will go that much quicker, more than compensating for the reduction in hauling capacity.


Simply Put: The Hulk is able to use it's yield bonus effectively only when it is in fleets large enough to use its yield bonus effectively. The only difference is that the newly viable Mackinaw has pushed the changeover from 2 Hulks + Orca > 3 Hulks, to... wait, 2 Hulks + Orca is almost certainly better than 3 Mackinaws. It is. It's higher yield, bigger cargo capacity (~90k for Macks, 110k for 2 Hulks + Orca).

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#340 - 2012-08-02 18:28:30 UTC
Dave stark wrote:
Pipa Porto wrote:
Dave stark wrote:
Pipa Porto wrote:
Vaerah Vahrokha wrote:


In the last 7 days I have sold 20 Hulks and 200 (TWO HUNDREDS) Mackinaws.

T w o h u n d r e d s.


Could that possibly be because the Patch is going to drastically increase the amount of resources that go into building Mackinaws? And people are stocking up now so that they can sell after patch day?


gotta admit, that's actually a reasonable hypothesis.


Why do you think I have 15 Skiffs in my hangar in Jita?


because you have a mercoxit addiction? i still think the demand for macks is going to be far greater than the demand for skiffs.
procurers on the other hand... i have a feeling every one and their dog will try their hand at procurer cyno bait.


I expect that there'll be enough demand that I'll eventually sell them at a profit based on the post-patch inputs (looks like they're also changing the Skiff's material list), especially if CCP notices that the Mack's tank makes the Skiff almost completely worthless.

EvE: Everyone vs Everyone

-RubyPorto